################
#Class16 - Terror Knight
################

tagSkillClassName16=Terror Knight
tagSkillClassDescription16=Hailing from the Obsidian Forests of Enolis, Terror Knights engage in combat according to two doctrines: Victory at any cost; Defeat only when there is nothing more to kill. To witness a Terror Knight in action is to witness the spread of insanity. ^n^sCreated by Ceno for the Zenith Mod, updated by Asylum101

tagClass16SkillName00A=Terror Knight
tagClass16SkillDescription00A=A vanguard of chaos and carnage. ^n^rHailing from the Obsidian Forests of Enolis, Terror Knights engage in combat according to two doctrines: Victory at any cost; Defeat only when there is nothing more to kill. To witness a Terror Knight in action is to witness the spread of insanity. ^n^sCreated by Ceno for the Zenith Mod, updated by Asylum101

tagClass16SkillName01A=Banish
tagClass16SkillDescription01A=^b[Attack Replacer]^n^n^wSmash your foe out of this life and into the next one.{^n}^oBanish is a default attack modifier and can trigger Weapon Pool Skills.
tagClass16SkillName01B=Blood Rage
tagClass16SkillDescription01B=^b[Modifier]^n^n^wPush yourself past your limits to crush your opponent beneath insurmountable power. ^oActivates when attacking enemies with Banish.
tagClass16SkillName01C=Smite
tagClass16SkillDescription01C=^b[Modifier]^n^n^w"I threw down my enemy, and he fell from the high place, and broke the mountain-side where he smote it in his ruin."

tagClass16SkillName02A=Suit Up
tagClass16SkillDescription02A=^b[Passive]^n^n^mDon armor worthy of a Knight of Enolis.
tagClass16SkillName02B=Hand Armor
tagClass16SkillDescription02B=^b[Passive]^n^n^mWield the gauntlets of a destroyer, so that you might strangle death itself.
tagClass16SkillName02C=Leg Armor
tagClass16SkillDescription02C=^b[Passive]^n^n^mWear the legguards of a juggernaut, so that none may stop your rampage.
tagClass16SkillName02D=Torso Armor
tagClass16SkillDescription02D=^b[Passive]^n^n^mProtect yourself with the breastplate of a centurion, so your resolve is unwavering. 
tagClass16SkillName02E=Head Armor
tagClass16SkillDescription02E=^b[Passive]^n^n^mAssume your role of the Terror Knight, let your eyes glow with rage as you ignore the effects of fire and brimstone upon you.

tagClass16SkillName03A=Conquer
tagClass16SkillDescription03A=^b[Spell] [Nova] [AOE]^n^n^wProclaim your victory before a fight even starts.
tagClass16SkillName03B=Fortuna Adiuvat Fortis
tagClass16SkillDescription03B=^b[Modifier]^n^n^wVictory will come to those with great willpower; even if they stole it from others.

tagClass16SkillName04A=Engage
tagClass16SkillDescription04A=^b[Spell] [Movement] ^n^o[Melee]^n^n^wYour enemies need not come to you; you shall come to them.{^n}^oRequires a melee weapon.
tagClass16SkillName04B=Deadly Assault
tagClass16SkillDescription04B=^b[Modifier] [AOE]^n^n^wCharge forth with unyielding force.
tagClass16SkillName04C=Nowhere to Hide
tagClass16SkillDescription04C=^b[Modifier] [Taunt]^n^n^wPush your assault ever onward with heightened frequency.

tagClass16SkillName05A=Gore
tagClass16SkillDescription05A=^b[Weapon Pool Skill] [Penetrating] [AOE] ^n^n^wImpale an enemy upon your weapon with ferocity to make the lesser-willed flee.{^n}^oCan activate with all default weapon attacks.
tagClass16SkillName05B=Carnage
tagClass16SkillDescription05B=^b[Weapon Pool Skill] [AOE] [Penetrating] ^n^o[Two-Handed Melee][Two-Handed Ranged] [Staff]^n^n^wSlice apart your surrounding foes.{^n}^oCan activate with all default weapon attacks. Requires a two-handed melee weapon, staff, or ranged weapon. 
tagClass16SkillName05C=Carnivorous Slaughter
tagClass16SkillDescription05C=^b[Weapon Pool Skill]^n^o[Two-Handed Melee][Two-Handed Ranged] [Staff]^n^n^wObliterate a target with a tremendous show of strength, and feast upon the damage done.{^n}^oCan activate with all default weapon attacks. Requires a two-handed melee weapon or a staff.
tagClass16SkillName05B2=Bloodlust
tagClass16SkillDescription05B2=^b[Timed] [Buff] [Delayed Cooldown]^n^o[On Crit]^n^n^wLanding a ^ocritical strike^w empowers you. 

tagClass16SkillName06A=Blood Siphon
tagClass16SkillDescription06A=^b[Spell] [Nova] [AOE] [Timed]^n^n^wTerror Knights excel against groups of foes. You shall be no different.
tagClass16SkillName06B=Thirst
tagClass16SkillDescription06B=^b[Modifier] [Debuff]^n^n^wThere is much vigor to take from your enemies, and you are quite thirsty. Drink on!

tagClass16SkillName07A=Well of Fears
tagClass16SkillDescription07A=^b[Spell] [AOE] [Timed]^n^o[Interval: 1 Second]^n^n^wConjure a pool of terrific power that decays the rational thought of your enemies.
tagClass16SkillName07B=Swarm of Fears
tagClass16SkillDescription07B=^b[Modifier]^n^n^wDegrade the will of your foes to push on.

tagClass16SkillName08A=Soldier of Madness
tagClass16SkillDescription08A=^b[Buff] [AOE]^n^n^wWhile they further the spread of insanity, one must not forget that Terror Knights are just that - Knights, like any other.

tagClass16SkillName09A=Evocation of Terror
tagClass16SkillDescription09A=^b[Spell] [Nova] [AOE]^n^o[Two-Handed Melee] [Staff]^n^n^wA weapon art kept to the Knights of the Obsidian Forests, now unleashed upon the world.{^n}^oRequires a two-handed melee weapon or a staff.

tagClass16SkillName10A=Entropic Reign
tagClass16SkillDescription10A=^b[Exclusive] [Buff]^n^n^wYour foes' descent into madness is mirrored by your own, but yours shall prove more powerful.

tagClass16SkillName11A=Whispers of Madness
tagClass16SkillDescription11A=^b[Spell] [Contagious] [Timed] [Debuff]^n^n^wWhisper the name of Lord Terror into the ears of your foes, that all may hear his voice.
tagClass16SkillName11B=Epoch of Terror
tagClass16SkillDescription11B=^b[Modifier]^n^n^wThe weak of will shall buckle beneath Lord Terror's words as their lives eventually fade away into timeless oblivion.
tagClass16SkillName11C=Inescapable End
tagClass16SkillDescription11C=^b[Autocasted] [AOE]^n^o[On Kill]^n^n^wLord Terror's incendiary words can turn friend against foe. Those that succumb to his might are guaranteed to be used as weapons against their allies.

tagClass16SkillName1617=Warmage Sorcery
tagClass16SkillDescription1617=^ZTerror Knight + Evocator{^n}^o[Modifier to Flameblade]^n^w{^n}Evocators generally did not care to get their hands dirty directly, but their time entertaining the royal courts quickly taught them that combative experience was an importance part of opulence. ^n^rRequires 32 points in Evocator and at least one point in Terror Knight.
tagClass16SkillName1617X=Solidify
tagClass16SkillName1618=Combat Art - Hell Hunter
tagClass16SkillDescription1618=^ZTerror Knight + Outrider{^n}^o[Modifier to Engine of War]^n^wLimitless in their scope for finding and terminating their prey, Outriders were very much like Terror Knights. Those that pledged themselves to Lord Terror were able to decimate foes far and wide with extreme efficiency. ^n^rRequires 32 points in Outrider and at least one point in Terror Knight.
tagClass16SkillName1618X=Sadism
tagClass16SkillName1619=Combat Art - Dreadnaught
tagClass16SkillDescription1619=^ZTerror Knight + Champion{^n}^o[Modifier to Taunt]^n^wChampions were deadly even under ordinary circumstances. Those that fell into Lord Terror's ranks were made ever more dangerous. ^n^rRequires 32 points in Champoin and at least one point in Terror Knight.
tagClass16SkillName1619X=Iron Flesh
tagClass16SkillName1620=Combat Art - Desolator
tagClass16SkillDescription1620=^ZTerror Knight + Riftstalker{^n}^o[Modifier to Caedra's Collapse]^n^wIntriguing that there exists a Riftstalker within Lord Terror's forces. Surely such a being would be a formidable foe on the battlefield, spouting hard-hitting attacks and improved defenses alike, all empowered by the void and Lord Terror himself. ^n^rRequires 32 points in Riftstalker and at least one point in Terror Knight.
tagClass16SkillName1620X=Rift Surge
tagClass16SkillName1621=Combat Art - Void Knight
tagClass16SkillDescription1621=^ZTerror Knight + the Necrotic{^n}^o[Modifier to Claws of the Beast]^n^wThe best enemy is the one that dies quickest. The Necrotic was an expert at reducing even the sturdiest of enemies to frail shadows of their former selves. Lord Terror would have been proud. ^n^rRequires 32 points in Necrotic and at least one point in Terror Knight.
tagClass16SkillName1621X=Smother
tagClass16SkillName1622=PLACEHOLDER
tagClass16SkillDescription1622=PLACEHOLDER

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#Class17 - Evocator
################

tagSkillClassName17=Evocator
tagSkillClassDescription17=Traditionally, Evocators were persons of entertainment in Enolis, whose affinity for conjuration was most intriguing. With the occurrence of the Grim Dawn however, they have found a means to weaponize their mastery of the three elements: Fire, Cold, and Lightning. ^n^sCreated by Ceno for the Zenith Mod, updated by Asylum101

tagClass17SkillName00A=Evocator
tagClass17SkillDescription00A=Tricks of the trade for conjuration and sorcery. ^n^bTraditionally, Evocators were persons of entertainment in Enolis, whose affinity for conjuration was most intriguing. With the occurrence of the Grim Dawn however, they have found a means to weaponize their mastery of the three elements: Fire, Cold, and Lightning. ^n^sCreated by Ceno for the Zenith Mod, updated by Asylum101

tagClass17SkillName01A=Ice Bomb
tagClass17SkillDescription01A=^b[Player Scaled Pet] [Trap] [AOE] [Debuff]^n^n^wConjure up a sorcerous chunk of ice ahead of you which chills your enemies and explodes after a duration.{^n}^oIce Bombs take 1.5 seconds to arm and scale with player damage bonuses. 

tagClass17SkillName01B=Chilling Ice
tagClass17SkillName01C=Frost Blast


tagClass17SkillName02A=Fireball
tagClass17SkillDescription02A=^b[Spell] [Projectile Drop] [AOE]^n^n^wDrop a conglomeration of molten rock onto your enemies.
tagClass17SkillName02B=Barrage
tagClass17SkillDescription02B=^b[Modifier] [AOE] [Multiple Projectiles]^n^n^wBury your opponents in an onslaught of volcanic stone.
tagClass17SkillName02C=Hellfire
tagClass17SkillDescription02C=^b[Modifier] [AOE]^n^n^wThe flames of hell are unrelenting in their assault.

tagClass17SkillName03A=Chain Lightning
tagClass17SkillDescription03A=^b[Spell] [Chaining]^n^n^wDazzle a crowd in an electrifying display of elementalism!
tagClass17SkillName03B=Restructure
tagClass17SkillDescription03B=^b[Modifier]^n^n^wFeed material energies into the power which surges from you.

tagClass17SkillName04A=Elemental Armoring
tagClass17SkillDescription04A=^b[Passive]^n^n^wYour conjurations cannot always keep enemies from hitting you. But it can make them think twice about trying again.

tagClass17SkillName05A=Rider of the Storm
tagClass17SkillDescription05A=^b[Buff] [AOE]^n^n^wA maelstrom of the elements surrounds and empowers you.

tagClass17SkillName06A=Ice Surge
tagClass17SkillDescription06A=^b[Channeled] [Spell] [Ranged] [Beam]^n^n^wCondense the air ahead of you into shards of ice.
tagClass17SkillName06B=Cold Snap
tagClass17SkillDescription06B=^b[Secondary Modifier] [AOE]^n^o[On Kill]^n^n^wThe area around your target snaps to frigidity, bursting out violently on death. ^oActivates when killing enemies with Ice Surge.

