the grim calc you are looking at has all the + points to skills from gear. the max amount of skill points you get is 223. any grim calc that uses more is accounting for the +skill items they are using.
aint resistances way too low?
I love this build.
I just wish those rings weren’t such a HUGE part of it.
…because I lack them both. 
What do you think of Nex, in this build, and using Warpfire to convert it, buffed by Merciless?
I’ve gotten to where I’m very glad that I have the GOG version, as well as the Steam one.
That way, I get to see what happens, in the Steam version, whilst having the option to preserve the fun, in the GOG one.
Because Crate sure seems hell bent on nerfing the fun out of this game.
you sound unhappy…is this rellted to the build in question?
Not to say I agree with the nerfs in the last patch, but hell bent on nerfing the fun out of this game is a load of shit lol. The builds that got nerfed are still plenty viable, no one got nerfed into the ground here
does seem so, 2.0 was a lot tankier
Is this build also viable for hc or are you playing sc?
Ask jajajaja.
There are quite a few of us who have been around since early Alpha, who would suggest that you are incorrect.
For what it’s worth jajaja has already spoken somewhat on the changes.
The reality is that the nerfs have more or less normalized the damage of all the best builds and the difference is largely in defensive skills and gear. This build is still one of the fastest clearly speeds in the game.
In any case, what was powerful in alpha is irrelevant. You’d be right in claiming that alpha had more powerful builds (Blademaster in particular has been nerfed hard compared to what it used to be) but alpha was also missing more than half the game. Crate spent more time finishing it than they did balancing anything.
Fire Strike is still the single best auto-attack skill in the game and no amount of nerfs have managed to change this. The fact it’s nowhere near the power of alpha is irrelevant, because nothing is. Pretty much everything has been nerfed at one stage or another since then. Compare instead to what the Saboteur has to fight against today rather than what it fought before the game was even fully released.
If you still don’t think this build is viable then perhaps look inward and ask what your definition of “viable” is. Clear speed is important but how fast is fast enough is incredibly subjective.
While each patch has slowed this build down somewhat it is still one of the fastest, if not the fastest builds I’ve ever played and it’s not like other builds aren’t affected by the changes as well. Anyone using Demo or Nightblade gets nerfed, too. The gameplay itself hasn’t actually changed, only the ability to kill some of the hardest mobs in the game in 5 seconds or less.
HI everyone.
I am new to Grim Dawn and I want to follow this guide but I have no idea which skills to take first. I see the Skill tree & devotion tree but not sure which order to take things in.
Could someone please tell me which order to take the skills in for a new player and also which devotions to take in order?
I would really appreciate it thank you.
See post 2. It’s a leveling guide.
How valid would a return to the Justicar ring set be after the 1.005 update, given the 6% attack speed bonus?
I have issues surviving with this build on early levels. I am level 56 currently, and I keep dying to physical mobs, or mobs that cannot be bursted down quickly enough. For example, the last boss in BoC destroyed me even though I popped all of the survivability CDs. Any idea how to improve that and what I should look for in terms of gear?
EDIT: Does it matter whether my Fire Strike is on LMB or RMB? I am a little bit confused about the wording when the skill says “when used as a default attack”.
LMB and spam that as much as you can just left click as much as you can as fast as you can can’t be that hard to spam that.
you know you can just hold down the LMB right? you don’t need to keep smashing it… As it is an "auto"attack…
This is from the first post: "Shar’zul Tips: He has buttload of fireresist so his slower than other bosses, keep up BWC and flashbang and he’ll only hit you like a little girl espeically with mark of divinity setup. just facetank and spank. "
The issue with an earlier build you may not have picked up those skills yet…if you can balance it out, then try to pick them up… The end build also probably has more fire resist debuff then you do at lv 56… He is an optional boss, so you don’t have to kill him…
Yeah I understand that. My question more goes towards the survivability aspect of the build. In particular, surviving large amounts of damage from different monsters at once. I keep running into an issue where I simply get bursted down by a pack of mobs without any apparent reason. My resistances are mostly maxed with poison ~50% and piercing ~70%, with no res in Aether. Other than that, I am max res on everything, and yet I still find myself dying on Veteran.
I only need a Mark of Divinity and the Justice Shoulders, now, to have the exact same setup as jajaja - barring the MI pants. But I have Emp Legs o’ Val, so I ought to be good, on that front.
I still only see bursts of 70k, on ring procs, though.
Otherwise, I’m sitting at 52k.
I guess the 3 piece bonus is that significant?
Because I’m running a +5 FS Badge of Mastery, so the lack of a Mark ought not be TOO big of a hit, no?
Melee builds are incredibly squishy at lower levels which is why it is advised to use greater fireblast/canister bomb with this build until level 30-40. Personally, I wouldn’t switch to a melee build until 40 at the very least. By that time you should be able to get decent lifesteal accessories and a hollowed fang to help you survive. Pneumatic burst and blastshield also help a ton.