#Faction
tagFactionBeasts=Beasts
tagFactionBeastsInfo=Creatures of fur and claw, of scale and venom, of carapace and spine; they are all a part of Cairn. And through one of the most brutal laws of nature, survival of the fittest, they become stronger with each generation.{^n}{^n} Whether through the forces of nature or the ignorant machinations of mankind, the beasts of Cairn will endure, become stronger, fiercer and bolder.
tagFactionBeastsRewards1=Nemesis Spawns
tagFactionBeastsRewards2=Additional Hero Spawns
tagFactionBeastsRewards3=Extra Spawns
tagFactionBeastsRewards4=Empty
tagFactionBeastsRewards5=N/A
tagFactionBeastsRewards6=N/A
tagFactionBeastsRewards7=N/A
tagFactionBeastsRewards8=N/A
tagFactionUser9=Coven of Ugdenbog
tagFactionUser9Info=Headquarters: Ugdenbog{^n}{^n} Not much is known about the mysterious Coven of Ugdenbog. A congregation of witches and warlocks, the coven seeks to shield its persecuted brothers and sisters from a society that does not understand and thus (often rightfully) fears their powers.{^n}{^n} Having successfully evaded the pursuit of the empire's Luminari for decades, the witches created a place of respite deep within the treacherous Ugdenbog, a place not even their determined pursuers dare to tread. This comes with its own dangers however.{^n}{^n} Those who found refuge with the coven must remain ever vigilant as new threats, whether from lost travelers stumbling upon their hideout or from the deadly wildlife of the bog itself, continue to arise.{^n}{^n} Worse still, there are secrets within the bog which even the coven avoids, lest mistakes of the past be repeated and the Luminari rediscover their trail.
tagFactionUser9Rewards1=N/A
tagFactionUser9Rewards2=N/A
tagFactionUser9Rewards3=N/A
tagFactionUser9Rewards4=Empty
tagFactionUser9Rewards5=Access to Faction Vendor
tagFactionUser9Rewards6=New Quest{^n}Access to Bounty Table{^n}Faction Weapons{^n}Faction Armor{^n}Faction Blueprints
tagFactionUser9Rewards7=New Quests{^n}Faction Augments{^n}Faction Weapons{^n}Faction Accessories{^n}Faction Writs{^n}Faction Blueprints
tagFactionUser9Rewards8=Rare Augments{^n}Faction Mandates{^n}Elite Faction Armor{^n}Legendary Faction Blueprints
tagFactionUser10=Barrowholm
tagFactionUser10Info=Headquarters: Ugdenbog{^n}{^n} Barrowholm, a veritable jewel in the mud, offers a stark contrast to the dangers of the surrounding bog with its nearly immaculate structures and peaceful existence. Its denizens are rightfully protective of their home and offer an unusual mix of caution and warm hospitality to new visitors.{^n}{^n} After all, in a world ravaged by Aetherials and Chthonians, something this perfect must be protected at all costs.
tagFactionUser10Rewards1=Nemesis Spawns
tagFactionUser10Rewards2=Additional Hero Spawns
tagFactionUser10Rewards3=Extra Spawns
tagFactionUser10Rewards4=Empty
tagFactionUser10Rewards5=Access to Faction Vendor
tagFactionUser10Rewards6=New Quest{^n}Access to Bounty Table{^n}Faction Weapons{^n}Faction Armor{^n}Faction Blueprints
tagFactionUser10Rewards7=New Quest{^n}Faction Augments{^n}Faction Weapons{^n}Faction Accessories{^n}Faction Writs{^n}Faction Blueprints
tagFactionUser10Rewards8=Rare Augments{^n}Faction Mandates{^n}Elite Faction Armor{^n}Legendary Faction Blueprints
tagFactionUser11=Malmouth Resistance
tagFactionUser11Info=Headquarters: Malmouth{^n}{^n} Once the pride of the east, Malmouth was an industrial marvel in the Erulan empire, with a bustling naval port and a thriving economy. It was also one of the first cities to fall during the events that unfolded on the day of the Grim Dawn.{^n}{^n} Shattered from within by manipulative Aetherials, within mere weeks Malmouth turned from a proud beacon of the empire into a living nightmare for its denizens. But not all citizens of Malmouth perished when the fighting broke out. Some survived...endured...resisted.{^n}{^n} These people now form the backbone of a resistance fighting to take back their city from the scheming invaders; but their resources are running low and human lives are finite when compared to the nigh infinite armies of the Aetherials that have entrenched themselves within Malmouth.
tagFactionUser11Rewards1=N/A
tagFactionUser11Rewards2=N/A
tagFactionUser11Rewards3=N/A
tagFactionUser11Rewards4=Empty
tagFactionUser11Rewards5=Access to Faction Vendor
tagFactionUser11Rewards6=New Quest{^n}Access to Bounty Table{^n}Faction Weapons{^n}Faction Armor{^n}Faction Blueprints
tagFactionUser11Rewards7=New Quest{^n}Faction Augments{^n}Faction Weapons{^n}Faction Accessories{^n}Faction Writs{^n}Faction Blueprints
tagFactionUser11Rewards8=Rare Augments{^n}Faction Mandates{^n}Elite Faction Armor{^n}Legendary Faction Blueprints
tagFactionUser12=Aetherial Vanguard
tagFactionUser12Info=Among the Aetherials that crumbled humanity's empire, in a devastating event now called the Grim Dawn, there were those who reached out beyond the veil first, the ones that would become the heralds of mankind's destruction.{^n}{^n} They were the first to infiltrate the ranks of Erulan, the first to manipulate the unwitting humans to undermine their own cities and governments. This Aetherial Vanguard now spreads its corrupting influence from the ruins that once stood as proud beacons of the fallen empire.{^n}{^n} But all this carnage was merely the beginning of their machinations. At the hands of the Aetherial fleshshapers, vile new creations stir within the depths of Malmouth. Whatever comes next may well mark the end of humanity's resistance.
tagFactionUser12Rewards1=Nemesis Spawns
tagFactionUser12Rewards2=Additional Hero Spawns
tagFactionUser12Rewards3=Extra Spawns
tagFactionUser12Rewards4=Empty
tagFactionUser12Rewards5=N/A
tagFactionUser12Rewards6=N/A
tagFactionUser12Rewards7=N/A
tagFactionUser12Rewards8=N/A

