
tagClass01SkillName01A=Cadence
tagClass01SkillDescription01A=^b[Attack Replacer] ^n^n^wThe use of weapon forms in combat gives your attacks a natural cadence with peaks and ebbs that, while predictable, are none the less effective and difficult to counter.  ^oWhen used as your default weapon attack, Cadence will magnify the power of every 3rd single weapon strike.
tagClass01SkillName01B=Fighting Form
tagClass01SkillDescription01B=^b[Modifier] [AOE] [Penetrating]^n^n^wThe fury of Cadence resonates with the target, causing heavy bleeding and striking additional nearby targets. ^oWith ranged weapons, Cadence has a chance to pierce through enemies.
tagClass01SkillName01C=Deadly Momentum
tagClass01SkillDescription01C=^b[Secondary Modifier] [Timed] [Buff]^n^n^wYou push the advantage following a Cadence strike, briefly causing all of your blows to strike with additional deadly force. ^oDeadly Momentum affects all attacks while active.
tagClass01SkillName01D=Discord
tagClass01SkillDescription01D=^b[Transmuter]^n^n^wThe discord of a wrathful soul flows into the Soldier's pure fighting cadence and sows it with elemental energy.

tagClass01SkillName02A=Forcewave
tagClass01SkillDescription02A=^b[Spell] [Wave]^n^o[Shield]^n^n^wSuch force is channeled into the attack that it compresses the very air, projecting out a wave of energy that stuns and damages foes. ^oThis attack requires a shield or two-handed melee weapon.
tagClass01SkillName02B=Rending Force
tagClass01SkillDescription02B=^b[Modifier]^n^n^wForcewave shatters through enemy defenses, inflicting grievous harm upon exposed weakpoints.
tagClass01SkillName02C=Internal Trauma
tagClass01SkillDescription02C=^b[Modifier]^n^n^wForcewave shatters bones and ruptures organs, causing profuse internal and external bleeding.
tagClass01SkillName02D=Tremor
tagClass01SkillDescription02D=^b[Transmuter]^n^o[Two-Handed Melee Weapon]^n^n^wWith the will of Menhir, smash the ground with a mighty two-hander and let rip devastating waves of energy upon your foes. ^oThis technique requires a two-handed melee weapon. Tremor is not a default weapon attack enhancer and cannot trigger effects such as Markovian's Advantage.

tagClass01SkillName03A=Blitz
tagClass01SkillDescription03A=^b[Spell] [Movement]^n^o[Melee]^n^n^wCharge forth into the fray with devastating momentum, taking your enemies by surprise. ^oRequires a melee weapon. When used with a shield, the shield's damage is added.
tagClass01SkillName03B=Blindside
tagClass01SkillDescription03B=^b[Modifier]^n^n^wThe suddenness and ferocity of your attack puts enemies off-balance, reducing their combat prowess.

tagClass01SkillName04A=War Cry
tagClass01SkillDescription04A=^b[Spell] [AOE] [Debuff]^n^n^wA blood-chilling war cry weakens the resolve of your foes and disrupts their focus.
tagClass01SkillName04C=Terrify
tagClass01SkillDescription04C=^b[Transmuter]^n^n^wLess resolute foes will flee at the sound of your fearsome challenge, their weaknesses exposed for all to strike.
tagClass01SkillName04B=Break Morale
tagClass01SkillDescription04B=^b[Modifier]^n^n^wWar Cry shatters enemy morale, rendering them powerless against you.

tagClass01SkillName05A=Blade Arc
tagClass01SkillDescription05A=^b[Attack] [AOE] ^n^o[Melee]^n^n^wAn arched swing that slices through multiple enemies around you. ^oRequires a melee weapon.
tagClass01SkillName05B=Laceration
tagClass01SkillDescription05B=^b[Modifier]^n^n^wExpert technique causes Blade Arc to strike more enemies and to tear them open, causing bleeding.
tagClass01SkillName05C=Clean Sweep
tagClass01SkillDescription05C=^b[Transmuter]^n^n^wA more powerful form of Blade Arc in which the Soldier builds power between attacks to unleash it in one focused burst of intense damage that can knock foes to the ground.

tagClass01SkillName06A=Markovian's Advantage
tagClass01SkillDescription06A=^b[Weapon Pool Skill] ^n^n^wThe renowned tactician Markovian always maneuvered to strike from the higher ground.  This classic attack, inspired by Markovian's battlefield tactics, features a powerful downward strike to throw enemies off balance, weakening their defenses. ^oCan activate with all default weapon attacks.
tagClass01SkillName06B=Zolhan's Technique
tagClass01SkillDescription06B=^b[Weapon Pool Skill]  [AOE] [Penetrating]^n^n^wNamed for the famed fighting master, this attack uses a low center of mass and powerful swing to imbalance your opponents. ^oCan activate with all default weapon attacks. When used with a melee weapon, the attack strikes multiple nearby targets.

tagClass01SkillName07A=Fighting Spirit
tagClass01SkillDescription07A=^b[Buff] [Timed] [Delayed Cooldown]^n^o[When Hit]^n^n^wFar from beating you into submission, the sting of enemy blows rouses your anger instead, adding extra force to your attacks. ^oActivates when taking damage.
tagClass01SkillName08A=Menhir's Will
tagClass01SkillDescription08A=^b[Buff] [Timed] [HP Threshold] [Delayed Cooldown]^n^o[Shield][Two-Handed Melee]^n^n^wAs you draw close to death, the unyielding will of Menhir fills you with renewed strength. ^oRequires a shield or two-handed melee weapon.

tagClass01SkillName09A=Field Command
tagClass01SkillDescription09A=^b[AOE] [Buff]^n^n^wA superior sense of discipline and knowledge of battlefield tactics makes you a natural leader in the heat of battle.
tagClass01SkillName09B=Squad Tactics
tagClass01SkillDescription09B=^b[Modifier]^n^n^wInspires your allies to perform to the very best of their abilities.

tagClass01SkillName10A=Military Conditioning
tagClass01SkillDescription10A=^b[Passive]^n^n^wHeavily regimented military training strengthens and fortifies the body against the hardships of war.
tagClass01SkillName11A=Veterancy
tagClass01SkillDescription11A=^b[Passive]^n^n^wExperience in some of the toughest theatres of the colonial wars has given you the ability to survive ordeals that would be fatal to others.
tagClass01SkillName12A=Decorated Soldier
tagClass01SkillDescription12A=^b[Passive]^n^n^wAn ability to remain calm and think clearly in the heat of battle enables veterans to more easily spot the gaps in an enemy's defense, or predict the flow of their attacks so that they can be easily countered.

tagClass01SkillName13A=Menhir's Bulwark
tagClass01SkillDescription13A=^b[Exclusive] [Buff]^o^n[Shield] [Two-Handed Melee]^n^n^wCall out to the earth deity, Menhir. Menhir is an ancient aspect that blesses his followers with the tenacity of the very earth. ^oRequires a shield or two-handed melee weapon. 

tagClass01SkillName14A=Oleron's Rage
tagClass01SkillDescription14A=^b[Exclusive] [Buff]^n^n^wCall out to the war deity, Oleron. Oleron is an ancient aspect that inspires unwavering ferocity in his followers.

tagClass01SkillName15A=Overguard
tagClass01SkillDescription15A=^b[Buff] [Timed]^n^n^wAssume a defensive stance that greatly boosts your combat awareness. You can only maintain this focus for a short duration. ^oRequires a shield.
tagClass01SkillName15B=Markovian's Defense
tagClass01SkillDescription15B=^b[Transmuter]^n^n^wMarkovian became a legend on the battlefield for his tactical knowledge, but it was his mastery of the shield that allowed him to endure countless conflicts and emerge the victor. With enough focus and training, Markovian was capable of maintaining a defensive stance nearly indefinitely at the cost of his offensive, opting to wear out his opponents before striking the killing blow.

tagClass01SkillName16=Scars of Battle
tagClass01SkillDescription16=^b[Passive]^n^n^wThrough countless violent encounters, you have seen the worst that battle has to offer. The horrors of war no longer hinder your actions, and neither does a little spilled blood.

tagClass01SkillName17=Counter Strike
tagClass01SkillDescription17=^b[Buff] [Nova]^n^o[When Hit]^n^n^wEnter a state of intense readiness in order to unleash lightning-fast counter strikes against your attackers.

tagClass01SkillName18=Shield Training
tagClass01SkillDescription18=^b[Passive]^n^n^wExtensive study of shield combat techniques provides improved handling and expert maneuverability; ensuring that your shield is never a hindrance. ^oRequires a shield.



#Class02

tagClass02SkillName00A=Demolitionist
tagClass02SkillDescription00A=Expertise in the combination of science and sorcery to unleash fiery hell upon the battlefield.

tagClass02SkillName01A=Grenado
tagClass02SkillDescription01A=^b[Grenade] [AOE] [Spell]^n^n^wThe grenado is a recent invention that has quickly grown in use on the battlefield where it has evened the playing field between sorcerous manipulation and conventional weaponry.
tagClass02SkillName01B=High Impact
tagClass02SkillDescription01B=^b[Modifier]^n^n^wAn improved design on the standard Grenado causes it to explode with intense heat and dangerously sharp shrapnel.
tagClass02SkillName01C=Skyfire Grenado
tagClass02SkillDescription01C=^b[Transmuter]^n^n^wWhen just exploding an enemy is not enough, this alchemical alteration to Grenado's chemistry unleashes a maelstrom of electricity upon detonation.
tagClass02SkillName01D=Shattering Blast
tagClass02SkillDescription01D=^b[Modifier]^n^n^wThe intense blastwave created by the Grenado explosion ripples through your foes, inflicting grievous internal harm.

tagClass02SkillName02A=Flashbang
tagClass02SkillDescription02A=^b[Grenade] [Debuff] [AOE] [Spell]^n^n^wA blinding light temporarily confuses enemies and disrupts their ability to defend themselves.
tagClass02SkillName02B=Searing Light
tagClass02SkillDescription02B=^b[Modifier]^n^n^wAfter-images burnt into enemy's retina reduce their ability to land attacks.

tagClass02SkillName03A=Fire Strike
tagClass02SkillDescription03A=^b[Attack Replacer]^n^n^wA deadly alchemical technique causes martial attacks to combust the air around the enemy. ^oWhen used as your default weapon attack, Fire Strike inflicts additional damage.
tagClass02SkillName03B=Explosive Strike
tagClass02SkillDescription03B=^b[Secondary Modifier] [AOE]^n^n^wIncreases the potency of Fire Strike with an explosive charge that inflicts additional harm upon nearby foes.
tagClass02SkillName03C=Static Strike
tagClass02SkillDescription03C=^b[Modifier]^n^n^wFurther alchemical alterations cause Fire Strike to electrocute the target with a chance of knocking them off their feet.
tagClass02SkillName03D=Brimstone
tagClass02SkillDescription03D=^b[Fragmenting] [Modifier]^n^n^wPyromancy with a hint of the occult imbues Fire Strike with the chaotic power of brimstone. ^oRanged attacks will also splinter into molten fragments.
tagClass02SkillName03E=Searing Strike
tagClass02SkillDescription03E=^b[Transmuter]^n^o[One-Handed Melee]^n^n^wFocusing the destructive power of Fire Strike allows it to hit with greater intensity while requiring less energy, but this technique can only be achieved with the proper handling of one-handed melee weapons. ^oRequires a one-handed melee weapon.
tagClass02SkillName03F=Searing Might
tagClass02SkillDescription03F=^b[Transmuter]^n^o[Two-Handed Melee] [Two-Handed Ranged] [Staff]^n^n^wWhen channeled through a mighty two-handed melee or ranged weapon, Fire Strike inflicts devastating harm. ^oRequires a two-handed melee, two-handed ranged weapon, or staff.

tagClass02SkillName04A=Canister Bomb
tagClass02SkillDescription04A=^b[AOE] [Grenade] [Fragmenting] [Spell]^n^n^wAn explosive packed with more explosives, this devilish contraption is capable of laying waste to an entire field of enemies. 
tagClass02SkillName04B=Improved Casing
tagClass02SkillDescription04B=^b[Modifier] [AOE]^n^n^wAn adjustment to the Canister Bomb's casing improves its concussive power, inflicting immense trauma in a larger blast radius.
tagClass02SkillName04C=Concussive Bomb
tagClass02SkillDescription04C=^b[Transmuter]^n^n^wPacked for a higher impact blast, the Concussive Bomb carries an electrical charge that can leave foes shell-shocked.

