Does this poll accurately represents your Blademaster? Well worry no more, for a fellow Blademaster addict (proud owner of 5 Blademasters) is here to help you.
Introducing the “Venomblademaster”, who focuses on converting the now inferior damage types of Pierce and Physical to Acid and Poison:
(Acid/Poison modifiers/flat are at 1216%/1385% 1054-2170/2242-2390 respectively. Sorry for my laziness.)
Grimcalc (devotion and before +skills): https://grimcalc.com/build/1008-K7loaH
Grimcalc (after +skills without devotion): http://grimcalc.com/build/1008-21IvBZ
Full physique, because while spirit is helpful to our damage, it is no where near as useful as physique even considering the tankiness of this build. Cunning is, well, are you that much of an OA addict?
Update 1: You can consider rearranging your devotion setup to look like this, which will give you more overall damage. However, that comes at a noticeable cost of your defensive ability; whichever one is more optimal is up to you.
Equipped Gear:
Head: Cowl of the Venomblade w/ Bladeward Powder
Chest: Stealth Jacket of the Venomblade w/ Bladeward Powder
Pants: Vigorous Solael-Sect Leggards of Nature’s Bounty w/ Demonbane Powder
Belt: Bladebreaker’s Sash w/ Solarstorm Powder
Boots: Ordered Exalted Tread of Kings w/ Outcast’s Warding Powder
Hands: Iceskorn Talons w/ Mankind’s Vigil
Shoulders: Warding Iron Maiden’s Shoulderguard of Menhir’s Wall w/ Mankind’s Vigil
Weapons: Fist of the Venomblade + Razor of the Venomblade (mainhand and offhand respectively) (w/ Outcast’s Venom / Essence of Ch’thon)
Ring 1: Incorruptible Cronley’s Signet of Attack w/ Survivor’s Ingenuity
Ring 2: Ring of the Black Matriach w/ Survivor’s Ingenuity
Amulet: The OAless Eye of Beronath (or Pestilience of Dreeg with Plague of Shattered Souls) w/ Survivor’s Ingenuity
Medal: Badge of Mastery (+5 Cadence haha)
Relic: Belgothian’s Nerfage Malediction
Adjust your Components and Augments accordingly to the different rolls or gear you may have. This build is really not gear dependent on the non-set slots because of the ease of maxing resistances.
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Gameplay Explanation:
It’s a Cadence build…with the addition of ABB (Amarasta’s Blade Burst). Play as you normally would play a Cadence/auto-attack build with the addition of keeping Lethal Assault active (use only ABB to refresh the buff; do not use immediately after cooldown). Engage with Shadowstrike, use Oleron’s Might on priority targets, keep yourself sustained with Pneumatic Burst, use Blade Spirit to apply Tainted Eruption, and use Bladebarrier in emergency situations (Remember, this is not your typical 1.0.0.8 pierce Blademaster; you won’t actually have to use Bladebarrier immediately off of cooldown each time!)
In Crucible, it can be sensible to use Gaze of Beronath for the debuff and crowd control, as well as investing 1 point in Ring of Steel along with its transmuter and modifier.
Devotion Bindings: Tainted Eruption to Blade Spirit | Scorption Sting to Cadence | Wayward Soul to Aura (preferably Oleron’s Rage since it does not have an energy cost and therefore will not be canceled by severe mana draining)
Pros and Cons
+You have severe resistance problems—they are so easily capped that you have trouble filling out all augment and component slots. At one point, I seriously considered using Venomspine Boots / Nidalla’s Legwraps, but then I remembered to not use Nidalla’s Legwraps in the spirit of the boycott on Blademasters because of the nerfs. Perhaps boycotting was not the intention of Blademaster fanatics, but the amount of complaining in the forums suggests that they sure weren’t doing much else all day.
+You accidentally have so much Offensive Ability. Because this build ventures into the uncharted territories of devotions such as Ulzuin’s Torch and Chariot, you will have a very easy time acquiring the necessary OA. While Blademasters in generally will have an easy time, unlike a typical Blademaster, this build actually is not caught in the dilemma of sacrificing defense for offense, or vice versa.
+You accidentally have so much Defensive Ability. My character is sitting in town with 2300 DA + almost 13000 hp.
+The only stat devout Blademasters care about: damage.
Dummy kill time: 45 seconds
Mad Queen kill time: 20 seconds
While this time isn’t impressive at a glance, we must consider other factors: damage output from Blademasters, along with a multitude of builds, were nerfed in 1.0.0.8, and considering the DA/hp of this build, the damage is pretty good with that caliber of defense.
+Innately good Aoe and surprisingly good kiting. One of the many perks of poison & acid damage on Blademasters, aside from not being pierce and physical, is that you innately have better AoE. By binding Tainted Eruption on Blademaster and such, you can “thin the herd” pretty well, especially in Crucible, by kiting a bit with said Blade Spirit.
+It’s not a dead and unviable Nerfedmaster!
-Mana Problems. Some Blademasters, myself included, do not even consider using any mana regeration materia, so naturally, we run into energy issues. However, this is only a con if you are not willing to use mana potions as your sustain; if you do not mind the idea, then ignore this.
-Rigid tankiness. Because of the lack of viable offensive prefix/suffix gear, this build is forced to endure the horrible tragedy of being very tanky. This stiffness can be considered a con because some may want to shift the balance of damage and defense, however, the defense of the build is good for general welfare.
-Clogged skillbar. For many Blademasters, they are used to the idea of completely brainless skill sequences. However, this build might ruin their dull sphere with the introduction of one new button to press.
Here is a screenshot of Gladiator Crucible completion in singleplayer with extra spawns:
Comparison with similar builds
This build will have more immediate damage, sustenance and statistic survivability than DEE Witch Hunters at the cost of AoE and DoT damage.
This build will have much more survivability than typical 1.0.0.8 Blademasters and much more damage (Can you do damage when you are dead, Pierce"master"s?)
Conclusion
Special thanks to:
SteelFlame for the creation of this idea along with theorycrafting.
kidpid for optimization and theorycrafting
Crate Entertainment for nerfing annoying pierce Blademasters and therefore finally letting Master Nidalla shine.
TL;DR
NUH-UH