#Ascension
tagAltarWindow=Ascension Window
tagTooltipAscensionHeader=Ascended Bonus
tagTooltipMonsterBonusHeader=Monster Bonus
tagAltarBusy=The Altar is busy talking with another player.
tagAltarActivated=The Altar has already been activated.

tagAscensionAltarError=Earn the trust of the Kurn to access the Ascension Altar.
tagAscensionAltar=Ascension Altar
tagAscensionAltarLootBonuses=Loot Bonuses
tagAscensionAltarMonsterBonuses=Monster Bonuses
tagAscensionMonsterBonuses= to Minions
tagAscensionBossBonuses= to Bosses

tagAscensionAltarFull=No empty slots
tagAscensionAltarAddReagent=Left-click to add to the altar.
tagAscensionAltarRemoveReagent=Click to remove from altar.

tagAscensionEnable=Magic and Rare items can Ascend
tagSuperbossEnable=The Dread can appear
tagMonsterTotemEnable=Tempest Totems can appear
tagRoguelikeChestEnable=Bonus spoils in Roguelike Dungeons
tagTreasureTroveEnable=Resplendent Troves can appear
tagMarkedChestEnable=Loot chests can become Voidmarked
tagSoulDropsEnable=Soul Fragments and Echoes can drop

tagSuperBossSpawned=Something stirs within the shadows...
tagBossRoomLocked= {^R} ~ Locked, Encounter in Progress

tagExclusiveAscensionFormula01={^E}Additional chance of Lightning items
tagExclusiveAscensionFormula02={^E}Additional chance of Acid and Poison items
tagExclusiveAscensionFormula03={^E}Additional chance of Physical items
tagExclusiveAscensionFormula04={^E}Additional chance of Chaos items
tagExclusiveAscensionFormula05={^E}Additional chance of Bleed items
tagExclusiveAscensionFormula06={^E}Additional chance of Fire items
tagExclusiveAscensionFormula07={^E}Additional chance of Pet items
tagExclusiveAscensionFormula08={^E}Additional chance of Pierce items
tagExclusiveAscensionFormula09={^E}Additional chance of Aether items
tagExclusiveAscensionFormula10={^E}Additional chance of Vitality items
tagExclusiveAscensionFormula11={^E}Additional chance of Cold items

tagAscensionFormula01={^H}{%+.0f0}%{^E} Experience gain
tagAscensionFormula02={^H}{%+.0f0}%{^E} Reputation gain
tagAscensionFormula03={^H}{%+.0f0}%{^E} chance of Soul Fragments/Echo drops
tagAscensionFormula04={^H}{%+.0f0}%{^E} chance of Roguelike spoils
tagAscensionFormula05={^H}{%+.0f0}%{^E} chance of Tempest Totems
tagAscensionFormula06={^H}{%+.0f0}%{^E} chance to spawn The Dread
tagAscensionFormula07={^H}{%+.0f0}%{^E} chance of Double Rare drops
tagAscensionFormula08={^H}{%+.0f0}%{^E} Iron Bits drops
tagAscensionFormula09={^H}{%+.0f0}%{^E} chance of Voidmarked chests
tagAscensionFormula10={^H}{%+.0f0}%{^E} chance of Resplendent Troves
tagAscensionFormula11={^H}{%+.0f0}%{^E} chance of Monster Gear drops
tagAscensionFormula12={^H}{%+.0f0}%{^E} faster Nemesis Spawns

tagAscendItemTitle=Possible Ascension Bonuses
tagAscendItemModifier={%s0} Skill Modifier
tagAscendItemCommonModifier=Enhanced {%s0} Skill Modifier
tagAscendItemOffensive=Offensive Attributes
tagAscendItemDefensive=Defensive Attributes
tagAscendItemButton=Ascend Item
tagAscendItemButtonInfo=Ascend the item, granting it additional attributes. Common items can generate more potent results. An item can only be Ascended once.
tagAscendItemCost=Ascension Cost

#LootFilterUI
tagLootFilter40=Ascended
tagLootFilter40Info=Show/Hide items that became Ascended.{^N}{^N}Use this filter if you wish to only see Rare items that are classified as Ascended by also unchecking the Rare filter.


