The Basilisk, Nidalla’s Venomblade
Updated for 1.0.0.7. This patch has given this build a ton more AOE, now that Explosive Strike AOE works for melee hits. Merciless Repertoire also now has flat Acid damage. The change to Nidalla’s Hidden Hand also means that we fully convert pierce damage to Acid damage on three of our WPS. I have also improved gear, skills, and devotions.
Flavor
The Basilisk is the whispered name of one of Nidalla’s most feared assassins. Skilled with the application of acid and poisons, he is capable of both quickly killing the condemned as well as disabling those who get in the way.
Concept
This is a dual-wielding Acid and Poison Saboteur build with an active playstyle that has both high damage output and an amazing amount of crowd control. It combines Dual-Wielding skills from the Nightblade class with weapon enhancements and crowd control from the Demolitionist class. The build seeks to maximize the effectiveness of dual-wielding mechanics and Weapon-Pool Skills.
It is capable of fast kills on tough bosses and can take on large groups of enemies with ease with CC, DoTs, and quick takedowns of priority targets. It remains decently tanky, with decent health, maxed (overcapped) resists and good sustain, but is probably has to kite sometimes on the toughest bosses. It is a very dynamic build to play, requiring quick-thinking and knowing when to engage and disengage, and can also go to town and quickly destroy tough enemies when the time is right.
Skills, Devotions and Attributes
GrimCalc full build, with +skills
http://grimcalc.com/build/1007-6caekp
GrimCalc baseline, without +skills
-This is not just the above with +skills removed. Rather it is the baseline build to aim for, should you not have any +skills. It is the starting point for a functional build without endgame gear. As you get more +skills, move points around according the the guide below.
http://grimcalc.com/build/1007-zKZC2l
Here are photos of the skill tree of the completed build:
Commentary:
The build employs skills that all complement and build on each other to turn the character into a devastating dual-wielder. We add a lot of flat Acid damage with Lethal Assault, use Weapon-Pool Skills (WPS) to upgrade our dual-wielding with AOE and powerful single-target damage, add Nidalla’s Hidden Hand to boost three of the WPS with our favored damage type and add a debuff, and add in Fire Strike as a huge independent multiplier to all dual-wielding and WPS.
Veil of Shadow with Night’s Chill reduces enemy resistances along with Acid Spray in the Manticore devotion. Flashbang is an amazing CC that helps both offensively and defensively by reducing DA and confusing enemies. Ring of Steel freezes enemies for just two skill points. Pneumatic Burst with Shadow Dance help provide defense, sustain, and total speed, the last of which is also provided by Vindictive Flame.
Skills to overlevel:
Lethal Assault
Nidalla’s Hidden Hand
Night’s Chill
Skills to invest in:
All WPS: at least 5 for 20% chance on each, and add more points to the skills with lower weapon damage percent (Quick Cut and Whirling Death). Execution is also a good place to add extra skill points.
Pneumatic Burst and Vindictive Flame - 10 and 11 respectively for best rate of return on total speed.
Shadow Dance - 12 points, don’t really need it until Ultimate
Fire Strike - 12 for Fire Strike and 12 for Explosive Strike;
Flashbang - 12 for best rate of return on DA reduction
Blast Shield - 12
Nidalla’s Justifiable Ends - 8 points matches up its cooldown exactly with Tainted Eruption from Abomination
One-point Skills
Dual Blades
ABB
Ring of Steel line
Shadow Strike and Nightfall
Blade Barrier
Nightblade passives (bottom row)
Searing Light
Ulzuin’s Wrath
Devotions
This is fairly self-explanatory. Manticore is key for resist reduction. Abomination provides a massive CC and DoT. Behemoth and Chariot of the Dead for sustain. Oklaine’s Lantern is great since we have a dagger. We want crit damage, OA, attack speed, and health.
Devotion Bindings:
Acid Spray (Manticore) - Fire Strike
Tainted Eruption (Abomination) - Shadow Strike
Giant’s Blood - Any passive
Wayward Soul - Any passive
Attributes
You can put everything into Physique. You need about 426 Spirit to equip the Basilisk Claws, so a few in Spirit for that purpose is fine. But they actually provide enough Spirit to keep themselves equipped, so you can just keep some +Spirit gear lying around for when you want to equip them and not put anything into Spirit.
