
tagSkillClassName37=Blood Knight
tagSkillClassName0137=Knight Commander
tagSkillClassName0237=Worldender
tagSkillClassName0337=Doom Knight
tagSkillClassName0437=Voidseeker
tagSkillClassName0537=[ms]Blood Sorcerer [fs]Blood Sorceress
tagSkillClassName0637=Bloodcaller
tagSkillClassName0737=Eradicator
tagSkillClassName0837=Blood Lord
tagSkillClassName0937=Oathbringer
tagSkillClassName1037=Bloodshaper
tagSkillClassName1137=[ms]Blood Witcher [fs]Blood Witch
tagSkillClassName1237=Forbringer
tagSkillClassName1337=Blood Mage
tagSkillClassName1437=Profanator
tagSkillClassName1537=[ms]Dark Emperor [fs]Dark Empress
tagSkillClassName3637=Blood Hunter


tagSkillClassDescriptionBloodKnight=Blood Knights are vanquishers of evil creatures that feed on enemies' life, entrap them in deadly shadows summoned with cursed strength, and rely on their trusty weapons to maintain distance from danger. And if all else fails, they may just succumb to the unholy abomination within themselves that is vying for control of their humanity.  ^n^sAdapted by Grimer for the Diablo 3 Mod

#ClassBloodKnight
tagClassBloodKnightSkillName00=Blood Knight
tagClassBloodKnightSkillDescription00="All that remains of my life, vowed against the darkness." ^n^sAdapted by Grimer for the Diablo 3 Mod

tagClassBloodKnightSkillName01A=Emissary of Chaos
tagClassBloodKnightSkillDescription01A=All your damage and health is increased and chaos damage is added to your attacks. ^oRequires a melee weapon.{^n}{^n}{^y}Obsidian Armor {^o}(Unlocked at Skill Level 12){^n}^wYour armor is increased by 25%.

tagClassBloodKnightSkillName02A=Rive
tagClassBloodKnightSkillDescription02A=Your attacks become imbued with chaos damage and cause vitality decay to enemies. When used as a default weapon attack, Rive increases the intensity of your attacks with every strike. ^oBuilding up charges increases the potency of the bonuses.{^n}{^n}{^y}Hemostasis {^o}(Unlocked at Skill Level 16){^n}^wYou gain 25% bleeding resistance while Rive is active.

tagClassBloodKnightSkillName02B=Iron Will
tagClassBloodKnightSkillDescription02B=Rive grants you armor, health regeneration and resistance to stun effects.

tagClassBloodKnightSkillName02C=Eviscerate
tagClassBloodKnightSkillDescription02C=Becomes more aggressive, causing enemies to bleed and gaining chance to strike foes with a vital blow.


tagClassBloodKnightSkillName02D=Voidfire
tagClassBloodKnightSkillDescription02D=Imbue your attacks with dark flames from the void.


tagClassBloodKnightSkillName03A=Leaping Smash
tagClassBloodKnightSkillDescription03A=Jump into the air and smash the ground with your weapon, causing an entropic blast that deals damage and reduces the attack speed of enemies in the area. ^oActivates off of default weapon attacks and requires a melee weapon.{^n}{^n}{^y}Before the Dust Settles {^o}(Unlocked at Skill Level 10){^n}^wEnemies have 35% chance to miss melee attacks for 3 seconds.

tagClassBloodKnightSkillName04A=Vicious Lift
tagClassBloodKnightSkillDescription04A=Strike an area in front of you, causing obsidian spikes to erupt from the ground, dealing damage and stunning enemies for a brief moment. ^oActivates off of default weapon attacks and requires a melee weapon.{^n}{^n}{^y}Devastate {^o}(Unlocked at Skill Level 10){^n}^wVicious Lift gains 35% crit damage.

tagClassBloodKnightSkillName05A=Shadow's Edge
tagClassBloodKnightSkillDescription05A=Hurl a blade of pure shadow energy that splits into three fragments after hitting a target. If a fragment doesn't hit an enemy, terrain or structure, it will travel back to you, striking any foe on its way and replicating the initial damage. ^oRequires a melee weapon.{^n}{^n}{^y}Weakening {^o}(Unlocked at Skill Level 16){^n}^wShadow's Edge reduces the damage of enemies by 20% for 2 seconds.