tagClass02SkillName05A=Mortar Trap
tagClass02SkillDescription05A=^b[Player Scaled Pet] [Projectile Drop] [Stationary]^n^n^wPlaces a mortar that will continuously lob explosives into the air until depleted. ^oThe trap scales with player damage bonuses.
tagClass02SkillName05B=Heavy Ordnance
tagClass02SkillDescription05B=^b[Modifier]^n^n^wPotent sorcery increases the damage output of mortar shells and infuses them with electrical damage. ^oAffects both the base Mortar and "The Big One".
tagClass02SkillName05C="The Big One"
tagClass02SkillDescription05C=^b[Modifier] [Initial Attack]^n^n^wLoads the Mortar Trap with a devastating bomb known only as "The Big One", which will fire towards the beginning of the trap's barrage and then periodically loaded in subsequent shots. The resulting colossal explosion will leave your enemies shellshocked, if they survive at all.
tagClass02SkillName05D=Fire Mortar
tagClass02SkillDescription05D=Launches an explosive mortar at enemies.
tagClass02SkillName05E=Electrical Mortar
tagClass02SkillDescription05E=Launches an electrically charged mortar at enemies.

tagClass02SkillName06A=Thermite Mine
tagClass02SkillDescription06A=^b[Player Scaled Pet] [Pet Aura] [Stationary] [Debuff]^n^n^wDrops a trio of small but deadly pyrotechnic charges that will sear enemies with intense jets of flame. ^oThe mines scale with player damage bonuses.
tagClass02SkillName06B=Hellfire Mine
tagClass02SkillDescription06B=^b[Modifier] [Debuff]^n^n^wHalf pyrotechnics, half alchemy, this lethal improvement to the Thermite Mine causes it to scorch enemies with unearthly flame that sears the very being.
tagClass02SkillName06C=Flame Jet
tagClass02SkillDescription06C=Emits a deadly jet of white-hot flame to incinerate enemies that pass over it.
tagClass02SkillName06D=Detonation

tagClass02SkillName07A=Blast Shield
tagClass02SkillDescription07A=^b[Buff] [Timed] [HP Threshold] [Delayed Cooldown]^n^n^wA combination of military gear and pyromancy creates a ward capable of fortifying defenses while deflecting a fixed amount of incoming damage. Attacking enemies will suffer the fiery blowback from the shield.
tagClass02SkillName07B=Ulzuin's Chosen
tagClass02SkillDescription07B=^b[Modifier]^n^n^wThose who have sacrificed much in the pursuit of pyrotechnics eventually come to be favored by Ulzuin, receiving his blessing in wreaking fiery devastation upon the world. ^o[Affects Stun Jacks, Grenado and Canister Bomb and requires one to unlock]

tagClass02SkillName08A=Blackwater Cocktail
tagClass02SkillDescription08A=^b[AOE] [Timed] [Spell]^n^o[Interval: 1 second]^n^n^wBlackwater Cocktails were concocted when more conventional explosives ran low. These improvised fire bombs leave a self-fueled blaze upon impact and are particularly effective against tightly packed enemies.
tagClass02SkillName08B=Demon Fire
tagClass02SkillDescription08B=^b[Modifier]^n^n^wSorcerous enchantment imbues the flames with chaotic power that melts enemy flesh.
tagClass02SkillName08C=Agonizing Flames
tagClass02SkillDescription08C=^b[Modifier]^n^n^wIntensifies the fire and hellflame to degrees that will render your enemies to ashes.
tagClass02SkillName08D=High Potency
tagClass02SkillDescription08D=^b[Transmuter]^n^n^wThis more potent formulation burns longer and degrades your foes' ability to fight.

tagClass02SkillName09A=Stun Jacks
tagClass02SkillDescription09A=^b[Grenade] [Multiple Projectiles] [Spell]^n^n^wThrow out an array of tiny, electrically charged jacks that will temporarily stop enemies in their tracks.
tagClass02SkillName09B=Full Spread
tagClass02SkillDescription09B=^b[Modifier] [Multiple Projectiles]^n^n^wBoosts the electrical capacity of each stun jack and increases the number of jacks that can be thrown at once.
tagClass02SkillName09C=Quick Jacks
tagClass02SkillDescription09C=^b[Transmuter]^n^n^wThey lose the stopping power of Stun Jacks but can be thrown in rapid succession to spread devastating electrical damage among large packs of foes.

tagClass02SkillName12A=Flame Touched
tagClass02SkillDescription12A=^b[AOE] [Buff]^n^n^wCrossing over, as many Demolitionists eventually do, to dabble in the sorcerous arts of pyromancy unlocks the ability to imbue yourself and nearby allies with a living flame that augments attacks and retaliates at enemies.
tagClass02SkillName12B=Temper
tagClass02SkillDescription12B=^b[Modifier]^n^n^wDelving deeper into the secrets of pyromancy grants such refined control over fire that it can be used to temper the weapons and armor of allies beyond conventional means and to imbue them with a living flame.

tagClass02SkillName13A=Vindictive Flame
tagClass02SkillDescription13A=^b[Buff] [Nova]^n^o[When Hit]^n^n^wUlzuin's eternal flame once brought life and healing to the world, but betrayal and torment twisted this gift into a weapon of vengeance. Those sworn to Ulzuin receive vigor in battle and fiery retaliation upon their foes.
tagClass02SkillName13B=Ulzuin's Wrath
tagClass02SkillDescription13B=^b[Secondary Modifier] [Chaining]^n^n^wAs the flame of Ulzuin scorches adjacent enemies, bolts of sorcerous flame and electricity will arc out to strike more distant foes and sap them of their strength.

tagClass02SkillName10A=Lightning Charge
tagClass02SkillDescription10A=Lobs a powerful electrically charged bomb at enemies. Effective against tough single targets.
tagClass02SkillName10B=Overload
tagClass02SkillDescription10B=Increases the electrical damage of Lightning Charge.
tagClass02SkillName11A=Heavy Ordnance
tagClass02SkillDescription11A=Increases the firepower of Grenado and Canister Bomb.
tagClass02SkillName14A=High Impact
tagClass02SkillDescription14A=A powerful attack that does increased damage and knocks down most small to mid-sized enemies.



#Class03

tagClass03SkillName00=Occultist
tagClass03SkillDescription00=An in-depth study on the manipulation and control of the occult.

tagClass03SkillName01A=Summon Familiar
tagClass03SkillDescription01A=^b[Pet] [Ranged] [Multiple Projectiles]^n^n^wSummon a mythical storm raven to support you. Storm ravens are eldritch creatures of uncanny intelligence and magical ability quite different from mundane ravens. Some believe they are not birds at all but rather some manner of ancient sky spirit for which the raven is a preferred manifestation. ^oOnly one raven may be summoned at any one time. The raven scales with Pet Bonuses.
tagClass03SkillName01B=Storm Orb
tagClass03SkillDescription01B=Innate Attack.
tagClass03SkillName01C=Mend Flesh
tagClass03SkillDescription01C=^b[Pet Skill] [Heal]^n^n^wThe raven channels eldritch energies to mend the flesh of wounded allies.
tagClass03SkillName01D=Storm Spirit
tagClass03SkillDescription01D=^b[Pet Skill] [AOE] [Buff]^n^n^wThe raven projects its eldritch spirit into selected allies, empowering them beyond their mortal means.
tagClass03SkillName01E=Lightning Strike
tagClass03SkillDescription01E=^b[Pet Skill] [AOE]^n^n^wThe storm raven calls forth a powerful lightning bolt to electrocute nearby foes.

tagClass03SkillName02A=Summon Hellhound
tagClass03SkillDescription02A=^b[Pet] [Melee]^n^n^wCalls forth a hellhound from the eldritch realms to savage the Occultist's enemies. This vicious beast will battle alongside you until its life is extinguished in a blazing inferno. ^oOnly one hellhound can be summoned at any one time. The hellhound scales with Pet Bonuses.
tagClass03SkillName02B=Ember Claw
tagClass03SkillDescription02B=^b[Pet Skill] [AOE]^n^n^wBrimstone claws tear an arc of flame through enemies within the hellhound's reach.
tagClass03SkillName02C=Hellfire
tagClass03SkillDescription02C=^b[Pet Skill] [AOE] [Buff]^n^n^wAn aura of hellfire surrounds the hellhound, augmenting it with power from its natural realm and searing enemies that strike its flesh. This power extends to nearby allies.
tagClass03SkillName02D=Infernal Breath
tagClass03SkillDescription02D=^b[Pet Skill] [Wave]^n^n^wThe hellhound belches forth furious hellfire, incinerating your enemies.
tagClass03SkillName02E=Claw and Fang Attacks
tagClass03SkillDescription02E=Innate Attack.
tagClass03SkillName02F=Blazing Death
tagClass03SkillDescription02F=The Hellhound's flesh erupts as it returns to its natural realm, incinerating nearby enemies.

tagClass03SkillName03A=Bonds of Bysmiel
tagClass03SkillDescription03A=^b[AOE] [Buff]^n^n^wStrengthens the bonds of control with your minions causing them to fight with greater vigor and determination.
tagClass03SkillName03B=Manipulation
tagClass03SkillDescription03B=^b[Modifier]^n^n^wSubtle manipulation of the bonds of control beguiles minions into feeling overwhelming devotion towards you, causing them to fight with fanatical strength and speed.

tagClass03SkillName04A=Blood of Dreeg
tagClass03SkillDescription04A=^b[AOE] [Buff] [Heal] [Timed]^n^n^wA binding with the great guardian confers some of Dreeg's regenerative ability, while wounds inflicted by enemies will spray caustic blood as though inflicted upon Dreeg himself. ^oThis effect is also applied to nearby allies.
tagClass03SkillName04B=Aspect of the Guardian
tagClass03SkillDescription04B=^b[Modifier]^n^n^wDeepening the connection to Dreeg causes enemy attacks on the occultist to impact as though they were striking the quilled scales of the guardian.
tagClass03SkillName04C=Quills of the Guardian
tagClass03SkillDescription04C=Sacrifice all of your regenerative power to enhance the caustic potential of Dreeg's blood.

tagClass03SkillName05A=Solael's Witchfire
tagClass03SkillDescription05A=^b[Buff]^n^n^wHarness the eldritch power of Solael, burning your enemies with entropic energy with every weapon attack.
tagClass03SkillName05B=Second Rite
tagClass03SkillDescription05B=^b[Modifier]^n^n^wDeepens the Occultist's bond to the hidden realm, intensifying the power of witchfire such that the slightest touch burns through the life essence of foes.
tagClass03SkillName05C=Consecrated Blade
tagClass03SkillDescription05C=^b[Transmuter]^n^n^wWitchfire consumes your weapon, turning it into a focal point for chaotic powers.

tagClass03SkillName06A=Curse of Frailty
tagClass03SkillDescription06A=^b[AOE] [Timed] [Debuff]^n^n^wA cruel word of power that robs enemies of their fortitude, making them slow and fragile.
tagClass03SkillName06B=Vulnerability
tagClass03SkillDescription06B=^b[Modifier] [Debuff]^n^n^wEmpowers the curse's vile potency so that it also weakens the constitution of your enemies, making them more susceptible to witchcraft and poisons.

tagClass03SkillName10A=Sigil of Consumption
tagClass03SkillDescription10A=^b[Spell] [AOE] [Timed]^n^o[Interval: 1 Second]^n^n^wCreates an occult sigil on the ground that consumes the life-force of enemies caught within its power, returning a portion of the damage dealt as health to the Occultist.
tagClass03SkillName10B=Destruction
tagClass03SkillDescription10B=^b[Modifier]^n^n^wImbues the sigil with the destructive powers of chaos itself.

