[0.9.0] Everyone dies of scurvy now?

Since the last patch, incidence of scurvy is about the same as before, but now every time someone gets it they eventually die, even if they have fruit IN THEIR RESIDENCE! It’s like they are lying there dying of scurvy and they are like “no, I hate fruit, it’s bad.”

I’ve never had this happen before in any other build. My town has had a healer for a while in range of the affected buildings, recently upgraded, no medicine available yet (but that shouldn’t matter with scurvy, right?)

Got myself a screenshot. Poor kid just hates apples and berries btw.

Also noticed in the last game (0.9.a) that a high incidence of Scurvy occurred n the mid-game (late Tier III, early Tier IV). Since I didn’t have any fruit orchards established yet, I thought that might have something to do with it, but even after establishing orchards and a Preservist, still had half my sick listed as Scurvy.

Solution (at least in this incidence) was an Apothecary making Medicine and supplying the healers regularly. I still get a high percentage of Scurvy, but they are all Cured in less than half a year wit 0 deaths.
Makes me wonder if ‘Scurvy’ isn’t a Code for some other vitamin deficiency disease, because in my case the cure seems to be unrelated to fruits or vegetables.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.