
tagSkillClassName15=D3 Necromancer
tagSkillClassName0115=Dark Commander
tagSkillClassName0215=Pyromaster
tagSkillClassName0315=Demonologist
tagSkillClassName0415=Deathblade
tagSkillClassName0515=Aetherwalker
tagSkillClassName0615=Beastmaster
tagSkillClassName0715=Banisher
tagSkillClassName0815=Deathlord
tagSkillClassName0915=Dreadguard
tagSkillClassName1015=Dark Ranger
tagSkillClassName1115=Resurrector
tagSkillClassName1215=Death Priest
tagSkillClassName1315=Dark Mage
tagSkillClassName1415=Dark Cleric
tagSkillClassName3715=Dark Ranger

tagSkillClassDescriptionNecromancer=Necromancers are masters of the dark arts. They summon the dead to fight for them, draw on life force and use it to strengthen or heal themselves. They also debilitate enemies with curses and rend anyone who stands in their way with deadly bone spells.

#ClassNecromancer
tagClassNecromancerSkillName00=Necromancer
tagClassNecromancerSkillDescription00="A new army of the dead will rise at my command."

tagClassNecromancerSkillName01A=Bone Spikes
tagClassNecromancerSkillDescription01A=Summon bone spikes from the ground dealing piercing and cold damage to all enemies in the area.

tagClassNecromancerSkillName01B=Frost Spikes
tagClassNecromancerSkillDescription01B=Bone spikes deals additional vitality damage and causes frostburn damage to your foes, slowing them for 3 seconds.

tagClassNecromancerSkillName01C=Sudden Impact
tagClassNecromancerSkillDescription01C=Damage is increased and enemies are stunned for a few seconds.

tagClassNecromancerSkillName01D=Serration
tagClassNecromancerSkillDescription01D=Increase the damage dealt by Bone Spikes and Bone Spear.

tagClassNecromancerSkillName02A=Death Nova
tagClassNecromancerSkillDescription02A=Unleash a Nova that deals acid and vitality damage to all enemies around you.

tagClassNecromancerSkillName02B=Blight
tagClassNecromancerSkillDescription02B=Death Nova poisons enemies with chance to make them fumble attacks for 3 seconds.

tagClassNecromancerSkillName02C=Unstable Compound
tagClassNecromancerSkillDescription02C=Damage and energy cost are reduced and Death Nova no longer has a cooldown.

tagClassNecromancerSkillName03A=Grim Scythe
tagClassNecromancerSkillDescription03A=Slash with a summoned scythe, dealing vitality and aether damage to enemies in front of you. ^oGrim Scythe requires a melee weapon and doesn't trigger WPS.{^n}{^n}{^y}Blood Scythe {^o}(Unlocked at Skill Level 16){^n}^w5% of the damage dealt is converted to health.

tagClassNecromancerSkillName03B=Frost Scythe
tagClassNecromancerSkillDescription03B=Damage is turned into cold. Grim Scythe gains chance to freeze enemies.

tagClassNecromancerSkillName03C=Cursed Scythe
tagClassNecromancerSkillDescription03C=Grim Scythe causes vitality decay damage and reduces the enemy's defensive ability for 3 seconds. Crit damage is increased.

tagClassNecromancerSkillName03D=Dark Reaping
tagClassNecromancerSkillDescription03D=After using Grim Scythe, you gain increased damage and deal additional vitality and aether damage to enemies. ^oThe bonus damage affects all your skills.

tagClassNecromancerSkillName04A=Command Skeletons
tagClassNecromancerSkillDescription04A=Raise a skeleton from the ground to fight by your side until it dies. ^oSkeletons scale with pet bonuses.{^n}{^n}{^y}Enforcer {^o}(Unlocked at Skill Level 16){^n}^wArmor of skeletons is increased by 80%.

tagClassNecromancerSkillName04D=Enforcer


tagClassNecromancerSkillName04B=Attack Damage

tagClassNecromancerSkillName04C=Cold Arrows

tagClassNecromancerSkillName05A=Frenzy
tagClassNecromancerSkillDescription05A=Your minions go into a frenzy, gaining bonus speed, health regeneration and increased damage for 12 seconds.

tagClassNecromancerSkillName06A=Skeleton Archer
tagClassNecromancerSkillDescription06A=Raise a skeletal archer from the ground to fight by your side as long as it lives. ^oSkeleton Archer scales with pet bonuses.{^n}{^n}{^y}Freezing Grasp {^o}(Unlocked at Skill Level 12){^n}^wSkeleton Archers gain 10% chance to freeze enemies.


tagClassNecromancerSkillName06B=Frost Bolt

tagClassNecromancerSkillName07A=Bone Armor
tagClassNecromancerSkillDescription07A=Gain resistance to vitality, physical and piercing damage. Bone Armor also absorbs part of the damage taken.{^n}{^n}{^y}Thy Flesh Sustained {^o}(Unlocked at Skill Level 12){^n}^wYour health regeneration is increased by 85%.{^n}{^n}

tagClassNecromancerSkillName07B=Swift Harvesting
tagClassNecromancerSkillDescription07B=Your offensive swiftness is improved.

tagClassNecromancerSkillName08A=Leech
tagClassNecromancerSkillDescription08A=Deals vitality damage to all cursed enemies, reducing their health regeneration and resistance to life leech.

tagClassNecromancerSkillName09A=Frailty
tagClassNecromancerSkillDescription09A=Weakens cursed enemies, decreasing their resistances and defensive ability.