tagClass03SkillName11A=Dreeg's Evil Eye
tagClass03SkillDescription11A=^b[Spell][AOE][Projectile]^n^n^wSummons one of the infinite eyes of Dreeg, the great guardian of the hidden realm. The eye quickly speeds toward the target and then detonates itself.
tagClass03SkillName11B=Blood Burst
tagClass03SkillDescription11B=^b[Secondary Modifier] [AOE]^n^n^wThe mystical eye bursts on impact, showering nearby enemies with vitriolic gore.
tagClass03SkillName11C=Terrifying Gaze
tagClass03SkillDescription11C=^b[Modifier]^n^n^wThe frightful gaze of the eldritch and immortal Dreeg may cause enemies to stand frozen in fear or simply run in fruitless terror.
tagClass03SkillName11D=Vile Eruption
tagClass03SkillDescription11D=^b[Modifier] [Fragmenting]^n^n^wPutrid chunks burst forth from the eye upon impact, inflicting further pain upon any foes unfortunate enough to be close to its detonation.
tagClass03SkillName11E=Focused Gaze
tagClass03SkillDescription11E=^b[Transmuter] [AOE]^n^n^wChannel the foul powers of Dreeg into each Eye, causing it to burst with greater intensity and harm, but also requiring a longer pause between casts.

tagClass03SkillName12A=Possession
tagClass03SkillDescription12A=^b[Exclusive] AOE] [Aura]^n^n^wYou allow your body to act as a mortal vessel for the witch god Solael. The spirit of Solael radiates through your body, fortifying you against attacks as it magnifies your occult power.

tagClass03SkillName13A=Bloody Pox
tagClass03SkillDescription13A=^b[Spell] [Contagious] [Debuff]^n^n^wShunned even by many Occultists for the prolonged suffering it inflicts, this abhorrent curse calls down a virulent plague to spread amongst foes, inexorably sapping their life-force and causing them to bleed from every orifice.
tagClass03SkillName13B=Wasting
tagClass03SkillDescription13B=^b[Modifier]^n^n^wCauses Pox to destroy your foe's vitality and turn weeping sores into gouts of blood. Such insidious spell-craft has earned Occultists their dark repute and seen many burnt at the stake.
tagClass03SkillName13C=Black Death
tagClass03SkillDescription13C=^b[Modifier]^n^n^wBurning with fever and suffering the liquefaction of their internal organs, the infected may be hit by sudden bouts of confusion and wander the battlefield attacking the air or even their own allies. 
tagClass03SkillName13D=Fevered Rage
tagClass03SkillDescription13D=^b[Transmuter]^n^n^wThis transmutation of Pox can be as dangerous to the Occultist as to the foe. The plague will progress rapidly, more than doubling its damage, but as the afflicted burn with fever, they will become crazed, moving with unnatural speed and attacking with berserker fury that makes them both more deadly and more vulnerable.

tagClass03SkillName14A=Doom Bolt
tagClass03SkillDescription14A=^b[Spell] [AOE] ^n^n^wA bolt of entropic power tears through the fabric of reality to inflict massive damage on any foe it strikes. ^oStriking a target directly with the bolt inflicts double damage.


tagClass03SkillName07A=Hex of Nullification
tagClass03SkillDescription07A=Nullifies enemy enchantments and inflicts energy-burn damage based on the ammount of the enemy's remaining energy.
tagClass03SkillName08A=Chaos Bolt
tagClass03SkillDescription08A=Sends out a swarm of entropic energy that tears into the very material of your enemy's being.
tagClass03SkillName08B=Energy Burn
tagClass03SkillDescription08B=Magnifies chaos damage while also burning a portion of the target's energy, inflicting additional energy burn damage.
tagClass03SkillName09A=Circle of Protection
tagClass03SkillDescription09A=Creates a magical circle around the caster that regenerates life and repels those with evil intention.
tagClass03SkillName15A=Bysmiel's Sanctuary
tagClass03SkillDescription15A=Seals the target within a protective, healing sanctuary where they are unable to move but shielded against all harm.



#Class04

tagClass04SkillName00=Nightblade
tagClass04SkillDescription00=Practice in the arts of illusion and whirling blades.

tagClass04SkillName01A=Phantasmal Blades
tagClass04SkillDescription01A=^b[Multiple Projectiles] [Spell]^n^n^wA legendary technique of the Nightblades. Hurl conjured blades infused with shadow magic that rend through flesh like paper.
tagClass04SkillName01B=Heart Seeker
tagClass04SkillDescription01B=^b[Modifier] [Penetrating]^n^n^wWith refined technique, Phantasmal Blades are conjured so sharp that they can pierce through multiple targets while invisible phantasmal threads draw vitality from the victims.
tagClass04SkillName01C=Nether Edge
tagClass04SkillDescription01C=^b[Modifier]^n^n^wEmpowers the Phantom Blade with dark magic, a loathsome technique used only in the most dire circumstances.
tagClass04SkillName01X=Focused Throw
tagClass04SkillDescription01X=A more controlled and forceful throw, that compounds the lethality of the phantasmal blades in a single vicious strike.
tagClass04SkillName01D=Frenetic Throw
tagClass04SkillDescription01D=^b[Transmuter]^n^n^wDispense continuous volleys of phantasmal blades with frenetic speed but less killing power per blade.

tagClass04SkillName02A=Shadow Strike
tagClass04SkillDescription02A=^b[Spell] [Movement] ^n^n^wA cunning combination of illusion and mental deflection allows you to seemingly vanish and reappear above your victim like a nightmarish specter. ^oRequires a melee weapon.
tagClass04SkillName02B=Nidalla's Justifiable Ends
tagClass04SkillDescription02B=^b[Modifier]^n^n^wAs a practitioner of poisons, found unsavory by most Nightblades, Nidalla maintained that the ends justified the means. This toxic twist on the traditional Shadow Strike will ensure the end of any foe that survives the initial attack.
tagClass04SkillName02C=Nightfall
tagClass04SkillDescription02C=^b[Secondary Modifier] [AOE]^n^n^wAs you reappear and engage your prime target, a pall of darkness will descend upon surrounding enemies like the darkest, coldest night, chilling their blood and invading their minds with an uncontrollable weariness.

tagClass04SkillName03A=Blade Barrier
tagClass04SkillDescription03A=^b[Buff] [Timed] [Immobile]^n^n^wFor a master Nightblade, Belgothian was rumored to lack fine control of his conjuring; but he had the unremitting willpower to summon so many blades that they would form an impenetrable shield surrounding him, giving him a moment of respite from his foes. ^oThis skill immobilizes you for its duration.

tagClass04SkillName04A=Ring of Steel
tagClass04SkillDescription04A=^b[Spell] [Nova] [AOE]^n^n^wIn the blink of an eye, hundreds of phantasmal blades encircle you at lethal speed, cutting down adjacent foes.
tagClass04SkillName04B=Circle of Slaughter
tagClass04SkillDescription04B=^b[Modifier]^n^n^wVicious phantasmal blades slice deep into foes caught within the ring, spilling copious amounts of blood.
tagClass04SkillName04C=Ring of Frost
tagClass04SkillDescription04C=^b[Transmuter]^n^n^wA powerful pneumatic technique causes the ring of steel to draw energy from the nearby air, magnifying cold damage and freezing foes but at the cost of piercing damage.

tagClass04SkillName05A=Dual Blades
tagClass04SkillDescription05A=^b[Passive]^n^o[Dual Wield]^n^n^wAmong the most fundamental skills of the Nightblade are the mastery of melee dual wielding, favoring the use of piercing blades, and the art of drawing elemental cold from iron and steel. ^oThis is a melee dual-wielding bonus. Also enables the ability to dual wield melee weapons.
tagClass04SkillName05B=Belgothian's Shears
tagClass04SkillDescription05B=^b[Weapon Pool Skill] ^n^o[Dual Wield]^n^n^wThe brawny Belgothian was an anomaly among the lithe Nightblade masters, but he exceeded them all in raw power. Leveraging his strength in direct but lethal attacks like the shears, Belgothian could often finish an enemy in a single move. ^oThis is a melee dual-wielding technique that activates off of default weapon attacks.
tagClass04SkillName05C=Amarasta's Quick Cut
tagClass04SkillDescription05C=^b[Weapon Pool Skill] ^n^o[Dual Wield]^n^n^wLegendary for her speed, Amarasta's blades were said to sound like a whip through the air, leaving only streaks of light too fast for the eye to follow. Masters of this technique can strike thrice in the space of a normal attack. ^oThis is a melee dual-wielding technique that activates off of default weapon attacks.
tagClass04SkillName05D=Whirling Death
tagClass04SkillDescription05D=^b[Weapon Pool Skill] ^n^o[Dual Wield]^n^n^wA devastating technique intended for multi-target combat. Those that survive are left bleeding as if from a thousand cuts. ^oThis is a melee dual-wielding technique that activates off of default weapon attacks.
tagClass04SkillName05E=Nidalla's Hidden Hand
tagClass04SkillDescription05E=^b[Modifier]^n^n^wThe controversial Nightblade master Nidalla demonstrated the cruel effectiveness of poisons during the Age of Unreason when she combined the foul toxins with other nightblade techniques, allowing her to prevail in battle against greatly superior numbers. ^oThis technique modifies ^bBelgothian's Shears^o, ^bAmarasta's Quick Cut ^oand ^bWhirling Death.
tagClass04SkillName05F=Execution
tagClass04SkillDescription05F=^b[Weapon Pool Skill] ^n^o[Dual Wield]^n^n^wA merciless blow, struck during a moment of opportunity, with the intent to quickly finish a foe. Those that survive are not likely to remain alive for very long. ^oThis is a melee dual-wielding technique that activates off of default weapon attacks.

tagClass04SkillName06A=Pneumatic Burst
tagClass04SkillDescription06A=^b[Heal] [Timed] [Buff]^n^n^wSecret martial techniques of the Nightblades enable you to draw vital breath or "pneuma" from your surroundings for short bursts of speed and power. The metabolic acceleration caused by these vital breaths also confers minor healing.
tagClass04SkillName06B=Shadow Dance
tagClass04SkillDescription06B=^b[Modifier]^n^n^wPractice in combat meditation allows you to achieve a calm clarity in the heat of battle where you can calculate the path of enemy attacks and shift subtly to lessen the impact of weapon hits on your armor or to deflect projectiles.
tagClass04SkillName06C=Elemental Awakening
tagClass04SkillDescription06C=^b[Modifier]^n^n^wAdept Nightblades can pull energy from the air or even foes their weapons come in contact with to deliver attacks of intense cold.
tagClass04SkillName06D=Breath of Belgothian
tagClass04SkillDescription06D=^b[Transmuter]^n^o[Dual Wield]^n^n^wOverly muscled and slow by Nightblade standards, part of Belgothian's success was attributed to his ability to recover health and outlast opponents through a profound mastery of the pneuma breathing technique. ^oThis is a melee dual-wielding technique. Also enables the ability to dual wield melee weapons.

tagClass04SkillName07A=Veil of Shadow
tagClass04SkillDescription07A=^b[Debuff] [Aura]^n^n^wA psionic veil clouds the minds of nearby enemies, slowing their movements and diminishing their effectiveness in combat.
tagClass04SkillName07B=Night's Chill
tagClass04SkillDescription07B=^b[Modifier] [Debuff]^n^n^wCauses foes affected by the Veil of Shadow to feel the dark chill of the night fall over them, sapping their life and weakening their defenses.

tagClass04SkillName08A=Blade Spirit
tagClass04SkillDescription08A=^b[Player Scaled Pet] [AOE]^n^n^wConjure a swirling cloud of lethal blades that will roam the battlefield, slicing enemies to pieces with jagged shards. ^oBlade Spirits scale with player damage bonuses.
tagClass04SkillName08PetA=Whirling Blades
tagClass04SkillName08PetB=Blade Eruption
tagClass04SkillDescription08PetB=The Blade Spirit shoots out eviscerating blades in all directions.

tagClass04SkillName11A=Blade Trap
tagClass04SkillDescription11A=^b[Spell] [Projectile] [AOE] [Debuff]^n^n^wYour command of Nightblade techniques allows you to entrap enemies within a prison of deadly phantasmal blades.
tagClass04SkillName11B=Devouring Blades
tagClass04SkillDescription11B=^b[Modifier] [Penetrating]^n^n^wThe phantasmal blades drain the life essence of the foes trapped within their grasp, transferring it to you.

tagClass04SkillName10A=Blade Swarm
tagClass04SkillDescription10A=Conjure a swarm of phantasmal blades to envelop your foes, lacerating their flesh and driving the weak of heart into terror.
tagClass04SkillName10B=Amarasta's Double Edge
tagClass04SkillDescription10B=A master technique that causes the Blade Swarm to turn the weapons of your foes against themselves, causing them to inflict further suffering with their own tools of war.

