00000001 0.00000000 [10152] GDL: existCurDir=1, existParDir=0, existx64Dir=0 00000002 0.01646560 [10152] GDL: Load 2 00000003 0.03968500 [10152] GDD: Hello from DPYes 17h 00000004 0.03969770 [10152] GDD: DPYes compiled with MSC 194134123 00000005 0.03977060 [10152] GDD: Installed MSVC Runtime Version: v14.42.34438.00 00000006 0.03979440 [10152] GDD: Installed MSVC Runtime Build: 34438 00000007 0.17696559 [10152] GDD: HookFunction(?Create@RenderDevice@GAME@@SAPEAV12@PEBD_N@Z, 00007FFDB4FE38D0, 00007FFDB2167D10) 00000008 0.17699470 [10152] GDD: HookFunction(??0WinWindow@GAME@@QEAA@AEBV01@@Z, 00007FFDB4EDF310, 00007FFDB21682C0) 00000009 0.17701469 [10152] GDD: HookFunction(??0WinWindow@GAME@@QEAA@XZ, 00007FFDB5061A70, 00007FFDB21682B0) 00000010 0.17703380 [10152] GDD: FindFunction(?GetGameTime@GAME@@YAHXZ) = 00007FFDB50339C0 00000011 0.17704910 [10152] GDD: FindFunction(?GetGraphicsEngine@Engine@GAME@@QEBAPEAVGraphicsEngine@2@XZ) = 00007FFDB4EC6C90 00000012 0.17706449 [10152] GDD: FindFunction(?GetCoords@Entity@GAME@@QEBA?AVWorldCoords@2@XZ) = 00007FFDB4ECE0B0 00000013 0.17708039 [10152] GDD: FindFunction(?IsInWorld@Entity@GAME@@UEBA_NXZ) = 00007FFDB4ECDDC0 00000014 0.17709669 [10152] GDD: FindFunction(?RenderText2dBox@GraphicsCanvas@GAME@@QEAAXHHAEBVColor@2@PEBDPEBVGraphicsFont2@2@H_NPEBV32@W4FontStyleFlag@2@W4FontLayout@2@@Z) = 00007FFDB4EECF60 00000015 0.17714050 [10152] GDD: FindFunction(?GetObjectId@Object@GAME@@QEBAIXZ) = 00007FFDB4E8AB10 00000016 0.17718621 [10152] GDD: FindFunction(?GetObjectName@Object@GAME@@QEBAPEBDXZ) = 00007FFDB4E8AB30 00000017 0.17720500 [10152] GDD: FindFunction(?GetOffsetFromWorld@Region@GAME@@QEBAAEBVIntVec3@2@XZ) = 00007FFDB4FE02D0 00000018 0.17722289 [10152] GDD: FindFunction(?GetWorldPosition@WorldVec3@GAME@@QEBA?AVVec3@2@XZ) = 00007FFDB50760B0 00000019 0.17724130 [10152] GDD: FindFunction(?GetStyle@StyleManager@GAME@@QEAAPEAUFontStyle@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 00007FFDB5010020 00000020 0.17726029 [10152] GDD: FindFunction(?Get@?$Singleton@VStyleManager@GAME@@@GAME@@SAPEAVStyleManager@2@XZ) = 00007FFDB4ECA8A0 00000021 0.17727830 [10152] GDD: FindFunction(?GetEntitiesInSphere@World@GAME@@QEBAXAEAV?$vector@PEAVEntity@GAME@@@mem@@PEAVRegion@2@AEBVSphere@2@_NW4EntityListType@2@@Z) = 00007FFDB50694A0 00000022 0.17729630 [10152] GDD: FindFunction(?GetRegion@World@GAME@@QEAAPEAVRegion@2@H@Z) = 00007FFDB506CB40 00000023 0.17731109 [10152] GDD: FindFunction(?GetRegionById@World@GAME@@QEAAPEAVRegion@2@AEBVRegionId@2@@Z) = 00007FFDB506CF00 00000024 0.17732599 [10152] GDD: FindFunction(?GetRegionContainingPoint@World@GAME@@QEBAPEAVRegion@2@AEBVIntVec3@2@@Z) = 00007FFDB506CDF0 00000025 0.17734049 [10152] GDD: FindFunction(?GetRegionName@World@GAME@@QEBAPEBDH@Z) = 00007FFDB506C1E0 00000026 0.17736290 [10152] GDD: FindFunction(?GetControllerId@Character@GAME@@QEBA?BIXZ) = 00007FFDB2304A00 00000027 0.17738280 [10152] GDD: FindFunction(?GetPlayStats@Character@GAME@@QEBAAEBVPlayStats@2@XZ) = 00007FFDB2306580 00000028 0.17739950 [10152] GDD: FindFunction(?GetCamera@GameEngine@GAME@@QEAAPEAVGameCamera@2@XZ) = 00007FFDB24ECFA0 00000029 0.17741551 [10152] GDD: FindFunction(?GetGameTextStyleName@GameEngine@GAME@@QEBA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@W4GameTextClass@2@@Z) = 00007FFDB2503090 00000030 0.17743389 [10152] GDD: FindFunction(?GetItemTextClass@GameEngine@GAME@@QEBA?AW4GameTextClass@2@W4ItemClassification@2@@Z) = 00007FFDB24F9A90 00000031 0.17744960 [10152] GDD: FindFunction(?GetMainPlayer@GameEngine@GAME@@QEBAPEAVPlayer@2@XZ) = 00007FFDB24F9E70 00000032 0.17746469 [10152] GDD: FindFunction(?GetMasterAttacker@GameEngine@GAME@@QEBAII@Z) = 00007FFDB24DC4C0 00000033 0.17748280 [10152] GDD: FindFunction(?GetUI@GameEngine@GAME@@QEBAPEAVGameUIInterface@2@XZ) = 00007FFDB24F4C00 00000034 0.17749920 [10152] GDD: FindFunction(?IsLocalPet@GameEngine@GAME@@QEBA_NI@Z) = 00007FFDB24DB1F0 00000035 0.17751710 [10152] GDD: FindFunction(?Display@PlayStats@GAME@@QEAAXXZ) = 00007FFDB25FE430 00000036 0.17753220 [10152] GDD: FindFunction(?GetGameInterface@Player@GAME@@QEAAPEAVPlayerGameInterface@2@XZ) = 00007FFDB25D02B0 00000037 0.17754880 [10152] GDD: FindSymbol(?gEngine@GAME@@3PEAVEngine@1@EA) = 00007FFDB5273418 00000038 0.17756790 [10152] GDD: FindSymbol(?gGameEngine@GAME@@3PEAVGameEngine@1@EA) = 00007FFDB2BAB308 00000039 0.17758350 [10152] GDD: FindFunction(?GetItemClassificationName@GameEngine@GAME@@QEBA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@W4ItemClassification@2@@Z) = 00007FFDB24F97F0 00000040 0.17760170 [10152] GDD: FindFunction(?GetDistance@World@GAME@@QEBAMAEBVWorldVec3@2@0@Z) = 00007FFDB506E6A0 00000041 0.17761680 [10152] GDD: FindFunction(?GetDistanceSquared@World@GAME@@QEBAMAEBVWorldVec3@2@0@Z) = 00007FFDB506E6C0 00000042 0.17763130 [10152] GDD: FindFunction(?GetRegionPosition@WorldVec3@GAME@@QEBAAEBVVec3@2@XZ) = 00007FFDB4E8B010 00000043 0.17764629 [10152] GDD: FindFunction(?Get@?