[1.0.0.5][Caster][v1.0](u)(vid)(g2) Acid/Poison Witch Hunter

Also it seems that you’ve only time to cast maybe three skills before retreating. What are the best options? DEE is a must, but what are the next best options?

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The three main ones are DEE, Dreeg’s Infinite Gaze, and Dreeg’s Afflicted Spines.

Thanks.

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Is it me, or do the two Matriarch ring procs don’t stack at all?

Wouldn’t a different second ring be better in this case then, like the Open Hand of Mercy for another -res source?

Also, I feel that Matriarch ring didn’t help much in this build except the + %damage attributes. Since after 1k % damage modifier will suffer great diminish why not use something else to increase your survival or make your job easier?
My build is using Open Hand/Close Fist set. It not only provides additional source of -res, but also gives you a great proc (set bonus) for both survivability and aggression.

Here is my improved build fyr. It’s not squishy at all and the damage output is still amazing.

Calc with gear & devotions

Head: Shroud Dreeg set helm
Shoulders: Zantarin’s Shoulderguard with Impenetrable + Kings
Hands: As OP
Boots: Golemborn Greaves
Chest: Shroud Dreeg set chest
Leg: Solael-Sect Legguard with Maniacal + Mountain.
Belt: Tinker’s Ingenuity
Rings: Judicator’s sets (No other suitable stuff. Plus, it increases survivability a lot.)
Neck: Shroud Dreeg set necklace
Medal: the same, but with +3 Shadown Strike & +2 DDE
Relic: As OP
Weapon (main hand) : Plaguebearer of Dreeg (the proc of this one seems better??)
Off-hand: Shroud Dreeg set Dagger (I found this build doesn’t rely on CD and casting speed much. So I trade that off-hand for more damage.)

Here are some of my char status with such set when 6 consistent buffs on:
HP: 9034
Energy: 2622
OA: 24k
DA: 1871
DPS (DEE’s): 8214 (Dmg: 32761~32953)
Armor: 1002

Resists:
Elementals - 80%
Acid/Poison - 95%
Pierce - 80%
Bleed - 87%
Vit - 80%
Aether - 35% (Since it’s not important one in end game…:P)
Stun - 52%
Chaos - 86%

Poison build is really strong. With such op Damage over time survival is actually rather easy.

That grimcalc link doesn’t seem to work. Care to relink it?

grimcalc.com/build/kIWtPFN

They adds damage to the build. I think I have 6 or 7 Matriarch rings, but I’m still missing one ring of the Judicator’s set to try it.

Greetings

The poison dot on both of them adds damage, but the actual item proc doesn’t seem to stack.

Though, if I understood the proc rules correctly, it will at least benefit in that it will roll for the proc twice every time you do damage, so it makes it more likely to occur.

This one seems to be a more efficient choice for both damage increasing and good proc than Matriarch ring.

And as my revised build, using Judicator’s set rings is far more efficient than any other damage increasing ones. The buff activated when u landed a crit. It heals you (2%+124) and gives you 8% OA/DA in 5 secs with 5 secs CD (which means you will have this buff on during most of fights)!! Not to mention the benefits from -res while the Matriarch’s proc provides only -phy res.

Finally I got the second ring of the Judicator’s set. I need time to test it. I lost 1k flat damage in DEE for example, but the interesting part is that it increase the crit chance (nice synergy with Dreeg’s set) and the heath points. Need further testing.

Greetings

In my opinion, being “efficient” isn’t necessary equal to “highest (paper) damage”.
As I mentioned in previous post, since acid/poison damage scales very well already, my build focus more on what a normal venomancer build lack of without trading too much damage output. With my setup I rarely kite or hit panic button when fighting some bosses.

The efficiency of Judicator’s set brought is definitely worth more than 1k flat paper damage.

Dreeg Set is silly with this. I think I hit 282k damage per second tics on the target dummy.

Sadly I think I’ll need to redistribute some points out of some damage to get some tankiness up, will probably take out of 16/16 Shadow Strike since it adds only about 15k of that total damage.

I don’t need to face tank, but it would be nice to not get killed in 2 hits by C’Thonian Nemesis.

This is probably one of those builds that will benefit a lot from a level cap increase. I am currently looking at maxing out 6 passives in both trees, and 2 of the three shadow strike related skills, but only 36 points to do this with. Even with +5 to all occultist skills, something’s going to get left out.

Which is why you better don’t use the whole set. What’s the benefit from wearing whole set, that 30% casting speed? You are not PB spamming build…
I never quite understand why ppl want to invest points to shadow strike or its line on this build. I put 1 point on it only for teleporting me into crowd so I can burst my trilogy of death (DIG + Tainted Eruption + DAS). To increase single target damage? For whom? Bosses? With a close range skill as a rather squishy caster? Since you can kite with your excellent AE damage abilities already, why bother??

Which is why you better don’t use the whole set. What’s the benefit from wearing whole set, that 30% casting speed? You are not PB spam build…

In my case, maxed out Shadow Strike + Justifiable Ends + Dreeg set proc is 20k damage per second pre-crit.

And I find the cast speed actually helps since I use 5 poison spells. Getting all of them into crit takes a few rotations on a boss. Incidentally, non-crit dots don’t override the existing crit dot.