tagClass17SkillName07A=Frost Armor
tagClass17SkillDescription07A=^b[Passive]^n^n^wProtect yourself with the strength of ice.

tagClass17SkillName08A=Flameblade
tagClass17SkillDescription08A=^b[Buff] [AOE]^n^n^wOriginally used to wow crowds, this more potent sorcery is used to tear enemies asunder.

tagClass17SkillName09A=Breathe Fire
tagClass17SkillDescription09A=^b[Spell] [Wave]^n^n^wAnother incendiary conjuration historically used for entertainment and now made to burn assailants to ash.
tagClass17SkillName09B=Exhumation
tagClass17SkillDescription09B=^b[Secondary Modifier]^n^o[On Kill]^n^n^wYour volcanic voice erodes the flesh of even the sturdiest of targets.

tagClass17SkillName10A=Stormcaller
tagClass17SkillDescription10A=^b[Aura] [Timed]^n^n^wThe might of the Stormcaller God, Selik, is so great that nothing will persist in its presence for long. Likewise, however, calling upon such power is truly taxing on an individual.
tagClass17SkillName10B=Echoes of Magic
tagClass17SkillDescription10B=^b[Secondary Modifier] [Orbiting]^n^n^wYour elemental spirit create echoes as they attack, multiplying in number.

tagClass17SkillName11A=Sprite
tagClass17SkillDescription11A=^b[Spell] [AOE]^n^n^wA surge of intense thermal and electrical energies rains down upon your foes from the skies above, muting their very existence.

tagClass17SkillName12A=Flame Rupture
tagClass17SkillDescription12A=^b[Player Scaled Pet] [Pet Aura] [Stationary] [Debuff]^n^n^wSmash the earth at your feet, forcing the flames beneath the surface to punch through to your plane with violent force.
tagClass17SkillName12B=Fire Pillar
tagClass17SkillDescription12B=Scorching flames rocket out of the earth.

tagClass17SkillName13A=Citadel of Ice
tagClass17SkillDescription13A=^b[Buff] [Nova]^n^n^wExpend energy to shield yourself from all harm behind a bulwark of tremendous defenses. 
tagClass17SkillName13B=Ice Fragments

tagClass17SkillName14A=Fire Affinity
tagClass17SkillDescription14A=^b[Passive]^n^n^wFlames can breathe new life into your being or scorch your enemies to cinder.
tagClass17SkillName14B=Lightning Affinity
tagClass17SkillDescription14B=^b[Passive]^n^n^wLightning can excite you to unparalleled levels or bring your enemies to a halt.
tagClass17SkillName14C=Cold Affinity
tagClass17SkillDescription14C=^b[Passive]^n^n^wNo armor is sturdier than that of ice, and no attacks hit harder than those likewise.

tagClass17SkillName15A=Refuel
tagClass17SkillDescription15A=^b[Buff] [Nova]^n^o[When Hit]^n^n^wTake from the arcane power of your enemies to further your own. 
tagClass17SkillDescription15X=Energy costs increased by 33%.

tagClass17SkillName16A=Elemental Flow
tagClass17SkillDescription16A=^b[Buff] [Timed] [HP Threshold]^n^n^wAs your vitality comes and goes, so, too, do your defenses.

tagClass17SkillName17A=Pyroclasm
tagClass17SkillDescription17A=^b[Spell] [AOE] [Timed]^n^o[Interval: 1 Second]^n^n^wIncinerate a piece of the world in a swirling vortex of infernal and electrical energies.
tagClass17SkillName17B=Power Surge
tagClass17SkillDescription17B=^b[Secondary Modifier] [AOE] [Debuff]^n^n^wEnergy is fickle. Sometimes you'll barely notice a change in power, and sometimes a change can instantly disintegrate your foes. Fickle.

tagClass17SkillName18A=Stormbolt
tagClass17SkillDescription18A=^b[Spell] [AOE] [Penetrating]^n^n^wConjure a deadly cluster of ice infused with the powers of storms, piercing through enemies with particular potency.
tagClass17SkillName18B=Symphony of Storms
tagClass17SkillDescription18B=^b[Modifier] [Fragmenting]^n^n^wSaturate the Stormbolt with mastery of your signature craft, all while making it strike at the fundamental core of your opponents.

tagClass17SkillName19A=Might of Magic
tagClass17SkillDescription19A=^b[Spell] [Orbital] [Timed]^n^n^wUse your sorceries to conjure protective spirits of pure elemental energy which attack nearby foes.

tagClass17SkillName1716=Combat Art - Warmage
tagClass17SkillDescription1717=^ZEvocator + Terror Knight{^n}^o[Modifier to Carnage]^n^wEvocators were not especially fond of martial combat, but that does not mean they were helpless if push came to shove. ^n^rRequires 32 points in Terror Knight and at least one point in Evocator.
tagClass17SkillName1718=Gunmage Sorcery
tagClass17SkillDescription1718=^ZEvocator + Outrider{^n}^o[Modifier to Mobile Fortress]^n^wStratagem and Sorcery combined, turn the arcane into weapons and tactics into magic. ^n^rRequires 32 points in Outrider and at least one point in Evocator.
tagClass17SkillName1719=Archmage Sorcery
tagClass17SkillDescription1719=^ZEvocator + Champion{^n}^o[Modifier to Aetherstorm]^n^wI cannot say it would be wise to strike an Archmage. They undoubtedly have some trick up their sleeves in defending themselves with arcana magics. ^n^rRequires 32 points in Champion and at least one point in Evocator.
tagClass17SkillName1719X=Selik's Wrath
tagClass17SkillName1720=Subverter Sorcery
tagClass17SkillDescription1720=^ZEvocator + Riftstalker{^n}^o[Modifier to Intangible]^n^wBringing the powers of the planes down to more basic elements is a nontrivial task, but doable. Sure is a volatile process, though. ^n^rRequires 32 points in Riftstalker and at least one point in Evocator.
tagClass17SkillName1721=Sinner Sorcery
tagClass17SkillDescription1721=^ZEvocator + the Necrotic{^n}^o[Modifier to Obsidian Tremors]^n^wThe raw power one might acquire, beholden to the Necrotic, could taint the very nature of arcane sorceries, drawing them to vile effect. ^n^rRequires 32 points in Necrotic and at least one point in Evocator.
tagClass17SkillName1721X=Eternal Vitriol
tagClass17SkillName1722=PLACEHOLDER
tagClass17SkillDescription1722=PLACEHOLDER

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#Class18 - Outrider
################

tagSkillClassName18=Outrider
tagSkillClassDescription18=Sharpshooters. Gunslingers. The assassins of the West carried knives and petty toxins to slay the enemies of the royal houses that had hired them. The assassins of the East deal in alchemically-enhanced lead with vicious muzzle velocities, and serve no order save for their own self-rightousness...or lack thereof. Outriders, they're called. They're not heroes, but their stock of lead and hawklike accuracy could prove precisely what mankind needs to take back its planet. ^n^sCreated by Ceno for the Zenith Mod, updated by Asylum101


tagClass18SkillName00A=Outrider
tagClass18SkillDescription00A=Discipline of a soldier, ferocity unhindered by laws. ^n^lSharpshooters. Gunslingers. The assassins of the West carried knives and petty toxins to slay the enemies of the royal houses that had hired them. The assassins of the East deal in alchemically-enhanced lead with vicious muzzle velocities, and serve no order save for their own self-rightousness...or lack thereof. Outriders, they're called. They're not heroes, but their stock of lead and hawklike accuracy could prove precisely what mankind needs to take back its planet. ^n^sCreated by Ceno for the Zenith Mod, updated by Asylum101

tagClass18SkillName01A=Arcane Assault I
tagClass18SkillDescription01A=^b[Player Scaled Pet] [Ranged] [Timed]^n^n^wSome Outriders would delve into the arcane, particularly with conjuration, and could materialize unmanned weapons of war to assist them in combat.{^n}^oScales with player damage bonuses. Unlocks more skills with further investment.
tagClass18SkillName01B=Arcane Assault II
tagClass18SkillDescription01B=^b[Player Scaled Pet] [Melee]^n^n^wA more advanced version of Arcane Assault, this enables the Outrider to summon a more permanent rifle to assist them in combat.{^n}^oScales with player damage bonuses. Unlocks more skills with further investment.
tagClass18AutoFireName=Conjured Weapon
tagClass18AutoFireSkillName00=Default Attack ~ All Ranges
tagClass18AutoFireSkillName01=Shotgun ~ Short Range ~ 100%
tagClass18AutoFireSkillName02=Splinter ~ Medium Range ~ 67%
tagClass18AutoFireSkillName03=Snipe ~ Long Range ~ 10%

#Skill Line 2 is unused
tagClass18SkillName02A=Fenner's Railgun
tagClass18SkillDescription02A=^b[Spell] [Ranged] [Penetrating] [AOE]^n^n^wCaptain Fenner, upon deserting from the Vallithellian ranks, took with him his great experience with heavy artillery in becoming an Outrider.{^n}^oRequires a ranged weapon or a staff. ^rNote from Captain Fenner: Do NOT use on Reflective opponents.

tagClass18SkillName03A=Kick
tagClass18SkillDescription03A=Why do you need skillpoints for this?{^n}^oWorks in point-blank range only. Duh.

tagClass18SkillName04A=Flak Blast
tagClass18SkillDescription04A=^b[Attack Replacer] [Multiple Projectiles^n^o [Ranged] [Staff]^n^n^wTo live and die by the sword are the ways of old; you, Outrider, will live by the art of gunplay. {^n}^oRequires a ranged weapon. When used as your default weapon attack, Flak Blast will magnify the power of every other single weapon strike.
tagClass18SkillName04B=Tetrad Shot
tagClass18SkillDescription04B=^b[Weapon Pool Skill] [Penetrating] [Multiple Projectiles]^n^o[Ranged]^n^n^wTurns out shooting more projectiles at once results in more carnage. Who knew?{^n}^oCan activate with all default weapon attacks. Requires a ranged weapon.
tagClass18SkillName04C=Shrapnel Shot
tagClass18SkillDescription04C=^b[Weapon Pool Skill] [Fragmenting] [AOE] ^n^o[Ranged]^n^n^wLoad the chamber of your weapon with compacted shrapnel which will surely burst out and cut through far-away enemies on impact.{^n}^oCan activate with all default weapon attacks. Requires a ranged weapon.
tagClass18SkillName04D=Suppressant
tagClass18SkillDescription04D=^b[Weapon Pool Skill] [Penetrating] [Multiple Projectiles]^n^o[Ranged]^n^n^wLay down heavy suppressing fire to drop your enemies by the scores.{^n}^oCan activate with all default weapon attacks. Requires a ranged weapon.
tagClass18SkillName04XA=Sniper
tagClass18SkillDescription04XA=^b[Passive]^n^o[Two-Handed Ranged]^n^n^wThe elusive Sniper is hard to pin down, but they'll have no issue burying even the toughest of foes.{^n}^oThis is a global passive and applies to all of your skills/stats.{^n}Requires a two-handed ranged weapon.
tagClass18SkillName04XB=Saboteur
tagClass18SkillDescription04XB=^b[Passive]^n^o[Dual Wield Ranged]^n^n^wThe aggressive saboteur is a slaughterer of the weak masses.{^n}^oThis is a global passive and applies to all of your skills/stats.{^n}Requires dualwield ranged weapons.
tagClass18SkillName04XC=Sentinel
tagClass18SkillDescription04XC=^b[Passive] ^n^o[Shield][Caster Off-Hand]^n^n^wThe tactical Sentinel is a force to be reckoned with, choosing not to hit harder but instead better.{^n}^oThis is a global passive and applies to all of your skills/stats.{^n}Requires a shield or caster off-hand
tagClass18SkillName04XD=Commando
tagClass18SkillDescription04XD=^b[Modifier] [AOE]^n^o[Melee]^n^n^wThe headstrong commando is a courageous (or stupid) adversary, opting to drop his gun and wade into the thick of combat with a melee weapon instead.{^n}^oThis is a transmuter and applies to Flak Blast.{^n}Requires a melee weapon and will block the weapon from being usable with ranged weapons.

tagClass18SkillName05A=Providence
tagClass18SkillDescription05A=^b[Buff] [Nova]^n^o[Shield][Staff]^n^n^wBulwark of the strong.{^n}^oRequires a shield or a staff. 
tagClass18SkillName05B=Refract
tagClass18SkillDescription05B=^b[Modifier]^n^n^wThe only shields outriders carry are those infused and empowered for ranged combat superiority.
tagClass18SkillName05C=Tenacity of the Deserter
tagClass18SkillDescription05C=^b[Buff] [Timed]^n^n^wMost Outriders were once soldiers of Vallithell, implying substantial expertise and efficiency in their combative actions.

tagClass18SkillName06A=Hawkeye
tagClass18SkillDescription06A=^b[Spell] [AOE] [Debuff]^n^n^wAnother enemy in your crosshairs, another recorded kill.

tagClass18SkillName07A=Engine of War
tagClass18SkillDescription07A=^b[Buff]^n^n^wA hired gun like no other, for yours shall sing of death himself.
tagClass18SkillName07B=Engine of Peace
tagClass18SkillDescription07B=^b[Buff]^n^n^wPeace is always a possibility, even if it needs to be forced.

tagClass18SkillName08A=Sunder
tagClass18SkillDescription08A=Smash your defenses into the ground to rip apart those of distant enemies.{^n}^oRequires a shield, two-handed melee weapon, or a staff.

tagClass18SkillName09A=Concussive Blast
tagClass18SkillDescription09A=^b[Spell] [Nova] [AOE]^n^n^wKnock back foes when they get too close, hammering them off with significant force.

tagClass18SkillName10A=Mobile Fortress
tagClass18SkillDescription10A=^b[Exclusive] [Buff]^n^o[Shield]^n^n^wDefine yourself as a citadel of ranged combat, planting your feet in the ground no matter the forces ahead of you.{^n}^oRequires a shield. 