#Reroll
tagReroll=Alter
tagRerollInfo=Alteration is an arcane art by which the very properties of powerful items are fundamentally rerolled. The Inventor has not yet learned this ability.
tagRerollInfoB=Alteration is an arcane art by which the very properties of powerful items are fundamentally rerolled. This process requires arcane ashes as a catalyst.
tagRerollCost=Alteration Cost:
tagRerollItemSeedInfo=Alter the item's Seed, causing all of its attribute values to roll again within their respective ranges.
tagRerollPrefixInfo=Alter the item's Prefix, resulting in a new Prefix of equal or higher quality.
tagRerollSuffixInfo=Alter the item's Suffix, resulting in a new Suffix of equal or higher quality.
tagRerollAscendedAffixInfo=Alter the item's Ascension bonus, resulting in a new bonus of equal quality.
tagRerollWarning=Altering this item will make it untradeable. Continue?
tagRerollQuantity=Rerolls: %d

#Cauldron
tagCauldron=Cauldron

#Faction

tagFactionUser17=Kurn
tagFactionUser17Info=Headquarters: Asterkarn{^n}{^n} The proud denizens of Asterkarn have a long and tumultuous history, riddled with strife and bloody wars. None was greater than their lengthy conflict with the Erulans to the east, which makes any current relations strained at best. The remaining Kurn must contend with the ramifications of their past, and the dark choices that were made to ensure their people survived.{^n}{^n} The Kurn are rightfully suspicious of outsiders, but even their most stalwart defenders will acknowledge the grave threat that festers within the heart of Astekarn.
tagFactionUser17Rewards1=N/A
tagFactionUser17Rewards2=N/A
tagFactionUser17Rewards3=N/A
tagFactionUser17Rewards4=Empty
tagFactionUser17Rewards5=Access to Faction Vendor
tagFactionUser17Rewards6=New Quest{^n}Access to Bounty Table{^n}Faction Armor{^n}Potion Formulas{^n}Faction Blueprint{^n}Kurnhold Welcomes Visiting Merchants
tagFactionUser17Rewards7=New Quest{^n}Faction Augments{^n}Faction Weapons{^n}Faction Accessories{^n}Faction Writs{^n}Faction Blueprint{^n}Additional Visiting Merchants
tagFactionUser17Rewards8=Rare Augments{^n}Faction Mandates{^n}Elite Faction Armor{^n}Legendary Faction Blueprints
tagFactionUser18=Bloodbound
tagFactionUser18Info= While many mortals cling to the promises of the Cult of Ch'thon out of desperation, the Bloodbound Kurn worship the dying god with their entire being. They are the resolute bannermen of the end times, who's actions have left a festering wound upon Asterkarn that refuses to heal. These Dread Wastes are now their stronghold, a land within which all life is irredeemably warped by the corrupting nature of the void.{^n}{^n} The Bloodbound were once responsible for the horrific summoning of the Loghorrean, the eponymous voice of Ch'thon, which devastated both the Kurn and Erulan forces alike during their grisly war. What other terrors eagerly await on the brink of the veil while their willing servants gather blood in their name?
