Thanks for asking
No, go right ahead! Keeps publicity up.
And if anyone wants to take apart the mastery and dissect/use its files, all the source files are included and you have my full permission to manipulate them.
Thanks for asking
No, go right ahead! Keeps publicity up.
And if anyone wants to take apart the mastery and dissect/use its files, all the source files are included and you have my full permission to manipulate them.
:eek::eek::eek::eek:
Updated again. Minor change to UI to fix a little bug.
added it
you need a selection image soldier is not elementalist :~(
For fuck’s sake! I’m reloading the page and overwriting files more than staying in game.
I need artistic talent. >.>
And I don’t really want to copy/paste from google images, lest I run into copyright infringement.
Get yourself GIMP, play around with it. Grab some picture you like and start to modify it. You should fall under fair use relatively easily if you modify it enough. I think I fall under it here.
Can’t handle GIMP’s UI. I’m a Paint.NET guy with 20 million plugins.
get gud m8
I think grim dawn is small enough that you won’t get in trouble.
I used to use Paint.NET all the time back in the day. Good program and now you got me thinking about checking it out again. Been more than a few years now tho. Wonder if it’s changed a whole lot since then.
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rupture : this skill quite gpu eater (my poor toaster ), i sugest reduce it to 4 or maybe 5 but with longer duration
storm caller : this skill will make my fps down to 15 - 20, combine this skill with rupture and a lot of enemies, yup death toaster :rolleyes:
ice wall : i maxed this skill but the ui don’t state any change. I try cast it and it has more ice wall :eek:
Blame Crate.
With Stormcaller, are you using the most recent version of the mod (Strike Frequency is 0.2 rather than 0.1)? And how much FPS do you tend to get in similar situations with the Reckless Tempest skill?
Rupture shouldn’t be especially GPU intensive. There’s a lot of skills like it in the base game.
Stormcaller seems to be unable to hit enemies on very high elevations. It didn’t do any damage to enemies in one of the hoses in Burrowwitch Village/Estates, when they were on stairs or above. Visual effect was also different there - instead of lightnings there were whitish circles under enemies.
Updated again, merged version with Grimmer and Grimmest v.0.7 and Zenith Elemantalist!
Grimmer and Grimmest v.0.7
Zenith: Elemantalist update --6/10/2016 3:59PM–
https://drive.google.com/file/d/0B4JjnW3iC4ioQzMwekVJc0NES1E/view?usp=sharing
in tempest i got fps drop but not as hard as storm caller (wind devil : max it the last upgrade then combine with tempest). i test this skill with cheat engine (max it) then cast it > it lag so bad. I haven’t test what happen if i combine this skill with tempest but judging from what happen with rupture i… rather not. my suggestion is increase the interval up to 2 second or more then add more damage and debuff to enemy for compensation, or maybe you can think other way around. i’ll respect you decision:)
now i remember, storm caller and rupture produce some floor visual effect.
tempest and wind devil (shaman skill) didn’t produce this. Maybe you can rework this visual effect
Looking into removing this. I don’t think I can remove the Rupture one, though.
for the love of RNGesus please use some kind of versioning system
poor mr. dewey of the dewey decimal system is rolling in his grave about to become an aetherial to attack you because you aren’t versioning your stuff.
i look at first post. i see “stuff”
>Look at Changelog
>If you see something new, redownload
>If not, you’re set.
Is this not clear enough?
<Fixed Tags>
https://drive.google.com/file/d/0B4JjnW3iC4ioTmliY1JaOWlGNWM/view?usp=sharing
Fixed tags from G&G not showing up.
Rebuilt all arz. files.
Ignore this, seems to work fine now :rolleyes:
I’ve not played Grimmer and Grimmest myself, but for some reasons the tags will only show after reloading your game with the mod.
This mean if you play the Grimmer and Grimmest mod for the first time, load game with mods, exit to menu and reenter for fixed tags.
This doesn’t impact gameplay.
If someone knows if I’m doing something wrong let me know, so far I’ve tested the merge and no problems