##Skill Line 11 is unused
tagClass18SkillName11A=Gunslinger
tagClass18SkillDescription11A=Not all Outriders were experts at utilizing two firearms at once, but most had a proficiency with the art.{^n}^oRequires and dual-wielding ranged weapons.
tagClass18SkillName11B=Fragmented Assault
tagClass18SkillDescription11B=Two firearms equates to more means to riddle foes with a swarm of shrapnel.
tagClass18SkillName11C=Line `em Up
tagClass18SkillDescription11C=Piercing shots!{^n}^oNot for use indoors.
tagClass18SkillName11D=Empowerment of the Defender
tagClass18SkillDescription11D=Outriders with shields were nonetheless capable of slaying foes with great efficiency. Most Outriders were once soldiers of Vallithell, implying substantial expertise and efficiency in their combative actions.{^n}^oRequires a ranged weapon. The connected procs only activate with dual-wielded ranged weapons. Is a Default Attack Modifier.

tagClass18SkillName12A=Gambit of Slaughter
tagClass18SkillDescription12A=Roll the dice of war; your luck will be the bane of your enemies.

#Unused
tagClass18SkillName13A=Alchemical Enhancement
tagClass18SkillDescription13A=Normalize your assault toward a specific means of shredding opponents, attacking their armors as much as their vitals.

tagClass18SkillName14A=Pneumatic Surge
tagClass18SkillDescription14A=^b[Buff] [Heal] [Timed]^n^n^wPopular martial techniques of Outriders living on the plains, enabling one to sustain themselves in the harshest of environments.

#Unused
tagClass18SkillName15A=Chemical Bombardment
tagClass18SkillDescription15A=^b[Player Scaled Pet] [Projectile Drop] [Stationary]^n^n^wWith the use of a mortar, call down a vicious bombardment of chemical weaponry.
tagClass18SkillName15B=Aerosol Dispersion
tagClass18SkillDescription15B=^b[Pet Skill] [AOE] [Timed]^n^o[Interval: 1 Second]^n^n^wThe mortar will occasionally disperse a deadly biochemical agent that will choke the life out of lesser foes.
tagClass18SkillName15C=Cold Flare
tagClass18SkillName15D=The Outrider Special
tagClass18SkillDescription15D=^b[Pet Skill] [AOE]^n^n^lLet's see them survive this one.{^n}{^n}^wDrops a massive payload from the mortar onto your enemies. 

tagClass18SkillName16A=Barricade
tagClass18SkillDescription16A=Create a barricade to ward off your foes and give yourself a strategic upper hand.{^n}^oYou can shoot over the Barricade.
tagClass18Skill16SummonName=Barricade
tagClass18SkillName16B=Caustic Shield
tagClass18SkillDescription16B=Those that attempt to strike down your barricades - a futile effort - will find themselves harshly weakened.
tagClass18SkillName16C=Tactical Advantage
tagClass18SkillDescription16C=Fighting in a battlefield of your own construction provides you with improved abilities and vigor.

tagClass18SkillName17A=Battle Sense
tagClass18SkillDescription17A=^b[Timed] [Buff] [Delayed Cooldown]^n^o[On Crit]^n^n^wWhat separates the average infantrymen from the best soldiers is the awareness of one's needing to perform at greater levels in dire circumstances.{^n}^oThis skill triggers upon critically striking an enemy.
tagClass18SkillDescription17AX=What separates the average infantrymen from the best soldiers is the awareness of one's needing to perform at greater levels in dire circumstances.
tagClass18SkillName17B=Calculated Assault
tagClass18SkillDescription17B=^b[Exclusive] [Buff]^n^o[Ranged] [Staff]^n^n^wIn war, there is no playing fair. With improved vigor, strike against your foes with greater ferocity than you have demonstrated thus far. ^oRequires a ranged weapon or staff.
tagClass18SkillName17C=Heightened Reflexes
tagClass18SkillDescription17C=^b[Passive]^n^n^wYour experience on the fields of war has refined your ability to make better use of your already-masterful skillset, all while making you much harder to kill. You know what they say - You can't keep a good Outrider down.

tagClass18SkillName18A=Cluster Bomb
tagClass18SkillDescription18A=^b[Spell] [Grenade] [Fragmenting] [AOE]^n^n^wAn explosive packed with more explosives, this devilish contraption is capable of laying waste to an entire field of enemies. Those that survive will be slowed and suffer from a biting cold.
tagClass18SkillName18B=Tainted Shrapnel
tagClass18SkillDescription18B=^b[Modifier]^n^n^wAdds shrapnel to the Cluster Bomb which will inflict harm upon the very life force of those struck by it.

tagClass18SkillName19A=Biobomb
tagClass18SkillDescription19A=^b[Spell] [Grenade] [Debuff] [Timed]^n^o[Interval: 0.95 Seconds]^n^n^wToss a grenade which, upon detonation, will release a deadly biochemical agent that will harshly debilitate enemies caught in the area.

tagClass18SkillName20A=OMNI-Round
tagClass18SkillDescription20A=If your target has a weakness, the OMNI-Round will exploit it.{^n}^rLIMITED ISSUE

tagClass18SkillName21A=Combat Armor
tagClass18SkillDescription21A=^b[Passive]^n^n^wWhile not quite as robust as a Terror Knight's full setup, the Outrider's choice of lightweight combat armor is sufficient in protecting its owner from minor injuries.

tagClass18SkillName22A=Soldier's Spirit
tagClass18SkillDescription22A=^b[Buff] [Timed] [Delayed Cooldown]^n^o[When Hit]^n^n^wIt was unwise to piss off an Outrider. You really wouldn't like them when they're angry.

tagClass18SkillName23A=Ravek's Will
tagClass18SkillDescription23A=^b[Buff] [Timed] [HP Threshold] [Delayed Cooldown]^n^n^wColonel Ravek was the first Outrider, abandoning his post as part of the 29th Armored Corps. He was hunted by Vallithellian forces until he was presumed dead - though his body was never found - following a massive raid on his encampment. It's rumored that Vallithel lost thirty of its best in that raid.

tagClass18SkillName1816=Stratagem of the Hell Hunter
tagClass18SkillDescription1816=^ZOutrider + Terror Knight{^n}^o[Modifier to Banish]^n^wTerror Knights were not atypical soldiers insofar as their combative tactics went. They knew that if an enemy were to hit you, you needed to hit back harder. ^n^rRequires 32 points in Terror Knight and at least one point in Outrider.
tagClass18SkillName1816X=Hyperflame
tagClass18SkillName1817=Stratagem of the Gunmage
tagClass18SkillDescription1817=^ZOutrider + Evocator{^n}^o[Modifier to Breathe Fire]^n^wEvocators were always fantastic at taking what they had and making something more from it. Such a talent could manifest as either deception or mysticism, or even both. ^n^rRequires 32 points in Evocator and at least one point in Outrider.
tagClass18SkillName1819=Stratagem of the Stalker
tagClass18SkillDescription1819=^ZOutrider + Champion{^n}^o[Modifier to Endless Might]^n^wTo be pursued by a Champion of Vallithel would have been a death sentence, as there would be little to prevent their arrival. Once you've been found, a swift justice would surely be executed. ^n^rRequires 32 points in Champion and at least one point in Outrider.
tagClass18SkillName1820=Stratagem of the Disruptor
tagClass18SkillDescription1820=^ZOutrider + Riftstalker{^n}^o[Modifier to Multitask]^n^wMaintaing a battlefield advantage involved physically controlling the battlefield; Riftstalkers were innately good at that, but the expertise and tactics of Outriders surely helped out in that regard. ^n^rRequires 32 points in Riftstalker and at least one point in Outrider.
tagClass18SkillName1821=Stratagem of the Vagabond
tagClass18SkillDescription1821=^ZOutrider + the Necrotic{^n}^o[Modifier to Leech Grenade]^n^wOverly saturated with the life force of others, the very fiber of the Necrotic is sour. Going near to it is not likely a wise idea. ^n^rRequires 32 points in Necrotic and at least one point in Outrider.
tagClass18SkillName1822=PLACEHOLDER
tagClass18SkillDescription1822=PLACEHOLDER

################
#Class19 - Champion
################

tagSkillClassName19=Champion
tagSkillClassDescription19=The greatest gladiators of Vallithell, Champions are no strangers to brutal combat, even though their opponents may be alien. Champions excel at surviving in the most ferocious of conditions, but they are generally not known for being able to create wanton destruction...that does not mean it is an impossibility for them, however. Many Champions went on to be royal guards of some of Vallithell's holier sects, and so were trained to utilize and combat arcane magics. ^n^sCreated by Ceno for the Zenith Mod, updated by Asylum101


tagClass19GhostPet01=Exalted Champion
tagClass19GhostSkill01=Charge Forth
tagClass19GhostSkill02=Vorpal Strike

tagClass19SkillName00A=Champion
tagClass19SkillDescription00A=Gladitorial supremacy for the ultimate in survivability. ^n^kThe greatest gladiators of Vallithell, Champions are no strangers to brutal combat, even though their opponents may be alien. Champions excel at surviving in the most ferocious of conditions, but they are generally not known for being able to create wanton destruction...that does not mean it is an impossibility for them, however. Many Champions went on to be royal guards of some of Vallithell's holier sects, and so were trained to utilize and combat arcane magics. ^n^sCreated by Ceno for the Zenith Mod, updated by Asylum101

tagClass19SkillName01A=Battery
tagClass19SkillDescription01A=^b[Attack Replacer]^n^n^wLet your enemies come; you shall meet them with undulating ruthlessness.
tagClass19SkillName01B=Fervent Force
tagClass19SkillDescription01B=^b[Modifier]^n^n^wWith each attack you make, deliver the next ever quicker.

tagClass19SkillName02A=Everlasting Might
tagClass19SkillDescription02A=^b[Buff] [Timed] [HP Threshold]^n^n^wNo matter your wounds, combat will only ever empower you.
tagClass19SkillName02B=Everlasting Spite
tagClass19SkillDescription02B=^b[Buff] [Timed] [HP Threshold]^n^n^wIt is unwise for your enemies to attack you; you'll make them stop one way or another.
tagClass19SkillName02C=Everlasting Strength
tagClass19SkillDescription02C=^b[Buff] [Timed] [HP Threshold]^n^n^wGrow in strength as you are weakened.

tagClass19SkillName03A=Army of None
tagClass19SkillDescription03A=^b[Autocast] [Pet]^n^o[On Attack]^n^n^wFor you and your comrades belong to no one but yourselves, and will fight for each other regardless of realm. {^n}^oConscription now also summons Exalted Champions which will fight for you for a duration. These spirits scale with player bonuses.
tagClass19SkillName03B=Radiant Riftburn
tagClass19SkillDescription03B=Burn the faces off your foes.
tagClass19SkillName03C=Starfall
tagClass18SkillDescription03C=^b[Modifier]^n^n^wConscription can be used more often and deal more damage.