$Singleton@VObjectManager@GAME@@@GAME@@SAPEAVObjectManager@2@XZ) = 00007FFDB4E6CA80 00000044 0.17766669 [10152] GDD: FindFunction(?IsVisible@Entity@GAME@@QEBA_NXZ) = 00007FFDB4ECE580 00000045 0.17768410 [10152] GDD: FindFunction(?GetItemClassification@Item@GAME@@UEBA?AW4ItemClassification@2@_N@Z) = 00007FFDB252CB40 00000046 0.17769960 [10152] GDD: FindFunction(?Enter@CriticalSection@GAME@@QEAAXPEBD@Z) = 00007FFDB4E9EB80 00000047 0.17771450 [10152] GDD: FindFunction(?Exit@CriticalSection@GAME@@QEAAXXZ) = 00007FFDB4E9EB90 00000048 0.17772990 [10152] GDD: FindFunction(?GetActionState@Character@GAME@@UEBA?BW4Character_ActionState@2@XZ) = 00007FFDB22FE440 00000049 0.17774519 [10152] GDD: FindSymbol(?classInfo@Object@GAME@@1VRTTI_ClassInfo@2@B) = 00007FFDB526EEE0 00000050 0.17775980 [10152] GDD: FindFunction(?GetDescriptionTag@Actor@GAME@@QEBAPEBDXZ) = 00007FFDB4E7CEF0 00000051 0.17777610 [10152] GDD: FindFunction(?PickupItem@ControllerCharacter@GAME@@UEAAXI@Z) = 00007FFDB23A3300 00000052 0.17779160 [10152] GDD: FindFunction(?IsPickupOk@Item@GAME@@QEAA_NXZ) = 00007FFDB2530800 00000053 0.17780660 [10152] GDD: FindFunction(?GetVisiblePlayer@Item@GAME@@QEBAIXZ) = 00007FFDB2530880 00000054 0.17782170 [10152] GDD: FindFunction(?IsOfInterest@Item@GAME@@UEBA_NXZ) = 00007FFDB252D9F0 00000055 0.17783611 [10152] GDD: FindFunction(?GetItemCost@Item@GAME@@UEBAI_N@Z) = 00007FFDB252F340 00000056 0.17785130 [10152] GDD: FindFunction(?GetDropClassification@Item@GAME@@QEBA?AW4ItemClassification@2@XZ) = 00007FFDB252CB60 00000057 0.17786640 [10152] GDD: FindFunction(?GetItemTypeTag@Item@GAME@@SA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@W4Item_Type@2@@Z) = 00007FFDB2530C70 00000058 0.17788130 [10152] GDD: FindFunction(?GetItemTextTag@Item@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB2530B00 00000059 0.17789680 [10152] GDD: FindFunction(?IncludeInMinimap@Item@GAME@@UEBA_NXZ) = 00007FFDB2530600 00000060 0.17791130 [10152] GDD: FindFunction(?Get@?$Singleton@VDebugRenderManager@GAME@@@GAME@@SAPEAVDebugRenderManager@2@XZ) = 00007FFDB4E6CE30 00000061 0.17792690 [10152] GDD: FindFunction(?RenderSphere@DebugRenderManager@GAME@@QEAAXPEAVRegion@2@AEBVSphere@2@AEBVColor@2@@Z) = 00007FFDB4EA6850 00000062 0.17794169 [10152] GDD: FindFunction(?Enable@DebugRenderManager@GAME@@QEAAXXZ) = 00007FFDB4EA6050 00000063 0.17795640 [10152] GDD: FindFunction(?Disable@DebugRenderManager@GAME@@QEAAXXZ) = 00007FFDB4EA6060 00000064 0.17797120 [10152] GDD: FindFunction(?GetAreaNameTag@Engine@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB4EC55C0 00000065 0.17798720 [10152] GDD: FindFunction(?SetGameLoading@GameEngine@GAME@@QEAAX_N@Z) = 00007FFDB24DA1E0 00000066 0.17800570 [10152] GDD: FindFunction(?MainPlayerCanUsePersonalTeleport@GameEngine@GAME@@QEBA_NXZ) = 00007FFDB24DDEA0 00000067 0.17802030 [10152] GDD: FindFunction(?Get@ZoneManager@GAME@@SAPEAV12@XZ) = 00007FFDB50771D0 00000068 0.17803530 [10152] GDD: FindFunction(?GetActFromRegion@ZoneManager@GAME@@QEBA?AW4ZonePage@2@PEBVRegion@2@@Z) = 00007FFDB5077550 00000069 0.17805021 [10152] GDD: FindFunction(?GetZoneData@ZoneManager@GAME@@QEBAPEBUZoneData@12@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 00007FFDB5077910 00000070 0.17806681 [10152] GDD: FindFunction(?GetZoneList@ZoneManager@GAME@@QEBAAEBV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@mem@@W4ZonePage@2@@Z) = 00007FFDB5077520 00000071 0.17808190 [10152] GDD: FindFunction(?IsGameLoading@GameEngine@GAME@@QEBA_NXZ) = 00007FFDB24DA1D0 00000072 0.17809729 [10152] GDD: FindFunction(?Instance@LocalizationManager@GAME@@SAAEAV12@XZ) = 00007FFDB4F8FF70 00000073 0.17811359 [10152] GDD: FindFunction(?Localize@LocalizationManager@GAME@@QEAAPEBGPEBDZZ) = 00007FFDB4F903C0 00000074 0.17812911 [10152] GDD: FindFunction(?GetText@LocalizationManager@GAME@@IEAA?AV?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@PEBD@Z) = 00007FFDB4F927C0 00000075 0.17814390 [10152] GDD: FindFunction(?EnableDebugging@EventManager@GAME@@QEAAX_N@Z) = 00007FFDB4ED0350 00000076 0.17815921 [10152] GDD: FindFunction(?Register@EventManager@GAME@@QEAAXIPEAVEventHandlerInterface@2@@Z) = 00007FFDB4ECFD40 00000077 0.17817409 [10152] GDD: FindFunction(?Send@EventManager@GAME@@QEAAXPEBUGameEvent@2@I@Z) = 00007FFDB4ECFFD0 00000078 0.17818929 [10152] GDD: FindFunction(?UnRegister@EventManager@GAME@@QEAAXIPEAVEventHandlerInterface@2@@Z) = 00007FFDB4ECFEB0 00000079 0.17820451 [10152] GDD: FindFunction(?Get@?$Singleton@VEventManager@GAME@@@GAME@@SAPEAVEventManager@2@XZ) = 00007FFDB4E6CD10 00000080 0.17822310 [10152] GDD: FindFunction(?CompleteInventoryRelics@Character@GAME@@QEAAXAEBV?$vector@U?$pair@IUItemReplicaInfo@GAME@@@std@@@mem@@@Z) = 00007FFDB23041F0 00000081 0.17823820 [10152] GDD: FindFunction(?GetInventory@Character@GAME@@QEAAAEAVInventory@2@XZ) = 00007FFDB2306570 00000082 0.17825300 [10152] GDD: FindFunction(?GetInventoryItems@Character@GAME@@QEBAAEBV?$vector@I@mem@@XZ) = 00007FFDB2306260 00000083 0.17827010 [10152] GDD: FindFunction(?GetInventoryReplica@Character@GAME@@QEBAXAEAV?$vector@UInventoryReplica@GAME@@@mem@@@Z) = 00007FFDB2306280 00000084 0.17828681 [10152] GDD: FindFunction(?GetInventoryCtrl@ControllerPlayer@GAME@@QEBAAEBVPlayerInventoryCtrl@2@XZ) = 00007FFDB23D7060 00000085 0.17830171 [10152] GDD: FindFunction(?IsItemInInventory@Inventory@GAME@@QEBA?B_NI@Z) = 00007FFDB2527C20 00000086 0.17831710 [10152] GDD: FindFunction(?HasItemInInventory@Inventory@GAME@@QEBA_NAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEBV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@mem@@1_N@Z) = 00007FFDB2527E30 00000087 0.17833170 [10152] GDD: FindFunction(?IsInventorySpaceAvailable@Player@GAME@@UEBA_NPEBVItem@2@@Z) = 00007FFDB25DDA40 00000088 0.17835060 [10152] GDD: FindFunction(?RequestCompleteInventoryRelics@Player@GAME@@QEBAXXZ) = 00007FFDB25D1820 00000089 0.17836590 [10152] GDD: FindFunction(?PlayInventoryFullSound@Player@GAME@@QEAAXXZ) = 00007FFDB25DDBC0 00000090 0.17838140 [10152] GDD: FindFunction(?GetMonsterClassification@Monster@GAME@@QEBA?AW4MonsterClassification@2@XZ) = 00007FFDB2320520 00000091 