tagSkillClassName35=[ms]Priest [fs]Priestess
#tagSkillClassName0135=Crusader
#tagSkillClassName0235=Conflagrator
#tagSkillClassName0335=Witch Doctor
#tagSkillClassName0435=Phantomblade
#tagSkillClassName0535=Cleric
#tagSkillClassName0635=Anchorite
#tagSkillClassName0735=Ecclesiarch
#tagSkillClassName0835=Deathspeaker
#tagSkillClassName0935=Zealot
#tagSkillClassName1035=Oracle




tagSkillClassDescription35=Living as a master of dark power or a practioner of arcane magic, a Priest is always fighting to abolish evil under the blessing of the celestial matrons, seeking penitence in the name of the lost souls of Arkovia. They are survivors of the tragedy caused by the greed and recklessness of the oligarchs that ruled the city in the past. Whether exorcising creatures with sacred rituals or condemning foes with necrotic energy, they will not tolerate any threat to this new chapter of the Arkovian history.^n^sCreated by Grimer for the Priest Mod.

tagClass11SkillName00=Priest
tagClass11SkillDescription00=Sacred follower of the Arkovian matrons.^n^sCreated by Grimer for the Priest Mod.

tagClass11SkillName01A=Requiem Aeternam
tagClass11SkillDescription01A=For priests, to fight in the war between the good and evil is not just an act of protecting the living ones, but also, it's to grant an opportunity for those souls, which once were dominated by dark entities or tormented by necrotic curses, to finally find their way to the eternal rest. ^oWhen used as your default weapon attack, Requiem Aeternam inflicts additional damage.

tagClass11SkillName01B=Equilibrium
tagClass11SkillDescription01B=Every practioner of magic has the knowledge to control the three elemental powers. Priests believed that using each elemental source alternately could be more effective than applying all of them in a single, but not too powerful attack.

tagClass11SkillName01C=Arcane Attunement
tagClass11SkillDescription01C=The manipulation of the mysterious aether is an ambition for the spellcrafters ever since. Priests are one of the few ones to dominate this raw energy.

tagClass11SkillName01D=Shadow Touch
tagClass11SkillDescription01D=Imbue your attacks with the necrotic energy controlled by the Shadow Council.

tagClass11SkillName02A=Holyfire Strike
tagClass11SkillDescription02A=Along the years, several magical elements have been created as result of studies realized by the remaining priests. One of them is a combination of celestial lightning and consecrated fire, a substance deadly enough to vanquish unholy creatures with more efficiency. ^oActivates off of default weapon attacks. When used with a ranged weapon, Holyfire spreads to enemies around the target.

tagClass11SkillName03A=Dark Embrace
tagClass11SkillDescription03A=Some priests believed that a necromantic curse is not just a trauma from their past, but also could be a triumph for their future. They learned how to control it and started to imbue weapons and bolts with its dark energy, so they could use it against the evil forces. ^oActivates off of default weapon attacks.

tagClass11SkillName04A=Rothma's Ritual
tagClass11SkillDescription04A=Ebragiel Rothma was a famous priest of the High Council of Arkovia, known by performing rituals of exorcism. Even though the Empire was prepared to prevent any threatening creatures from entering the city, those that would find a breach and possess the body of an Arkovian citizen were immediately expelled by the conjurations of the exorcist.

tagClass11SkillName04B=Trinity Force
tagClass11SkillDescription04B=During years of activity, Rothma performed several rituals with absolute authority. However, one in particular made necessary the presence of other two members of the High Council. The entity was too powerful, but after a while, it was successfully defeated by the elemental power combined by the three priests: The fiery invocations of Zarthuzellan, the chilling words of Rolderathis and the shocking grasp of Rothma. After this event, the Arkovian people started to call them "The Trinity Force".

tagClass11SkillName04C=Exhaustion
tagClass11SkillDescription04C=The arcane energy envolved in the ritual results in a painful process for the physical body, turning any living creature into a vulnerable target.

tagClass11SkillName05A=Holy Shock
tagClass11SkillDescription05A=Priests have the ability of channelling celestial energy through their bodies, becoming a sacred conduit, capable of striking foes with chains of lightning.

tagClass11SkillName05B=Glance
tagClass11SkillDescription05B=Focus your mind to concentrate energy with more efficiency, allowing the electric chains to reach additional targets.

tagClass11SkillName05C=Celestial Fury
tagClass11SkillDescription05C=The eldritch energy from heavens can be a reliable source of power in the right hands.

tagClass11SkillName05D=Necrotic Cascade
tagClass11SkillDescription05D=The electric chains turn into a cascade of shadow power.