tagClass19SkillName04A=Nullification
tagClass19SkillDescription04A=^b[Spell] [AOE] [Dispel]^n^n^wDispel sorceries and magics from the target area, equalizing the field of battle.

tagClass19SkillName05A=Litany of Blades
tagClass19SkillDescription05A=^b[Secondary Modifier] [Orbital]^n^n^wMasters of the arena, Champions are never without ample armaments. 
tagClass19SkillName05B=Litany of Blades
tagClass19SkillDescription05B=Unleash a show of force when provoked, cutting down swaths of nearby foes. 

tagClass19SkillName06A=Conscription
tagClass19SkillDescription06A=^b[Attack] [AOE]^n^n^wHammers enemies in an area with a heavy blow. Weaker enemies will become mind controlled, and fight for you for a duration.
tagClass19SkillName06B=Area of Great Effect
tagClass19SkillDescription06B=Your magnificence will draw many to be your ally.

tagClass19SkillName07A=Judgment
tagClass19SkillDescription07A=^b[Secondary Modifier] [Chaining]^n^n^wPass judgment from above upon your foes. Bolts of lightning hit foes within 7 meters of you.

tagClass19SkillName08A=With Reckless Abandon
tagClass19SkillDescription08A=^b[Spell] [Movement]^n^n^wCharge forth, that you might engage your enemies without fear.

tagClass19SkillName09A=Taunt
tagClass19SkillDescription09A=^b[Spell] [AOE] [Taunt]^n^n^w"You hit like a Slith!"
tagClass19SkillName09B=Lambaste
tagClass19SkillDescription09B=^b[Modifier] [Debuff]^n^n^wIn comedic irony, your taunting words weaken the resolve and strength of your foes, indeed neutering their effectiveness in combat.

tagClass19SkillName10A=Conviction
tagClass19SkillDescription10A=^b[Secondary Modifier] [AOE] [Timed] [Debuff]^n^o[When Hit]^n^n^wWhile Redemption is active, Convict any enemies who would strike you, inflicting a debuff upon them.

tagClass19SkillName11A=Redemption
tagClass19SkillDescription11B=^b[Buff] [Timed] [HP Threshold]^n^n^wWhen active, aura attempts to redeem the souls of attacking enemies to give you life and mana.

tagClass19SkillName12A=Divinity
tagClass19SkillDescription12A=^b[Buff] [Nova] [AOE]^n^n^wLight of noble warfare shines upon you, Champion, when your enemies are foolish enough to strike against you. 

tagClass19SkillName13A=Aetherstorm
tagClass19SkillDescription13A=^b[Spell] [Projectile Drop] [Timed [AOE]^n^n^wSome gladiatorial champions decided to delve into the arcane to protect themselves. It proved effective.{^n}^oEmbers continue to fall over the duration of the spell. Only one Aetherstorm can be cast at any one time.

tagClass19SkillName14A=Honor
tagClass19SkillDescription14A=^b[Passive]^n^n^wFight with honor, that no evil is safe from your blade.

tagClass19SkillName15A=Virtue
tagClass19SkillDescription15A=^b[Passive]^n^n^wLive with virtue, that no vice shall take hold of you.

tagClass19SkillName16A=Courage
tagClass19SkillDescription16A=^b[Passive]^n^n^wEmbark with courage, that no terror can steer your course.

tagClass19SkillName17A=Earthshatter
tagClass19SkillDescription17A=^b[Buff] [Nova] [AOE]^n^n^wSteadfast in your own right, if provoked you shall crush the world around you in a blow of distinct finality.

tagClass19SkillName18A=Ground Stomp
tagClass19SkillDescrption18A=^b[Spell] [AOE]^n^n^wSmash your boot into the ground with energized force, creating a deafening shockwave of great power.
tagClass19SkillName18B=Thunderous Might
tagClass19SkillDescrption18B=^b[Modifier]^n^n^wThe shockwave rips apart enemy armor and inflicts considerable damage upon your foes, like a maelstrom blasting into the ground.

tagClass19SkillName19A=Champion's Domain
tagClass19SkillDescrption19A=^b[Player Scaled Pet] [Stationary][AOE][Buff]^n^n^wStrike at your foe and create a domain where you and any allies are empowered, and enemies are rebuked from.
tagClass19SkillName19ASummonName=Champion's Domain
tagClass19SkillName19ASummonSkillName1=Champion's Domain
tagClass19SkillName19ASummonSkillDescription1=The Champion creates an area of protection that affects all allies within. Allies are imbued with enhanced health regeneration, strength and armor.
tagClass19SkillName19ASummonSkillName2=Chastise

tagClass19SkillName1916=Bulwark of the Dreadnaught
tagClass19SkillDescription1916=^ZChampion + Terror Knight{^n}^o[Modifier to Conquer]^n^wWant to go toe-to-toe with the powers of a Terror Knight and the strength of a Champion? Be my guest.  ^n^rRequires 32 points in Terror Knight and at least one point in Champion.
tagClass19SkillName1917=Bulwark of the Archmage
tagClass19SkillDescription1917=^ZChampion + Evocator{^n}^o[Modifier to Sprite]^n^wBring down the heavens with the might of the Champion and the sorcery of the Evocator. Maybe today will be your lucky day and lightning will strike the same spot twice.  ^n^rRequires 32 points in Evocator and at least one point in Champion.
tagClass19SkillName1918=Bulwark of the Stalker
tagClass19SkillDescription1918=^ZChampion + Outrider{^n}^o[Modifier to Chemical Bombardment]^n^wOutriders and Champions shared a common trait: staying alive while hunting down and executing their pray. It should come as no surprise that those who were both Outriders and Champions were especially good at this.  ^n^rRequires 32 points in Outrider and at least one point in Champion.
tagClass19SkillName1918X=Retaliatory Offensive
tagClass19SkillName1920=Bulwark of the Skirmisher
tagClass19SkillDescription1920=^ZChampion + Riftstalker{^n}^o[Modifier to Bloodless]^n^wChampions loved getting up in their enemies' faces. Having knowledge of the planes made that even easier. Their enemies weren't especially happy.  ^n^rRequires 32 points in Riftstalker and at least one point in Champion.
tagClass19SkillName1921=Bulwark of the Judicator
tagClass19SkillDescription1921=^ZChampion + the Necrotic{^n}^o[Modifier to Doombringer]^n^wUnleash untold horrors upon your foes who will charge into battle with greater ferocity.  ^n^rRequires 32 points in Necrotic and at least one point in Champion.
tagClass19SkillName1921X=Judge's Decree
tagClass19SkillName1922=PLACEHOLDER
tagClass19SkillDescription1922=PLACEHOLDER

################
#Class 20 - Riftstalker
################

tagSkillClassName20=Riftstalker
tagSkillClassDescription20=Of the many Arcanists who investigated and studied the world beyond Cairn, few were able to create and explore Rifts on their own. Those that could, however, were almost immediately abducted, indoctrinated, and studied as human experiments. Any that survived such experiments often fell into the Riftstalker Imperium Program (RIP), an elite and secretive tactical scouting force that operated all across the empire's holdings...and a bit beyond. The vast majority of Riftstalkers were immediately wiped off the face of Cairn during the Grim Dawn, primarily due to their inherent proximity to the Aetherial Rifts that created them in the first place. ^n^sCreated by Ceno for the Zenith Mod, updated by Asylum101


tagClass20SkillName00A=Riftstalker
tagClass20SkillDescription00A=Mobility and utility to outwit an army. ^n^gOf the many Arcanists who investigated and studied the world beyond Cairn, few were able to create and explore Rifts on their own. Those that could, however, were almost immediately abducted, indoctrinated, and studied as human experiments. Any that survived such experiments often fell into the Riftstalker Imperium Program (RIP), an elite and secretive tactical scouting force that operated all across the empire's holdings...and a bit beyond. The vast majority of Riftstalkers were immediately wiped off the face of Cairn during the Grim Dawn, primarily due to their inherent proximity to the Aetherial Rifts that created them in the first place. ^n^sCreated by Ceno for the Zenith Mod, updated by Asylum101

tagClass20SkillName01A=Drain
tagClass20SkillDescription01A=^b[Spell] [AOE] [Debuff] [Timed]^n^n^wBuy yourself more time while weakening your enemies and making them lose the strength to fight while restoring your health.

tagClass20SkillName02A=Multitask
tagClass20SkillDescription02A=^b[Channeled] [Attack] [Melee] [AOE]^n^n^wHow Riftstalkers could attack so many enemies so rapidly was entirely a trade secret. It is assumed to have something to do with rifts. ^oAt 100% Attack Speed, Multitask deals damage and drains energy every 0.16s.
tagClass20SkillName02B=Maim
tagClass20SkillDescription02B=^b[Modifier] [Autocast] [AOE]^n^o[On Attack]^n^n^wMaim your enemies, that they might never escape your assault.

tagClass20SkillName03A=Riftshock
tagClass20SkillDescription03A=^b[Attack] [AOE]^n^n^wThe riftstalker creates a stable rift within their hand and imbues their weapon with it. Attacking foes with this rift enchanted weapon creates a reverberation of energy, damaging other enemies nearby with rift magic.
tagClass20SkillName03B=Tether
tagClass20SkillDescription03B=Riftshock strikes can tether the riftstalker to the rift, granting nearby allies raw magical and physical prowess.
tagClass20SkillName03C=Void Siphon
tagClass20SkillDescription03C=^b[Secondary Modifier] [Buff] [AOE]^n^n^wSiphons power out of enemies and into players.

tagClass20SkillName04A=Sap
tagClass20SkillDescription04A=^b[Aura] [Debuff]^n^n^wRiftstalkers are not meant to stay in combat for long, but if they do, they can at least whittle away at the defenses of their opponents with their mere presence.
tagClass20SkillName04B=Detach
tagClass20SkillDescription04B=^b[Modifier] [Debuff]^n^n^wDetach your targets from the physical realities, leaving them more vulnerable to the powers of the Rifts and making them more sluggish overall.

tagClass20SkillName05A=Swap
tagClass20SkillDescription05A=Experienced Riftstalkers did not often find themselves out of position, but even inexperienced ones had an escape plan. That escape plan would grow into a plan of attack as Riftstalkers grew in power, taking important targets out of a camp of enemies and disintegrating any sort of strategic advance non-Riftstalkers once possessed.{^n}^oSwaps positions with the target unit.
tagClass20SkillName05B=Rout
tagClass20SkillDescription05B=^b[Modifier]^n^n^wAn influx of energies upon the target area inflicts substantial harm upon any foes around.
tagClass20SkillName05C=Push the Advantage
tagClass20SkillDescription05C=^b[Secondary Modifier] [Buff]^n^n^wAn unending assault of an unstoppable force would have made even the Death's Bannermen quiver in fear; thankfully Riftstalkers were few and far between.

tagClass20SkillName06A=Intangible
tagClass20SkillDescription06A=^b[Passive]^n^n^wFade away into the veil between worlds, but enchant your weapons with immaterial power.

# Deprecated
tagClass20SkillName07A=Warp
tagClass20SkillDescription07A=The ability to go where one pleased made many Imperial Arcanists forget about the inherent dangers with stepping between worlds. Some died immediately, some would pass shortly thereafter, others were abducted into the RIP.{^n}^oTeleports the player to the target location.
tagClass20SkillName07X=Of the Planes
tagClass20SkillDescription07X=^gHow could spending more time off Cairn possibly worsen my condition?{^n}^w-Unnamed ailing RIP member

tagClass20SkillName08A=Inhuman Reflexes
tagClass20SkillDescription08A=^b[Buff]^n^n^wMembers of the RIP were capable of reacting with greater potency and accuracy at speeds far beyond those of even exemplary soldiers.
tagClass20SkillName08B=Korvoranian Tactics
tagClass20SkillDescription08B=^b[Modifier]^n^n^wWhile Nightblades operated at odds with the RIP, even the most pretentious Riftstalkers adopted the teachings of Korvoran into their strategies.
tagClass20SkillName08X=All As One
tagClass20SkillDescription08X=It was planned to deploy Riftstalkers throughout the ranks of the Death's Bannermen at the forefront of warzones, and thus Riftstalkers were taught to share their learnings with those of lesser metaphysical ability.

tagClass20SkillName09A=Not of this World
tagClass20SkillDescription09A=^b[Passive]^n^n^wWith such experience in the Rifts, you may not have developed resistances to the diseases of Cairn, but you are better protected from those of other worlds. Likewise, there will be little to keep you from returning to the Rifts.