0.17839660 [10152] GDD: FindFunction(?GetCenterOfMass@Actor@GAME@@UEBA?AVVec3@2@XZ) = 00007FFDB4E78560 00000092 0.17841309 [10152] GDD: FindFunction(?DebugRender@Character@GAME@@UEAAXXZ) = 00007FFDB2305B80 00000093 0.17842770 [10152] GDD: FindFunction(?DebugRenderAttachpoints@Character@GAME@@QEAAXXZ) = 00007FFDB2305540 00000094 0.17844389 [10152] GDD: FindFunction(?GetChatCoords@Character@GAME@@UEBA?AVWorldCoords@2@XZ) = 00007FFDB2305FE0 00000095 0.17845930 [10152] GDD: FindFunction(?RenderHitBoxes@GraphicsMeshInstance@GAME@@QEBAXPEAVRegion@2@AEBVVec3@2@@Z) = 00007FFDB4F12640 00000096 0.17847440 [10152] GDD: FindFunction(?RenderBoundingBox@GraphicsMeshInstance@GAME@@QEBAXAEBVVec3@2@@Z) = 00007FFDB4F12620 00000097 0.17848989 [10152] GDD: FindFunction(?GetMesh@GraphicsMeshInstance@GAME@@QEBAPEBVGraphicsMesh@2@XZ) = 00007FFDB4E76C30 00000098 0.17850500 [10152] GDD: FindFunction(?GetAllAttachedPoints@GraphicsMesh@GAME@@QEBAXAEAV?$vector@VName@GAME@@@mem@@@Z) = 00007FFDB4F062B0 00000099 0.17851999 [10152] GDD: FindFunction(?GetAttachedCoords@GraphicsMesh@GAME@@QEBAXAEBVSkeletalPose@2@AEBVName@2@AEAVCoords@2@@Z) = 00007FFDB4F061B0 00000100 0.17853589 [10152] GDD: FindFunction(?GetAttachPoint@GraphicsMesh@GAME@@QEBAPEBUAttachPoint@2@AEBVName@2@@Z) = 00007FFDB4F06170 00000101 0.17855109 [10152] GDD: FindFunction(?GetBone@GraphicsMesh@GAME@@QEBAAEBUBone@12@I@Z) = 00007FFDB4F05BA0 00000102 0.17856570 [10152] GDD: FindFunction(?GetBoundingBox@GraphicsMesh@GAME@@QEBAAEBVABBox@2@XZ) = 00007FFDB4F06810 00000103 0.17858049 [10152] GDD: FindFunction(?GetMeshInstance@Character@GAME@@UEBAPEAVGraphicsMeshInstance@2@XZ) = 00007FFDB230FE00 00000104 0.17859480 [10152] GDD: FindFunction(?GetMeshInstance@Actor@GAME@@UEBAPEAVGraphicsMeshInstance@2@XZ) = 00007FFDB4E7D050 00000105 0.17861010 [10152] GDD: FindFunction(?GetPhysicsMesh@Actor@GAME@@UEBAPEBVPhysicsMeshBase@2@XZ) = 00007FFDB4E77700 00000106 0.17862490 [10152] GDD: FindFunction(?GetBasicShader@GraphicsEngine@GAME@@QEBAPEBVGraphicsShader2@2@XZ) = 00007FFDB4EE1820 00000107 0.17863940 [10152] GDD: FindFunction(?RenderText@DebugRenderManager@GAME@@QEAAXPEBDAEBVVec2@2@AEBVColor@2@@Z) = 00007FFDB4EA6090 00000108 0.17865400 [10152] GDD: FindFunction(?RenderText@DebugRenderManager@GAME@@QEAAXPEBDPEAVRegion@2@AEBVVec3@2@AEBVColor@2@@Z) = 00007FFDB4EA6180 00000109 0.17866869 [10152] GDD: FindFunction(?GetFootCoords@Character@GAME@@MEAA?AVWorldCoords@2@_N@Z) = 00007FFDB22FC4C0 00000110 0.17868400 [10152] GDD: FindFunction(?GetHeight@Actor@GAME@@QEBAMXZ) = 00007FFDB4E7C470 00000111 0.17869911 [10152] GDD: FindFunction(?Project@WorldCamera@GAME@@QEBA?AVVec2@2@AEBVWorldVec3@2@AEBVViewport@2@@Z) = 00007FFDB5073980 00000112 0.17871390 [10152] GDD: FindFunction(?GetIconPosition@Actor@GAME@@QEBAHXZ) = 00007FFDB4E7E190 00000113 0.17872860 [10152] GDD: FindFunction(?GetCanvas@GraphicsEngine@GAME@@QEAAAEAVGraphicsCanvas@2@XZ) = 00007FFDB4EE17E0 00000114 0.17874360 [10152] GDD: FindFunction(?SetInvincible@Character@GAME@@QEAAX_N@Z) = 00007FFDB230D6D0 00000115 0.17875910 [10152] GDD: FindFunction(?SetGod@Character@GAME@@QEAAX_N@Z) = 00007FFDB230D6E0 00000116 0.17877400 [10152] GDD: FindFunction(?Create@Name@GAME@@SA?AV12@PEBD@Z) = 00007FFDB4F9C7D0 00000117 0.17878920 [10152] GDD: FindFunction(?GetAttachedCoords@Actor@GAME@@UEBA?AVWorldCoords@2@AEBVName@2@@Z) = 00007FFDB4E787B0 00000118 0.17880470 [10152] GDD: FindFunction(?CreateObjectFromFile@ObjectManager@GAME@@QEAAPEAVObject@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@I_N@Z) = 00007FFDB4FCA880 00000119 0.17882080 [10152] GDD: FindFunction(?AddEntity@World@GAME@@QEAA_NPEAVEntity@2@AEBVWorldCoords@2@_N@Z) = 00007FFDB5065D90 00000120 0.17883670 [10152] GDD: FindFunction(?SetCausesAnger@ControllerAI@GAME@@QEAAX_N@Z) = 00007FFDB239C8F0 00000121 0.17885150 [10152] GDD: FindFunction(?GetEntitiesInFrustum@World@GAME@@QEBAXAEAV?$vector@PEAVEntity@GAME@@@mem@@AEBVWorldFrustum@2@_NW4EntityListType@2@22@Z) = 00007FFDB50698B0 00000122 0.17886651 [10152] GDD: FindFunction(?RenderText2dBox@GraphicsCanvas@GAME@@QEAAXHHAEBVColor@2@PEBGPEBVGraphicsFont2@2@H_NPEBV32@W4FontStyleFlag@2@W4FontLayout@2@@Z) = 00007FFDB4EECC90 00000123 0.17888100 [10152] GDD: FindFunction(?Expansion1FilesExist@Engine@GAME@@QEBA_NXZ) = 00007FFDB4EC6EF0 00000124 0.17889540 [10152] GDD: FindFunction(?Expansion2FilesExist@Engine@GAME@@QEBA_NXZ) = 00007FFDB4EC7020 00000125 0.17890979 [10152] GDD: FindFunction(?Expansion3FilesExist@Engine@GAME@@QEBA_NXZ) = 00007FFDB4EC7130 00000126 0.17892431 [10152] GDD: FindFunction(?GetBaseDataPathFromOptions@Engine@GAME@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@_N@Z) = 00007FFDB4EC2D60 00000127 0.17893890 [10152] GDD: FindFunction(?GetBaseUserPath@Engine@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB4E5BAC0 00000128 0.17895360 [10152] GDD: FindFunction(?GetDatabaseArchive@Engine@GAME@@QEAAPEAVDatabaseArchive@2@XZ) = 00007FFDB4EC6C40 00000129 0.17896880 [10152] GDD: FindFunction(?GetFileSystem@Engine@GAME@@QEAAPEAVFileSystem@2@XZ) = 00007FFDB4EC6C20 00000130 0.17898330 [10152] GDD: FindFunction(?GetGameInfo@Engine@GAME@@QEAAPEAVGameInfo@2@XZ) = 00007FFDB4EC6CF0 00000131 0.17899840 [10152] GDD: FindFunction(?GetResourceLoader@Engine@GAME@@QEAAPEAVResourceLoader@2@XZ) = 00007FFDB4EC6CD0 00000132 0.17901310 [10152] GDD: FindFunction(?GetSavePath@Engine@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB4EC2F60 00000133 0.17902800 [10152] GDD: FindFunction(?HasSurvivalDLC@Engine@GAME@@QEBA_NXZ) = 00007FFDB4EC6DF0 00000134 