EDIT: Post #9 has an update to the build where I change a lot of stuff around. I honestly should remake the build with optimizations and stuff but I don’t have time and wont be posting much more for a while.
The original build was made by Firebird109 here: http://www.grimdawn.com/forums/showthread.php?t=46329
This is the 1.006 aether ray version of that build, with the modification of getting imp and time dilation. You can follow his leveling guide.
Thanks to Edisonian for helping me brainstorm.
Build and devotions: http://grimcalc.com/build/1006-VUvyRh
The stuff with 1 point in them are value points so your +1 to arcanist/demolitionist gear will buff them up. You can skill up the 1 point skills later on when you run out of stuff to fill up. Keep Mirror of Ereoctes at level 12 because it doesn’t scale past that.
Devotion Skill Choice:
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Aetherfire(imp) on devastation. (it can proc on every dps tick)
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Time dilation(Aeon’s hourglass) on canister bomb. (100% proc rate and refreshes its own CD)
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Arcane bomb(widow) on Aether Ray.
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Giant’s blood(behemoth), Turtle shell(tortoise), Healing Rain(tree of life) on permanent toggle abilities.
When levelling, get aetherfire, giant’s blood, and turtle shell first. Then go for arcane bomb and time dilation. Lastly, get tree of life.
If you new, it seems complicated, if you don’t have enough affinities then just get the constellations with no skills attached as they give tons of affinity. You will have to grab imp -> hawk/jackel -> giant’s blood to get enough Eldritch(green) affinity, but then the behemoth(giant’s blood) will provide 3 Eldritch and you can spec out of hawk/jackal. Yeah that part gets a bit complicated but you’ll make it xd.
Gear
Main Hand: Warpfire - Imbued Silver
Off-Hand: Aldanar’s Vanity - Riftstone(grants chaos strike skill, good for mobility)
Helm: Iskandra’s Hood - Sanctified Bone
Chest: Iskandra’s Vestments - Hallowed Ground
Shoulders: Iskandra’s Pauldrons - Silk Swatch
Gloves: Aethereach - Restless Remains
Legs: Wraithborne Legwraps - Silk Swatch
Boots: Golemborn Greaves - Mark of Mogdrogen
Belt: Phantom-Thread Girdle - Antivenom Salve
Amulet: Arcane Shard of Agrivix - Focusing Prism
Ring 1: Empowered Aetherlord’s Signet - Ectoplasm
Ring 2: Albrecht’s Duality - Ectoplasm (converts the chaos damage on the relic and medal to aether)
Medal: Black Star of Deceit - Ectoplasm
Relic: Agrivix’s Malice
Alternative Helm Outcast’s Secret (very hard to get)
Alternative Helm Empowered Nether Crown
Alternative Belt Soulbinder’s Chains
Swap out Ectoplasms for Corpse Dust if you have enough mana. Swap in an ectoplasm on the helm if you need more mana.
Augments
Weapons and offhand: Creed’s Cunning or Outcast’s Wrath if you don’t need mana.
Jewelry:Uroboruuk’s Path or some resist augment, such as Mogdrogen’s Sanctity
The rest of the augments don’t matter, just do whatever.
Swap out any augments or components you need based on your situation.
I can’t find any easy choice for boots so I will just defer to what other caster builds have chosen.
There are lots of other items that you can get but I think these are best in slot. But I’m sure I’m missing at least one very good item.
You don’t need any of these items, but you will get super strong with each additional item.
Synergy
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Devastation and aether ray both have insane damage and scaling with levels. There are many pieces of unique gear that boost these abilities. The downside to devastation is that it has a high CD. Aether Ray is single target, it doesn’t fire through many enemies like in Diablo. But it is HUGE single target damage.
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Devastation and Mirror of Ereoctes both are insanely good, but have very long cooldowns. The Aldanar’s vanity offhand and the Time Dilation devotion both reduce these cooldowns to almost nothing.
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Several items proc on crit / attack. Agrivix’s malice(relic), Aldanar’s vanity(offhand), Aetherreach(gloves), Black star of defeat(medal), Occultist’s Secret(helmet), Wraithborn Leggings(Pants), Arcane Shard of Igrivix(amulet).
Flashbang and Flame Touched from the Demolitionist make it more likely to hit and crit. Vindictive Flame from the Demoltionist spams out attacks that can hit/crit. Agrivix’s malice(relic) can hit and crit. Aetherreach can hit and crit. And so on. And all but one does huge amounts of aether damage.
Overall you can see these skills will be proccing an insane amount. If you get all of the BiS gear, all the trash mobs will die to procs as you walk, you wont even have to cast anything.
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Giant’s Blood(behemoth), Turtle Shell(tortoise), Healing Rain(tree of life), Blast Shield(Demolition mastery) all give insane survivability and have cooldowns. I’m not sure if Time Lapse/Aldanar’s Vitality lower these cooldowns but it would be great if they did.
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Almost everything does fire and aether damage. Arcane Bomb(widow), Aetherfire(imp), etc etc all get boosted by everything else. There are several -resist items and skills to amplify damage to an insane degree.
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Chaos Strike puts you in melee range and greatly increases mobility. Why do you want to be a melee range face tanker? Well that is for Vindictive Flame, Agrivix’s malice, and Flashbang. All these work better in melee range and boost your other abilities.
Before you get the items Agrivix’s Malice or Aldanar’s Vanity, there is very little point to playing as a face tanker.
- Once your Aether Ray reaches 22+ levels, you need around 200 energy regen per second to sustain it. Luckily, tree of life gives HUGE energy regen, especially at level 10. It gives enough energy regen that you may have to drop some ectoplasm for corpse dust (hp regen component).
Playstyle
Keybindings are preference but here are mine
Bind Chaos Strike to right click, flashbang to 1, devastation to 2, mirror to 3, canister bomb to 4. Bind aether ray to anything you want, I use E. And I have potions on R and T.
Chaos strike in, press 1,2,3,4 and spam your aether ray. Pretty much everything will die in a second. Bosses melt to aether ray and devastation. After everything is dead just chaos strike to the next group and repeat. All your cooldowns will be up. Very fast clear speed.
Why not Pannetti?
The original build was made by Firebird109 here: http://www.grimdawn.com/forums/showthread.php?t=46329
This is the 1.006 aether ray version of that build, with the modification of getting imp and time dilation.
The reason I changed from PRM to Aether ray is that once you get time dilation, which he doesn’t have, your devastation will always be up, meaning you don’t need PRM for the AOE. Also, a major weakness of his build is slow boss fights. Aether ray really speeds up boss fights with little to no downside.
Both builds have gloves and pants that boost aether ray, which are somewhat wasted on a PRM build.
Overall, AoE stays the same while single target increases greatly. Defensive ability lowers a tiny bit but you have a lower cooldown on Mirror of Ereoctes so it sort of balances out.
The two spells share a lot of the same synergy and damage type, so it doesn’t make a huge difference which one you use.