tagClass11SkillName05E=Paralysis
tagClass11SkillDescription05E=Overload yourself with energy, releasing a stronger chain lightning that stuns enemies for a brief moment. However, your body needs to recover for a few seconds before you are able to cast it again.

tagClass11SkillName06A=Embodiment of the Matrons
tagClass11SkillDescription06A=After the fall of the Empire, the Arkovian matrons have been treated with disbelief and contempt by people all over the world of Cairn. However, the remaining priesthood keeps the flame of faith alive, expressing the will of the goddesses through their flesh and blood.

tagClass11SkillName07A=Rune of Arcane Chains
tagClass11SkillDescription07A=As the priests remained worshipping the Arkovian guardians, they also improved their knowledge about the runic inscriptions of the matrons, specially Attak Seru. The spellcrafters of the priesthood have improved one of the existing spells based on her runes, turning it into a source of arcane power that entangles enemies with destructive chains.

tagClass11SkillName07B=Restoration
tagClass11SkillDescription07B=The arcane chains were developed not only as a source of damage, but also as a technique to drain the life force and energy of their targets and transfer to the spellcaster and his allies.

tagClass11SkillName07Pet=Runic Seal
tagClass11SkillName07PetSkill=Arcane Chains

tagClass11SkillName08A=Attak Seru's Intervention
tagClass11SkillDescription08A=Even though the Arkovian Priesthood have abandoned their city a long ago, they have never lost faith in the sacred matrons. The Mirage still listens to the prayers of her devoted followers and comes to their aid with a blast of divine energy, which weakens enemies and pulls the preacher away in safety.

tagClass11SkillName08B=Sanctified Ground
tagClass11SkillDescription08B=The energy creates a sacred temple in the area, punishing foes and banishing their spells.

tagClass11SkillName09A=Ishtak's Blessing
tagClass11SkillDescription09A=The Spring Maiden blesses the ones that still implore for her protection. Healing their wounds and filling their hearts with the strength of nature.

tagClass11SkillName09B=Divine Vessel
tagClass11SkillDescription09B=Become a relentless carrier of the celestial will in the mortal realm.

tagClass11SkillName09C=Purification
tagClass11SkillDescription09C=The winds of the spring purifies the blood and prepares the spirit to overcome elemental harm.

tagClass11SkillName10A=Thaldanis' Protective Barrier
tagClass11SkillDescription10A=Joseph Thaldanis was a cleric responsible for bringing equilibrium to the spellcraft table of the Arkovian Priesthood. As most spellcrafters focused their efforts on developing offensive spells, Thaldanis predicted that the creation of a magical defensive mechanism was indispensable for preachers to prevail in battle.

tagClass11SkillName10B=Healing Factor
tagClass11SkillDescription10B=The energy of the barrier protects you from physical harm and improves the ability of healing wounds.

tagClass11SkillName11A=Rattosh's Veil
tagClass11SkillDescription11A=There was rumor in Arkovia, saying that somewhere in the city, Rattosh concealed a portion of the essence from the veil between the spirit realm and the mortal world. Years after the fall of the Empire, the rumor has proven to be true. Under the power of the priests, this cosmic energy was used in the creation of a magical curtain that curses any living creature who dares to pass through.

tagClass11SkillName11Pet=Cosmic Veil
tagClass11SkillName11PetSkill=Curse of the Veilkeeper

tagClass11SkillName11B=Wailing Wall
tagClass11SkillDescription11B=The cry of the lost souls echoes through the veil, chilling the bones of those affected by the essence.

tagClass11SkillName12A=Arkovian Legacy
tagClass11SkillDescription12A=The fall of Arkovia is a fragment of history that should not be forgotten. The matrons still look after their followers. The priests remain faithful in their journey for redemption. By their actions, the Arkovian people will finally find salvation. Their souls will be released and their names shall be remembered.

tagClass11SkillName13A=Shadow Council
tagClass11SkillDescription13A=Part of the Arkovian Priesthood had the ambition to learn how to manipulate the necromantic curse that once has desolated their people. The majority of the priesthood vehemently rejected the idea. Nevertheless, the other priests headed to the old city, and successfully achieved their objective. After their return, the priesthood praised their accomplishment, however, they were still worried about the risk of committing the same mistake from the past. So the priesthood was peacefully divided and a new council was born.

tagClass11SkillName14A=Indulgentia
tagClass11SkillDescription14A=When close to death, your soul is touched by the mercy of the matrons and your body is bathed in the celestial light, becoming invulnerable for a few seconds.









ITEM SKILLS

tagPriestItemSkillName01=Arcane Bolt
tagPriestItemSkillDescription01=The matrons release their wrath upon your enemies, striking them with a bolt of elemental power.