tagClassNecromancerSkillName10A=Decrepify
tagClassNecromancerSkillDescription10A=Curses foes in a target area. The curse deals cold damage to enemies, reducing their movement speed and attack damage for a few seconds.{^n}{^n}{^y}Dizzying Curse {^o}(Unlocked at Skill Level 12){^n}^wCursed enemies have 15% chance to be confused.


tagClassNecromancerSkillName10B=Crippling Curse

tagClassNecromancerSkillName11A=Land of the Dead
tagClassNecromancerSkillDescription11A=Increases all your damage and grants you bonus offensive ability. In the Land of the Dead, damage dealt to Undead and Aetherials is increased, while you also take less damage from them.{^n}{^n}{^y}Land of Plenty {^o}(Unlocked at Skill Level 12){^n}{^w}Healing effects are increased by 30% while you are in the Land of the Dead.

tagClassNecromancerSkillName12A=Commander of the Risen Dead
tagClassNecromancerSkillDescription12A=Increases your health, aether resistance and defensive ability. Your minions are also strengthened.{^n}{^n}{^y}Aberrant Animator {^o}(Unlocked at Skill Level 12){^n}{^w}Your minions gain 100% resistance to Confusion and Mind Control effects.

tagClassNecromancerSkillName13A=Command Golem
tagClassNecromancerSkillDescription13A=Raise a Bone Golem to fight for you. Bone Golem grants you and your allies damage absorption and bonus aether damage. When it dies or is reconjured, it leaves a tornado of bones that deals aether and vitality damage, confusing enemies in the area. ^oGolems scale with pet bonuses.

tagClassNecromancerSkillName13B=Ice Golem
tagClassNecromancerSkillDescription13B=Raise a Ice Golem to fight for you. Ice Golem grants you and your allies resistance to freeze effect, elemental resistance, and bonus cold damage. When it dies or is resummoned, it releases a frost nova that freezes enemies for 3 seconds.

tagClassNecromancerSkillName13C=Blood Golem
tagClassNecromancerSkillDescription13C=Raise a Blood Golem to fight for you. Blood Golem grants you and your allies increased health regeneration, bonus vitality damage and bleeding resistance. When it dies or is reconjured, it releases a bloody blast that heals all allies around.


tagPetGolem=Bone Golem

tagBoneGolem01=Aura of Might

tagBoneGolem02=Aether Cleave

tagBoneGolem03=Bone Tornado

tagBoneGolem04=Aether Rush


tagBloodGolem01=Bloody Aura

tagBloodGolem02=Vital Cleave

tagBloodGolem03=Healing Nova

tagBloodGolem04=Bloody Rush


tagIceGolem01=Frost Cleave

tagIceGolem02=Frost Aura

tagIceGolem03=Freezing Death

tagIceGolem04=Ice Charge


tagTrackerGolem=Current number of summoned Golems.


tagClassNecromancerSkillName14A=Serration
tagClassNecromancerSkillDescription14A=Increases the damage dealt by Bone Spear and Path of Bones.

tagClassNecromancerSkillName15A=Bone Spear
tagClassNecromancerSkillDescription15A=Launch piercing projectiles that deal acid and pierce damage to all enemies it passes through.{^n}{^n}{^y}Shatter {^o}(Unlocked at Skill Level 16){^n}^wBone Spear reduces the resistances of enemies by 20 for 3 seconds.

tagClassNecromancerSkillName15B=Blighted Marrow
tagClassNecromancerSkillDescription15B=Bone Spear deals additional acid damage and poisons enemies, reducing their offensive ability for 3 seconds.

tagClassNecromancerSkillName15C=Rigor Mortis
tagClassNecromancerSkillDescription15C=Bone Spear deals vitality damage and vitality decay to enemies, reducing their attack speed for 3 seconds.

tagClassNecromancerSkillName16A=Final Service
tagClassNecromancerSkillDescription16A=When close to death, you get healed and become invulnerable for 3 seconds, absorbing all damage taken and dealing increased damage to Aetherials and Undead.

tagClassNecromancerSkillName17A=Corpse Explosion
tagClassNecromancerSkillDescription17A=Enemies killed explode, dealing massive damage to nearby foes.

tagClassNecromancerSkillName18A=Bone Spirit
tagClassNecromancerSkillDescription18A=Summon a Bone Spirit that will seek enemies and explode when it gets close to them, dealing cold and vitality damage to nearby foes and chilling them over 3 seconds. ^oBone Spirit scales with player damage bonuses.

tagClassNecromancerSkillName18B=Spiritual Explosion

tagClassNecromancerSkillName18C=Panic Attack
tagClassNecromancerSkillDescription18C=Summon a contaminated bone spirit that constantly attacks enemies with poison novas, dealing damage to nearby foes, with a chance to confuse them for a few seconds. ^oBone Spirit no longer explodes on death and still scales with player damage bonuses.

tagClassNecromancerSkillName18D=Poison Nova
tagClassNecromancerSkillName18E=Current number of Bone Spirits alive.
tagClassNecromancerSkillName18F=Blood Spirit

tagPetBoneSpirit=Bone Spirit

tagClassNecromancerSkillName19A=Blood is Power
tagClassNecromancerSkillDescription19A=Sacrifice a portion of your life every second to increase all your damage and deal additional vitality damage. While Blood is Power is active, you also gain increased movement speed and resistance to life reduction.

tagClassNecromancerSkillName20A=Army of the Dead
tagClassNecromancerSkillDescription20A=Skeletons rise from the ground, attacking random enemies over 10 seconds. ^oArmy of the Dead scales with pet damage bonuses.

tagClassNecromancerSkillName21A=Freezing Grasp

tagClassNecromancerSkillName21B=Frozen Army