# Deprecated, merged with Not of this World
tagClass20SkillName10A=Excite
tagClass20SkillDescription10A=Correlation may not imply causation, but it was worth studying how the vast majority of those who survived riftwalking were of a more excited and eccentric nature. All such studies went up in flames during the Grim Dawn, of course.

tagClass20SkillName11A=Multifrequency
tagClass20SkillDescription11A=^b[Passive]^n^n^wRiftstalkers were capable of converting riftborn energies between each other, though the duality of such specialization could greatly alter the course of a Riftstalker's future.

tagClass20SkillName12A=Fleshwarped
tagClass20SkillDescription12A=^b[Modifier]^n^n^wWhat does not kill you will only make you stronger. And stranger. And teeming with energy.
tagClass20SkillName12B=Bloodless
tagClass20SkillDescription12B=^b[Buff]^n^n^w^gBloodless? Well no, not totally. It is a lot lighter though.{^n}^w-Unnamed ailing RIP member. 

tagClass20SkillName13A=Siren's Call
tagClass20SkillDescription13A=^b[Exclusive] [Aura]^n^n^wAll RIP members could recount experiencing a voice not theirs within the void. They say if you listen past the currents of rushing air around a rift, you can sometimes hear singing. Could try opening a rift to find out...

tagClass20SkillName14A=Serovin's Scattering
tagClass20SkillDescription14A=^b[Exclusive] [Aura]^n^n^wSerovin, a Riftstalker reknowned for her fantastic mastery of warping herself and swapping others through rifts, devised a means to plunge any area into complete disarray, allowing her to pick and choose her targets as she pleased.{^n}

tagClass20SkillName15A=Caedra's Collapse
tagClass20SkillDescription15A=^b[Spell] [Nova] [AOE]^n^n^wRival of Serovin during the final days of the RIP, Caedra believed bringing enemies together was a sounder battlefield tactic for the sake of ensuring maximum carnage from Imperial artillery.{^n}^oPulls enemies toward the player.

tagClass20SkillName16A=Riftstorm
tagClass20SkillDescription16A=^b[Player Scaled Pet] [AOE]^n^n^gNo RIP member is permitted to create a rift larger than five meters in diameter. Containment of such an anomaly is incredibly difficult and the existence of an anomaly can prove catastrophic for any living creatures nearby.{^n}^w-RIP Reference Manual, 3rd Edition, Page 37
tagClass20SkillName16B=Rift Winds
tagClass20SkillName16C=Rift Burst

tagClass20SkillName17A=Warp
tagClass20SkillDescription17A=^b[Spell] [Movement]^n^n^wEven for Riftstalkers, sometimes engagement with an enemy is inevitable. Best you bring the fight to them.
tagClass20SkillName17B=Thunder
tagClass20SkillDescription17B=^b[Modifier]^n^n^wUnleash a great surge of the energy between worlds as you reenter the material plane.
tagClass20SkillName17C=Hasteful Empowerment
tagClass20SkillDescription17C=^b[Secondary] [Buff]^n^n^wInfuse your weapons as you travel through the planes.

tagClass20SkillName18A=Riftblade
tagClass20SkillDescription18A=^b[Spell] [Multiple Projectiles]^n^n^wThe energies of the rifts are sharp and fierce. If escape from combat is impossible, educate your enemies on this matter.
tagClass20SkillName18B=Stalking Blades
tagClass20SkillDescription18B=^b[Modifier] [Penetrating]^n^n^wThe Riftblades pierce through reality itself, rupturing the fortitude of those in their way.
tagClass20SkillName18C=Lightning
tagClass20SkillDescription18C=^b[Secondary Modifier] [Chaining]^n^n^wStrike your enemies and their allies with vicious otherworldly forces.

tagClass20SkillName2016=Desolator Protocol
tagClass20SkillDescription2016=^ZRiftstalker + Terror Knight{^n}^o[Modifier to Whispers of Madness]^n^wLord Terror's forces undoubtedly have stalked through the planes, learning from them and growing empowered from them.  ^n^rRequires 32 points in Terror Knight and at least one point in Riftstalker.
tagClass20SkillName2017=Subverter Protocol
tagClass20SkillDescription2017=^ZRiftstalker + Evocator{^n}^o[Modifier to Stormcaller]^n^wThe lesser magics of the world were easily capable of being manipulated to fabricate that of the rifts. Doing so was an unstable process, however, and to interrupt it would be unwise. ^n^rRequires 32 points in Evocator and at least one point in Riftstalker.
tagClass20SkillName2018=Disruptor Protocol
tagClass20SkillDescription2018=^ZRiftstalker + Outrider{^n}^o[Modifier to Flak Blast]^n^wIt was not especially uncommon for Riftstalkers to strike out on their own. It is much more common nowadays, since the fall of the RIP. Those that have survived in the wilds have grown stronger and more experienced for it. ^n^rRequires 32 points in Outrider and at least one point in Riftstalker.
tagClass20SkillName2019=Skirmisher Protocol
tagClass20SkillDescription2019=^ZRiftstalker + Champion{^n}^o[Modifier to Battery]^n^wChampions were already more or less unstoppable. When some heard tales of the power to control the mobility of the world around them, it was only a matter of time before they would be moving heaven and earth to slay their foes. ^n^rRequires 32 points in Champion and at least one point in Riftstalker.
tagClass20SkillName2021=Pursuer Protocol
tagClass20SkillDescription2021=^ZRiftstalker + the Necrotic{^n}^o[Modifier to Unholy Hailfire]^n^wNothing quite so evil as tearing a hole in reality to unleash a bunch of unholy exploding meteors from beyond the veil of the Rift, is there? ^n^rRequires 32 points in Necrotic and at least one point in Riftstalker.
tagClass20SkillName2022=PLACEHOLDER
tagClass20SkillDescription2022=PLACEHOLDER

################
#Class 21 - Necrotic
################

tagSkillClassName21=Necrotic
tagSkillClassDescription21=We are at the end of the world. There are no longer tales of right and wrong. The Chthonians and Aetherials have robbed us of our humanity, but there were those of us before them that lacked such a trait already. I have told you of the horrific powers of the Terror Knights from the Obsidian Forests. I have described the magnificent displays put forth by Evocators throughout Enolis. You have learned of the Riftstalkers and their RIP program, of the gladitorial masters known to us as Champions of mankind. You have caught wind of the elusive Outriders, assassins not of blade, but of bullet. Now I will tell you the story not of a group of people, but of one creature composed purely of malevolence. The Grim Dawn killed many beasts, but could not remove The Necrotic from Cairn. ^n^sCreated by Ceno for the Zenith Mod, updated by Asylum101

tagClass21SkillName00A=Necrotic
tagClass21SkillDescription00A=Curses and debilitations to wear down an empire. ^n^mWe are at the end of the world. There are no longer tales of right and wrong. The Chthonians and Aetherials have robbed us of our humanity, but there were those of us before them that lacked such a trait already. I have told you of the horrific powers of the Terror Knights from the Obsidian Forests. I have described the magnificent displays put forth by Evocators throughout Enolis. You have learned of the Riftstalkers and their RIP program, of the gladitorial masters known to us as Champions of mankind. You have caught wind of the elusive Outriders, assassins not of blade, but of bullet. Now I will tell you the story not of a group of people, but of one creature composed purely of malevolence. The Grim Dawn killed many beasts, but could not remove The Necrotic from Cairn. ^n^sCreated by Ceno for the Zenith Mod, updated by Asylum101

tagClass21SkillName01A=Reaper's Glare
tagClass21SkillDescription01A=^b[Channeled] [Spell] [Ranged] [Chaining]^n^n^wI first met the Necrotic on the fields of Edheren, where I learned its quest for power had given it the ability to directly siphon life from its foes at will.{^n}^oThis skill must be channeled to maintain its effect.
tagClass21SkillName01B=Bonds of the Broken
tagClass21SkillDescription01B=Within its view, there was no escape from the monstrous cruelty of the Necrotic.
tagClass21SkillName01C=Reign of Chaos
tagClass21SkillDescription01C=^b[Secondary Modifier] [Fragmenting] [AOE]^n^n^wAs it siphoned more and more power into its being, the Necrotic was eventually capable of covering the fields of Edheren in an onslaught of chaotic energies. Only those which were Primordials survived. 

tagClass21SkillName02A=Claws of the Beast
tagClass21SkillDescription02A=^b[Spell] [Multiple Projectiles] [Penetrating]^n^n^wThe Necrotic possessed a full control over a tormented being which I can only describe as 'the Beast'. When not wanting to get its own hands dirty, the Necrotic would instead ravage enemies within the grasp of this creature.
tagClass21SkillName02B=Eldritch Torment
tagClass21SkillDescription02B=^b[Modifier] [AOE] [Multiple Projectiles]^n^n^wWhile pitiable, the Beast was no less malevolent than its Necrotic master. 

tagClass21SkillName03A=Malice
tagClass21SkillDescription03A=^b[Passive]^n^n^wThe wickedness of the vile Necrotic knew no bounds.

tagClass21SkillName04A=Necrotic Shade
tagClass21SkillDescription04A=^b[Passive]^n^n^wThe Necrotic may act like a feral animal, but it is not ignorant. It is self-aware enough to know that its malevolence would earn it some enemies, and so it created some formidable defenses about its being.

tagClass21SkillName05A=Leech Grenade
tagClass21SkillDescription05A=^b[Spell] [Grenade] [AOE]^n^n^wThey had intended to study it. But the Necrotic had other plans when it first ran into the Black Legion. The engagement was swift and merciless, and the Necrotic emerged with a great knowledge of the alchemical weapons of the Legion. As the Necrotic had poured its powers over their weapons in the form of an unholy grenade, the Luminari decided to start collecting new armaments of its own to combat the beast. They have not yet succeeded.
tagClass21SkillName05B=Necrotic Suffusion
tagClass21SkillDescription05B=^b[Modifier] [Fragmenting] [AOE]^n^n^wA material weapon served little use to the Necrotic, however; it, therefore, chose to pull powers from the Eldritch planes to torment a wider array of foes.

tagClass21SkillName06A=Primordial Transfer
tagClass21SkillDescription06A=^b[Spell] [AOE] [Timed] [Debuff]^n^n^wThe Necrotic, like a leech, stole not merely its adversaries' life force, but also the very fabric tethering them to the astral or physical realms, empowering itself in the process.

tagClass21SkillName07A=Obsidian Tremors
tagClass21SkillDescription07A=^b[Spell] [Wave]^n^n^wI do not believe the Necrotic inherently has an allegiance to Ch'thon, but it does have a control over the obsidian which Chthonians draw their power from. In some instances, the Necrotic has buried armies underneath mountains of the stygian stone.
tagClass21SkillName07X=Fleeting Obsidian
tagClass21SkillDescription07X=^b[Transmuter]^n^n^wThe Necrotic traditionally put a great deal of focus into its spells to turn them into magnificent displays of widespread destruction, but it could, with the loss of this focus, put out lesser versions of these cruelties on a whim.
tagClass21SkillName07B=From the Earth, Poison
tagClass21SkillDescription07B=^b[Modifier]^n^n^wAs the obsidian shrapnel flew out from the ground, it brought with it the virulent malevolency of the Beast beneath the surface.

tagClass21SkillName08A=Defender of Death
tagClass21SkillDescription08=^b[Exclusive] [Buff]^n^n^wFor a creature so proficient at causing disaster, the Necrotic proved equally capable of prolonging life for the sake of death.

tagClass21SkillName09A=The Twinning (pt. 1)
tagClass21SkillDescription09A=There are those among the Primordials who claim that the Necrotic could not have spawned naturally on its own, that a being of such power must have had a twin of equal potency but opposite purpose.
tagClass21SkillName09B=The Twinning (pt. 2)
tagClass21SkillDescription09B=There are those among the Primordials who claim the Necrotic's equal and opposite is me, myself.

tagClass21SkillName10A=Unadulterated Power
tagClass21SkillDescription10A=^b[Secondary Modifier] [Nova] [AOE] ^n^o[When Hit]^n^n^wRaw, unadulterated power, and the expulsion and abuse thereof. That's the Necrotic's motif. Enemies who would strike the Necrotic will be subjected to this raw power.

