Calculator :https://grimcalc.com/build/1006-JqMQ6e
Is this the most overpowered build ever or what ?!
To me this is the most synergetic build in all Grim Dawn !
Please make suggestions regarding a better kind of point distribution and what gear should be used ( usually +vitality damage and +bleed damage).
All suggestions are welcomed.
Vitality caster conjurer is a classic build, and a strong one through the early and mid game. It stalls in Ultimate unless you do some careful planning around how youâll deal with critters who are resistant or immune to your damage and CC. âUnstoppableâ heroes and bosses are going to tear you up, and the hulks in Plain of Strife will just make you cry tears of blood.
Donât get me wrong, itâs certainly possible to overcome those challenges and make a very strong vitality caster who can make it through all content, but you donât have that build here.
Wonât minus vitality and minus bleed resistance break immunity ?
-100% vitality from Swarm and -40% vitality from Vulnerability.
-55% bleeding from Swarm and -61% bleeding from Frailty.
Why would this Occultist take Possession? Aside from being the worst Exclusive Skill in the game (:)) it does nothing to aide the Bleeding side of things, which is arguably the more potent part of the build.
@umbra: Keep in mind that bosses are more or less completely immune to health reduction effects.
Heart of the wild is just defensive giving more hp so no.
To get possesion you have to waste 10 more skill points and 12 for the skill for only +135% vitality damage without extra points.
Aspect of the guardian is +50% more vitality damage for only 12+1 points.
Vit/Bleed works very well since you have - resist for both and skills that do damage for both types.
Suggest a better point allocation. Removing Pox ?
But bosses wonât be immune to the rest of the pox damage right ?
I wouldnât really remove anything. Build looks alright for the purposes of Bleed/Vit. Youâre squishy as all hell, though, in part for having invested everything into SpiritâŚshame you donât have the points for Heart of the Wild, though.
In reality youâll have more points to allocate because of all the +skills bonuses youâll be able to grab from gear. But this one looks very squishy. Possession or Primal Bond will give you some damage absorbtion youâll definitely need. Blood of dreeg will give you a healing potion every few seconds, boost OA heavily, give really strong phys resist and cover poison resist completely.
From my point of view this build does not have strong single DPS skill for boss fights (Doom Bolt or Sigil of Consumption+ Destruction). Totems are very good for trash mobs but will not help you much with bossess. Blood Pact is awesome but you must be in totems area of effect in order to benefit from it - you will be moving a lot since you are a caster, not melee build. Bloody Pox clears large areas and combo Bloody Pox + Wendigos Mark makes âwondersâ But you should focus either or vitality or bleed damage in order to beat Ultimate. There are simply just not enough skill points to invest for both types of damage.
Also devotions will play huge role in this build.
Devotions:
Sigil of Consumption + Twin Fangs
Bloody Pox + Wendigos Mark (Huge life leech!) Curse of Frailty + Acid Spray (procs very often!) Devouring Swarm + Hungering Void Possession + Giants Blood
Mogdrogen`s Pact + Turtle shell (i personally do not like much this constellation)
I donât know if itâs the worst. 12% Absorb at lvl 12 good . Chaos resistance great. Decent % damage, flat damage for the relevant builds unlikeâŚOleronâs Rage that gives some % OA, which is good but not good enough for an exclusive. The %pierce damage is whatever even for a Blademaster late game, maybe if it had some flat pierce, the trauma damage is irrelevant.
And the %OA it gives, inner focus does that too and itâs available at lvl 1âŚI still take Oleronâs for the relevant characters but itâs very bad for an exclusive skill.
My advice. donât throw stats around according to what you find. You will mess up your character.
There are very few builds where dumping all points in spirit or cunning works and itâs hard to pull off.
If you are doing the melee dual wield bleed build you want cu full physique and save 10 points for spirit for the amulet requirements. A melee bleed build needs to survive long enough to apply all sources of bleed damage and maybe even crit with them. You will need all the health you can get end game.
Even Casters will put most of their stats in physique.