[0.7.5f] Sand Pits make it hard to select Trees for harvesting

Whenever there is a Sand Pit near a tree, clicking on the tree almost always selects the sand pit instead, might also happen with other resources with a spread area on the ground.

Please either lower the selection priority for ground resources to a minimum or make it impossible to select them except for clicking the icon directly, as that is hardly ever useful.

try picking harvest then click an drag around the tree. it won’t select the sand pit.

That is a workaround and not really a fix for the issue, as that is not really an option when you specifically pick a few single adult trees out of a bunch to make sure that the nearby trees are able to seed the area well to have a very sustainable forest without a work camp.

I use it even when I want to pick one single tree. Click and drag a small box around the base of the tree you want to just pick the one. I don’t think I have ever really just clicked a tree to harvest it, since I am often going to do multiple single trees at a time.

Selecting single trees to manually harvest and/or prioritize is just an issue overall. You must click the trunk of the tree. If you’re off slightly it will likely not select or select the incorrect target.

Additionally the proposed fix creates the opposite issue of being unable to select the ground resource, something I’ve had an issue with due to trees or buildings in spite of clicking the icon.

Well I’ll try that, though many of the trees I want to select are stuck really close together so I doubt it will always work as intended.

The issue remains though, no one ever really has a reason to select a ground resource by its texture than by the icon, even if just to look up its remaining amount and thus those have no business making other objects very hard to select.

If you have issues clicking the Icon, then I recommend switching through your F4 Modes to just show the content of a ground resource, much easier than clicking them directly especially if you want to compare multiple resources, although I never failed to have a Ground Resource Icon that is being clicked work as intended.

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