tagClass21SkillName11A=Unholy Hailfire
tagClass21SkillDescription11A=^b[Spell] [Fragmenting] [AOE] [Timed]^n^o[Interval: 0.8 Seconds]^n^n^w^r"To paint the day's sky black, and the night's sky red. That is my goal, Incarnate."

tagClass21SkillName12A=Obsidian Prison
tagClass21SkillDescription12A=^b[Spell] [AOE] [Debuff]^n^n^r"Death is inescapable, Incarnate, even for us Primordials. I just happen to be the Reaper."

tagClass21SkillName13A=To End Evil
tagClass21SkillDescription13A=^b[Spell] [Nova] [AOE] [Debuff]^n^n^wTo wish to be the first to strike down the Necrotic is a death wish. My advice: strive to be the second.

tagClass21SkillName14A=Arcane Experience
tagClass21SkillDescription14A=^b[Passive]^n^n^wThe Necrotic's experience with reality itself provides it with an enhanced ability to do as it pleases in the universe.

tagClass21SkillName15A=Soul Seeker
tagClass21SkillDescription15A=^b[Secondary Modifier] [Timed] [Buff]^n^n^wThe Necrotic was more than willing to do whatever it took to reap life from a plane, even corporealizing riftborn energies into physical forms.

tagClass21SkillName16A=Foreknowledge
tagClass21SkillDescription16A=^b[Buff]^n^n^wIf one were to exist for the purpose of collecting life, it would undoubtedly help if one possessed an awareness of what it would eventually contend with in doing so.

tagClass21SkillName17A=Situational Awareness
tagClass21SkillDescription17A=^b[Modifier]^n^n^wThe Necrotic's ability to quickly assess its surroundings has made it incredibly difficult to pin down on the battlefield.

tagClass21SkillName19A=Planeswalker
tagClass21SkillDescription19A=^b[Buff] [Timed] [HP Threshold] [Delayed Cooldown]^n^n^wThe Necrotic is capable of melding between planes, although only for a short time and avoid even death while between realms.

tagClass21SkillName20A=From Beyond
tagClass21SkillDescription20A=^b[Passive]^n^n^wThe Necrotic's chaotic powers come from beyond this realm, and beyond the next.

tagClass21SkillName21A=Conjure Dreadguard
tagClass21SkillDescription21A=^b[Spell] [Beam] [Player Scaled Pet]^n^n^wWhat better way to fight against the meddling Chthonian hordes than to steal some of their best warriors? The Necrotic thought it'd be a good idea too.{^n}^oScales with player damage bonuses. More Dreadguards can be summoned with further investment. 

#Unused
tagClass21SkillName18A=Doombringer
tagClass21SkillDescription18A=^b[Spell] [Projectile Drop] [Timed] [AOE]^n^n^wIf the Necrotic were to be waging an excessively long battle, it was likely it would bring down the sky itself, raining doom onto those foolish enough to meet the Necrotic in battle.

oldtagClass21SkillDescription18A=If the Necrotic were to be waging an excessively long battle, it was likely it would conjure its infamous banner, Soth-Voonith, which would provide the Necrotic with a small army in only a few short moments.{^n}^oNote that units summoned by Soth-Voonith will protect Soth-Voonith's position, not yours, and do not scale with Player or Pet bonuses.{^n}{^n}Summons 3 prawns every 5 seconds. The prawns reduce enemy damage and spawn an acid pool on death.
tagClass21Skill18SummonName=Soth-Voonith
tagClass21SkillName18B=Summon Prawn
tagClass21SkillDescription18B=No creature is safe from the Necrotic's collection, not even lesser beings of the planes. Once harvested and empowered by the Necrotic, however, even Prawns will prove dangerous.
tagClass21Skill18SummonName2=Necro-Prawn
tagClass21SkillName18C=Summon Ghoul
tagClass21SkillDescription18C=Being barely on the edge of life counts as lively enough, as far as the Necrotic is concerned. Soth-Voonith is more than happy to offer some cursed and twisted humans to defend its master.
tagClass21Skill18SummonName3=Necro-Ghoul
tagClass21SkillName18D=Summon Dranghoul
tagClass21SkillDescription18D=They say a Dranghoul could carve a boulder in two or tank a cannonball, but such feats are irrelevant to the Necrotic's might. It was better to bow and serve than be eradicated.
tagClass21Skill18SummonName4=Necro-Dranghoul
tagClass21SkillName18E=Summon Dreadguard
tagClass21SkillDescription18E=What better way to fight against the meddling Chthonian hordes than to steal some of their best warriors? The Necrotic thought it'd be a good idea too.
tagClass21Skill18SummonName5=Dominated Dreadguard
tagClass21Skill18SummonName5Attack3=Dreadguard Attack
tagClass21SkillName18F=Summon Golem
tagClass21SkillDescription18F=How many men and women have been claimed by the Necrotic's incessant soul harvest? Enough to mold into terrifying golems of supreme might, rivaled only perhaps by the Necrotic itself.
tagClass21Skill18SummonName6=Necro-Golem





tagClass21SkillName2116=Reaper's Fragment - Void Knight
tagClass21SkillDescription2116=^ZThe Necrotic + Terror Knight{^n}^o[Modifier to Engage]^n^wFor all the eldritch horrors it has unleashed, it should come as no surprise that the Necrotic has done a good job of supporting Lord Terror's cause. There are rumors, in fact, that the Necrotic is Lord Terror himself. The Void Knight of Terror comes for all, and all come for him. ^n^rRequires 32 points in Terror Knight and at least one point in Necrotic.
tagClass21SkillName2116X=Glare of the Void Knight
tagClass21SkillDescription2116X=Gaining 140 Offensive Ability and Converting 100% Vitality Damage to Chaos Damage.
tagClass21SkillName2117=Reaper's Fragment - Sinner
tagClass21SkillDescription2117=^ZThe Necrotic + Evocator{^n}^o[Modifier to Might of Magic]^n^wThe Necrotic was no stranger to the lesser magics of the world, and could certainly make use of them if it willed. At the very least, it could easily find a way to defend itself against them, too. ^n^rRequires 32 points in Evocator and at least one point in Necrotic.
tagClass21SkillName2118=Reaper's Fragment - Vagabond
tagClass21SkillDescription2118=^ZThe Necrotic + Outrider{^n}^o[Modifier to Biobomb]^n^wWhen the Necrotic searched through the stores of a legion outpost, it was more than enticed by a particularly nefarious biochemical weapon - a familiar tool of contracted soldiers and Outriders alike. ^n^rRequires 32 points in Outrider and at least one point in Necrotic.
tagClass21SkillName2119=Reaper's Fragment - Judicator
tagClass21SkillDescription2119=^ZThe Necrotic + Champion{^n}^o[Modifier to With Reckless Abandon]^n^wOn whose authority does the Necrotic pass judgment on its foes? Its own, of course. ^n^rRequires 32 points in Champion and at least one point in Necrotic.
tagClass21SkillName2119X=Soul Rip
tagClass21SkillName2120=Reaper's Fragment - Pursuer
tagClass21SkillDescription2120=^ZThe Necrotic + Riftstalker{^n}^o[Modifier to Riftblade]^n^wWoe to those pursued by the Necrotic, though their end is most likely going to be quick. The Necrotic will surely enjoy it. ^n^rRequires 32 points in Riftstalker and at least one point in Necrotic.
tagClass21SkillName2122=Reaper's Fragment - Anomaly
tagClass21SkillDescription2122=^ZThe Necrotic + the Incarnate{^n}^w

################
#Class 22 - The Incarnate
################

tagSkillClassNameINCARNATE=
tagSkillClassDescriptionINCARNATE=Ah, so you'd like to hear my tale, then, Taken?{^n}Then stay awhile, and listen. ^n^sCreated by Ceno for the Zenith Mod, updated by Asylum101

tagClass22SkillName00A=The Incarnate
tagClass22SkillDescription00A=Universal power from the great beyond.

tagClass22SkillName2216=Incarnation of a Dragoon
tagClass22SkillDescription2216=^ZThe Incarnate + Terror Knight{^n}^w
tagClass22SkillName2217=Incarnation of a Maelstrom
tagClass22SkillDescription2217=^ZThe Incarnate + Evocator{^n}^w
tagClass22SkillName2218=Incarnation of an Abaddon 
tagClass22SkillDescription2218=^ZThe Incarnate + Outrider{^n}^w
tagClass22SkillName2219=Incarnation of a Vanguard
tagClass22SkillDescription2219=^ZThe Incarnate + Champion{^n}^w
tagClass22SkillName2220=Incarnation of a Voidbringer
tagClass22SkillDescription2220=^ZThe Incarnate + Riftstalker{^n}^w
tagClass22SkillName2221=Incarnation of an Anomaly
tagClass22SkillDescription2221=^ZThe Incarnate + the Necrotic{^n}^w

tagZEForgemaster001=The Incarnate
tagZEForgemaster001_Profession=Zenith Crafter
tagZEForgemaster001_DESC01=Ritual of Warping Metals
tagZEForgemaster001_DESC02=The Incarnate will can transmute items of one type into another and mold lost metals into usable gear.
tagZEForgemaster001_DESC03=
tagZEForgemaster001_DESC04={^n}The Incarnate cannot grant equipment bonuses.

tagZE_RIPAgent001=Mysterious Agent

################
#New Zenith Relics
################

tagCraftZEMaterial00=Zenitham
tagCraftZEMaterial00DESC="An amalgamous shard of zenitham metal from a lost civilization, it seems to possess unearthly qualities as it shimmers and bends. With the right skills, someone might be able to extract something useful from this. Seek out the Incarnate in the Devil's Crossing Hideout."
tagCraftZEMaterial01=Essence Meld: Terror Knight
tagCraftZEMaterial01DESC="The Incarnate can meld the strange zenitham into a purified material for advanced crafting recipes." 
tagCraftZEMaterial02=Essence Meld: Evocator
tagCraftZEMaterial02DESC="The Incarnate can meld the strange zenitham into a purified material for advanced crafting recipes."
tagCraftZEMaterial03=Essence Meld: Outrider
tagCraftZEMaterial03DESC="The Incarnate can meld the strange zenitham into a purified material for advanced crafting recipes."
tagCraftZEMaterial04=Essence Meld: Champion
tagCraftZEMaterial04DESC="The Incarnate can meld the strange zenitham into a purified material for advanced crafting recipes."
tagCraftZEMaterial05=Essence Meld: Riftstalker
tagCraftZEMaterial05DESC="The Incarnate can meld the strange zenitham into a purified material for advanced crafting recipes."
tagCraftZEMaterial06=Essence Meld: Necrotic
tagCraftZEMaterial06DESC="The Incarnate can meld the strange zenitham into a purified material for advanced crafting recipes."

tagCraftZE_MaterialBP01=Blueprint: Essence of Dread
tagCraftZE_MaterialBP02=Blueprint: Essence of Control
tagCraftZE_MaterialBP03=Blueprint: Essence of Anarchy
tagCraftZE_MaterialBP04=Blueprint: Essence of Honor
tagCraftZE_MaterialBP05=Blueprint: Essence of Deception
tagCraftZE_MaterialBP06=Blueprint: Essence of Malevolence

tagCraftZEBP_MaterialConvert01=Meld Blood into Zenitham
tagCraftZEBP_MaterialConvert01D="The Incarnate can meld Blood of Chthon into Zenitham."
tagCraftZEBP_MaterialConvert02=Meld Brain into Zenitham
tagCraftZEBP_MaterialConvert02D="The Incarnate can meld Tainted Brain Matter to Zenitham."
tagCraftZEBP_MaterialConvert03=Meld Heart into Zenitham
tagCraftZEBP_MaterialConvert03D="The Incarnate can meld Ancient Heart into Zenitham."
tagCraftZEBP_MaterialConvert04=Meld Missive into Zenitham
tagCraftZEBP_MaterialConvert04D="The Incarnate can meld Aetherial Missive into Zenitham."
tagCraftZEBP_MaterialConvert05=Meld Mutagen into Zenitham
tagCraftZEBP_MaterialConvert05D="The Incarnate can meld Aetherial Mutagen into Zenitham."
tagCraftZEBP_MaterialConvert06=Meld Spirit into Zenitham
tagCraftZEBP_MaterialConvert06D="The Incarnate can meld Wendigo Spirit into Zenitham."