But, yeah, if you don’t use Shadow Strike for it’s single target damage, Dreeg set isn’t worth it.

Since you can kite with your excellent AE damage abilities already, why bother??

I’d like to think of it as hybridizing into a rogue play style. Poison with a shank and run just fits so well.

Plus, optimization wise… In both cases, your main wombo combo of Eruption + Evil Eye + Dreeg Spines is going to wipe out all trash packs near instantaneously (a bit amusing for a DoT build, but whatever). The only two relevant (stats wise) combat optimizations remaining:

  1. Make yourself tankier.
  2. Kill elite targets faster.

Personally, I prefer the second to the first as I largely don’t like faceroll builds. If you can have enough defense to avoid dying in the second case, you gain overall clear speed and an (IMO) more fun, involved playstyle.

Dreeg sets proc happens every time you use “ANY” attacks, which including spells. It not necessary has to be a melee skill. So it worth no matter you use shadow strike or not.
What’s your acid / poison damage modifier? I think my build has achieved these 2 goals with 1465% / 1860% (with all consistent buffs on). In my case, trash mobs wont even survive DIG + TE. Elite ones (yellow name?) could probably alive when I finished releasing DAS, but ticks will eventually kill them within secs. Most elites can be killed with about just 1 DEE. This is a DoT build, but it ticks so hard that makes it as efficient as other direct-damage builds.

Down below are some of the status of my build that related to survivability, do you think it’s tanky enough as a caster?

HP: 9034
DA: 1871
Armor: 1002

Resists:
Elementals - 80%
Acid/Poison - 95%
Pierce - 80%
Bleed - 87%
Vit - 80%
Aether - 35% (Since it’s not important one in end game…:P)
Stun - 52%
Chaos - 86%

Dreeg sets proc happens every time you use “ANY” attacks, which including spells. It not necessary has to be a melee skill. So it worth no matter you use shadow strike or not.

Yes, but the Dreeg Set proc adds a poison damage DoT that only gets applied by weapon damage and it scales with % weapon damage. *Oh, in case you don’t know, one should probably mention that if you use the Justicar ring for the -% Res, it also needs a 100% weapon damage attack to apply in full.

If you don’t use that, might as well drop Dreeg’s Dagger for something like this:
https://gracefuldusk.appspot.com/items/8094-Plaguebearer-of-Dreeg

Down below are some of the status of my build that related to survivability, do you think it’s tanky enough as a caster?

Probably. I am trying to see if I can get away with less than that. With buffs, my damage is 1936% Acid/2134% Poison.

If I can’t, I’ll drop the thematic Poison/Nightblade items for generic defensive legendaries. Though, it’s kind of fun to see Curse of Frailty apply 20k damage DoTs to trash.

I am not saying your set up is ineffective - these builds obviously have a dramatic excess of damage no matter how you go about them that you can happily bleed off to be safer/tankier. I just find that less fun to actually play. Builds that don’t run a risk of dying put me to sleep.

Actually, my build does use this one AND Dreeg’s Dagger (DW). Since neither CD or casting speed was important for this build in my opinion, I trade focus slot for more damage. In addition, if you really care about the benefit of weapon damage, you have 1 more reason than me to do exactly the same choice! The weapon you listed above provides more weapon damage than Dreeg’s Dagger. It can be tested by putting in your main-hand slot and see the damage change of the spells that use main-hand weapon damage. The result is Plaguebearer > D-Dagger!!
By DWing these 2 I get 4 Dreeg’s sets bonus with an additional slot to wear defensive gear.

To me, "“I don’t need to run that much” can also be part of “efficiency”. I knew & saw these venomancer builds can deal crazy dot damage, but most of them are also extreme squishy & easily get 1 shot due to the pursue of high damage.
Since acid/posion damage scales quite well naturally, I just want to find an “the most efficient” balance.

In addition, if you really care about the benefit of weapon damage, you have 1 more reason than me to do exactly the same choice

When I say weapon damage, I mean % weapon damage ratio on the attack. The actual weapon damage is irrelevant. If I wasn’t using Dreeg 5 piece, I would probably use Plaguebearer and Wretched Tome (reflect is annoying, and Wretched Tome’s castable skill is nice).

To me, "“I don’t need to run that much” can also be part of “efficiency”. I knew & saw these venomancer builds can deal crazy dot damage, but most of them are also extreme squishy & easily get 1 shot due to the pursue of high damage.

You can run forward you know. The main way you get one shot with the squishier set up is if you try to Shadowstrike in the middle of a gigantic pack and they wind up their attacks while you are in transit. Simply aiming at the edge of it still hits almost all of it with Vile Eruption’s confusion.

I still have to test this set up against Fabius and crucible, but now that I applied the augments/materia to all my items, seems to be just tanky enough. Killing the C’Thonic Nemesis in 2 rotations was fun.

This is the “benefit” of weapon damage I talked about. With a higher base damage (in this case: The Plaguebearer) weapon all your spells that use % weapon damage ratio are also power-up, right?

Which is why I suggested that you could DW. With that you can keep Dreeg 5 pieces plus a damage upgrade.
On the other hand, the reflectors never bothered me too much. Probably due to my 95% acid/poison resist??