tagFactionUser18Rewards1=Nemesis Spawns
tagFactionUser18Rewards2=Additional Hero Spawns
tagFactionUser18Rewards3=Extra Spawns
tagFactionUser18Rewards4=Empty
tagFactionUser18Rewards5=N/A
tagFactionUser18Rewards6=N/A
tagFactionUser18Rewards7=N/A
tagFactionUser18Rewards8=N/A
tagFactionUser19=Traps
tagFactionUser19Info=Don't step on it.
tagFactionUser19Rewards1=N/A
tagFactionUser19Rewards2=N/A
tagFactionUser19Rewards3=N/A
tagFactionUser19Rewards4=N/A
tagFactionUser19Rewards5=N/A
tagFactionUser19Rewards6=N/A
tagFactionUser19Rewards7=N/A
tagFactionUser19Rewards8=N/A
tagFactionUser20=The Dread
tagFactionUser20Info=It's coming.
tagFactionUser20Rewards1=N/A
tagFactionUser20Rewards2=N/A
tagFactionUser20Rewards3=N/A
tagFactionUser20Rewards4=N/A
tagFactionUser20Rewards5=N/A
tagFactionUser20Rewards6=N/A
tagFactionUser20Rewards7=N/A
tagFactionUser20Rewards8=N/A
tagFactionUser21=Noktukari
tagFactionUser21Info=Headquarters: Ulo's Springs{^n}{^n} The Hranaak are a relic of a bygone era, a long-lived people tasked with maintaining the natural order. It was they who taught the first Kurn the runes and guided them to thrive alongside nature's bounty.{^n}{^n} Alas, of the few that remain in this world, many Hranaak succumbed to despair and now strive to bring about the end days, firmly convinced that Cairn is sick and in desperate need of the progenitor god's gaze. These fallen Hranaak are a vile and withered echo of their former selves.{^n}{^n} Rather than accelerate the inevitable, some Hranaak chose seclusion, waiting out their final days in meditation and stoic contemplation. The elder one known as Noktukari dwells hidden away in Ulo's Springs. He still bears a wealth of knowledge and forgotten artifacts, if only humanity was still worthy of these treasures...
tagFactionUser21Rewards1=N/A
tagFactionUser21Rewards2=N/A
tagFactionUser21Rewards3=N/A
tagFactionUser21Rewards4=N/A
tagFactionUser21Rewards5=Access to Faction Vendor
tagFactionUser21Rewards6=Enchanted Potion Containers{^n}Relic Blueprints
tagFactionUser21Rewards7=Infused Potion Containers{^n}Relic Blueprints{^n}Noktukari's Runed Orb is shared with Kurnhold
tagFactionUser21Rewards8=Perfected Potion Containers{^n}Potion Formulas{^n}Legendary Faction Blueprints
tagFactionUser22=Asterkarn Dead
tagFactionUser22Info=They're mostly dead.
tagFactionUser22Rewards1=N/A
tagFactionUser22Rewards2=N/A
tagFactionUser22Rewards3=N/A
tagFactionUser22Rewards4=N/A
tagFactionUser22Rewards5=N/A
tagFactionUser22Rewards6=N/A
tagFactionUser22Rewards7=N/A
tagFactionUser22Rewards8=N/A