tagZenithBP_Relic001_00=Blueprint: ^rCombat Art: Terror Knight
tagZenithBP_Relic001_01=Blueprint: ^rCombat Art: Terror Knight ^s+1
tagZenithBP_Relic001_02=Blueprint: ^rCombat Art: Terror Knight ^s+2
tagZenithBP_Relic001_03=Blueprint: ^rCombat Art: Terror Knight ^s+3
tagZenithBP_Relic001_04=Blueprint: ^rCombat Art: Terror Knight ^s+4
tagZenithBP_Relic001_05=Blueprint: ^rCombat Art: Terror Knight ^s+5
tagZenithBP_Relic001_06=Blueprint: ^rCombat Art: Terror Knight ^s+6
tagZenithBP_Relic001_07=Blueprint: ^rCombat Art: Terror Knight ^s+7
tagZenithBP_Relic001_08=Blueprint: ^rCombat Art: Terror Knight ^s+8
tagZenithBP_Relic001_09=Blueprint: ^rCombat Art: Terror Knight ^s+9
tagZenithBP_Relic001_10=Blueprint: ^rCombat Art: Terror Knight ^s+10

tagZenith_Relic001_00=^rCombat Art: Terror Knight
tagZenith_Relic001_01=^rCombat Art: Terror Knight ^s+1
tagZenith_Relic001_02=^rCombat Art: Terror Knight ^s+2
tagZenith_Relic001_03=^rCombat Art: Terror Knight ^s+3
tagZenith_Relic001_04=^rCombat Art: Terror Knight ^s+4
tagZenith_Relic001_05=^rCombat Art: Terror Knight ^s+5
tagZenith_Relic001_06=^rCombat Art: Terror Knight ^s+6
tagZenith_Relic001_07=^rCombat Art: Terror Knight ^s+7
tagZenith_Relic001_08=^rCombat Art: Terror Knight ^s+8
tagZenith_Relic001_09=^rCombat Art: Terror Knight ^s+9
tagZenith_Relic001_10=^rCombat Art: Terror Knight ^s+10
tagZenith_Relic001_DESC=^r"Dread"

tagZenith_Relic001Skill=^rAura of Terror
tagZenith_Relic001Skill_DESC=The fearsome Aura of Terror permeates the air around you, draining the life of enemies and shredding their resistances.

tagZenithBP_Relic002_00=Blueprint: ^bEvocator Sorcery
tagZenithBP_Relic002_01=Blueprint: ^bEvocator Sorcery ^s+1
tagZenithBP_Relic002_02=Blueprint: ^bEvocator Sorcery ^s+2
tagZenithBP_Relic002_03=Blueprint: ^bEvocator Sorcery ^s+3
tagZenithBP_Relic002_04=Blueprint: ^bEvocator Sorcery ^s+4
tagZenithBP_Relic002_05=Blueprint: ^bEvocator Sorcery ^s+5
tagZenithBP_Relic002_06=Blueprint: ^bEvocator Sorcery ^s+6
tagZenithBP_Relic002_07=Blueprint: ^bEvocator Sorcery ^s+7
tagZenithBP_Relic002_08=Blueprint: ^bEvocator Sorcery ^s+8
tagZenithBP_Relic002_09=Blueprint: ^bEvocator Sorcery ^s+9
tagZenithBP_Relic002_10=Blueprint: ^bEvocator Sorcery ^s+10

tagZenith_Relic002_00=^bEvocator's Sorcery 
tagZenith_Relic002_01=^bEvocator's Sorcery  ^s+1
tagZenith_Relic002_02=^bEvocator's Sorcery  ^s+2
tagZenith_Relic002_03=^bEvocator's Sorcery  ^s+3
tagZenith_Relic002_04=^bEvocator's Sorcery  ^s+4
tagZenith_Relic002_05=^bEvocator's Sorcery  ^s+5
tagZenith_Relic002_06=^bEvocator's Sorcery  ^s+6
tagZenith_Relic002_07=^bEvocator's Sorcery  ^s+7
tagZenith_Relic002_08=^bEvocator's Sorcery  ^s+8
tagZenith_Relic002_09=^bEvocator's Sorcery  ^s+9
tagZenith_Relic002_10=^bEvocator's Sorcery  ^s+10
tagZenith_Relic002_DESC=^b"Control"

tagZenith_Relic002Skill=^bEvocation
tagZenith_Relic002Skill_DESC=Send forth a cataclysmic surge of arcane energy towards your foes, then pull it back to hit them again!

tagZenithBP_Relic003_00=Blueprint: ^lStratagem of the Outrider
tagZenithBP_Relic003_01=Blueprint: ^lStratagem of the Outrider  ^s+1
tagZenithBP_Relic003_02=Blueprint: ^lStratagem of the Outrider  ^s+2
tagZenithBP_Relic003_03=Blueprint: ^lStratagem of the Outrider  ^s+3
tagZenithBP_Relic003_04=Blueprint: ^lStratagem of the Outrider  ^s+4
tagZenithBP_Relic003_05=Blueprint: ^lStratagem of the Outrider  ^s+5
tagZenithBP_Relic003_06=Blueprint: ^lStratagem of the Outrider  ^s+6
tagZenithBP_Relic003_07=Blueprint: ^lStratagem of the Outrider  ^s+7
tagZenithBP_Relic003_08=Blueprint: ^lStratagem of the Outrider  ^s+8
tagZenithBP_Relic003_09=Blueprint: ^lStratagem of the Outrider  ^s+9
tagZenithBP_Relic003_10=Blueprint: ^lStratagem of the Outrider  ^s+10

tagZenith_Relic003_00=^lStratagem of the Outrider
tagZenith_Relic003_01=^lStratagem of the Outrider  ^s+1
tagZenith_Relic003_02=^lStratagem of the Outrider  ^s+2
tagZenith_Relic003_03=^lStratagem of the Outrider  ^s+3
tagZenith_Relic003_04=^lStratagem of the Outrider  ^s+4
tagZenith_Relic003_05=^lStratagem of the Outrider  ^s+5
tagZenith_Relic003_06=^lStratagem of the Outrider  ^s+6
tagZenith_Relic003_07=^lStratagem of the Outrider  ^s+7
tagZenith_Relic003_08=^lStratagem of the Outrider  ^s+8
tagZenith_Relic003_09=^lStratagem of the Outrider  ^s+9
tagZenith_Relic003_10=^lStratagem of the Outrider  ^s+10
tagZenith_Relic003_DESC=^l"Anarchy"

tagZenith_Relic003Skill=^lReactive Armor
tagZenith_Relic003Skill_DESC=Punish those who would dare strike your armor, let them know the tools of war you brought with you.

tagZenithBP_Relic004_00=Blueprint: ^kBulwark of Champions
tagZenithBP_Relic004_01=Blueprint: ^kBulwark of Champions  ^s+1
tagZenithBP_Relic004_02=Blueprint: ^kBulwark of Champions  ^s+2
tagZenithBP_Relic004_03=Blueprint: ^kBulwark of Champions  ^s+3
tagZenithBP_Relic004_04=Blueprint: ^kBulwark of Champions  ^s+4
tagZenithBP_Relic004_05=Blueprint: ^kBulwark of Champions  ^s+5
tagZenithBP_Relic004_06=Blueprint: ^kBulwark of Champions  ^s+6
tagZenithBP_Relic004_07=Blueprint: ^kBulwark of Champions  ^s+7
tagZenithBP_Relic004_08=Blueprint: ^kBulwark of Champions  ^s+8
tagZenithBP_Relic004_09=Blueprint: ^kBulwark of Champions  ^s+9
tagZenithBP_Relic004_10=Blueprint: ^kBulwark of Champions  ^s+10

tagZenith_Relic004_00=^kBulwark of Champions
tagZenith_Relic004_01=^kBulwark of Champions  ^s+1
tagZenith_Relic004_02=^kBulwark of Champions  ^s+2
tagZenith_Relic004_03=^kBulwark of Champions  ^s+3
tagZenith_Relic004_04=^kBulwark of Champions  ^s+4
tagZenith_Relic004_05=^kBulwark of Champions  ^s+5
tagZenith_Relic004_06=^kBulwark of Champions  ^s+6
tagZenith_Relic004_07=^kBulwark of Champions  ^s+7
tagZenith_Relic004_08=^kBulwark of Champions  ^s+8
tagZenith_Relic004_09=^kBulwark of Champions  ^s+9
tagZenith_Relic004_10=^kBulwark of Champions  ^s+10
tagZenith_Relic004_DESC=^k"Honor"


tagZenith_Relic004Skill=^kTo Arms!
tagZenith_Relic004Skill_DESC=Raise your weapon high and lift your morale, ready yourself to flatten all who would stand before you.

tagZenithBP_Relic005_00=Blueprint: ^gRiftstalker Protocol
tagZenithBP_Relic005_01=Blueprint: ^gRiftstalker Protocol  ^s+1
tagZenithBP_Relic005_02=Blueprint: ^gRiftstalker Protocol  ^s+2
tagZenithBP_Relic005_03=Blueprint: ^gRiftstalker Protocol  ^s+3
tagZenithBP_Relic005_04=Blueprint: ^gRiftstalker Protocol  ^s+4
tagZenithBP_Relic005_05=Blueprint: ^gRiftstalker Protocol  ^s+5
tagZenithBP_Relic005_06=Blueprint: ^gRiftstalker Protocol  ^s+6
tagZenithBP_Relic005_07=Blueprint: ^gRiftstalker Protocol  ^s+7
tagZenithBP_Relic005_08=Blueprint: ^gRiftstalker Protocol  ^s+8
tagZenithBP_Relic005_09=Blueprint: ^gRiftstalker Protocol  ^s+9
tagZenithBP_Relic005_10=Blueprint: ^gRiftstalker Protocol  ^s+10

tagZenith_Relic005_00=^gRiftstalker Protocol
tagZenith_Relic005_01=^gRiftstalker Protocol  ^s+1
tagZenith_Relic005_02=^gRiftstalker Protocol  ^s+2
tagZenith_Relic005_03=^gRiftstalker Protocol  ^s+3
tagZenith_Relic005_04=^gRiftstalker Protocol  ^s+4
tagZenith_Relic005_05=^gRiftstalker Protocol  ^s+5
tagZenith_Relic005_06=^gRiftstalker Protocol  ^s+6
tagZenith_Relic005_07=^gRiftstalker Protocol  ^s+7
tagZenith_Relic005_08=^gRiftstalker Protocol  ^s+8
tagZenith_Relic005_09=^gRiftstalker Protocol  ^s+9
tagZenith_Relic005_10=^gRiftstalker Protocol  ^s+10
tagZenith_Relic005_DESC=^g"Deception"

tagZenith_Relic005Skill=^gParadox
tagZenith_Relic005Skill_DESC=Create a rift that penetrates the barrier of time itself. ^oThis is a melee dual-wielding technique. Also enables the ability to dual wield melee weapons.

tagZenithBP_Relic006_00=Blueprint: ^mReaper Fragment: Necrotic
tagZenithBP_Relic006_01=Blueprint: ^mReaper Fragment: Necrotic  ^s+1
tagZenithBP_Relic006_02=Blueprint: ^mReaper Fragment: Necrotic  ^s+2
tagZenithBP_Relic006_03=Blueprint: ^mReaper Fragment: Necrotic  ^s+3
tagZenithBP_Relic006_04=Blueprint: ^mReaper Fragment: Necrotic  ^s+4
tagZenithBP_Relic006_05=Blueprint: ^mReaper Fragment: Necrotic  ^s+5
tagZenithBP_Relic006_06=Blueprint: ^mReaper Fragment: Necrotic  ^s+6
tagZenithBP_Relic006_07=Blueprint: ^mReaper Fragment: Necrotic  ^s+7
tagZenithBP_Relic006_08=Blueprint: ^mReaper Fragment: Necrotic  ^s+8
tagZenithBP_Relic006_09=Blueprint: ^mReaper Fragment: Necrotic  ^s+9
tagZenithBP_Relic006_10=Blueprint: ^mReaper Fragment: Necrotic  ^s+10

tagZenith_Relic006_00=^mReaper Fragment: Necrotic
tagZenith_Relic006_01=^mReaper Fragment: Necrotic  ^s+1
tagZenith_Relic006_02=^mReaper Fragment: Necrotic  ^s+2
tagZenith_Relic006_03=^mReaper Fragment: Necrotic  ^s+3
tagZenith_Relic006_04=^mReaper Fragment: Necrotic  ^s+4
tagZenith_Relic006_05=^mReaper Fragment: Necrotic  ^s+5
tagZenith_Relic006_06=^mReaper Fragment: Necrotic  ^s+6
tagZenith_Relic006_07=^mReaper Fragment: Necrotic  ^s+7
tagZenith_Relic006_08=^mReaper Fragment: Necrotic  ^s+8
tagZenith_Relic006_09=^mReaper Fragment: Necrotic  ^s+9
tagZenith_Relic006_10=^mReaper Fragment: Necrotic  ^s+10
tagZenith_Relic006_DESC=^m"Malevolence"

tagZenith_Relic006Skill=^mNecrosion
tagZenith_Relic006Skill_DESC=A horrific malaise erupts from the earth beneath your target, dousing nearby enemies in vile necrotic magic.