Character Sheet
The stats on the build are shown below, with Lethal Assault and toggled passives active but no other buffs. Our actual damage output is much higher than shown, for the following reasons:
-Explosive Strike is not shown on the character sheet. That’s an additional 30% AOE weapon damage on top of Fire Strike’s 120%, so sheet damage should be 25% higher than shown even for single target.
-Almost all of our hits are WPS with weapon damage multipliers and additional flat damage, which is also converted to Acid damage.
-Three of our WPS trigger Nidalla’s Hidden Hand, which at ultimate levels provides huge flat bonuses to Acid and Poison damage.
Gameplay
Throw a Flashbang from a distance at a mob, then Shadow Strike in, aiming for high priority targets. This activates three forms of CC - Nightfall from Shadow Strike can put crowds to sleep, Flashbang will confuse and heavily debuff their DA to open up attacks, and Tainted Eruption will confuse and apply a DoT to a huge AOE. This will already render most mobs ineffective. If necessary, use Ring of Steel to further freeze any enemies near you, and use Gaze of Beronath to debuff and petrify in an AoE around you. Then hit a target with Amarasta’s Blade Burst to proc Lethal Assault with a chance to freeze more enemies, and go to town and destroy any bosses or high-priority targets under a flurry of dual-wield hits and procs. Then just clean up afterwards.
Keep Pneumatic Burst up at all times, and use it to regain HP. Both Giant’s Blood and Wayward Soul offer incredible sustain when they are up. Use the Bloodthirster skill from Haunted Steel to add more lifesteal if necessary, and use Blade Barrier as a last resort to recoup. Basilisk Claw’s also have a chance to petrify any enemies that attack you, even from a distance. Use Shadow Strike to disengage if needed.
Endgame Equipment
Main Hand: Basilisk Claw - Haunted Steel + Outcast’s Venom
Off Hand: Venomfang Rift Scourge Slicer of Alacrity/Fury/Voracity - Vitriolic Gallstone + Outcast’s Venom
Head: Cowl of the Venomblade - Leathery Hide/Sanctified Bone + 7%A/7%C
Chest: Stealth Jacket of the Venomblade - Chains of Oleron + 7%A/7%C
Pants: Nidalla’s Legwraps - Silk Swatch + 10%F/10%L
Shoulders: Prismatic Zantarin’s Shoulderguard of Vitality - Scaled Hide + 10%L/7%A
Gloves: Iceskorn Talons - Consecrated Wrappings + 7%A/7%C
Boots: Elite Harvest Footpads - Mark of Mogdrogen + 7%A/7%C
Belt: Blade Breaker Sash - 10%L/7%A
Amulet: Peerless Eye of Beronath - Focusing Prism + Breath of Life
Ring 1: Corrosive Viloth’s Ring of Alacrity/Rifthound/Attack/Readiness/Dranghoul - Corpse Dust + Mogdrogen’s Sanctity
Ring 2: Incorruptible Gollus’ Ring of Alacrity/Rifthound/Attack/Readiness/Dranghoul - Corpse Dust + Mogdrogen’s Sanctity
Medal - Mark of Fierce Resolve - Arcane Spark
Relic - Malediction
Commentary:
The goal of the gear is to boost flat acid damage directly and with bonuses to Lethal Assault, which scales extremely well on ultimate levels. The keystone of any dual-wield build are the weapons, and this is no different. Basilisk Claws are amazing weapons that deal full acid damage, have huge bonuses to Acid damage, Crit damage, Offensive Ability, and Lethal Assault, with a good CC proc. They are also craftable, so we can get good rolls on them. The only downside is no attack speed boost, but they are fast weapons by default. Therefore, we try to boost attack speed as much as possible on gear and elsewhere, with Gloves, Rings, and components being key sources. Best-in-slot weapon loadout is to pair a Basilisk Claw with a fast Rift Scourge Slicer, which are farmable in Hargate’s Lab or the Warden’s Cellar. The best prefix is probably Venomfang, or a Nightblade’s prefix that gives a good skill bonus. The best suffixes are Alacrity, Fury, and Voracity, which let’s us nearly reach the attack speed cap.
