[0.9.7g] Luxury counter wrong

It appears I have 108 residences, yes? 108 of them have Pottery, and yet the first line says only 73/108 have luxury items. None of the other lines 25,17,75 can be used in any order to count to 73, so something is clearly wrong here.

Upon manually checking each residence, I found 104 with pottery and 8 without it, though most of those had some other kind of luxury item, so either I miscounted the ones with pottery or these counters are just not including a certain housing tier.

This is a counter of shelters that are fully stocked with luxury items, not whether they have at least 1.

So what counts as “fully stocked” then if at most 17 of these can have all four luxury items and yet 73 are counted as fully stocked? I’m building an additional supermarket to overlap the coverage of the other two just in case the first one has more houses in its circle that 4 workers can keep up with. I only just got candle production going but there’s no reason the pottery can’t be everywhere all at once. I got hundreds of them in stock.

Oh no. The houses are already assigned to the first two markets and adding the third won’t redistribute the ownership. So those additional workers won’t work. And yes, I did try moving them onto their same footprint just to reseat them. They were still assigned to the first market. You can see none of the homes will highlight showing them being covered by this new market.

It depends on the tier of the shelter. So a tier 2 shelter would be considered stocked with less luxuries than a tier 3, etc.

Hmm, well for the moment I’m freezing myself at tier 3 to try and stabilize all the happiness levels for the Happy Place achievement. Every time I upgrade, I’m just shooting myself in the foot.

As to the bug report, I think the text should show x/y for each luxury item and maybe something about the number of homes of each tier and how many items are required for each. Just saying “stocked with luxury items” doesn’t signify “fully stocked” in the way I think you’re saying.

After upgrading that third market to tier 2, it took on a share of the housing from the other two. That should help distribute the work load stocking some of those houses. Next time, I’ll try not to put too many around a single market. Next time, when 1.0 is released. This is the last achievement I can work on with the given features.

At a guess (which could be wrong), it’s pottery or candles and furniture or glassware, because those are each alternatives for the upgrade from one tier to the next one.

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