0.17904291 [10152] GDD: FindFunction(?IsExpansion1Enabled@Engine@GAME@@QEBA_NXZ) = 00007FFDB4EC6E70 00000135 0.17905730 [10152] GDD: FindFunction(?IsExpansion1Loaded@Engine@GAME@@QEBA_NXZ) = 00007FFDB4EC6F70 00000136 0.17907180 [10152] GDD: FindFunction(?IsExpansion2Enabled@Engine@GAME@@QEBA_NXZ) = 00007FFDB4EC6FA0 00000137 0.17908600 [10152] GDD: FindFunction(?IsExpansion2Loaded@Engine@GAME@@QEBA_NXZ) = 00007FFDB4EC70A0 00000138 0.17910050 [10152] GDD: FindFunction(?IsExpansion3Enabled@Engine@GAME@@QEBA_NXZ) = 00007FFDB4EC70B0 00000139 0.17911559 [10152] GDD: FindFunction(?IsExpansion3Loaded@Engine@GAME@@QEBA_NXZ) = 00007FFDB4EC71B0 00000140 0.17913030 [10152] GDD: FindFunction(?IsInTeleportMode@Engine@GAME@@QEBA_NXZ) = 00007FFDB4EC2C10 00000141 0.17914550 [10152] GDD: FindFunction(?LoadAdditionalDatabases@Engine@GAME@@QEAAXAEBV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@mem@@@Z) = 00007FFDB4EC3550 00000142 0.17916051 [10152] GDD: FindFunction(?LoadCustomMapDatabase@Engine@GAME@@QEAAXAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 00007FFDB4EC32F0 00000143 0.17917630 [10152] GDD: FindFunction(?ClearCache@TableDepot@GAME@@QEAAXXZ) = 00007FFDB5011340 00000144 0.17919150 [10152] GDD: FindFunction(?LoadDatabase@Engine@GAME@@AEAA_NAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 00007FFDB4EC38E0 00000145 0.17920600 [10152] GDD: FindFunction(?LoadMainDatabase@Engine@GAME@@AEAAXXZ) = 00007FFDB4EC30C0 00000146 0.17922230 [10152] GDD: FindFunction(?LoadSurvival1Database@Engine@GAME@@QEAAXXZ) = 00007FFDB4EC3340 00000147 0.17923850 [10152] GDD: FindFunction(?LoadSurvival2Database@Engine@GAME@@QEAAXXZ) = 00007FFDB4EC33F0 00000148 0.17925461 [10152] GDD: FindFunction(?LoadSurvival3Database@Engine@GAME@@QEAAXXZ) = 00007FFDB4EC34A0 00000149 0.17926900 [10152] GDD: FindFunction(?SurvivalFilesExist@Engine@GAME@@QEBA_NXZ) = 00007FFDB4EC6D00 00000150 0.17928410 [10152] GDD: FindFunction(?AddSource@FileSystem@GAME@@QEAA_NW4Partition@12@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEBD_N33@Z) = 00007FFDB4ED5230 00000151 0.17929859 [10152] GDD: FindFunction(?AddSourceArchive@FileSystem@GAME@@QEAA_NW4Partition@12@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEBD_N@Z) = 00007FFDB4ED5770 00000152 0.17931400 [10152] GDD: FindFunction(?DoesFileExist@FileSystem@GAME@@QEAA_NPEBD@Z) = 00007FFDB4ED5F50 00000153 0.17932960 [10152] GDD: FindFunction(?GetBaseFolder@GameEngine@GAME@@SA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB24F4140 00000154 0.17934491 [10152] GDD: FindFunction(?GetCloudStorage@GameEngine@GAME@@QEBA_NXZ) = 00007FFDB24FD7A0 00000155 0.17936219 [10152] GDD: FindFunction(?GetDatabase@GameEngine@GAME@@QEBAAEBVLoadTable@2@XZ) = 00007FFDB24EB390 00000156 0.17937750 [10152] GDD: FindFunction(?GetFullSaveFolder@GameEngine@GAME@@QEBA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEAVPlayer@2@@Z) = 00007FFDB24F4480 00000157 0.17939220 [10152] GDD: FindFunction(?GetHostPlayer@GameEngine@GAME@@QEAAPEAVPlayer@2@H@Z) = 00007FFDB24ECFF0 00000158 0.17940870 [10152] GDD: FindFunction(?GetModBaseFolder@GameEngine@GAME@@SA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB24F41A0 00000159 0.17942390 [10152] GDD: FindFunction(?GetPlayerInfo@GameEngine@GAME@@QEBAXAEAUPlayerInfo@2@@Z) = 00007FFDB24E9390 00000160 0.17943870 [10152] GDD: FindFunction(?GetPlayerName@GameEngine@GAME@@QEBA?AV?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@I@Z) = 00007FFDB24F9D80 00000161 0.17945381 [10152] GDD: FindFunction(?RemoveSourcesFromPartition@FileSystem@GAME@@QEAAXW4Partition@12@@Z) = 00007FFDB4ED5890 00000162 0.17946820 [10152] GDD: FindFunction(?GetModName@GameInfo@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB4EDD2B0 00000163 0.17948370 [10152] GDD: FindFunction(?SetModName@GameInfo@GAME@@QEAAXAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 00007FFDB4EDD240 00000164 0.17949849 [10152] GDD: FindFunction(?GetGameMode@GameEngine@GAME@@QEBA?AW4GameMode@2@XZ) = 00007FFDB24EC980 00000165 0.17951310 [10152] GDD: FindFunction(?SetGameMode@GameEngine@GAME@@QEAAXW4GameMode@2@@Z) = 00007FFDB24EC9B0 00000166 0.17952770 [10152] GDD: FindSymbol(?gLogRelease@GAME@@3IA) = 00007FFDB5273414 00000167 0.17954300 [10152] GDD: FindFunction(?GetPrefixClassification@Item@GAME@@QEBA?AW4ItemClassification@2@XZ) = 00007FFDB252CBA0 00000168 0.17956120 [10152] GDD: FindFunction(?GetSuffixClassification@Item@GAME@@QEBA?AW4ItemClassification@2@XZ) = 00007FFDB252CBB0 00000169 0.17957599 [10152] GDD: FindFunction(?GetSymbolBitmapName@Item@GAME@@UEBA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB252DFD0 00000170 0.17959100 [10152] GDD: FindFunction(?GetUIBitmapText@Item@GAME@@UEBAXAEAV?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@@Z) = 00007FFDB252DF60 00000171 0.17960560 [10152] GDD: FindFunction(?GetHintTag@Item@GAME@@UEBAPEBDXZ) = 00007FFDB252E880 00000172 0.17962100 [10152] GDD: FindFunction(?ToggleLootBeam@Item@GAME@@QEAAX_N@Z) = 00007FFDB252D360 00000173 0.17964010 [10152] GDD: FindFunction(??0GameTextLine@GAME@@QEAA@W4GameTextClass@1@AEBV?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@_NPEBVGraphicsTexture@1@M@Z) = 00007FFDB251BFC0 00000174 0.17965519 [10152] GDD: FindFunction(?GetBitmap@ItemEquipment@GAME@@UEBAPEBVGraphicsTexture@2@XZ) = 00007FFDB2543570 00000175 0.17967030 [10152] GDD: FindFunction(?GetAllEntries@LootRandomizerTable@GAME@@QEBAAEBV?$vector@U?