I’ll keep it short and plain as rain. Crucible fell behind SR in terms of farmability. It’s more difficult and less rewarding. It’s became mostly a tool to measure performance of builds for the minmaxing part of the community. So I’d like to propose a few ideas to make Crucible a better such place.
1) Mutators.
Mutators are one of the things that contribute most to minmaxer’s inability to answer the question “how good my setup really is.” For speedrunners, it’s like a pop-up window “Do you want to play? Yes/No” and having to click “No” and watch the loading screen 50 times before you get to play.
So, 2 solutions:
a) No mutators no loot. Simple and true.
b) Pay for your mutators. Pay tributes, gold, whatever, to either remove certain mutators from the pool, or add, or both, or reroll, or countless cool possibilities. No loot.
c) Or at least make mutators not change between rounds so that the first ten waves of 150-170 are not wasted when Shattered, Resistant and Aetherwarped pop up at 161.
2) Blessings, banners and QoL
I’m proposing that the game remember the choice of your blessing and banners, and simply activate it one-click at Lokarr’s. “Same as always?” asks Lokarr. Minmaxer replies, “Yes, please, gimme quick!”
3) Dummy
Dummy in crucible. Anywhere. Even in the middle. Disappears when you talk to Lokarr.
4) Stopwatch
A clear stopwatch (not timer) that starts when you go at Lokarr’s and resets as you die or cash out. Once for for all answers the question how to count Crucible times. Also, does away with the Grim Internals frauds (I mean speeding up the game a few percent so it’s almost imperceptible but can increase the times a lot).
5) Aggro
This is probably a problem of the engine, and there’s no easy solution. But if there is, fix it pls. Aggro in Crucible is super inconsistent, and also dependent on hardware for some reason.
That’s it. Thx for reading and other ideas welcome.
Also, a shoutout to the noble modders. These are pretty good ideas to mod around, I think. Thx.






By far the main offender