I have no 3D modeling experience whatsoever (not entirely true, I have voxelation experience…).
I want to shamelessly edit some properties of existing GD items.
Can I do so in a text editor?
Particularly I’m interested in reskinning stuff and applying different FX to existing models. I’m not interested in changing the actual models of things (as I believe that’s well beyond the scope of my ability at present). By looking into the .msh file for the Mask of Infernal Truth, for instance, I can find this information in a text editor:
glowTexturea # Items/gearhead/head_026_01a_glo.tex baseTexturea # Items/gearhead/head_026_01a_dif.tex bumpTexturea # Items/gearhead/head_026_01a_nml.tex specTexturea l AttachPoint
{
name = "FXHead"
parent = "Bip01 Head"
origin = (0.299526, 0.047181, -0.000000)
xAxis = (-0.161568, -0.987063, -0.000000)
yAxis = (0.987063, -0.161568, -0.000000)
zAxis = (-0.000000, 0.000000, 1.000000)
}
CreateEntity
{
attach = "FXHead"
entity = "Records\FX\ItemFX\MagicalFX\FireGeneric02_FX.dbr"
}
If I were to copy/paste the rest of the gibberish-data of the .msh file into a new .msh file, but edit some of the above information (changing the .tex links, changing the FX.dbr link, etc.), could that functionally work? Or are .msh files signed in some capacity and I’m just totally out of luck?
Thanks.