Using two Basilisk Claws is definitely viable and how I started with this build. A craftable Acid dagger is also easily a great weapon. For craftable daggers, look of Corrosive/Venomfang/Plaguebearer’s/Tyrant’s prefixes, and Alacrity/Fury/Voracity suffixes.
The Cowl of the Venomblade is a key piece of gear that converts the cold damage found all over Nightblade skills into Acid to further supplement the build. The Stealth Jacket of the Venomblade also lets us convert Pierce damage to Acid. Bonuses to All Skills in Nightblade skills are extremely useful since this build is skill point hungry and we can always make use of more skills. Capping resists including entrapment and stun resistance, and boosting health are also goals for gear. This build is able to overcap key resistances as well. In the loadout described above, I have the actual resistances on Ultimate as follows (varies depends on your gear rolls):
Fire - 83%, Cold - 94%, Lightning 103%, Poison&Acid - 112%, Pierce - 102%
Bleeding - 82%, Vitality - 89%, Aether - 83%, Chaos - 91%
Pre-endgame Equipment
This is alternative set of gear that is easily craftable or attainable before all end-game items are found. Use the same components as above and use augments to cap resists.
Weapons: Slithtongue / Rift Scouge Slicer / Exalted Dagger (craftable) - Affixes: Tyrant’s/Plaguebearer’s/Corrosive of Alacrity/Riftfound/Fury/Fervor
Head: Shadowspark Hood / Empowered Faceguard of Perdition / Crafted
Chest: Empowered Chestguard of Perdition / Empowered Fused Carapace Armor / Crafted
Pants: Swampdweller’s / Hermits / Slithscale- Anything is fine here, look for survivability and resists
Shoulders: Elite Outcast’s Chilled Pauldrons / Amarastan Pauldrons / Empowered Shoulderguards of Perdition / Crafted
Gloves: Empowered Handguards of Perdition / Crafted - look for attack speed
Boots: Serpentine Wraps / Elite Harvest Footpads / Crafted
Belt: Empowered Alchemist’s Belt / anything for survivability
Amulet: Rhowari Rancor / Empowered Warpshard / Crafted - look for ADCtH
Ring 1: Amarastan Sigil / Crafted rings with same affixes as above
Ring 2: Amarastan Sigil / Crafted rings with same affixes as above
Medal - Devil’s Badge of Venom
Relic - Corruption / Ruination
Commentary:
The build is very viable with crafted gear. We don’t rely on any particular Legendary item effects; the core of our damage comes from our skills. Boosting Lethal Assault gives us all the flat damage we need, and that is easily achievable with faction gear and crafted items. For instance, Outcast’s Chilled Pauldrons gives us +2 to Lethal Assault, and we can craft Daggers, Headgear, Amulets with the Assassin’s prefix to give +2 each. Rings, medal’s and chest armor also have the Nightblade’s prefix which can give us +1 to Lethal Assault.
The weapons are the most important part of the build, and crafted Acid daggers are very viable. They are listed as Enchanted Acid Implement by the blacksmith, and the item itself is an Exalted Dagger. Look for the following affixes: Assassin’s (with +2 Lethal Assault), Corrosive, Venomfang Plaguebearer’s, or Tyrant’s. Suffixes: Alacrity, Voracity, Fury. Mix and match affixes and suffixes. For example, a good pairing would be Plaguebearer’s Exalted Dagger of Alacrity and a Corrosive Exalted Dagger of Voracity.
Video
Here’s a video of Bastion of Chaos:
This is actually the first time through BoC for this character at all actually, I hadn’t gotten around to it yet. So this is not a selective video, it’s a single try. I even get the achievement at the end. I’m no “leet” player by any means, but the build handles everything there quite easily.
Mad Queen on Ultimate:
I realize my computer may not be good enough to record super smoothly. Hopefully this one is better.
Closing remarks
Happy to take any suggestions! I will also gladly answer any questions about the build.