Step to reproduce:
- Assign field maintenance to a field;
- let maintenance begin and go on for a while;
- save the game before maintenance ends;
- load the game just saved;
Maintenance will finish without reducing weeds.
Step to reproduce:
Maintenance will finish without reducing weeds.
What we found during the playtest was the need to add a tiny bit of space between each field activity to get the weeds to go down.
Yeah I found that workaround myself and posted it on the forum but now it doesn’t work anymore.