$pair@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@I@std@@@mem@@XZ) = 00007FFDB2418470 00000176 0.17968960 [10152] GDD: FindFunction(??0AttributeRange@GAME@@QEAA@XZ) = 00007FFDB22E5AC0 00000177 0.17970490 [10152] GDD: FindFunction(?LoadAffix@AttributeRange@GAME@@QEAAXAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 00007FFDB22E70E0 00000178 0.17972180 [10152] GDD: FindFunction(?CreateText@AttributeRange@GAME@@QEBAXAEAV?$vector@V?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@@mem@@0I@Z) = 00007FFDB22E71C0 00000179 0.17973940 [10152] GDD: FindFunction(??1AttributeRange@GAME@@QEAA@XZ) = 00007FFDB22E5D70 00000180 0.17975490 [10152] GDD: FindFunction(?LoadTableFile@ObjectManager@GAME@@QEAAPEBVLoadTable@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 00007FFDB4FCB870 00000181 0.17976999 [10152] GDD: FindFunction(?GetValue@LoadTable@GAME@@UEBAPEBDAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PEBD@Z) = 00007FFDB4F88EA0 00000182 0.17978451 [10152] GDD: FindFunction(?GetInt@LoadTable@GAME@@UEBAHAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@H@Z) = 00007FFDB4F89050 00000183 0.17979920 [10152] GDD: FindFunction(?GetFloat@LoadTable@GAME@@UEBAMAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@M@Z) = 00007FFDB4F89210 00000184 0.17981410 [10152] GDD: FindFunction(?GetBool@LoadTable@GAME@@UEBA_NAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@_N@Z) = 00007FFDB4F893C0 00000185 0.17982890 [10152] GDD: FindFunction(?GetArrayValue@LoadTable@GAME@@UEBA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEBV34@IPEBD@Z) = 00007FFDB4F8A0F0 00000186 0.17984350 [10152] GDD: FindFunction(?GetArrayValue@LoadTable@GAME@@UEBA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEBV34@IPEBD@Z) = 00007FFDB4F8A0F0 00000187 0.17985800 [10152] GDD: FindFunction(?GetArrayInt@LoadTable@GAME@@UEBAHAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@IH@Z) = 00007FFDB4F89650 00000188 0.17987239 [10152] GDD: FindFunction(?GetArrayInt@LoadTable@GAME@@UEBAHAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@IH@Z) = 00007FFDB4F89650 00000189 0.17988670 [10152] GDD: FindFunction(?GetArrayFloat@LoadTable@GAME@@UEBAMAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@IM@Z) = 00007FFDB4F89B70 00000190 0.17990100 [10152] GDD: FindFunction(?GetArrayFloat@LoadTable@GAME@@UEBAMAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@IM@Z) = 00007FFDB4F89B70 00000191 0.17991620 [10152] GDD: FindFunction(?GetMatchingFiles@FileSystem@GAME@@QEAAXAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@0_NAEAV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@mem@@1@Z) = 00007FFDB4ED6530 00000192 0.17993100 [10152] GDD: FindFunction(?GetFileList@FileSystem@GAME@@QEAAXAEAV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@mem@@@Z) = 00007FFDB4ED6380 00000193 0.17994560 [10152] GDD: FindFunction(?ClearRecordData@ObjectManager@GAME@@QEAAXXZ) = 00007FFDB4FCBB20 00000194 0.17996080 [10152] GDD: FindFunction(?LoadFile@TableDepot@GAME@@QEAAPEBVLoadTable@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 00007FFDB5010DC0 00000195 0.17997649 [10152] GDD: FindFunction(??0TableDepot@GAME@@QEAA@XZ) = 00007FFDB5010B70 00000196 0.17999130 [10152] GDD: FindFunction(??1TableDepot@GAME@@UEAA@XZ) = 00007FFDB5010C20 00000197 0.18000589 [10152] GDD: FindFunction(?CreateObjectFromFilePartial@ObjectManager@GAME@@QEAAPEAVObject@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 00007FFDB4FCAB50 00000198 0.18002050 [10152] GDD: FindFunction(?IsGameEngineOnline@GameEngine@GAME@@QEBA_NXZ) = 00007FFDB2503A10 00000199 0.18003590 [10152] GDD: FindFunction(?GetSkillList@Character@GAME@@QEBAAEBV?$vector@PEAVSkill@GAME@@@mem@@XZ) = 00007FFDB230EC40 00000200 0.18005060 [10152] GDD: FindFunction(?GetSkillProfile@Skill@GAME@@UEBAPEBVSkillProfile@2@XZ) = 00007FFDB266E8B0 00000201 0.18006550 [10152] GDD: FindFunction(?GetActiveAuraName@SkillProfile@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB27075A0 00000202 0.18008059 [10152] GDD: FindFunction(?GetBonusEffectName@SkillProfile@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB2707B80 00000203 0.18009549 [10152] GDD: FindFunction(?GetCastAuraName@SkillProfile@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB27075B0 00000204 0.18011290 [10152] GDD: FindFunction(?GetDisplayNameTag@SkillProfile@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB22C4820 00000205 0.18012880 [10152] GDD: FindFunction(?GetDownBitmapName@SkillProfile@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB22C4850 00000206 0.18014340 [10152] GDD: FindFunction(?GetDownRoundBitmapName@SkillProfile@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB2706AC0 00000207 0.18016089 [10152] GDD: FindFunction(?GetRadiusEffectName@SkillProfile@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@I@Z) = 00007FFDB2706E70 00000208 0.18017600 [10152] GDD: FindFunction(?GetRadiusMagicName@SkillProfile@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB2706E60 00000209 0.18019040 [10152] GDD: FindFunction(?GetRadiusTime@SkillProfile@GAME@@QEBA?BMI@Z) = 00007FFDB2706DB0 00000210 0.18020560 [10152] GDD: FindFunction(?GetSpellAuraDuration@SkillProfile@GAME@@QEBA?BMI@Z) = 00007FFDB27075D0 00000211 0.18022010 [10152] GDD: FindFunction(?GetSpellAuraName@SkillProfile@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB27075C0 00000212 0.18023559 [10152] GDD: FindFunction(?GetUpBitmapName@SkillProfile@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB22C4840 00000213 0.18025270 [10152] GDD: FindFunction(?GetUpRoundBitmapName@SkillProfile@GAME@@QEBAAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) = 00007FFDB2679AE0 