# THE "ACTIVE SKILLS" WINDOW.

active.title=Active skills — {0}
active.none=This character has no toggled skills and no skills granted by items.
active.source.devotionOn=devotion attached to «{0}»

# Skill trigger conditions, in short ("the «on block» condition is not rolled").
active.trigger.attack=on attack
active.trigger.attackCrit=on critical attack
active.trigger.lowHealth=on low health
active.trigger.lowMana=on low energy
active.trigger.hitByEnemy=when we are hit
active.trigger.hitByMelee=when hit in melee
active.trigger.hitByProjectile=when hit by a projectile
active.trigger.hitByCrit=when critically hit
active.trigger.block=on block
active.trigger.onKill=on kill
active.trigger.castBuff=when a buff is cast
active.trigger.onEquip=when equipped