tagClass04SkillName13A=Phantasmal Armor
tagClass04SkillDescription13A=^b[Passive]^n^n^wA metaphysical barrier forms around you, brought into being through the focused power of mind and spirit. This barrier repels physical damage and transfers energy from magical attacks into your own pneuma reserves.
tagClass04SkillName13B=Anatomy of Murder
tagClass04SkillDescription13B=^b[Passive]^n^n^wKnowledge prized by royal assassins, the extensive study of anatomy familiarizes you with all of the most vulnerable and damaging locations in which to slide a blade. 
tagClass04SkillName13C=Merciless Repertoire
tagClass04SkillDescription13C=^b[Passive]^n^n^wThough traditionally shunned, sometimes a knowledge of poisons and elemental powers can be the most effective means to gain the upper hand in combat.


tagClass04SkillName04X=Devouring Blades
tagClass04SkillDescription04X=Cutting away the very life-force of nearby foes, you absorb some of this fleeting vitality through the Ring of Steel.
tagClass04SkillName07X=Deepening Darkness
tagClass04SkillDescription07X=Deepening shadow further diminishes the visibility of foes, impeding their defense against physical attacks.
tagClass04SkillName07C=Amarasta's Unseen Blade
tagClass04SkillDescription07C=Throughout combat with the Nightblade, wounds appear on enemies where no weapon was seen to strike.
tagClass04SkillName09A=Life Taker
tagClass04SkillDescription09A=This attack literally takes life from opponents and returns it to the Nightblade, allowing them to grow stronger even as the life leaves their quarry.
tagClass04SkillName12A=Pneuma Tap
tagClass04SkillDescription12A=Draw vital breathe from enemies within an area, gaining life and energy as it flees their bodies.
tagClass04SkillName13D=Merciless Repertoire
tagClass04SkillDescription13D=Efficient use of poisons and anti-clotting agents can sometimes be the deadliest weapon of all.

tagClass04SkillName14A=Amarasta's Blade Burst
tagClass04SkillDescription14A=^b[Attack] [AOE]^n^n^wMaster of assassins Amarasta, legendary among the Nightblades for her alacrity, developed a technique by which she would unleash a burst of deadly phantasmal blades which spread out from the point of attack to impale all adjacent foes.
tagClass04SkillName14B=Lethal Assault
tagClass04SkillDescription14B=^b[Secondary Modifier] [Timed] [Buff]^n^o[On Attack]^n^n^wCommitted to the offensive, Amarasta would continue her relentless assault following a blade burst to quickly and decisively finish off any surviving adversaries with her imbued weapons. ^oLethal Assault affects all attacks while active.

xtagClass04SkillName14A=Lethal Gambit
xtagClass04SkillDescription14A=A risky technique favored by the master of assassins Amarasta. Lethal Gambit has the potential to inflict devastating harm when carried off perfectly, but with the risk that it may falter. ^oRequires a melee weapon or two-handed ranged weapon. When used with a melee weapon, strikes additional nearby targets.
xtagClass04SkillName14B=Amarasta's Blade Burst
xtagClass04SkillDescription14B=Mastery of the Lethal Gambit technique enhances it with a burst of dozens of deadly phantasmal blades which spread out from the point of attack to damage all adjacent foes. ^oFor ranged weapons, only one projectile will trigger this effect.


xtagClass04SkillName15A=Eviscerate
xtagClass04SkillDescription15A=A quick cut to the gut that will bleed out a victim over time, while impairing their mobility and attack speed. ^oRequires a Sword or Axe.
xtagClass04SkillName15B=Amarasta's Gambit
xtagClass04SkillDescription15B=A master technique that enhances eviscerate and has the potential to cause devastating damage if carried off perfectly but with the risk that it may falter and do little to nothing.
xtagClass04SkillName14C=Splintering Gambit
xtagClass04SkillDescription14C=An outnumbered gunman can quickly turn the odds in their favor with clever use of a splintering round. As desperate measure, this method can also prove lethal at point-blank range. ^oRequires a two-handed ranged weapon to launch additional projectiles.



#Class05

tagClass05SkillName00=Arcanist
tagClass05SkillDescription00=Conditioning of the body and mind to withstand the corrupting power of raw magic.

tagClass05SkillName01A=Panetti's Replicating Missile
tagClass05SkillDescription01A=^b[Spell] [Projectile] [Fragmenting]^n^n^wThe greatest of the Cortosian Arcanists, Panetti devoted himself to advancing the classic arcane missile. His triumph is an alteration that seemingly defies the laws of conservation of energy, causing the missile to be replicated on impact, spawning multiple copies of itself.
tagClass05SkillName01B=Distortion
tagClass05SkillDescription01B=^b[Modifier]^n^n^wReplicating Missile distorts your enemy's very being, causing the projectile to sometimes completely pass through your target.
tagClass05SkillName01C=Supercharged
tagClass05SkillDescription01C=^b[Modifier]^n^n^wThe air around the Replicating Missile becomes supercharged with static energy, electrocuting any enemies unfortunate enough to come in contact with the projectile.
tagClass05SkillName01D=Proliferation
tagClass05SkillDescription01D=^b[Modifier] [Fragmenting]^n^n^wA more advanced technique of Replicating Missile perfected by a student of Panetti draws upon the energy of the target itself to create fragments of pure arcane energies.
tagClass05SkillName01E=Concussive Missile
tagClass05SkillDescription01E=Manifests the power of the Replicating Missile into the corporeal realm, causing it to inflict physical as well as metaphysical harm.

tagClass05SkillName02A=Iskandra's Elemental Exchange
tagClass05SkillDescription02A=^b[AOE] [Buff]^n^n^wIskandra taught her students that the most efficient path of victory was to turn an opponent's own energies against them. Just so, Elemental Exchange causes the weapons of allies to hungrily absorb arcane energy from foes and return it in the form of elemental damage.
tagClass05SkillName02B=Overload
tagClass05SkillDescription02B=^b[Modifier]^n^n^wThe incantation becomes overloaded with arcane forces, causing your weapons to crackle with the raw powers of the elements.
tagClass05SkillName02C=Elemental Balance
tagClass05SkillDescription02C=^b[Modifier]^n^n^wStrike a finely-tuned balance within your incantation, harmonizing the opposing forces of fire and ice with wild electricity.
tagClass05SkillName02D=Manifestation
tagClass05SkillDescription02D=^b[Transmuter]^n^n^wArcane energies manifest in many forms. Arcanists who delve into the art of summoning often transfer their mastery of the arcane to their loyal minions so that they can better serve the will of their masters. ^oThis effect is extended to your allies. The player damage conversion only applies to the caster.

tagClass05SkillName03A=Trozan's Sky Shard
tagClass05SkillDescription03A=^b[Spell] [Projectile Drop] [AOE] [Multiple Projectiles]^n^o[Caster Off-Hand]^n^n^wThe mythical Trozan was said to be a natural; wild and unwilling to conform to the doctrines of the Imperial Arcanists. When the Imperials finally surrounded his mountaintop refuge, Trozan humbled them using an unknown technique to bring down the very sky upon them. ^oDrops 3 shards upon the target area.
tagClass05SkillName03B=Frozen Core
tagClass05SkillDescription03B=^b[Modifier]^n^n^wThe ice trapped within the Sky Shard becomes released upon collision, bathing those near the point of impact with a freezing chill.
tagClass05SkillName03C=Shattered Star
tagClass05SkillDescription03C=^b[Modifier]^n^n^wThe Sky Shard becomes increasingly unstable upon descent, building up a dangerous amount of charge as it propels through the sky.

tagClass05SkillName04A=Callidor's Tempest
tagClass05SkillDescription04A=^b[Spell] [Nova] [AOE]^n^n^wMaster Callidor famously served as a general in King Samuel's army. While deployed on the front lines, Callidor perfected a technique which, by creating a sudden concentrated burst of raw aether energy, would ignite the air around him in an arcane tempest.
tagClass05SkillName04B=Inferno
tagClass05SkillDescription04B=^b[Modifier]^n^n^wThe tempest becomes a blazing inferno, searing enemy flesh with lasting flames.
tagClass05SkillName04C=Wrath of Agrivix
tagClass05SkillDescription04C=^b[Transmuter]^n^n^wAgrivix was reknown for channeling such immense power into the Tempest that the resulting explosion would leave nothing but ashes of anyone foolish enough to stray within reach. However, his technique required great concentration and could not be repeated without rest.

tagClass05SkillName05A=Maiven's Sphere of Protection
tagClass05SkillDescription05A=^b[Buff]^n^n^wA rare defensive technique of arcane magic invented by the revered Arcanist Maiven. Creates a protective shield around the caster, but at a great cost in concentration.
tagClass05SkillName05B=Conversion
tagClass05SkillDescription05B=^b[Modifier]^n^n^wThe sphere absorbs harmful debilitating effects and converts them into your energy reserves.

tagClass05SkillName06A=Albrecht's Aether Ray
tagClass05SkillDescription06A=^b[Channeled] [Spell] [Ranged] [Beam] ^n^o[Caster Off-Hand] [Staff]^n^n^wA powerful arcane technique perfected by Master Albrecht in the years just preceeding the Grim Dawn that channels raw arcane energies into a concentrated beam of destruction that penetrates all foes. ^oRequires a Caster Off-Hand or Staff. At 100% Cast Speed, Albrecht's Aether Ray deals damage and drains Energy every 0.3s.
tagClass05SkillName06B=Disintegration
tagClass05SkillDescription06B=^b[Modifier]^n^n^wPours all of your energy into the Aether Ray, turning it into a catastrophic force that disintegrates all it touches. ^oEnergy Cost increase is per damage interval.
tagClass05SkillName06C=Tainted Power
tagClass05SkillDescription06C=^b[Transmuter]^n^n^wCorrupts the beam by instead fueling it with the raging powers of the chaotic void.

tagClass05SkillName07A=Nullification
tagClass05SkillDescription07A=^b[Spell] [AOE] [Dispel]^n^n^wConcentrates massive amounts of negative energy within the target area, purging all enemies caught within it of beneficial auras and spells while allies are purged of negative ailments, including damage over time effects.

tagClass05SkillName08A=Devastation
tagClass05SkillDescription08A=^b[Projectile Drop] [Timed] [Spell] [AOE]^n^o[Caster Off-Hand] [Staff]^n^n^wHailed as the ultimate force of destruction known to Arcanists, this technique tears a rift in reality through which fall embers of raw arcane energy. This dangerous spell is extremely draining and should not be used lightly. ^oRequires a Caster Off-Hand or Staff. Embers continue to fall over the duration of the spell. Only one Devastation can be cast at any one time.

tagClass05SkillName09A=Inner Focus
tagClass05SkillDescription09A=^b[Passive]^n^n^wFocusing the mind and body into a locus for arcane energies is one of the first meditative techniques taught to aspiring Arcanists.

tagClass05SkillName10A=Arcane Will
tagClass05SkillDescription10A=^b[Buff] [Timed] [HP Threshold] [Delayed Cooldown]^n^n^wAdrenaline is a powerful force in dire situations that can turn the tide of combat. Battle Arcanists learn to use this to their advantage.

tagClass05SkillName11A=Mental Alacrity
tagClass05SkillDescription11A=^b[Passive]^n^n^wMaster Arcanists learn to channel their powers with great speed and concentration, no longer concerned by the paltry limitations of the mind.

tagClass05SkillName12A=Fabric of Reality
tagClass05SkillDescription12A=^b[Passive]^n^n^wUnravel the secrets of the very fabric of reality. The raw powers of the aether and the void become as playthings to you.

tagClass05SkillName13A=Olexra's Barrier
tagClass05SkillDescription13A=Olexra favored the use of ice in her spellcasting. One of her tactics involved raising up a wall of volatile ice spikes to keep her foes at bay while she attacked safely from the other side.
tagClass05SkillName13B=Icy Aura
tagClass05SkillDescription13B=Icy Barrier chills nearby enemies.
tagClass05SkillName13C=Icy End
tagClass05SkillDescription13C=Icy Barrier collapses in an explosion of ice.

tagClass05SkillName14A=Mirror of Ereoctes
tagClass05SkillDescription14A=^b[Buff] [Timed] ^n^n^wIn an instant, the air around you becomes hard as stone, absorbing all manner of attacks and reflecting them back at the attacker; a favoured technique of Master Ereoctes.

tagClass05SkillName15A=Reckless Power
tagClass05SkillDescription15A=^b[Exclusive] [Buff]^n^n^wTurn your body into a conduit of the aether, manifesting terrifying arcane energies through your mortal form that ignite the air and send ripples through reality.
tagClass05SkillName15B=Star Pact
tagClass05SkillDescription15B=^b[Exclusive] [Buff]^n^n^wMany Arcanists sacrifice much in the pursuit of limitless power. There are some who do not heed the ancient warnings and tap into sources of power that others would consider unsafe, or even unnatural. It is these Arcanists that strike fear into the hearts of lesser mortals.


tagClass05SkillName16A=Olexra's Flash Freeze
tagClass05SkillDescription16A=^b[Spell] [AOE] [Nova] [Debuff]^n^n^wA victim of political intrigue, Olexra was condemned to the Black Legion where her former life of arcane academia turned into a bitter struggle to survive on the frontlines of a brutal war. Olexra quickly put her studies to practical use, developing a technique to flash freeze enemies who made it within striking distance. ^oThis spell freezes enemies for its duration. Enemies resistant to freeze effects will suffer a reduced duration.
tagClass05SkillName16B=Absolute Zero
tagClass05SkillDescription16B=^b[Modifier]^n^n^wCompletely sap the nearby air of heat, leaving anything caught within the Flash Freeze slowed and debilitated even after the initial effects wear off.