tagClassBloodKnightSkillName05B=Lethal Projection
tagClassBloodKnightSkillDescription05B=The shadow blade also deals vitality decay damage and gains chance to pierce through enemies. Once the blade passes through a target, fragments that may return to you will replicate the damage to all enemies on its way. Base damage is increased.

tagClassBloodKnightSkillName06A=Wave of Blood
tagClassBloodKnightSkillDescription06A=Expel a wave of blood that deals vitality and chaos damage and slows enemies on its way.{^n}{^n}{^y}Fountain of Despair {^o}(Unlocked at Skill Level 16){^n}^wWave of Blood gains 35% chance to confuse enemies.

tagClassBloodKnightSkillName06B=Deadly Tide
tagClassBloodKnightSkillDescription06B=Wave of blood deals vitality decay damage to enemies and reduces their resistances over 3 seconds. Base damage is increased.

tagClassBloodKnightSkillName06C=Darkflame River
tagClassBloodKnightSkillDescription06C=Wave of blood turns into a river of voidfire.

tagClassBloodKnightSkillName07A=Blood Rush
tagClassBloodKnightSkillDescription07A=Rush foward in a straight path, dealing damage to all enemies on the way and releasing a blood nova when you arrive. Blood nova deals damage only to enemies that were not hit by you while moving.{^n}{^n}{^y}Transfusion {^o}(Unlocked at Skill Level 16){^n}^w30% of the damage dealt returns to you as health.

tagClassBloodKnightSkillName07B=Trails of the Void
tagClassBloodKnightSkillDescription07B=Creates fissures in the path you have rushed on. After a brief moment, the ground erupts in a burst of void energy, dealing damage and knocking enemies into the air.

tagClassBloodKnightSkillName07C=Tearing Ride
tagClassBloodKnightSkillDescription07C=Blood rush causes enemies to bleed and reduces their defensive ability over 3 seconds. Base damage is increased.

tagClassBloodKnightSkillName08A=Siphon of Blood
tagClassBloodKnightSkillDescription08A=Conjure an aura that increases your defensive ability, grants you resistance to health reduction and life leech, while it continuously deals damage to enemies around you, converting a portion of the damage dealt to your health.{^n}{^n}{^y}Universal Recipient {^o}(Unlocked at Skill Level 12){^n}^wHealing effects are increased by 35% while Siphon of Blood is active.

tagClassBloodKnightSkillName08B=Entropy
tagClassBloodKnightSkillDescription08B=The aura also deals chaos damage and reduces the offensive ability of enemies for 2 seconds. Base damage is increased.

tagClassBloodKnightSkillName09A=Whirling Strike
tagClassBloodKnightSkillDescription09A=Whirl your weapon around you multiple times, perfoming up to 4 strikes at enemies and stunning them for a few seconds. ^oRequires a melee weapon.{^n}{^n}{^y}Enfeeblement {^o}(Unlocked at Skill Level 16){^n}^wReduces the total speed of enemies by 25% over 3 seconds.

tagClassBloodKnightSkillName09B=Death Blossom
tagClassBloodKnightSkillDescription09B=Become a vector of void energy, releasing chaos bolts that explode, dealing damage to nearby enemies and reducing their damage over 3 seconds.

tagClassBloodKnightSkillName10A=Ravage
tagClassBloodKnightSkillDescription10A=Perform a double sweep that unleashes waves of void energy, dealing chaos damage to multiple enemies in front of you. ^oRequires a melee weapon.{^n}{^n}{^y}Eradicate {^o}(Unlocked at Skill Level 16){^n}^wThe angle of the sweeps is increased and the number of targets you can hit becomes unlimited.

tagClassBloodKnightSkillName10B=Annihilation
tagClassBloodKnightSkillDescription10B=Ravage also deals vitality damage and vitality decay to enemies over 3 seconds. Base damage is increased.

