Kurn Bounties
You return with the materials in hand, a Bounty fulfilled.
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You return triumphantly, a Bounty fulfilled.
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You are already on a Bounty for the Kurn.
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Your deeds are noted by the Kurn, but it is the sweat of the brow and blood on the snow that wins the respect of Asterkarn's hardy souls.
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You have fulfilled all of the posted Bounties for this session.
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Take a look at the bounty.
















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The land grows sick, and with it, the beasts. The woolly bristlehorns of the Frostveil Highlands have gone mad with fury, their minds poisoned by the corruption that stains the snow.{^n}{^n}They thunder across the vale like storm-driven gods, crushing bone and breaking the ancient balance of the wild.{^n}{^n}The time has come for a culling. Seek out the Woolly Bristlehorns. Slay them. Let the land breathe once more.{^n}{^n}Those who answer this call shall be paid in iron.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

The giants stir, emboldened by our woes. Where they once kept to the high crags and shadowed peaks, they now stray too near to Kurnhold, drawn by the scent of weakness and ruin.{^n}{^n}Their eyes burn with hunger. Their hands clutch stone and fury. Each day they edge closer, daring to test the strength of our walls.{^n}{^n}Drive them back into the mountains. Let their dead remind the others: the Kurn do not fall quietly.{^n}{^n}Success in this task shall be justly rewarded with scavenged materials.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

If victory is to be ours, the spawn of Ch'thon must be wiped from the world. Their filth seeps through the Dread Wastes, and the Kaw'Hranaak Despoilers spread their blight like rot in a wound.{^n}{^n}Hunt them down. Cleanse the land with their blood, that it may breathe free once more.{^n}{^n}Completing this task will be rewarded with iron bits.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

From the depths beyond the veil, the heralds of Ch'thon whisper ruin.{^n}{^n}Through their dark rites, they call forth the spawn of the Void, binding claw and shadow to their will. These omens of doom walk among us, poisoning Asterkarn with madness and death.{^n}{^n}Enter the rifts within the Dread Wastes. Find these wretched heralds. Cut them down before their corruption takes deeper root.{^n}{^n}The death of these abominations shall be rewarded with scavenged materials.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

Corridius, consort of Evernight, soars again. This dread hypporaven haunts the skies over Ulo's Springs, a curse upon our hunters and a blight upon the wilds. For many moons, it has turned predator into prey, striking with talon and malicious wrath.{^n}{^n}Bring it down. Let Corridius fall from the heavens, and let its reign of terror end in blood and silence.{^n}{^n}The death of this foul foe shall be rewarded with scavenged materials.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

Long ago, Holvir bore the mark of the Kurn. Once a proud warrior of our people, he chose treachery over honor and was cast into exile. Thought long dead in the forsaken plains of the Dread Wastes, it seems fate was not so kind.{^n}{^n}A lone scout returned with wounds and a tale - ambushed by a warrior matching Holvir's likeness. His kin were not so fortunate. Seek out Holvir in the Wastes and make him answer for his betrayal. Let his blood pay the price for those he has slain. Whoever slays this traitor shall be rewarded with rare scavenged materials.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

A beast of blood and rage prowls the Kruu'Sul Crags. This savage dranghoul, a creature of fury and madness, hunts all who dare trespass its domain. The few who have escaped its wrath speak of horrors - the torn remains of fallen kin, butchered in a frenzy of violence beyond reason. Such a monster has no place in this world.{^n}{^n}Track the fiend named Crogg the Maimer. Slay it and let its cursed howls be silenced in the earth.{^n}{^n}Those who answer this call shall be paid in iron.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

Now and then, a yeti grows too wild, too wrathful and must be felled. One such beast, known as Icethrasher, has made its lair in the foothills of the Aurora Peaks. It roams like a blizzard with claws, harrying our sentinels and sowing chaos while greater evils gather.{^n}{^n}Climb the Aurora Peaks and find Icethrasher. Slay the brute, and let the mountain winds carry its final roar.{^n}{^n}Iron bits shall be your reward.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