#Class06
tagClass06SkillName00=Shaman
tagClass06SkillDescription00=Attunement to the primal call of the wilds.

tagClass06SkillName01A=Savagery
tagClass06SkillDescription01A=^b[Attack Replacer]^n^n^wThe heat of battle rouses savage animal impulses within you that heighten your aggression and empower you with nature's fury. When used as your default weapon attack, Savagery increases the intensity of your attacks with every strike. ^oBuilding up charges increases the potency of the bonuses.
tagClass06SkillName01B=Tenacity of the Boar
tagClass06SkillDescription01B=^b[Modifier]^n^n^wEmbrace the aspect of the boar, becoming a ferocious and unstoppable foe in the wake of battle.
tagClass06SkillName01C=Storm Touched
tagClass06SkillDescription01C=^b[Modifier]^n^n^wCalling out to the heavens, you infuse your attacks with the fury of a thunderstorm.
tagClass06SkillName01D=Might of the Bear
tagClass06SkillDescription01D=^b[Transmuter]^n^n^wShamans dedicated to the spirit of the bear embrace the use of brutal two-handed weapons when entering their savage battle stance. Their unbridled fury is unmatched among the northern tribes. ^oThis technique requires a two-handed melee, two-handed ranged weapon, or staff.

tagClass06SkillName02A=Primal Strike
tagClass06SkillDescription02A=^b[Attack] [AOE]^n^o[Two-Handed Melee] [Two-Handed Ranged] [Staff]^n^n^wThe first rite undertaken by novice Shamans is to imbue their favored weapon with the raw force of a thunderstorm. Those that survive this critical step become scions to Mogdrogen's will and guardians of their people. ^oRequires a two-handed melee or two-handed ranged weapon.
tagClass06SkillName02B=Storm Surge
tagClass06SkillDescription02B=^b[Modifier]^n^n^wPrimal Strike's raw power surges through the target, bursting blood vessels.
tagClass06SkillName02C=Torrent
tagClass06SkillDescription02C=^b[Secondary Modifier] [Chaining]^n^n^wTorrential force cascades from your weapon, shocking your target and leaping to further foes.
tagClass06SkillName02D=Thunderous Strike
tagClass06SkillDescription02D=^b[Transmuter]^n^n^wStormcallers, members of a sect of shamanism devoted to the heavens, are known to call out to Ultos, the god of the sky, when delivering nature's wrath upon their adversaries, allowing them to call down lightning with greater frequency. ^oThunderous Strike is not a default weapon attack enhancer and cannot trigger effects such as Feral Hunger.

tagClass06SkillName03A=Wendigo Totem
tagClass06SkillDescription03A=^b[Player Scaled Pet] [Stationary] [AOE]^n^n^wWendigo Totems represent a darker side to Shaman rituals, embracing the vicious duality of nature: one must die so that another may feed and live. Once placed, the totem will drain the life from nearby foes, all while creating a soothing aura that heals allies. The totems are taboo to most tribes though as the primal hunger spirit invoked to power the totem is perilous to control and has driven many shamans mad, filling them with an insatiable hunger that inevitably leads to cannibalism. ^oWendigo Totems scale with player damage bonuses.
tagClass06SkillName03B=Blood Pact
tagClass06SkillDescription03B=^b[Pet Skill] [Buff]^n^n^wSeal a pact with the wendigo spirit inhabiting the totem. So long as you stand within its aura, your taste for blood will be insatiable.
tagClass06SkillName03C=Life Tap
tagClass06SkillName03D=Mend Wounds

tagClass06SkillName04A=Wind Devil
tagClass06SkillDescription04A=^b[Player Scaled Pet] [AOE]^n^n^wShamans were often called upon to bring rain in times of heavy drought. This ritual has been manipulated by clever Stormcallers to conjure a swirling wind devil that lifts rocks and debris into the air, battering foes and ravaging them with the harsh power of the elements. ^oWind Devils scale with player damage bonuses.
tagClass06SkillName04B=Raging Tempest
tagClass06SkillDescription04B=^b[Pet Skill] [AOE] [Debuff]^n^n^wThe swirling vortex grows with tumultuous power. Freezing winds buffet enemies with a numbing cold that increases their vulnerability to further elemental exposure.
tagClass06SkillName04C=Maelstrom
tagClass06SkillDescription04C=^b[Pet Skill] ^n^n^wUnleash the ultimate wrath of the sky, instilling the Wind Devil with static energy that strikes down nearby foes with bolts of lightning.
tagClass06SkillName04_Pet=Howling Wind

tagClass06SkillName05A=Mogdrogen's Pact
tagClass06SkillDescription05A=^b[Buff] [AOE]^n^n^wCall upon the beast god, Mogdrogen, to bestow nature's blessing upon you and your nearby allies.
tagClass06SkillName05B=Oak Skin
tagClass06SkillDescription05B=^b[Modifier]^n^n^wTake on the aspect of ancient trees, solemn ageless titans that have outlived civilizations, bestowing additional protection upon those under Mogdrogen's blessing.
tagClass06SkillName05C=Heart of the Wild
tagClass06SkillDescription05C=^b[Modifier]^n^n^wThe wild spirit of nature flows through your veins, rapidly sealing wounds and cleansing poisons.
tagClass06SkillName05D=Heart of Stone
tagClass06SkillDescription05D=Embracing the nature of the earth upon which you stand, you no longer regenerate health in combat, but your skin becomes tough as stone. ^oThis effect is extended to your allies.

tagClass06SkillName06A=Summon Briarthorn
tagClass06SkillDescription06A=^b[Pet] [Melee] [Taunt]^n^n^wBriarthorns are tenacious beasts, born of brambly woods and wild magic. Skilled Shamans can call upon these creatures to aid them in battle. ^oOnly one briarthorn can be summoned at any one time. The briarthorn scales with Pet Bonuses.
tagClass06SkillName06B=Stonebark
tagClass06SkillDescription06B=The flesh of the Briarthorn hardens and its spines grow thicker, turning it into an intimidating presence on the battlefield that cannot be ignored.
tagClass06SkillName06C=Ground Slam
tagClass06SkillDescription06C=^b[Pet Skill] [Nova] [Multiple Projectiles]^n^n^wThe Briarthorn slams its thorned claws into the ground, releasing a cascade of spines to impale nearby foes.
tagClass06SkillName06D=Emboldening Presence
tagClass06SkillDescription06D=^b[Pet Skill [Buff] [AOE]^n^n^wThe Briarthorn is an imposing presence on the battlefield which emboldens its allies to fight with greater ferocity.
tagClass06SkillName06E=Thorned Claws
tagClass06SkillDescription06E=Innate Attack.

tagClass06SkillName07A=Feral Hunger
tagClass06SkillDescription07A=^b[Weapon Pool Skill]^n^o[Two-Handed Melee] [Two-Handed Ranged]^n^n^wEmbrace your primal side, shredding your enemies and feasting voraciously on the spilled blood. ^oRequires a two-handed melee or two-handed ranged weapon. When used with a melee weapon, the attack strikes multiple nearby targets. Activates off of default weapon attacks.

tagClass06SkillName08A=Stormcaller's Pact
tagClass06SkillDescription08A=^b[Exclusive] [Buff]^n^n^wBecome one with Ultos, god of the sky, turning your mortal form into a conduit for the destructive power of lightning storms.

tagClass06SkillName09A=Conjure Primal Spirit
tagClass06SkillDescription09A=^b[Pet] [Melee] [Timed]^n^n^wLegends speak of a great predator, the loyal pet of Mogdrogen, which relentlessly hunts down anyone that treads into the beast god's domain uninvited. As a favored follower of Mogdrogen, you call upon this Primal Spirit to aid you in battle. ^oThe primal spirit scales with Pet Bonuses.
tagClass06SkillName09B_Pet=Tail Strike
tagClass06SkillDescription09B_Pet=Strike the target with a poisonous tail.
tagClass06SkillName009C=Claw and Fang Attacks
tagClass06SkillDescription09C=Innate Attack.

tagClass06SkillName10A=Brute Force
tagClass06SkillDescription10A=^b[Passive]^n^o[Two-Handed Melee] [Two-Handed Ranged] [Staff]^n^n^wTo many Shamans, a brutal two-handed weapon serves as the conduit for their storm powers. These practitioners favor a closer connection to the wilds through animalistic rage rather than through fragile wands and tomes which they consider to be the toys of those who would prefer to spend their time reading books over practicing their craft. ^oThis is a two-handed melee and two-handed ranged weapon bonus.
tagClass06SkillName11A=Shamanism
tagClass06SkillDescription11A=Rigorous training within the untamed wilds has honed your mind and body into a savage weapon.
tagClass06SkillName12A=Nature's Wrath
tagClass06SkillDescription12A=Become as one with the primal forces of nature, tearing your foes apart with tooth, claw and lightning.
tagClass06SkillName13A=Primal Bond
tagClass06SkillDescription13A=^b[Exclusive] [Buff]^n^n^wEmbrace your savage side as you seal your bond with Mogdrogen. Creatures from the beast god's domain readily answer your call.

tagClass06SkillName14A=Upheaval
tagClass06SkillDescription14A=^b[Weapon Pool Skill]^n^o[Two-Handed Melee] [Two-Handed Ranged] ^n^n^wYour brutal strikes are imbued with the strength of the earth, sometimes reverberating in a shockwave that strikes the initial target and all those around them. ^oRequires a two-handed melee or two-handed ranged weapon and activates off of default weapon attacks.

tagClass06SkillName15A=Devouring Swarm
tagClass06SkillDescription15A=^b[Spell] [Projectile] [Debuff] [Penetrating]^n^n^wOut in the wild, one must do whatever it takes to survive. Some Shaman Conjurers take this lesson to heart by conjuring a voracious swarm which hungrily tears apart anything it comes in contact with, inflicting grievous wounds and exposing vulnerabilities.
tagClass06SkillName15B=Crippling Swarm
tagClass06SkillDescription15B=The swarm assaults sensitive areas, tearing at the eyes, joints and ligaments, effectively crippling your foes.
tagClass06SkillName15C=Voracious Swarm
tagClass06SkillDescription15C=The swarm becomes voracious, inflicting even greater harm as it exposes new vulnerabilities.
tagClass06SkillName15D=Devouring Swarm
tagClass06SkillDescription15D=Out in the wild, one must do whatever it takes to survive. Some Shaman Conjurers take this lesson to heart by conjuring a voracious swarm which hungrily tears apart anything it comes in contact with and transfers precious lifeblood to you.