tagClassBloodKnightSkillName11A=Mephitic Cloud
tagClassBloodKnightSkillDescription11A=Release a toxic cloud around you that affects enemies over 6 seconds, impairing their sight, reducing defensive ability and granting a chance to confuse them for a few seconds. Affected enemies also take chaos damage over the duration.{^n}{^n}{^y}Anemia {^o}(Unlocked at Skill Level 12){^n}^wMephitic Cloud reduces the health regeneration of enemies by 70%.

tagClassBloodKnightSkillName11B=Hemoplague
tagClassBloodKnightSkillDescription11B=The cloud reduces some resistances of enemies with a virulent plague that deals vitality damage and causes them to bleed.

tagClassBloodKnightSkillName12A=Shroud of Night
tagClassBloodKnightSkillDescription12A=Shroud yourself and nearby allies in darkness, increasing defensive ability and physical resistance, while also grants bonus health and health regeneration.{^n}{^n}{^y}See No Evil {^o}(Unlocked at Skill Level 12){^n}^wThe dark shroud reduces the damage you and your allies take from Beastkin and Chthonian creatures by 10%.

tagClassBloodKnightSkillName12B=Tainted Heart
tagClassBloodKnightSkillDescription12B=Increases damage and grants you and your allies resistance to chaos and vitality damage.

tagClassBloodKnightSkillName13A=Blood Hunt
tagClassBloodKnightSkillDescription13A=Awake your seek for revenge against those responsible for your curse, increasing all damage, total speed and slow resistance for a few seconds. While Blood Hunt is active, you also deal increased damage to Beastkin and Chthonic creatures. ^oActivates when taking damage. {^n}{^n}{^y}Night Vision {^o}(Unlocked at Skill Level 12){^n}^wGain 30% chance to deflect projectiles.

tagClassBloodKnightSkillName14A=Coagulate
tagClassBloodKnightSkillDescription14A=Engulf yourself in a vessel of blood, gaining resistance to control impairing effects and absorbing all damage taken for a few seconds. {^n}{^n}{^y}Hematic Power {^o}(Unlocked at Skill Level 12){^n}^wYour offensive ability is increased by 20% while Coagulate is active.

tagClassBloodKnightSkillName15A=Swarm of Bats
tagClassBloodKnightSkillDescription15A=Call a cloud of bats that pursuits foes, dealing vitality and chaos damage to enemies and making them bleed for 2 seconds. ^oSwarm of Bats scales with player damage bonuses. {^n}{^n}{^y}Oversight {^o}(Unlocked at Skill Level 16){^n}^w5% of the damage dealt by the bats is converted to your health.

tagClassBloodKnightSkillName15PetSkill=Winged Menace
tagClassBloodKnightSkillName15PetCounter=Current Number of Swarm of Bats Conjured

tagChestBloodKnight=A Bloody Gift

Rune Effects

tagWingedProtection=^cRune Effect
tagWingedProtectionDesc=You are taking 20% reduced damage by standing close to Swarm of Bats.

tagBloodKnightRune01=^cBloodline's Pride
tagBloodKnightRune01Desc=While ^rShroud of Night ^wis active, you cast an alternate version of Coagulate whenever you are under 50% health, becoming invulnerable for 3 seconds. However, you no longer can use health potions. ^oThis effect has a internal cooldown, which can be reduced by CDR.{^n}{^n}{^y}Runeword: {^c}BacTal
tagBloodKnightRune01B=^cRune Effect
tagBloodKnightRune01BDesc=You are invulnerable for 3 seconds.

