Hello,
twice now when I ungarrisoned my settlers after a raid I got hit with a literal pandemic. First it was smallpox then the plague. Almost all of my villagers got infected. Smallpox infected about 400 (i think i had around 500 pop) and the plague about 550 - 600 (~670 pop). Both times the pandemic hit almost instantly, meaning most settlers got sick at the same time. I lost over 300 people to this, more than the raiders could ever kill.
I’m playing with sickness difficulty set to “Trailblazer”. I also played on 0.7.4 where I reached 900+ pop and this never happened there (plague and smallpox hit, but never exceeded 50 people). My soap production should be more than sufficient and I don’t have any issues with rodents (when the plague pandemic hit I think none of my buildings had rats). I also have 3 healers houses but as all settlers got sick almost at the same time they did not do much.
Is this an intended game mechanic? I hope not. Atleast for now I will refrain from using garrison…
If it isn’t, I suppose the issue lies in how the game handles the spread of diseases:
I guess it does this by checking who the sick person interacted with and then transmits the disease with a certain chance. This check probably includes the buildings they were inside of recently. Lets say I garrison my settlers and one of them gets sick. The game checks where this guy was in the last few minutes and infects some other people who were in the same locations (mainly the townhall). Now the game checks where this newly infected settleres were (again - the townhall) and speards the disease accordingly. So these newly infected people infect other garrisoned settleres, who themselves infect more garrisoned settlers and so on (kind of like a chainreaction).