tagClass06SkillName16A=Storm Totem
tagClass06SkillDescription16A=^b[Player Scaled Pet] [Stationary] [Chaining]^n^n^wChanneling the power of storm is one of the most sacred rites of the Stormcallers. With sufficient practice, a Shaman can imbue a totem with the destructive force of lightning, causing it to rapidly fire off electric bursts at nearby foes. ^oStorm Totems scale with player damage bonuses.
tagClass06SkillName16B=Corrupted Storm
tagClass06SkillDescription16B=^b[Transmuter]^n^n^wTwisted shamans obsessed with the power of Wendigos can corrupt a Storm Totem to unleash hungering bolts that sap vitality from foes.
tagClass06SkillName16_Pet=Storm Strike

tagClass06SkillName17A=Grasping Vines
tagClass06SkillDescription17A=^b[Spell] [AOE] [Timed]^n^o[Interval: 0.5 Seconds]^n^n^wAt your whim, thorned vines erupt from the earth underneath your foes, inhibiting their movement.
tagClass06SkillName17B=Entangling Vines
tagClass06SkillDescription17B=^b[Modifier]^n^n^wThe vines grow virulently, entrapping helpless foes in a tangle of thorns.

xtagClass06SkillName13A=Wrath of Mogdrogen
xtagClass06SkillDescription13A=Mogdrogen is often depicted as a benevolent deity who bestows protective boons upon his followers, but the wrath of the beast god can be terrifying to behold when his sanctum is threatened.

xtagClass06SkillName08A=Conjure Wind Devil
xtagClass06SkillDescription08A=A tornado is one of the most destructive forces of nature. Shaman Stormcallers conjure manifestations of this raw power in the form of Wind Devils, swirling whirlwinds of destruction that move about the battle seemingly with a mind of their own. ^oWind Devils are considered pets and benefit from pet bonuses.
xtagClass06SkillName08B_Pet=Howling Wind
xtagClass06SkillDescription08B_Pet=A swirling whirlwind of destruction assaults nearby foes.
xtagClass06SkillDescription07A=Channeling the power of storm is one of the most sacred rites of the Stormcallers. With sufficient practice, a Shaman can imbue a totem with the destructive force of lightning.
xtagClass06SkillName03A=Feral Hunger
xtagClass06SkillDescription03A=Embrace your primal side, feeding voraciously on blood spilled by your weapon attacks during combat.
xtagClass06SkillName03B=Taste for Blood
xtagClass06SkillDescription03B=Your taste for carnage is insatiable. While under the effects of Feral Hunger, your attacks wound deeper and draw more of your target's precious vitality.
xtagClass06SkillDescription04C=Mastery of storm conjuration allows you to repeat the ritual with greater frequency, effectively covering the battlefield with a torrential downpour.
xtagClass06SkillName04D=Maelstrom
xtagClass06SkillDescription04D=Mastery of storm conjuration allows you to focus your powers into one devastating Squall, rather than several lesser tempests.
xxtagClass06SkillName03B=Storm Totem
xxtagClass06SkillDescription03B=Channeling the power of storm is one of the most sacred rites of the Stormcallers. With sufficient practice, a Shaman can imbue a Wendigo Totem with the destructive force of lightning, causing it to rapidly fire off electric bursts at nearby foes.

#Class07

tagGDX1Class07SkillName00A=Inquisitor
tagGDX1Class07SkillDescription00A=Rigorous training in combat against the arcane and the occult.

tagGDX1Class07SkillName01A=Word of Pain
tagGDX1Class07SkillDescription01A=^b[Spell] [AOE] [Timed] [Debuff]^n^n^wWith arcane runes carefully woven into their gear, even the voices of inquisitors are sufficient to inflict immense suffering upon the enemies of humanity. With a single word, your foes writhe in pain as arcane energies assault their very being.
tagGDX1Class07SkillName01B=Word of Agony
tagGDX1Class07SkillDescription01B=^b[Modifier] [AOE]^n^n^wThe Word of Pain becomes empowered with its full elemental potential, expanding the area of influence and inflicting agonizing harm that blurs vision.
tagGDX1Class07SkillName01C=Death Sentence
tagGDX1Class07SkillDescription01C=^b[Modifier] [Debuff]^n^n^wWith a single word, elemental energies rupture within your foes, sealing their fate.

tagGDX1Class07SkillName02A=Storm Box of Elgoloth
tagGDX1Class07SkillDescription02A=^b[Spell] [AOE] [Timed] [Debuff]^n^n^wOpen the runed Storm Box of Elgoloth, surrounding the target foe with a psychic energy that electrifies the very air around them, shocking the target and all unfortunate enough to stand too close.
tagGDX1Class07SkillName02B=Lightning Tether
tagGDX1Class07SkillDescription02B=^b[Secondary Modifier] [Tether]^n^n^wThe target becomes tethered to you through an electrified connection that rapidly shocks the target and all enemies unfortunate enough to pass through it. The power within the tether is limited however and will snap should the distance between you and the target become too great. ^oUp to 5 enemies can remain tethered at any given time.
tagGDX1Class07SkillName02C=Allagast's Arcane Net
tagGDX1Class07SkillDescription02C=^b[Transmuter]^n^n^wAlthough the Luminari were known to police the activities of the Gildam Arcanum, sanctioned collaboration was not unheard of between the two orders. With carefully calculated adjustments to the Storm Box, the field becomes infused with arcane energies that swell with the Aether. ^oThe tether remains electrified.

tagGDX1Class07SkillName03A=Word of Renewal
tagGDX1Class07SkillDescription03A=^b[AOE] [Buff] [Heal] [Timed]^n^n^wWith the power to destroy their foes or revitalize allies with a single phrase, Words of Power quickly became a staple of the Inquisitor arsenal. The Word of Renewal established Inquisitors as priceless assets during wartime due to its ability to invigorate the Inquisitor and their allies and steel them against occult foes.
tagGDX1Class07SkillName03B=Vigor
tagGDX1Class07SkillDescription03B=^b[Modifier]^n^n^wA skilled Inquisitor lets nothing stand in the way of their doomed prey.
tagGDX1Class07SkillName03C=Steel Resolve
tagGDX1Class07SkillDescription03C=^b[Modifier]^n^n^wWord of Renewal sharpens the senses and steels the heart against corruption.
tagGDX1Class07SkillName03D=Word of Arms
tagGDX1Class07SkillDescription03D=^b[Transmuter]^n^o[Two-Handed Ranged] [Two-Handed Melee] [Staff]^n^n^wBy extending their will through massive two-handed weapons, Inquisitors can inscribe additional runes into their equipment and thus enact the Word of Renewal with greater frequency. ^oRequires a two-handed melee, two-handed ranged weapon, or staff.

tagGDX1Class07SkillName04A=Flames of Ignaffar
tagGDX1Class07SkillDescription04A=^b[Channeled] [Spell] [Ranged] [Cone]^n^n^wHold the Stone of Ignaffar in front of you, unleashing a torrent of flame from the palm of your hand for as long as you channel your will into the artifact. ^oThis is a channeled skill and must be held down to maintain. At 100% Cast Speed, Flames of Ignaffar deals damage and drains Energy every 0.3s.
tagGDX1Class07SkillName04B=Intensify
tagGDX1Class07SkillDescription04B=^b[Modifier]^n^n^wThe Flames of Ignaffar intensify, melting through defenses and turning flesh to ashes.
tagGDX1Class07SkillName04C=Infernal Purge
tagGDX1Class07SkillDescription04C=^b[Modifier]^n^n^wYour will pours forth through the Stone of Ignaffar, purging the weak with a blazing inferno.
tagGDX1Class07SkillName04D=Endless Flame
tagGDX1Class07SkillDescription04D=^b[Modifier]^n^n^wWith enough training, an Inquisitor can maintain the power within the Stone of Ignaffar for longer periods and with increasingly devastating effect.
tagGDX1Class07SkillName04E=Tainted Flame
tagGDX1Class07SkillDescription04E=^b[Modifier]^n^n^wThough it is rare, some Inquisitors have been known to fall from grace and embrace the very powers that they were trained to defeat. By channeling the void itself into the Stone of Ignaffar, it instead unleashes a torrent of tainted flames.

tagGDX1Class07SkillName05A=Rune of Hagarrad
tagGDX1Class07SkillDescription05A=^b[Player Scaled Pet] [Trap] [Multiple Projectiles]^n^n^wThe Rune of Hagarrad was one of the first objects contained within the Vault of the Luminari but, after mounting pressure from the imperial court to exterminate occult activity within the capital, it also became the first artifact to be sanctioned for study and replicated by the Luminari in order to cut off escape routes for fleeing targets. ^oRunes of Hagarrad take 1.5 seconds to arm and scale with player bonuses. Icicles initially deal 25% reduced damage before reaching their full strength as they expand outward.
tagGDX1Class07SkillName05A_PetSkill=Chilling Burst
tagGDX1Class07SkillName05B=Biting Cold
tagGDX1Class07SkillDescription05B=^b[Pet Skill] [Modifier]^n^n^wThe chilling energy released from the Rune of Hagarrad dulls the wits of the afflicted and makes them easy prey for follow-up attacks.
tagGDX1Class07SkillName05C=Chillsurge
tagGDX1Class07SkillDescription05C=^b[Pet Skill] [Multiple Projectiles]^n^n^wUnleash the full potential of the Rune of Hagarrad, chilling weaker foes to the bone.

tagGDX1Class07SkillName06A=Inquisitor Seal
tagGDX1Class07SkillDescription06A=^b[Player Scaled Pet] [Stationary] [AOE] [Buff]^n^n^wInscribe a protective seal upon the ground that shields allies and rebukes foes that cross its border. The seal is not permanent however and will fade over time. ^oInquisitor Seal scales with player bonuses.
tagGDX1Class07SkillName06A_PetSkill01=Barrier
tagGDX1Class07SkillName06A_PetSkill02=Rebuke
tagGDX1Class07SkillName06B=Arcane Empowerment
tagGDX1Class07SkillDescription06B=^b[Pet Skill] [Buff]^n^n^wAllies standing within the seal are empowered with arcane energies, infusing their weapons and spells with renewed strength.
tagGDX1Class07SkillName06C=Runic Seal
tagGDX1Class07SkillDescription06C=^b[Transmuter]^n^n^wWhen inscribed through a runed two-handed weapon, an Inquisitor can create the seal with reduced strain. ^oRequires a two-handed melee or two-handed ranged weapon.

tagGDX1Class07SkillName07A=Rune of Kalastor
tagGDX1Class07SkillDescription07A=^b[Player Scaled Pet] [Trap] [Multiple Projectiles]^n^n^wPlace the Rune of Kalastor upon the ground. This unstable artifact explodes upon contact with enemies, spilling explosive shrapnel upon the battlefield that shatters and erupts to inflict grievous harm. ^oRunes of Kalastor take 1.5 seconds to arm and scale with player bonuses.
tagGDX1Class07SkillName07B=Ignition
tagGDX1Class07SkillDescription07B=^b[Pet Skill] [Initial Attack]^n^n^wThe Rune of Kalastor becomes increasingly unstable, triggering an immediate additional detonation at point of contact that dazes nearby enemies.
tagGDX1Class07SkillName07A_PetSkill=Concussive Blast

tagGDX1Class07SkillName08A=Aura of Conviction
tagGDX1Class07SkillDescription08A=^b[Exclusive] [AOE] [Buff]^n^n^wThe protective properties of the runes emblazoned upon Inquisitor armor can be extended to nearby allies, offering enhanced combat awareness and martial prowess.

tagGDX1Class07SkillName09A=Aura of Censure
tagGDX1Class07SkillDescription09A=^b[Exclusive] [Debuff] [Aura]^n^n^wAn Inquisitor's mere presence is enough to inspire dread within the foes of mankind. With arcane runes emblazoned upon their armor, Inquisitors march into the thick of battle with fire in their hearts.

tagGDX1Class07SkillName10A=Horn of Gandarr
tagGDX1Class07SkillDescription10A=^b[Spell] [Nova] [AOE]^n^n^wStudy of the Horn of Gandarr was forbidden for centuries due to its mind shattering properties, but desperation called it into use when High Inquisitor Serenir utilized the Horn to great effect while singlehandedly taking on an occult coven. The cultists turned upon each other in confusion, allowing Serenir to finish off the stragglers with ease. This earned the Inquisitor a commendation and the Horn was later replicated by the Luminari scholars for field use, though with reduced potency.