#Quest
tagCodexJournalSubHeadingKurn=Survivors - Kurn
tagCodexJournalSubHeadingAsterkarn=History - Asterkarn


#SystemStatsSkillUI

SkillChanceWeightMod=+{%d0}% {^E}Chance to be Used
LifeMonitorPercentMod=+{^E}Activates when Health drops below {^H}{%.1f0}%
LifeMonitorPercentCooldown={^E}Potion auto-activates when Health drops below {^H}{%.1f0}%{^E} once every {^H}{%.1f1} {^E}seconds
LifeMonitorPercentCooldownMod={^E}Potion auto-activates when Health drops below {^H}{%.1f0}%{^E} once every {^H}{%.1f1} {^E}seconds
AbsorbShieldPercentHealth={%.0f0}% {^E}of Current Health gained as Damage Absorption
ComboMaxCharge={%d0} {^E}Max Onslaught Stacks
ComboMaxChargeMod=+{%d0} {^E}Onslaught Stacks
ComboChargeDuration={^E}Onslaught Stack Duration
ComboChargeLevels={^E}Onslaught Stacks: 
tagHUDComboCharge=Onslaught Stacks
tagHUDComboChargeMultiplier={%d0}% {^E}Additional damage to the next offensive Cooldown Ability
PermanentDuration=Permanent duration for {%s0}
tagSkillShapeshiftAbilities={%s0} Abilities:
SkillComboChargeSpendReduction=+{%.0f0}% {^E}Chance to not consume Onslaught Stacks
PotionPotency={%.0f0}% {^E}Potion Modifier Potency
PotionPotencyMod=+{%.0f0}% {^E}Potion Modifier Potency
PotionInfusion=+{%.0f0}% {^E}Potion Base Potency but base properties are over-time instead of instant
PotionInfusionMod=+{%.0f0}% {^E}Potion Base Potency but base properties are over-time instead of instant
PotionTransfusion=+{%.0f0}% {^E}Potion Modifier Potency but base properties are disabled
PotionTransfusionMod=+{%.0f0}% {^E}Potion Modifier Potency but base properties are disabled
PotionPurity={^E}Protection from deadly environmental contagions
PotionTrueSight={^E}Hidden objects become revealed
PotionExclusive=^oExclusive Modifier - Only one Exclusive Modifier can be active at any one time.
FilterCaster={^E}Potion benefits nearby allies instead of the user
BeamNumber={%d0} {^E}Beam(s)
BeamNumberMod=+{%d0} {^E}Beam(s)
BeamAngle={%.1f0} {^E}Degree Beam Arc
BeamAngleMod=+{%.1f0} {^E}Degree Beam Arc
DefenseNegativeDamageMult=+{%.0f0}% {^E}Damage Taken
MaxDurationRefresh=Max Duration Extension
tagSkillDurationRefresh={%t0} to extend duration by {^H}{%.1f1} {%z2}
tagSkillDurationRefreshName={%t0} to extend duration of {%s1} by {^H}{%.1f2} {%z3}
tagSkillDurationRefreshMax={%t0} to refresh duration by {^H}{%.1f1} {%z2} (Max {^H}{%.1f3} {%z4})
tagSkillDurationRefreshNameMax={%t0} to refresh duration of {%s1} by {^H}{%.1f2} {%z3} (Max {^H}{%.1f4} {%z5})
tagSkillCooldownRefresh={%t0} to reduce cooldown by {^H}{%.1f1} {%z2}
tagSkillCooldownRefreshName={%t0} to reduce cooldown of {%s1} by {^H}{%.1f2} {%z3}
ProjectileDuration=Projectile Duration

tagRefreshSkillCondition01={%d0}% {^E}Chance at {^H}{%.0f1}% {^E}Health
tagRefreshSkillCondition02={%d0}% {^E}Chance at {^H}{%.0f1}% {^E}Energy
tagRefreshSkillCondition03={%d0}% {^E}Chance when Hit
tagRefreshSkillCondition04={%d0}% {^E}Chance when Hit by Melee Attacks
tagRefreshSkillCondition05={%d0}% {^E}Chance when Hit by Ranged Attacks
tagRefreshSkillCondition06={%d0}% {^E}Chance when a Buff is Cast
tagRefreshSkillCondition07={%d0}% {^E}Chance on Attack
tagRefreshSkillCondition08={^E}Active while Equipped
tagRefreshSkillCondition09={%d0}% {^E}Chance when Hit by a Critical
tagRefreshSkillCondition10={%d0}% {^E}Chance on Critical Attack
tagRefreshSkillCondition11={%d0}% {^E}Chance on Block
tagRefreshSkillCondition12={%d0}% {^E}Chance on Enemy Death

tagPotionContainerUpgradeNotify=Potion Container Upgraded!
tagPotionModifierUnlockNotify=New Potion Modifier Unlocked!
tagPotionContainerUpgrade={^E}Unlocks {^b}{%s0} {^E}Rank {^H}{%d1}
tagPotionModifierUnlock={^E}Unlocks {^b}{%s0}
tagPotionUnlockLearned={^r}[Already Unlocked]

#Char Stats Tab 2

#Character
tagCharStatsBerserkerSkillsBonus=Berserker Skills
tagCharStatsBerserkerSkillsBonusInfo=Bonus to all learned skills in the Berserker Mastery.
tagCharIncreasedGold={%+.0f0}% {^E}Iron Bits Gained
tagCharIncreasedGoldR={%+.0f0}-{%.0f1}% {^E}Iron Bits Gained