#Quest
tagCodexJournalSubHeadingUgdenbog=Survivors - Ugdenbog
tagCodexJournalSubHeadingBarrowholm=Survivors - Barrowholm
tagCodexJournalSubHeadingMalmouth=Survivors - Malmouth

#SkillUI

tagSkillUndoClass=Undo Class

#Transmuter
tagTransmuterWindow=Illusionist
tagTransmuteButton=Apply Illusion
tagTransmuteNew=You have gained a new Illusion: {%s0}
tagTransmutePageFormat={%d0} / {%d1}
tagTransmuteNoItems=You are not wearing any equipment which the Illusionist can service.
tagTransmuteTotalGold=Total Iron Bits:
tagTransmuteCost=Iron Bits Cost:

SkillDamageAbsorptionReflectPercent={%.0f0}% {^E}Damage Absorbed Reflected

tagGDX1w=GrimDawn/images/evil

#Maps

tagMapSymbolTransmuteNpc=Illusionist
tagMapSymbolTransmuteNpcDesc=Illusionist illusions.

#Char Stats Tab 2
tagCharStatsInquisitorSkillsBonus=Inquisitor Skills
tagCharStatsInquisitorSkillsBonusInfo=Bonus to all learned skills in the Inquisitor Mastery.
tagCharStatsNecroSkillsBonus=Necromancer Skills
tagCharStatsNecroSkillsBonusInfo=Bonus to all learned skills in the Necromancer Mastery.