tagGDX1Class07SkillName11A=Ranged Expertise
tagGDX1Class07SkillDescription11A=^b[Passive]^n^o[Dual Wield] [Ranged] [Staff]^n^n^wThough armed with an array of powerful artifacts and relics, all Inquisitors must be prepared to face an opponent while relying solely on their wits and their firearm. Expertly wielding ranged weapons allows trained Inquisitors to take out their prey from a safe distance. ^oThis is a ranged weapon and staff bonus. Also enables the ability to dual wield ranged weapons.
tagGDX1Class07SkillName12A=Bursting Round
tagGDX1Class07SkillDescription12A=^b[Weapon Pool Skill] [AOE]^n^o[Ranged] [Staff]^n^n^wA carefully calibrated round that explodes upon contact with the target to consume them and nearby foes in flames. ^oThis is a ranged and staff technique that activates off of default weapon attacks.
tagGDX1Class07SkillName13A=Chilling Rounds
tagGDX1Class07SkillDescription13A=^b[Weapon Pool Skill] [Penetrating]  ^n^o[Ranged] [Staff]^n^n^wA barrage infused with chilling arcane energies freezes the target to the core, ensuring an easy kill. ^oThis is a ranged and staff technique that activates off of default weapon attacks.
tagGDX1Class07SkillName14A=Storm Spread
tagGDX1Class07SkillDescription14A=^b[Weapon Pool Skill] [Multiple Projectiles] ^n^o[Ranged] [Staff]^n^n^wA reckless technique for when enemy numbers prove overwhelming, a spread across a room can quickly even the odds. ^oThis is a ranged and staff technique that activates off of default weapon attacks.

tagGDX1Class07SkillName15A=Deadly Aim
tagGDX1Class07SkillDescription15A=^b[Timed] [Buff] [Delayed Cooldown]^n^o[On Crit]^n^n^wFor an Inquisitor facing off against some of humanity's greatest foes, sometimes a single shot or well-placed ^ocritical blow^w is all the opportunity they have, and the only one they need.

tagGDX1Class07SkillName16A=Artifact Handling
tagGDX1Class07SkillDescription16A=^b[Pet Modifier]^n^n^wCareful handling of the dangerous relics and artifacts replicated from the Vault of the Luminari storage is central to all Inquisitor training. In inexperienced hands, even the best of intentions could spell doom for the wielder, and those around them. ^o[Affects ^iRune of Hagarrad ^oand ^iRune of Kalastor^o and requires one to unlock]


#Class08

tagGDX1Class08SkillName00A=Necromancer
tagGDX1Class08SkillDescription00A=Mastery of the cruel fate that awaits all living beings.

tagGDX1Class08SkillName01A=Drain Essence
tagGDX1Class08SkillDescription01A=^b[Channeled] [Spell] [Chaining] [Ranged]^n^n^wNecromancers firmly believe in the concept of greater good, and sometimes the greater good means that one's life essence must be sacrificed so that another may live. Though this transfer is frowned upon, some practitioners have trouble resisting the temptation of raw vital energy. ^oAt 100% Cast Speed, Drain Essence deals damage and drains Energy every 0.3s.
tagGDX1Class08SkillName01B=Hungering Reach
tagGDX1Class08SkillDescription01B=^b[Modifier] [Chaining]^n^n^wThe hunger for life's essence cannot be easily sated once experienced. With your hungering desires poured into the spell, Drain Essence sometimes affects nearby foes in addition to the primary target.
tagGDX1Class08SkillName01C=Decomposition
tagGDX1Class08SkillDescription01C=^b[Modifier]^n^n^wEven before life has left their eyes, your foes begin to decompose and fall apart where they stand.
tagGDX1Class08SkillName01D=Gravechill
tagGDX1Class08SkillDescription01D=^b[Transmuter]^n^n^wNecromancers well versed in the whispers of death can force the chill of the grave upon their unwilling victims, slowing their actions.
xxtagGDX1Class08SkillName01D=Endless Thirst
xxtagGDX1Class08SkillDescription01D=The transfer of life essence is generally a practice reserved only for dire situations, but some practitioners have difficulty resisting the temptation of raw vital energies and succumb to sustaining themselves solely on this spell, at the cost of those around them.

tagGDX1Class08SkillName02A=Raise Skeletons
tagGDX1Class08SkillDescription02A=^b[Pet] [Ranged] [Melee] [Horde]^n^n^wThe art of reanimating skeletal remains is among the first rites of aspiring Necromancers, but also one of the most rudimentary. Through sheer will, a Necromancer may call upon the spirits beyond the veil and draw them into the bones of the deceased. Should the ritual succeed, skeletal minions, loyal only to the summoner, shall rise. ^oSkeletons scale with Pet Bonuses. More powerful minions may be raised with higher skill rank.
tagGDX1Class08SkillTracker02A=Current Number of Skeletons Summoned
tagGDX1Class08SkillName02A_PetSkill=Ancient Weapons
tagGDX1Class08SkillName02A_PetSkill02=Fire Shard
tagGDX1Class08SkillName02A_PetSkill03=Firebolt Nova
tagGDX1Class08SkillName02A_PetSkill04=Undeath Aura
tagGDX1Class08SkillName02A_PetSkill04_Desc=The Revenants presence saps all life from nearby foes.
tagGDX1Class08SkillName02A_PetSkill05=Undeath Missiles
tagGDX1Class08SkillName02A_PetSkill06=Deathbolt
tagGDX1Class08SkillName02B=Undead Legion
tagGDX1Class08SkillDescription02B=^b[Pet Skill] [Modifier]^n^n^wMastery of the resurrection ritual reduces the mental strain upon the caster, enabling you to maintain additional minions.
tagGDX1Class08SkillName02C=Will of the Crypt
tagGDX1Class08SkillDescription02C=^b[Pet Skill] [Modifier]^n^n^wInfuse your skeletal minions with necrotic energies, strengthening their bones against physical blows.
tagGDX1Class08SkillName02D=Bones for the Taking
tagGDX1Class08SkillDescription02D=A skilled Necromancer leaves no resource untapped. Every enemy slain is a potential opportunity to raise another willing minion. ^oChance to activate upon the player slaying a foe.
tagGDX1Class08SkillName02E=Bone Ritual
tagGDX1Class08SkillDescription02E=Through intense training of the mind, a Necromancer may instill the curse of undeath upon the bones of the dead for an indefinite period of time, thus allowing them to gradually gather a small legion of loyal servants. These persistent minions are more fragile however, as their curse makes them long for the merciful release of death.

tagGDX1Class08SkillName03A=Bone Harvest
tagGDX1Class08SkillDescription03A=^b[Spell] [Wave]^n^n^wThrough a force of necrotic energies, a Necromancer can force the bones of the long forgotten to burst forth from the earth like jagged spines and impale unwary foes.
tagGDX1Class08SkillName03B=Dread
tagGDX1Class08SkillDescription03B=^b[Modifier]^n^n^wThe necrotic bone spires pierce into the very essence of your enemies, ripping the life from their bodies and sending weaker foes fleeing, if their lives are not already claimed.
tagGDX1Class08SkillName03C=Soul Harvest
tagGDX1Class08SkillDescription03C=^b[Secondary Modifier] [Buff]^n^n^wThe bones of the dead fragment and absorb the souls of your foes, empowering you and your minions with the power of death. ^oSoul Harvest affects all attacks and pets while active.
tagGDX1Class08SkillName03D=Harvester of Death
tagGDX1Class08SkillDescription03D=^b[Transmuter] ^n^o[Two-Handed Melee]^n^n^wNecromancers trained in melee combat are not uncommon, but those who brandish heavy two-handed weapons to cut swathes of death across battlefields rightfully earn themselves the title of bone harvesters. There have been rumors of the Black Legion having employed such individuals into their ranks rather than having them executed for defying Imperial decree. ^oRequires a two-handed melee weapon.

tagGDX1Class08SkillName04A=Ravenous Earth
tagGDX1Class08SkillDescription04A=^b[Spell] [Fragmenting] [AOE] [Timed]^n^o[Interval: 0.8 Seconds]^n^n^wAt your command, disease and rot pour forth through a hellish maw within the earth and infect all unfortunate enough to stand too close.
tagGDX1Class08SkillName04B=Decay
tagGDX1Class08SkillDescription04B=^b[Modifier]^n^n^wThe toxic fumes of decay emanate from the earth, weakening the resolve of enemies standing too close.
tagGDX1Class08SkillName04C=Foul Eruption
tagGDX1Class08SkillDescription04C=^b[Secondary Modifier] [On Kill]^n^n^wThe vile necrotic energies suffuse the flesh, causing slain foes to erupt violently, spilling disease and ichor onto nearby enemies.

tagGDX1Class08SkillName05A=Summon Blight Fiend
tagGDX1Class08SkillDescription05A=^b[Pet] [Melee]^n^n^wUnmoved by the noxious fumes of decay, conjure forth an abomination made of corpses and rotting filth to rise up from the earth and subdue your enemies. ^oOnly one blight fiend can be summoned at any one time. The blight fiend scales with Pet Bonuses.
tagGDX1Class08SkillName05A_PetSkill=Blighted Claws
tagGDX1Class08SkillName05A_PetSkill02=Virulent Death
tagGDX1Class08SkillName05B=Rotting Fumes
tagGDX1Class08SkillDescription05B=^b[Pet Aura] [Debuff] [Taunt]^n^n^wThe stench emanating from the blight fiend becomes impossible to withstand, with the very air around the creature inducing vomiting and blurring vision.
tagGDX1Class08SkillName05C=Blight Burst
tagGDX1Class08SkillDescription05C=^b[Pet Skill] [Nova] [Taunt]^n^n^wToxic gases build up within the rotting bulk of the blight fiend, which it can then release upon unsuspecting foes in a toxic eruption of decay.
tagGDX1Class08SkillName05D=Unstable Anomaly
tagGDX1Class08SkillDescription05D=^b[Transmuter]^n^n^wWhile a blight fiend can serve as an ample guardian, a twist in the necromantic ritual can also turn it into a highly unstable vector for spreading rot and decay across the battlefield. These unstable abominations will rampage through your foes before violently erupting after a brief period.

tagGDX1Class08SkillName06A=Spectral Binding
tagGDX1Class08SkillDescription06A=^b[Buff]^n^n^wBinding spirits is a dangerous practice, but one that can be vastly rewarding with forgotten knowledge or even protection. By forcing the spirits of the fallen to serve, you become infused with their essence, granting you vitality and further control over your necrotic powers.
tagGDX1Class08SkillName06B=Spectral Wrath
tagGDX1Class08SkillDescription06B=^b[Secondary Modifier] [AOE] [Debuff]^n^o[When Hit]^n^n^wThe spectres empowering you lash out at anything that dares strike you, cursing it with a debilitating spell from beyond the grave.

tagGDX1Class08SkillName07A=Siphon Souls
tagGDX1Class08SkillDescription07A=^b[Spell] [Nova] [Timed] [Debuff]^n^n^wIn a ghastly release of necrotic energies, you attempt to harvest the spirits of nearby foes with a cruel curse, draining them of their very essence while transferring it to you.
tagGDX1Class08SkillName07B=Blood Boil
tagGDX1Class08SkillDescription07B=^b[Modifier]^n^n^wThe curse boils the blood within your enemies, causing them to rapidly decay even as they draw their final breaths.
tagGDX1Class08SkillName07C=Sear Souls
tagGDX1Class08SkillDescription07C=^b[Transmuter]^n^n^wBy channeling the raw energies of the Aether into the Soul Siphon, a necromancer can sear the very souls of their enemies for an extended period of time, but the essence transferred in this manner is not as stable.

tagGDX1Class08SkillName08A=Ill Omen
tagGDX1Class08SkillDescription08A=^b[Spell] [Contagious] [Debuff]^n^n^wThe mere presence of a Necromancer is often enough to inspire terror within their enemies. You unleash a ghostly wail upon your target that shatters the confidence of lesser foes and rapidly spreads confusion and fear amongst your enemies.