00000214 0.18026960 [10152] GDD: FindFunction(?GetUseDamageType@SkillProfile@GAME@@QEBA?AW4DamageType@12@XZ) = 00007FFDB27074B0 00000215 0.18028469 [10152] GDD: FindFunction(?IsBitmapRound@SkillProfile@GAME@@QEBA?B_NXZ) = 00007FFDB2706AD0 00000216 0.18029930 [10152] GDD: FindFunction(?LoadTexture@GraphicsEngine@GAME@@QEAAPEBVGraphicsTexture@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 00007FFDB4EE06D0 00000217 0.18031400 [10152] GDD: FindFunction(?GetTexture@GraphicsTexture@GAME@@QEBAPEBVRenderTexture@2@XZ) = 00007FFDB4F37DB0 00000218 0.18032859 [10152] GDD: FindFunction(?RenderStyledRect@GraphicsCanvas@GAME@@QEAAXAEBVRect@2@0PEBVRenderTexture@2@AEBVName@2@AEBVColor@2@M@Z) = 00007FFDB4EE9320 00000219 0.18034340 [10152] GDD: FindFunction(?RenderText3d@GraphicsCanvas@GAME@@QEAAXPEBVRegion@2@AEBVCamera@2@AEBVVec3@2@22AEBV?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@MAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@7@AEBVColor@2@@Z) = 00007FFDB4EEE460 00000220 0.18035890 [10152] GDD: FindFunction(?GetCombatEnemy@ControllerPlayer@GAME@@QEBAIXZ) = 00007FFDB23D53D0 00000221 0.18037359 [10152] GDD: FindFunction(?GetActiveSkillList@SkillManager@GAME@@QEBAXAEAV?$vector@I@mem@@@Z) = 00007FFDB26F40D0 00000222 0.18038830 [10152] GDD: FindFunction(?GetDurationDamageMgr@Character@GAME@@QEAAAEAVDurationDamageManager@2@XZ) = 00007FFDB230FE50 00000223 0.18040310 [10152] GDD: FindFunction(?GetDamageData@DurationDamageManager@GAME@@QEAAXAEAV?$vector@UDamageData@DurationDamageManager@GAME@@@mem@@@Z) = 00007FFDB2495910 00000224 0.18041749 [10152] GDD: FindFunction(?GetDamageReplica@DurationDamageManager@GAME@@QEBAXAEAV?$vector@UDurationDamageReplication@GAME@@@mem@@@Z) = 00007FFDB2495320 00000225 0.18043201 [10152] GDD: FindFunction(?ImDead@DurationDamageManager@GAME@@QEAAXXZ) = 00007FFDB2496560 00000226 0.18044670 [10152] GDD: FindFunction(?IsPoisoned@DurationDamageManager@GAME@@QEBA?B_NXZ) = 00007FFDB2496620 00000227 0.18046150 [10152] GDD: FindFunction(?GetCombatState@CombatManager@GAME@@QEBA?AW4CombatManager_State@2@XZ) = 00007FFDB23987F0 00000228 0.18047640 [10152] GDD: FindFunction(?GetActionStateAsText@Character@GAME@@SA?BV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@W4Character_ActionState@2@@Z) = 00007FFDB22FE480 00000229 0.18049440 [10152] GDD: FindFunction(?GetLocalPetList@GameEngine@GAME@@QEBAAEBV?$vector@I@mem@@XZ) = 00007FFDB24DC120 00000230 0.18050911 [10152] GDD: FindFunction(?GetPlayerManagerClient@GameEngine@GAME@@QEBAPEAVPlayerManagerClient@2@XZ) = 00007FFDB24E9280 00000231 0.18052350 [10152] GDD: FindFunction(?GetPlayerName@PlayerManagerClient@GAME@@QEBA?AV?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@I@Z) = 00007FFDB25F1380 00000232 0.18053810 [10152] GDD: FindFunction(?IsPlayerInGame@PlayerManagerClient@GAME@@QEBA_NI@Z) = 00007FFDB25F23D0 00000233 0.18055330 [10152] GDD: FindFunction(?GetAttackerId@Character@GAME@@QEBA?BIXZ) = 00007FFDB230D6C0 00000234 0.18056770 [10152] GDD: FindFunction(?GetAttackerId@CombatManager@GAME@@QEBA?BIXZ) = 00007FFDB2395280 00000235 0.18058270 [10152] GDD: FindSymbol(?classInfo@Player@GAME@@1VRTTI_ClassInfo@2@B) = 00007FFDB2BA26C0 00000236 0.18059769 [10152] GDD: FindSymbol(?classInfo@Item@GAME@@1VRTTI_ClassInfo@2@B) = 00007FFDB2BA24B0 00000237 0.18061210 [10152] GDD: FindSymbol(?classInfo@Skill@GAME@@1VRTTI_ClassInfo@2@B) = 00007FFDB2BA2660 00000238 0.18062690 [10152] GDD: FindSymbol(?classInfo@Actor@GAME@@1VRTTI_ClassInfo@2@B) = 00007FFDB526EFA0 00000239 0.18064170 [10152] GDD: FindSymbol(?classInfo@Monster@GAME@@1VRTTI_ClassInfo@2@B) = 00007FFDB2BA2780 00000240 0.18065760 [10152] GDD: FindSymbol(?classInfo@Pet@GAME@@1VRTTI_ClassInfo@2@B) = 00007FFDB2BA26F0 00000241 0.18067209 [10152] GDD: FindSymbol(?classInfo@ItemEquipment@GAME@@1VRTTI_ClassInfo@2@B) = 00007FFDB2BA2450 00000242 0.18068710 [10152] GDD: FindSymbol(?classInfo@Weapon@GAME@@1VRTTI_ClassInfo@2@B) = 00007FFDB2BA1FA0 00000243 0.18070200 [10152] GDD: FindFunction(?GetPlayerTransmutes@GameEngine@GAME@@QEBAAEBV?$map@W4Item_Type@GAME@@V?$vector@UTransmuteInfo@GAME@@@mem@@@mem@@XZ) = 00007FFDB24F3780 00000244 0.18071660 [10152] GDD: FindFunction(?HasMatchingAppearance@ItemEquipment@GAME@@UEBA_NI_N@Z) = 00007FFDB25466D0 00000245 0.18073240 [10152] GDD: FindFunction(?IsTransmuteCompatible@Item@GAME@@QEBA_NXZ) = 00007FFDB2531100 00000246 0.18074749 [10152] GDD: FindFunction(?RemoveTransmute@ItemEquipment@GAME@@IEAAXXZ) = 00007FFDB2547930 00000247 0.18076690 [10152] GDD: FindFunction(?AddTransmute@ItemEquipment@GAME@@UEAAXPEAVItem@2@@Z) = 00007FFDB2547820 00000248 0.18078220 [10152] GDD: FindFunction(?AddItemToTransmutes@GameEngine@GAME@@QEAAXIAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEA_N_N@Z) = 00007FFDB24F3800 00000249 0.18079691 [10152] GDD: FindFunction(?HasTransmute@ItemEquipment@GAME@@QEBA_NXZ) = 00007FFDB2547910 00000250 0.18081190 [10152] GDD: FindFunction(?GetTransmute@ItemEquipment@GAME@@UEBAPEAVItem@2@XZ) = 00007FFDB2547920 00000251 0.18082680 [10152] GDD: FindFunction(?IsRanged@Weapon@GAME@@QEBA_NXZ) = 00007FFDB2745F00 00000252 0.18084130 [10152] GDD: FindFunction(?IsTwoHanded@Weapon@GAME@@QEBA_NXZ) = 00007FFDB2745F30 00000253 0.18085609 [10152] GDD: FindFunction(?IsTwoHandedMeleeWeapon@Weapon@GAME@@UEBA_NXZ) = 00007FFDB2744380 00000254 0.18087099 [10152] GDD: FindFunction(?GetExecutingState@ControllerAI@GAME@@IEBAPEAVControllerAIState@2@XZ) = 00007FFDB239D490 00000255 0.18088560 [10152] GDD: FindFunction(?GetCoords@WorldCamera@GAME@@QEBA?AVWorldCoords@2@XZ) = 