disclaimer: I did not use the tools provided by crate, however syntax for my directories should be the same, though this should be checked or replicated from scratch.
I uploaded all my files here, including 2 extracted directories and arz files: https://a.uguu.se/MU5yehCIBfui_arzstuff.7z
Previously on lost:
I extracted the crucible database, then I changed the “experienceEquation” in the “gameformulas.dbr” to match the original game files(divided by 3)
I then repackaged this file using ArzBaller, because I ball so hard.
I got the side effects listed in my previous post.
Now I stepped up my game, I extracted both the original database and my modded database.
then I compared the resulting directories, and here its clear why its smaller than what I started with ![:stuck_out_tongue: :stuck_out_tongue:](https://forums.crateentertainment.com/images/emoji/twitter/stuck_out_tongue.png?v=9)
(left is modded, right is not)
a few examples(bio info are gone, perhaps because template doesn’t exist?):
negative values are off by one(this is true for all negative values, always):
some properties are gone(for seemingly no reason):
properties with multiple levels are gone(always):
the source for minus values being 1 off might be from the unpacker rather than the packer. Also, I don’t know whats the delimiter syntax you expect, but the .dbr files I got does it like this:
characterOffensiveAbilityModifier,1.000000;2.000000;3.000000;4.000000;5.000000;6.000000;7.000000;8.000000;9.000000;10.000000;11.000000;12.000000;12.000000;12.000000;12.000000;13.000000;13.000000;13.000000;14.000000;14.000000;14.000000;15.000000,
someone should probably replicate this with the official tools, in case my dbrs are weird ![:stuck_out_tongue: :stuck_out_tongue:](https://forums.crateentertainment.com/images/emoji/twitter/stuck_out_tongue.png?v=9)