# THE CHARACTER PANEL (fields of the main window) and the attribute tooltips.

character.name=Name
character.class=Class
character.file=File
character.level=Level
character.experience=Experience
character.physique=Physique
character.cunning=Cunning
character.spirit=Spirit
character.health=Health
character.energy=Energy
character.attributePoints=Attribute points
character.skillPoints=Skill points
character.devotionPoints=Devotion points
character.totalDevotion=Devotion total
character.money=Iron
character.tributes=Tributes
character.difficulties=Difficulties
character.difficulty.normal=Normal, Veteran
character.difficulty.elite=Elite
character.difficulty.ultimate=Ultimate

# Editing the numbers the game works out by itself
character.freeEdit=Edit attributes freely
character.freeEdit.warning=The game works these five numbers out by itself from spent points, worn items and skills — the equations are understood and match the game to the point.\n\nIf you write your own values here, the save will start to disagree with what the game shows on screen: it will recompute health and energy by its own rules and keep your attributes.\n\nAllow editing anyway?
character.keptInSave=Kept in the save separately from what the game shows on screen.\nThe final health and energy are worked out by the game itself — from spent points, attributes, items and skills — and they do not match this number.\nWhat exactly is kept here we have not worked out yet, which is why editing is closed.

# Attribute tooltip
character.tip.now={0}: now {1}
character.tip.own=in the save {0}, points spent {1}
character.tip.fromGear=from items and skills: {0}
character.tip.gives=Gives (counted on top of the base {0}):
character.tip.percents=And the percentages — the base {0} counts here as well:
character.tip.percentLine=+{0}% {1}
character.perPoint.life=+{0} health per point
character.perPoint.energy=+{0} energy per point
character.perPoint.defense=+{0} defensive ability per point
character.perPoint.offense=+{0} offensive ability per point
character.perPoint.lifeRegen=+{0} health regeneration per point
character.perPoint.energyRegen=+{0} energy regeneration per point
character.divided.physical=physical and piercing damage
character.divided.bleed=internal trauma and bleeding damage
character.divided.magic=magical damage
character.divided.dots=the other damage over time
character.divided.energyRegen=energy regeneration
character.needs.physique=Required for armor, melee weapons and shields.
character.needs.cunning=Required for ranged weapons and part of the melee weapons.
character.needs.spirit=Required for rings, amulets and caster items.