00007FFDB5073070 00000256 0.18090050 [10152] GDD: FindFunction(?TranslateToFloor@WorldVec3@GAME@@QEAA_NAEBVVec3@2@@Z) = 00007FFDB5076510 00000257 0.18091610 [10152] GDD: FindFunction(?DefaultRequestMoveAction@ControllerPlayerState@GAME@@IEAAX_N0AEBVWorldVec3@2@@Z) = 00007FFDB23DA430 00000258 0.18093060 [10152] GDD: FindFunction(?GetSkillManager@Character@GAME@@QEAAAEAVSkillManager@2@XZ) = 00007FFDB230FE60 00000259 0.18094550 [10152] GDD: FindFunction(?IsRunningSkill@SkillManager@GAME@@QEBA_NXZ) = 00007FFDB2700480 00000260 0.18096000 [10152] GDD: FindFunction(?IsJoystickMovementAllowed@PlayerHotSlotCtrl@GAME@@QEBA_NXZ) = 00007FFDB25E92E0 00000261 0.18097430 [10152] GDD: FindFunction(?GetPlayerHotSlotCtrl@Player@GAME@@QEAAAEAVPlayerHotSlotCtrl@2@XZ) = 00007FFDB25DDD00 00000262 0.18098930 [10152] GDD: FindFunction(?GetLastMonsterHit@PlayStats@GAME@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEAM@Z) = 00007FFDB25F9630 00000263 0.18100390 [10152] GDD: FindFunction(?GetLastMonsterHitBy@PlayStats@GAME@@QEAAXAEAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AEAM@Z) = 00007FFDB25F9760 00000264 0.18101840 [10152] GDD: FindFunction(?GetHitsReceived@PlayStats@GAME@@QEBAIXZ) = 00007FFDB2326970 00000265 0.18103430 [10152] GDD: FindFunction(?GetNumberOfDeaths@PlayStats@GAME@@QEBAIXZ) = 00007FFDB25FCD80 00000266 0.18104900 [10152] GDD: FindFunction(?IMissed@PlayStats@GAME@@QEAAXXZ) = 00007FFDB25F9890 00000267 0.18106350 [10152] GDD: FindFunction(?IWasMissed@PlayStats@GAME@@QEAAXXZ) = 00007FFDB25F98A0 00000268 0.18107849 [10152] GDD: FindFunction(?DesignerCalculateCriticalChance@Character@GAME@@QEBAMM@Z) = 00007FFDB230AC00 00000269 0.18109320 [10152] GDD: FindFunction(?DesignerCalculateDefensiveAbility@Character@GAME@@QEAAMM@Z) = 00007FFDB230AB50 00000270 0.18110880 [10152] GDD: FindFunction(?DesignerCalculateOffensiveAbility@Character@GAME@@QEAAMM@Z) = 00007FFDB230AB40 00000271 0.18112449 [10152] GDD: FindFunction(?DesignerCalculateProbabilityToHit@Character@GAME@@QEBAMMM@Z) = 00007FFDB230AC30 00000272 0.18113990 [10152] GDD: FindFunction(?GetCurrentStateData@ControllerAI@GAME@@IEBAAEBVControllerAIStateData@2@XZ) = 00007FFDB239D430 00000273 0.18115450 [10152] GDD: FindFunction(?GetExecutingStateName@ControllerAI@GAME@@QEBAPEBDXZ) = 00007FFDB239D4C0 00000274 0.18116909 [10152] GDD: FindFunction(?GetState@ControllerAI@GAME@@IEAAPEAVControllerAIState@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 00007FFDB239B9D0 00000275 0.18118370 [10152] GDD: FindFunction(?IsInState@ControllerAI@GAME@@QEAA_NAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) = 00007FFDB239D5E0 00000276 0.18119800 [10152] GDD: FindFunction(?GetAI@ControllerAI@GAME@@IEBAPEAVCharacter@2@XZ) = 00007FFDB231B140 00000277 0.18121320 [10152] GDD: FindFunction(?GetInputMode@GameEngine@GAME@@QEBA?AW4InputMode@2@XZ) = 00007FFDB24FBBF0 00000278 0.18124340 [10152] GDD: HookFunction(?PreDeviceReset@Engine@GAME@@QEAAXXZ, 00007FFDB4EC4730, 00007FFDB215EB70) 00000279 0.18126170 [10152] GDD: HookFunction(?PostDeviceReset@Engine@GAME@@QEAAXXZ, 00007FFDB4EC4860, 00007FFDB215EB40) 00000280 0.18128049 [10152] GDD: HookFunction(?ProcessUserInput@Engine@GAME@@QEAAXXZ, 00007FFDB4EC8210, 00007FFDB215EBA0) 00000281 0.18129580 [10152] GDD: FindFunction(?GetInputDevice@Engine@GAME@@QEAAPEAVInputDevice@2@XZ) = 00007FFDB4E7D050 00000282 0.18131720 [10152] GDD: HookFunction(?SetTimeScale@GAME@@YAXM@Z, 00007FFDB5033940, 00007FFDB215F510) 00000283 0.18133201 [10152] GDD: FindFunction(?GetTimeScale@GAME@@YAMXZ) = 00007FFDB5033950 00000284 0.18134660 [10152] GDD: FindFunction(?GetMachineTime@GAME@@YAHXZ) = 00007FFDB5033B40 00000285 0.18136580 [10152] GDD: HookFunction(?Initialize@Engine@GAME@@UEAAXPEAVEWindow@2@AEBVGraphicsEngineSettings@2@_NPEAVFileSystem@2@AEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@_N54555@Z, 00007FFDB4EC3A30, 00007FFDB215E9E0) 00000286 0.18138370 [10152] GDD: HookFunction(?Log@Engine@GAME@@UEBAXW4LogPriority@2@IPEBDZZ, 00007FFDB4EC6540, 00007FFDB215EB20) 00000287 0.18140151 [10152] GDD: HookFunction(?InternalLog@Engine@GAME@@AEBAXW4LogPriority@2@IPEBD@Z, 00007FFDB4EC6650, 00007FFDB215EAC0) 00000288 0.18142059 [10152] GDD: HookFunction(?DefaultRequestEvadeAction@ControllerPlayerState@GAME@@IEAA_NIAEBVWorldVec3@2@@Z, 00007FFDB23DAA80, 00007FFDB215E920) 00000289 0.18143730 [10152] GDD: FindFunction(?InitiatePlayerTeleport@GameEngine@GAME@@QEAAXHHHW4TeleportEffect@2@_N@Z) = 00007FFDB24EB2D0 00000290 0.18145850 [10152] GDD: HookFunction(?ExitPlayingMode@GameEngine@GAME@@QEAAXXZ, 00007FFDB24DA9B0, 00007FFDB2160980) 00000291 0.18147729 [10152] GDD: HookFunction(?EnableGameEngine@GameEngine@GAME@@QEAAXXZ, 00007FFDB2503750, 00007FFDB2160960) 00000292 0.18149941 [10152] GDD: HookFunction(?ApplyDamage@CombatManager@GAME@@QEAA_NMAEBUPlayStatsDamageType@2@W4CombatAttributeType@2@AEBV?