The mystics speak of wings in the storm risen once more. Thundra, long thought consigned to saga and ash, has returned to the Frostveil Highlands. Some say it has come to battle the Chthonian scourge, but Thundra knows no kin, no master. Only hunger.{^n}{^n}It wages war on all beneath the clouds, Chthonian and mortal alike, its wrath a storm that rends sky from stone. If the balance is to be kept, the beast must fall. Slay Thundra and let the skies know peace again. Those able to down the mighty roc shall be rewarded with iron bits.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

Those fork-tongued carrion fiends known as the Kaw'Hranaak have skulked in the Dread Wastes for too long. Once, they were little more than a nuisance. But now, with Chthonic power surging in Asterkarn, they've grown bold, slipping their claws into places they were once too craven to tread.{^n}{^n}Seek out their feathered wretch of a leader named Juknuuk Bloodfeather. Slay him and remind the Deceivers why they once feared the Kurn.{^n}{^n}The death of this vagabond shall be rewarded with iron bits.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

The World Tear trembles once more, its wounds bleeding into the earth. Naddo the Anointed, draped in Ch'thon's unholy blessing, fans the flames of the enemy's strength, twisting the land with his presence. This must not be allowed to continue.{^n}{^n}Venture into the World Tear. Track the wretch through shadow and storm. Slay Naddo the Annointed, and let his dark gift die with him.{^n}{^n}For this deed, you shall be rewarded with rare scavenged materials.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

The Veilwalkers of the Kurn seek to tread deeper into the realm of spirits, drawn by the ancient power that dwells in Asterkarn. To aid their passage beyond the veil, they require a Relic of Fortitude, shaped by the hands of a master smith and tempered with sacred purpose.{^n}{^n}Delivery of this valuable object shall be rewarded with rare scavenged materials.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

To break the will of Ch'thon's horde, we must strike at its heart.{^n}{^n}The Veilwalkers of the Kurn speak of visions, of Yurra Voideye, the blight-weaver, defiling Ulo's Springs with vile rites and Chthonic decay. Her corruption seeps into the waters, poisoning both land and spirit.{^n}{^n}Make your way to Guardian's Sorrow. Hunt down this foul shaman and sever her life from the weave of the world.{^n}{^n}This is a highly dangerous task, which we will gladly compensate with rare scavenged materials.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

The mountain giants grow restless, their hunger turning toward Kurnhold. Roused by the war cries of Ulderthorm Tempestborn, they gather in strength, their hearts swollen with pride and conquest.{^n}{^n}Journey to the Glacial Grotto beyond the Dread Wastes. Find this would-be warlord. Slay him where he stands and let his death shatter the giants' will.{^n}{^n}This is a highly dangerous task, which we will gladly compensate with rare scavenged materials.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

Avinnia of the Western Winds. Many called it legend, a tale to chill the fire at night. But now, blood stains the snow. A band of Wayfinders was torn asunder in the foothills. Only one returned, and her words echo the sagas of old. This must stop.{^n}{^n}Climb to the heights of Aurora Peaks, to Bitter Wind Pass, and hunt down Avinnia of the Western Winds. Slay the legendary terror, and let its wings fall silent.{^n}{^n}This is a highly dangerous task, which we will gladly compensate with rare scavenged materials.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

Even among wolves, there are those too cruel for the pack. They are born with hate in their eyes. Such beasts know no loyalty, no balance - only hunger and blood.{^n}{^n}One such creature now prowls the Icehowl Cavern in the Frostveil Highlands. Siff Icehowl turns prey and predator alike into torn meat. The balance must be kept. The wild must not be ruled by madness. Slay Siff Icehowl in his frozen den.{^n}{^n}This is a highly dangerous task, which we will gladly compensate with rare scavenged materials.
Accept the Bounty.
Step away from the Bounty Table.
Next Bounty.

Your deeds are noted by the Kurn, but it is the sweat of the brow and blood on the snow that wins the respect of Asterkarn's hardy souls.

Step away from the Bounty Table.
You have not proven your prowess to the Kurn yet.{^n}{^n}Earn their trust before returning.
Step away from the Bounty Table.