tagZenithBP_Relic001_002=Blueprint: Combat Art: Warmages
tagZenithBP_Relic001_003=Blueprint: Combat Art: Hell Hunters
tagZenithBP_Relic001_004=Blueprint: Combat Art: Dreadnaughts
tagZenithBP_Relic001_005=Blueprint: Combat Art: Desolators
tagZenithBP_Relic001_006=Blueprint: Combat Art: Void Knights

tagZenithBP_Relic002_001=Blueprint: Warmage Sorcery
tagZenithBP_Relic002_003=Blueprint: Gunmage Sorcery
tagZenithBP_Relic002_004=Blueprint: Archmage Sorcery
tagZenithBP_Relic002_005=Blueprint: Subverter Sorcery
tagZenithBP_Relic002_006=Blueprint: Sinner Sorcery

tagZenithBP_Relic003_001=Blueprint: Stratagem of the Hell Hunter
tagZenithBP_Relic003_002=Blueprint: Stratagem of the Gunmage
tagZenithBP_Relic003_004=Blueprint: Stratagem of the Stalker
tagZenithBP_Relic003_005=Blueprint: Stratagem of the Disruptor
tagZenithBP_Relic003_006=Blueprint: Stratagem of the Vagabond

tagZenithBP_Relic004_001=Blueprint: Bulwark of the Dreadnaught
tagZenithBP_Relic004_002=Blueprint: Bulwark of the Archmage
tagZenithBP_Relic004_003=Blueprint: Bulwark of the Stalker
tagZenithBP_Relic004_005=Blueprint: Bulwark of the Skirmisher
tagZenithBP_Relic004_006=Blueprint: Bulwark of the Judicator

tagZenithBP_Relic005_001=Blueprint: Desolator Protocol
tagZenithBP_Relic005_002=Blueprint: Subverter Protocol
tagZenithBP_Relic005_003=Blueprint: Disruptor Protocol
tagZenithBP_Relic005_004=Blueprint: Skirmisher Protocol
tagZenithBP_Relic005_006=Blueprint: Pursuer Protocol

tagZenithBP_Relic006_001=Blueprint: Reaper's Fragment - Void Knight
tagZenithBP_Relic006_002=Blueprint: Reaper's Fragment - Sinner
tagZenithBP_Relic006_003=Blueprint: Reaper's Fragment - Vagabond
tagZenithBP_Relic006_004=Blueprint: Reaper's Fragment - Judicator
tagZenithBP_Relic006_005=Blueprint: Reaper's Fragment - Pursuer

tagZenith_Relic001_002=Combat Art: Warmages
tagZenith_Relic001_002DESC=^ZTerror Knight + Evocator{^n}^wEvocators were not especially fond of martial combat, but that does not mean they were helpless if push came to shove.
tagZenith_Relic001_003=Combat Art: Hell Hunters
tagZenith_Relic001_003DESC=^ZTerror Knight + Outrider{^n}^wLimitless in their scope for finding and terminating their prey, Outriders were very much like Terror Knights. Those that pledged themselves to Lord Terror were able to decimate foes far and wide with extreme efficiency.
tagZenith_Relic001_004=Combat Art: Dreadnaughts
tagZenith_Relic001_004DESC=^ZTerror Knight + Champion{^n}^wChampions were deadly even under ordinary circumstances. Those that fell into Lord Terror's ranks were made ever more dangerous.
tagZenith_Relic001_005=Combat Art: Desolators
tagZenith_Relic001_005DESC=^ZTerror Knight + Riftstalker{^n}^wIntriguing that there exists a Riftstalker within Lord Terror's forces. Surely such a being would be a formidable foe on the battlefield, spouting hard-hitting attacks and improved defenses alike, all empowered by the void and Lord Terror himself. 
tagZenith_Relic001_006=Combat Art: Void Knights
tagZenith_Relic001_006DESC=^ZTerror Knight + the Necrotic{^n}^wThe best enemy is the one that dies quickest. The Necrotic was an expert at reducing even the sturdiest of enemies to frail shadows of their former selves. Lord Terror would have been proud.

tagZenith_Relic002_001=Warmage Sorcery
tagZenith_Relic002_001DESC=^ZEvocator + Terror Knight{^n}^wEvocators generally did not care to get their hands dirty directly, but their time entertaining the royal courts quickly taught them that combative experience was an importance part of opulence. 
tagZenith_Relic002_003=Gunmage Sorcery
tagZenith_Relic002_003DESC=^ZEvocator + Outrider^wStratagem and Sorcery combined, turn the arcane into weapons and tactics into magic.
tagZenith_Relic002_004=Archmage Sorcery
tagZenith_Relic002_004DESC=^ZEvocator + Champion{^n}^wI cannot say it would be wise to strike an Archmage. They undoubtedly have some trick up their sleeves in defending themselves with arcana magics. 
tagZenith_Relic002_005=Subverter Sorcery
tagZenith_Relic002_005DESC=^ZEvocator + Riftstalker{^n}^wBringing the powers of the planes down to more basic elements is a nontrivial task, but doable. Sure is a volatile process, though. 
tagZenith_Relic002_006=Sinner Sorcery
tagZenith_Relic002_006DESC=^ZEvocator + the Necrotic{^n}^wThe raw power one might acquire, beholden to the Necrotic, could taint the very nature of arcane sorceries, drawing them to vile effect.

tagZenith_Relic003_001=Stratagem of the Hell Hunter
tagZenith_Relic003_001DESC=^ZOutrider + Terror Knight{^n}^wTerror Knights were not atypical soldiers insofar as their combative tactics went. They knew that if an enemy were to hit you, you needed to hit back harder.
tagZenith_Relic003_002=Stratagem of the Gunmage
tagZenith_Relic003_002DESC=^ZOutrider + Evocator{^n}^wEvocators were always fantastic at taking what they had and making something more from it. Such a talent could manifest as either deception or mysticism, or even both.
tagZenith_Relic003_004=Stratagem of the Stalker
tagZenith_Relic003_004DESC=^ZOutrider + Champion{^n}^wTo be pursued by a Champion of Vallithel would have been a death sentence, as there would be little to prevent their arrival. Once you've been found, a swift justice would surely be executed.
tagZenith_Relic003_005=Stratagem of the Disruptor
tagZenith_Relic003_005DESC=^ZOutrider + Riftstalker{^n}^wMaintaing a battlefield advantage involved physically controlling the battlefield; Riftstalkers were innately good at that, but the expertise and tactics of Outriders surely helped out in that regard.
tagZenith_Relic003_006=Stratagem of the Vagabond
tagZenith_Relic003_006DESC=^ZOutrider + the Necrotic{^n}^wOverly saturated with the life force of others, the very fiber of the Necrotic is sour. Going near to it is not likely a wise idea.

tagZenith_Relic004_001=Bulwark of the Dreadnaught
tagZenith_Relic004_001DESC=
tagZenith_Relic004_002=Bulwark of the Archmage
tagZenith_Relic004_002DESC=
tagZenith_Relic004_003=Bulwark of the Stalker
tagZenith_Relic004_003DESC=
tagZenith_Relic004_005=Bulwark of the Skirmisher
tagZenith_Relic004_005DESC=
tagZenith_Relic004_006=Bulwark of the Judicator
tagZenith_Relic004_006DESC=

tagZenith_Relic005_001=Desolator Protocol
tagZenith_Relic005_001DESC=
tagZenith_Relic005_002=Subverter Protocol
tagZenith_Relic005_002DESC=
tagZenith_Relic005_003=Disruptor Protocol
tagZenith_Relic005_003DESC=
tagZenith_Relic005_004=Skirmisher Protocol
tagZenith_Relic005_004DESC=
tagZenith_Relic005_006=Pursuer Protocol
tagZenith_Relic005_006DESC=

tagZenith_Relic006_001=Reaper's Fragment - Void Knight
tagZenith_Relic006_001DESC=
tagZenith_Relic006_002=Reaper's Fragment - Sinner
tagZenith_Relic006_002DESC=
tagZenith_Relic006_003=Reaper's Fragment - Vagabond
tagZenith_Relic006_003DESC=
tagZenith_Relic006_004=Reaper's Fragment - Judicator
tagZenith_Relic006_004DESC=
tagZenith_Relic006_005=Reaper's Fragment - Pursuer
tagZenith_Relic006_005DESC=


################
Zenith Affix Crafting
################

tagPrefixZE001=Terrorknight's
tagPrefixZE002=Evocators
tagPrefixZE003=Outrider's
tagPrefixZE004=Champion's
tagPrefixZE005=Riftstalker's
tagPrefixZE006=Necrotic's
tagPrefixZEB001=1
tagPrefixZEB002=2
tagPrefixZEB003=3
tagPrefixZEB004=4
tagPrefixZEB005=5
tagPrefixZEB006=6

tagCraftRandomZEStaff001=Zenith Acid Staff
tagCraftRandomZEStaff002=Zenith Aether Staff
tagCraftRandomZEStaff003=Zenith Chaos Staff
tagCraftRandomZEStaff004=Zenith Vitality Staff
tagCraftRandomZEStaff005=Zenith Fire Staff
tagCraftRandomZEStaff006=Zenith Lightning Staff
tagCraftRandomZEStaff007=Zenith Frost Staff

tagCraftRandomZEImplement001=Zenith Vitality Implement
tagCraftRandomZEImplement002=Zenith Aether Implement
tagCraftRandomZEImplement003=Zenith Lightning Implement
tagCraftRandomZEImplement004=Zenith Fire Implement
tagCraftRandomZEImplement005=Zenith Chaos Implement
tagCraftRandomZEImplement006=Zenith Cold Implement
tagCraftRandomZEImplement007=Zenith Acid Implement

tagCraftRandomZEFocus001=Zenith Focus
tagCraftRandomZERing001=Zenith Loop
tagCraftRandomZEAmulet001=Zenith Pendant
tagCraftRandomZEMedal001=Zenith Medal
tagCraftRandomZEBelt001=Zenith Belt
tagCraftRandomZEHelm001=Zenith Helmet
tagCraftRandomZEHelm002=Zenith Heavy Helmet
tagCraftRandomZEHelm003=Zenith Caster Helmet
tagCraftRandomZETorso001=Zenith Chest Armor
tagCraftRandomZETorso002=Zenith Heavy Chest Armor
tagCraftRandomZETorso003=Zenith Caster Chest Armor
tagCraftRandomZELegs001=Zenith Heavy Legguards
tagCraftRandomZELegs002=Zenith Leggings
tagCraftRandomZEFeet001=Zenith Heavy Greaves
tagCraftRandomZEFeet002=Zenith Greaves
tagCraftRandomZEHands001=Zenith Heavy Gauntlets
tagCraftRandomZEHands002=Zenith Gauntlets
tagCraftRandomZEShoulders001=Zenith Heavy Shoulderplates
tagCraftRandomZEShoulders002=Zenith Spaulders
tagCraftRandomZEGun1H001=Zenith One-Handed Gun
tagCraftRandomZEGun2H001=Zenith Two-Handed Crossbow
tagCraftRandomZEGun2H002=Zenith Two-Handed Gun
tagCraftRandomZEMelee1H001=Zenith One-Handed Melee Weapon
tagCraftRandomZEMelee2H001=Zenith Two-Handed Melee Weapon

tagZenithDescription=The blacksmith crafts an enchanted item appropriate to your level of magical or even rare quality, with a bonus chance of generating extremely rare items. Any Zenith item crafted has a guaranteed prefix of any random Zenith mastery.