$vector@I@mem@@@Z, 00007FFDB2394E80, 00007FFDB215D5A0) 00000293 0.18151860 [10152] GDD: HookFunction(?SubtractLife@Character@GAME@@QEAAXMAEBUPlayStatsDamageType@2@_N_N@Z, 00007FFDB230AFA0, 00007FFDB215DA80) 00000294 0.18153720 [10152] GDD: HookFunction(?ExecuteDamage@DurationDamageManager@GAME@@IEAAMAEAM@Z, 00007FFDB24944A0, 00007FFDB215D960) 00000295 0.18155630 [10152] GDD: HookFunction(?Render@Display@GAME@@QEBAXAEAVGraphicsCanvas@2@@Z, 00007FFDB4EAEB40, 00007FFDB215DF00) 00000296 0.18157530 [10152] GDD: HookFunction(?Render@GraphicsMTRenderer@GAME@@QEAAXAEBVCamera@2@PEAVRegion@2@AEBVViewport@2@AEBVFrustum@2@I_NPEBVWorldFrustum@2@@Z, 00007FFDB4F22AC0, 00007FFDB215DF30) 00000297 0.18159489 [10152] GDD: HookFunction(?UpdateSelf@Player@GAME@@UEAAXH@Z, 00007FFDB25CF3D0, 00007FFDB2166FF0) 00000298 0.18161529 [10152] GDD: HookFunction(?SetCameraYaw@WorldCamera@GAME@@UEAAXM@Z, 00007FFDB4ED1360, 00007FFDB2168380) 00000299 0.18163370 [10152] GDD: HookFunction(?SetCameraPitch@WorldCamera@GAME@@QEAAXM@Z, 00007FFDB5073AB0, 00007FFDB2168350) 00000300 0.18165210 [10152] GDD: HookFunction(?SetCameraFarPlane@WorldCamera@GAME@@QEAAXM@Z, 00007FFDB4E9F540, 00007FFDB2168320) 00000301 0.18167131 [10152] GDD: HookFunction(?SetMovementExtents@GameCamera@GAME@@QEAAXMMMMM@Z, 00007FFDB24D6CC0, 00007FFDB21608B0) 00000302 0.18169311 [10152] GDD: HookFunction(?GetUIDisplayText@ItemEquipment@GAME@@UEBAXPEBVCharacter@2@AEAV?$vector@UGameTextLine@GAME@@@mem@@_N@Z, 00007FFDB2543600, 00007FFDB2162B10) 00000303 0.18170850 [10152] GDD: FindFunction(?GetItemReplicaInfo@Item@GAME@@UEBAXAEAUItemReplicaInfo@2@@Z) = 00007FFDB252CC10 00000304 0.18172871 [10152] GDD: FindSymbol(??_7ItemEquipment@GAME@@6BObject@1@@) = 00007FFDB28E2248 00000305 0.18174881 [10152] GDD: HookFunction(?PassLootFilter@Item@GAME@@QEBA_NW4ItemIgnore@InGameUIActorCapture@2@@Z, 00007FFDB252FBC0, 00007FFDB2162B60) 00000306 0.18176720 [10152] GDD: HookFunction(?GetGameDescription@Weapon@GAME@@UEBA?AV?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@_N0@Z, 00007FFDB2744980, 00007FFDB2162A00) 00000307 0.18178570 [10152] GDD: HookFunction(?GetGameDescription@Armor@GAME@@UEBA?AV?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@_N0@Z, 00007FFDB22D9D10, 00007FFDB2162940) 00000308 0.18179820 [10152] GDD: FindVFTableIndex(00007FFDB28E2248, 00007FFDB2543570) 00000309 0.18182820 [10152] GDD: Found vftable offset: 0x007E 00000310 0.18184491 [10152] GDD: FindFunction(?SetDebug@AmbianceManager@GAME@@QEAAX_N@Z) = 00007FFDB4E83A50 00000311 0.18185990 [10152] GDD: FindFunction(?SetTime@AmbianceManager@GAME@@QEAAXM@Z) = 00007FFDB4E83960 00000312 0.18187490 [10152] GDD: FindFunction(?IsTimeEnabled@AmbianceManager@GAME@@QEBA_NXZ) = 00007FFDB4E83950 00000313 0.18188930 [10152] GDD: FindFunction(?SetTimeEnabled@AmbianceManager@GAME@@QEAAX_N@Z) = 00007FFDB4E83940 00000314 0.18190390 [10152] GDD: FindFunction(?GetTime@AmbianceManager@GAME@@QEBAMXZ) = 00007FFDB4E83990 00000315 0.18191861 [10152] GDD: FindFunction(?GetEnvironmentEffects@AmbianceManager@GAME@@QEBA_NXZ) = 00007FFDB4E83930 00000316 0.18193319 [10152] GDD: FindFunction(?Get@Steamworks@GAME@@SAPEAV12@XZ) = 00007FFDB500FD40 00000317 0.18194820 [10152] GDD: FindFunction(?GetGameController@GameEngine@GAME@@QEAAAEAVGameController@2@XZ) = 00007FFDB24FBBE0 00000318 0.18196040 [10152] GDD: Looks like the steam version of the game? 00000319 0.18198220 [10152] GDD: HookFunction(?SendEquipDetachAction@ControllerCharacter@GAME@@QEAAXI@Z, 00007FFDB23A3270, 00007FFDB2160090) 00000320 0.18200320 [10152] GDD: HookFunction(?SendEquipAttachAction@ControllerCharacter@GAME@@QEAAXIW4EquipLocations@2@@Z, 00007FFDB23A31E0, 00007FFDB2160070) 00000321 0.18202341 [10152] GDD: HookFunction(?SmartAutoInsert@EquipmentCtrl@GAME@@QEAA_NIAEAV?$vector@I@mem@@_N@Z, 00007FFDB24A4B60, 00007FFDB21600B0) 00000322 0.18203890 [10152] GDD: FindFunction(?SendTransmuteItemsCmd@ControllerCharacter@GAME@@QEAAXAEBV?$map@IV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@mem@@I@Z) = 00007FFDB23A40C0 00000323 0.18205661 [10152] GDD: Finding vtable offsets for GAME::SkillBuff 00000324 0.18207181 [10152] GDD: FindVFTableIndex(00007FFDB287A458, 00007FFDB26E9E20) 00000325 0.18209350 [10152] GDD: Found vftable offset: 0x003F 00000326 0.18210660 [10152] GDD: 63: TrackableRemainingTime 00000327 0.18212301 [10152] GDD: FindVFTableIndex(00007FFDB287A458, 00007FFDB26E9F00) 00000328 0.18213861 [10152] GDD: Found vftable offset: 0x0040 00000329 0.18215100 [10152] GDD: 64: TrackableTotalTime 00000330 0.18216680 [10152] GDD: Finding vtable offsets for GAME::Item 00000331 0.18218200 [10152] GDD: FindVFTableIndex(00007FFDB28E0030, 00007FFDB240FBF0) 00000332 0.18220329 [10152] GDD: Found vftable offset: 0x00A3 00000333 0.18221571 [10152] GDD: 163: GetItemType 00000334 0.18223269 [10152] GDD: Finding vtable offsets for GAME::Weapon 00000335 0.18224970 [10152] GDD: FindVFTableIndex(00007FFDB2911790, 00007FFDB240ED10) 00000336 0.18227510 [10152] GDD: Found vftable offset: 0x00CD 00000337 0.18228529 [10152] GDD: 205: GetWeaponType 00000338 0.18230960 [10152] GDD: FindFunction(ImguiHook::GetDllState) = 00007FFDB218EA00 00000339 0.18242650 [10152] GDD: Attach OK. 00000340 0.18244199 [10152] GDL: Load 2b 00000341 1.80712640 [13792] [TRACE] The DiagOutputDir folder is accessible 00000342 1.81147957 [5200] GetGameModeSettings 00000343 1.82187605 [5200] -----SendMessageToHyprTool------- 1026 00000344 2.85492921 [13624] [TRACE] The DiagOutputDir folder is accessible 00000345 3.26513934 [13436] 2025-05-15 13:15:05.092 3C8C [AMFH264AsyncEncoderMF] Error: ..\..\..\..\..\runtime\src\mft\vceencoder\H264AsyncEncoderMFT.cpp(514):OnSetOutputType(2): failed to set MF_MT_FRAME_RATE set to 30000/1001, HRESULT(0x80070057) 00000346 3.26594710 [13436] 2025-05-15 13:15:05.093 3C8C [MFTEncoderEngine] Error: ..\..\..\..\..\runtime\src\mft\encoder-common\EncoderEngine.cpp(726):UpdateProperties RateControl(2) FrameRate: AMF_RESULT(AMF_INVALID_ARG) 00000347 4.76505423 [5200] GetGameModeSettings 00000348 4.76538897 [5200] 00000349 4.76538897 [5200] *** None : -> None 00000350 8.82648373 [5200] GetGameModeSettings 00000351 8.82682896 [5200] 00000352 8.82682896 [5200] *** None : -> None