tagBloodKnightRune02=^cSiphoner's Carnage
tagBloodKnightRune02Desc=While ^rSiphon of Blood ^wis active, every enemy attacked by you becomes involved by an alternate version of the skill. Affected targets deal vitality, chaos and bleeding damage to nearby foes, transfering a portion of the damage dealt to your health.{^n}{^n}{^y}Runeword: {^c}NeoXal
tagBloodKnightRune02b=^cRune Effect
tagBloodKnightRune02bDesc=Target currently involved by Siphon of Blood.
tagBloodKnightRune02C=^cEnhanced Siphoner's Carnage
tagBloodKnightRune02CDesc=Every enemy hit by ^rSiphon of Blood ^wbecomes involved by an alternate version of the skill. Affected targets deal vitality, chaos and bleeding damage to nearby foes, transfering a portion of the damage dealt to your health.{^n}{^n}{^y}Runeword: {^c}NeoXal (Enhanced)

tagBloodKnightRune03=^cCrimson Fate
tagBloodKnightRune03Desc=Critical attacks performed by ^rLeaping Smash ^wcurse enemies around you. Cursed enemies have their chaos and vitality resistances reduced by 10% over 10 seconds. Whenever a cursed enemy goes under 20% health, it has 10% chance to die instantly. ^oEnemies must be cursed ^rbefore ^othey hit the 20% threshold.{^n}{^n}{^y}Runeword: {^c}CemKry
tagBloodKnightRune03b=^cRune Effect
tagBloodKnightRune03bDesc=This enemy is currently cursed by Leaping Strike.
tagBloodKnightRune03c=^cCrimson Death

tagBloodKnightRune04=^cObsidian March
tagBloodKnightRune04Desc=Critical attacks performed by ^rVicious Lift ^wgrants you a shield that absorbs 10% of the damage taken and makes ^rVicious Lift ^wto periodically erupt from under enemies around you over 5 seconds, slowing their total speed by 20%. {^n}{^n}{^y}Runeword: {^c}CirTun
tagBloodKnightRune04b=^cObsidian March (Enhanced)
tagBloodKnightRune04bDesc=Critical attacks performed by ^rVicious Lift ^wgrants you a shield that absorbs 15% of the damage taken and makes obsidian spikes to also erupt under enemies around you over 5 seconds, slowing their total speed by 30%. {^n}{^n}{^y}Runeword: {^c}CirTun (Enhanced)
tagBloodKnightRune04c=^cRune Effect
tagBloodKnightRune04cDesc=You are currently taking reduced damage and casting ^rVicious Lift's ^wspikes around you.

tagBloodKnightRune05=^cEye of the Void
tagBloodKnightRune05Desc=The swirling strikes from ^rWhirling Strike ^wcreate a void storm that deals chaos and vitality damage, and impairs the vision of enemies in the area over 5 seconds. Foes caught in the storm also have their chaos and vitality resistances reduced by 10%. Whenever the void storm expires, it explodes in a blast of entropic energy that deals massive chaos damage to enemies. {^n}{^n}{^y}Runeword: {^c}MoniXan
tagBloodKnightRune05b=^cEye of the Void (Enhanced)
tagBloodKnightRune05bDesc=The swirling strikes from ^rWhirling Strike ^wcreate a void storm that deals chaos and vitality damage, and impairs the vision of enemies in the area over 5 seconds. Foes caught in the storm also have their chaos and vitality resistances reduced by 15%. Whenever the void storm expires, it explodes in a blast of entropic energy that deals massive chaos damage to enemies. {^n}{^n}{^y}Runeword: {^c}MoniXan (Enhanced)
tagBloodKnightRune05C=^cRune Effect

tagBloodKnightRune05D=^cVoidstorm
tagBloodKnightRune05E=^rVoid Energy
tagBloodKnightRune05F=^rEntropic Explosion

tagBloodKnightRune06=^cHemolysis
tagBloodKnightRune06Desc=^rWave of Blood ^w applies a ^rblood mark ^wto enemies that lasts for 10 seconds, reducing their vitality and bleeding resistance by 10%. Whenever a marked enemy goes under 50% health, the resistances reduction is tripled and its health regeneration is reduced by 35%. Once the second debuff is activated, a circle will appear around the blood mark, which must be sustained by constantly resetting the 10 seconds duration of the Wave of Blood's mark, otherwise, you will lose the triple resistance reduction and the health regeneration decrease. ^oEnemies must be marked ^rbefore ^othey hit the 50% threshold. {^n}{^n}{^y}Runeword: {^c}NocWat