tagGDX1Class08SkillName09A=Reap Spirit
tagGDX1Class08SkillDescription09A=^b[Spell] [Beam] [Pet]^n^n^wOne of the most powerful techniques bestowed upon his followers by Uroboruuk. By ripping apart the very being of a foe, one can not only inflict grievous harm, but also conjure forth a fragment of their soul to serve you. The resulting spirit is unstable and highly aggressive, which makes it all the more useful in battle. ^oThe Wraiths scale with Pet Bonuses.
tagGDX1Class08SkillName09A_PetSkill=Wraith's Touch
tagGDX1Class08SkillName09A_PetSkill02=Vitality Nova
tagGDX1Class08SkillTracker09A=Current Number of Wraiths Summoned

tagGDX1Class08SkillName10A=Harbinger of Souls
tagGDX1Class08SkillDescription10A=^b[Exclusive] [Buff]^n^n^wHaving mastered death, you become a living harbinger of that final fate, the life essence of your enemies but a plaything to manipulate at will.

tagGDX1Class08SkillName11A=Master of Death
tagGDX1Class08SkillDescription11A=^b[Exclusive] [Buff]^n^n^wA fully trained Necromancer is a terrifying thing to behold, their arrival heralded by the endless legions of the dead, forever bound to the will of their master.

tagGDX1Class08SkillName12A=Reaping Strike
tagGDX1Class08SkillDescription12A=^b[Weapon Pool Skill]^n^n^wBy infusing their weapons with deadly necrotic energies, Necromancers can inflict physical wounds that cut deeper than just the flesh. ^oCan activate with all default weapon attacks.
tagGDX1Class08SkillName13A=Necrotic Edge
tagGDX1Class08SkillDescription13A=^b[Weapon Pool Skill]^n^n^wBy striking with the chill of the grave, your attacks inflict instant necrosis upon the afflicted wound, the sight of which can cause even the most resolute foes to falter. ^oCan activate with all default weapon attacks. When used with a melee weapon, the attack strikes multiple nearby targets.

tagGDX1Class08SkillName14A=Mark of Torment
tagGDX1Class08SkillDescription14A=^b[Spell] [Debuff] [Timed]^n^n^wThough all must ultimately answer to that final fate, your mastery of death has allowed you to delay the inevitable. By linking your soul to a nearby foe, you transfer some of the harm intended for you into them instead. ^oOnly one enemy can be Marked at any one time.

tagGDX1Class08SkillName15A=Call of the Grave
tagGDX1Class08SkillDescription15A=^b[Buff] [Timed]^n^n^wCall upon the rot and decay of the grave to fuel your vile magic and throw your undying minions into a vicious frenzy.

#Class09
tagGDX2Class09SkillName00A=Oathkeeper
tagGDX2Class09SkillDescription00A=Zealous embodiment of celestial will.

tagGDX2Class09SkillName01A=Aegis of Menhir
tagGDX2Class09SkillDescription01A=^b[Spell] [Chaining] [Taunt]^n^o[Shield]^n^n^wWith the strength of the earth flowing through you by the blessings of Menhir, hurl a magical aegis that will home in upon your target and leave it staggered and dazed before returning to you. ^oRequires a shield.
tagGDX2Class09SkillName01B=Avenging Shield
tagGDX2Class09SkillDescription01B=^b[Modifier]^n^n^wThe Aegis of Menhir reverberates with celestial might and echoes from your initial target to strike additional nearby foes before returning to you.
tagGDX2Class09SkillName01C=Reprisal
tagGDX2Class09SkillDescription01C=^b[Modifier]^n^n^wTireless training with the Aegis of Menhir turns it into the vehicle of your vengeance, unhindered by your physical limitations.
tagGDX2Class09SkillName01D=Aegis of Thorns
tagGDX2Class09SkillDescription01D=^b[Transmuter]^n^n^wInfused with the Great Guardian's suffering, the Aegis of Menhir becomes an extension of Dreeg's will, and of his thorns endlessly dripping with acid-blood.

tagGDX2Class09SkillName02A=Righteous Fervor
tagGDX2Class09SkillDescription02A=^b[Attack Replacer]^n^n^wOathkeepers charge into battle with prayers on their lips and righteousness in their hearts. When used as your default weapon attack, Righteous Fervor increases the intensity of your attacks with every strike. ^oBuilding up charges increases the potency of the bonuses.
tagGDX2Class09SkillName02B=Consecration
tagGDX2Class09SkillDescription02B=^b[Modifier]^n^n^wYour very essence becomes consecrated in celestial grace, filling you with unshakable determination.
tagGDX2Class09SkillName02C=Retribution
tagGDX2Class09SkillDescription02C=^b[Modifier]^n^n^wYour concentration is unflinching, every blow dealt to you returned a thousand-fold.
tagGDX2Class09SkillName02D=Dreeg's Reproach
tagGDX2Class09SkillDescription02D=^b[Transmuter]^n^n^wYour prayers become twisted and dark, your fervor driven by the maddening whispers of Dreeg.

tagGDX2Class09SkillName03A=Judgment
tagGDX2Class09SkillDescription03A=^b[Spell] [Nova] [AOE] [Taunt]^n^n^wOathkeepers are the zealous enforcers of celestial judgment. By their will, heathenous foes are drawn in so that their final judgment may be rendered.
tagGDX2Class09SkillName03B=Crushing Verdict
tagGDX2Class09SkillDescription03B=^b[Modifier]^n^n^wJudged foes find their wills broken, their fates already sealed.
tagGDX2Class09SkillName03C=Heart of Wrath
tagGDX2Class09SkillDescription03C=^b[Secondary Modifier] [Aura]^n^n^wRendering judgment fills your heart with fiery purpose which burns nearby foes.

tagGDX2Class09SkillName04A=Vire's Might
tagGDX2Class09SkillDescription04A=^b[Spell] [Movement] [Taunt]^n^n^wFirst recorded in Arkovian texts when Agavold the Stalwart of the Temple of Vire selflessly charged through an entire legion of enemy forces, scattering their ranks and exposing them to an onslaught of arrows, all without taking a scratch. Vire's Might has since become a prime display of an Oathkeeper's strength, both physical and spiritual, in the face of seemingly impossible odds. ^oWhen used with a shield, the shield's damage is added.
tagGDX2Class09SkillName04B=Volcanic Stride
tagGDX2Class09SkillDescription04B=^b[Secondary Modifier] [AOE]^n^n^wWith fire in your heart and a prayer to Vire on your lips, your valiant charge leaves behind volcanic flames to incinerate your foes.
tagGDX2Class09SkillName04C=Tectonic Shift
tagGDX2Class09SkillDescription04C=^b[Modifier]^n^n^wYou charge forth with the might of the earth, traveling further and inflicting even greater lasting harm.
tagGDX2Class09SkillName04D=Volcanic Might
tagGDX2Class09SkillDescription04D=^b[Transmuter]^n^o[Two-Handed Melee] [Shield]^n^n^wWhen struck with an Oathkeeper's shield, the burning vengeance of Vire's Might knocks less resolute foes off their feet. ^oRequires a shield or two-handed melee weapon.

tagGDX2Class09SkillName05A=Presence of Virtue
tagGDX2Class09SkillDescription05A=^b[Buff] [AOE]^n^n^wOathkeepers are paragons of virtue and faith, properties they inspire within nearby allies. Those that stand beside them cannot help but be inspired into feats of valor.
tagGDX2Class09SkillName05B=Haven
tagGDX2Class09SkillDescription05B=^b[Modifier]^n^n^wThe Oathkeeper's presence becomes a haven on the battlefield, offering solace from relentless blows.
tagGDX2Class09SkillName05C=Rebuke
tagGDX2Class09SkillDescription05C=^b[Modifier]^n^n^wThe hearts of the Oathkeeper and their allies are stoked with righteous fury. 

tagGDX2Class09SkillName06A=Ascension
tagGDX2Class09SkillDescription06A=^b[Buff] [Timed]^n^n^wThrough deep contemplation and resolute faith, an Oathkeeper may experience, even if briefly, a fragment of their deity's presence within them. This guiding light offers solace in trying times, a taste of a god's true might.
tagGDX2Class09SkillName06B=Clarity of Purpose
tagGDX2Class09SkillDescription06B=^b[Modifier]^n^n^wDriven to destroy their foes without hesitation, an Oathkeeper becomes the embodiment of celestial fury.

tagGDX2Class09SkillName07A=Eye of Reckoning
tagGDX2Class09SkillDescription07A=^b[Channeled] [Attack] [AOE]^n^o[Melee] ^n^n^wWhen the first Oathkeepers looked upon the celestial vale and witnessed the astounding power of Empyrion's light, they sought to replicate its brilliance and might. The culmination of their prayers and training was the Eye of Reckoning, a devastating display of martial combat that rapidly cleaves through all nearby foes in a whirlwind of fire and light for as long as the Oathkeeper channels their focus into the attack. ^oRequires a melee weapon. At 100% Attack Speed, Eye of Reckoning deals damage and drains Energy every 0.16s.
tagGDX2Class09SkillName07B=Soulfire
tagGDX2Class09SkillDescription07B=^b[Secondary Modifier] [Orbital]^n^n^wThrough the righteous fire burning with the Oathkeeper's soul, the light becomes as if a physical force, spiraling outward and piercing through unwary foes during the Eye of Reckoning.

tagGDX2Class09SkillName08A=Summon Guardian of Empyrion
tagGDX1Class09SkillTracker08A=Current Number of Guardians Conjured
tagGDX2Class09SkillDescription08A=^b[Player Scaled Pet] [Melee]^n^n^wCall forth a loyal servant of Empyrion to cleave through your foes and render celestial judgment. ^oThe Celestial Guardian scales with player bonuses.
tagGDX2Class09SkillName08B=Celestial Presence
tagGDX2Class09SkillDescription08B=^b[Pet Aura] [Debuff]^n^n^wThe guardian's very presence sears the souls of your heretical foes.
tagGDX2Class09SkillName08C=Scion of Dreeg
tagGDX2Class09SkillDescription08C=^b[Transmuter] [Pet Replacer]^n^n^wTainted by the gaze of Dreeg, the Celestial Guardian becomes a scion of acid and decay, a mirror of the deity it now serves.
tagGDX2Class09SkillName08A_PetSkillA=Empyrion's Cleave
tagGDX2Class09SkillName08A_PetSkillB=Dreeg's Cleave

tagGDX2Class09SkillName09A=Path of the Three
tagGDX2Class09SkillDescription09A=^b[Exclusive] [Buff]^n^n^wNot all Oathkeepers swear fealty to deities blessing the Erulan empire. Some offer themselves before the three Witch Gods in the hopes of harnessing even a fraction of their terrible powers. These Oathkeepers consider themselves to be upon the true path, not deceived by empty promises of a light that has forsaken humanity.

tagGDX2Class09SkillName10A=Divine Mandate
tagGDX2Class09SkillDescription10A=^b[Exclusive] [Buff]^n^n^wWhether raising their shield in the name of Empyrion himself, or serving under the banners of a member of his celestial court, Oathkeepers that have risen in the ranks are considered to be an extension of divine will and heralds of celestial retribution.

tagGDX2Class09SkillName11A=Safeguard
tagGDX2Class09SkillDescription11A=^b[Passive]^n^o[Shield]^n^n^wIn the hands of a trained Oathkeeper, a shield is not just an unbreakable defense, but also a formidable weapon. ^oThis is a shield bonus.
tagGDX2Class09SkillName12A=Smite
tagGDX2Class09SkillDescription12A=^b[Weapon Pool Skill] [Penetrating] [AOE]  ^n^n^wA precise strike fueled by the Oathkeeper's righteous fury leaves enemies staggered and broken. With sufficient practice, this technique can even be extended to a shield. ^oCan activate with all default weapon attacks. When used with a melee weapon and shield, will also strike with the shield.
tagGDX2Class09SkillName13A=Shattering Smash
tagGDX2Class09SkillDescription13A=^b[Weapon Pool Skill] [Wave]  ^n^o[Melee + Shield]^n^n^wSuch is an Oathkeeper's prowess with a shield that the force of the blow resonates through the earth and sends an additional shockwave through your initial target. ^oThis is a shield combat technique that activates off of default weapon attacks. Requires a melee weapon and shield.

tagGDX2Class09SkillName14A=Resilience
tagGDX2Class09SkillDescription14A=^b[Buff] [Timed] [HP Threshold] [Delayed Cooldown]^n^n^wFor an Oathkeeper, resolute faith is the absolute defense. As life fades, so the spirit rises to oppose further harm.
