I. Concept
I like fire. Though Fire/Chaos caster pyromancer build already exists here, it’s quite out dated (I actually made this build before finding that thread) so I decided to post it anyway.
You can call this a glass cannon build but it’s quite sturdy for a caster, with really high single target and AOE damage. After all, everything burns This build make use of every best bits of damage from BWC, Thermite Mine and Sigil of Consumption: Fire and Chaos. This is a true Fire/Chaos caster pyromancer
- Pros:
- Massive AOE damage, you can burn the whole screen with just a few buttons clicked
- Extreme RR, when everything aligned, you can have up to -140% RR :rolleyes: and that is with 16/16 thermite mine, 26/16 would add -10% more. But this is a build that makes me wonder if I ever need that much RR
- Press-all-the-buttons kind of fun game play, with just a few buttons
- Little energy management as long as you don’t spam Thermite mine
- Good sustain, for a caster build
- Abundant in skill points, I think I sprinkled the last 10 points around without know what to do with them, and that is with 50/50 mastery
- Cons:
- Squishy, sub 9k HP. While sustain is good, you can get 1 shot and die, so don’t face tank (aka don’t play badly like me)
- Have some trouble killing fast moving bosses due to the static mechanic of mine and BWC
- No mobility skills, must run everywhere
II. Skills and Gears
- Skills and devotions:
http://www.grimtools.com/calc/O2GDjlVd
Grimcalc build (with +skills)
Grimcalc build (without +skills)
Stats: All physique
Devotion bindings:
- Flame Torrent —> Thermite mine: This is not important, you don’t lack AOE
- Eldritch Fire --> Flash Bang: spam Flash Bang to trigger Eldritch Fire
- Fissure —> BWC: Create a danger zone with BWC
- Elemental Storm —> Curse of Frailty: You curse can kill trash with it
- Giant’s Blood —> any aura
The point in Witchfire and Second Rite is just to get a few flat chaos damage and %, since I have too many skill points anyway. If you don’t like them you can spec them out.
Going for Lantern devotion will sort out a lot of energy issue plus some CC resistance, it is better than going for Chariot, although Chariot offers more OA
Other than that the build is quite straightforward
Why not max Sigil?
Sigil consumes quite a bit of energy. I have to balance around the AOE, damage and energy for smooth game play, this is what I come up with. If you can manage, feel free to add more. After all, higher level of sigils only add the AOE, since the main fire/chaos damage come from Destruction anyway
- Gears:
Head: Infernal Knight’s Faceguard (Leathery Hide / Mankind’s Vigil (Black Legion))
Shoulders: Infernal Knight’s Pauldrons (Silk Swatch / Mankind’s Vigil (Black Legion))
Chest: Infernal Knight’s Jacket (Chains of Oleron / Mankind’s Vigil (Black Legion))
Main hand: Warpfire (Enchanted Flint / Creed’s Cunning (Black Legion))
Offhand: Aldanar’s Vanity (Enchanted Flint / Creed’s Cunning (Black Legion))
Hands: Wyrmbone Handguards (Unholy Inscription / Outcast’s Warding Powder (Outcasts))
Waist: Infernal Knight’s Girdle (Dense Fur / Outcast’s Warding Powder (Outcasts))
Legs: Seraphim Solael-Sect Legguards of Incantations (Silk Swatch / Outcast’s Warding Powder (Outcasts))
Feet: Stonehide Exalted Treads of Nature’s Bounty (Mark of Mogdrogen / Outcast’s Warding Powder (Outcasts))
Amulet: The Peerless Eye of Beronath (Soul Shard / Survivor’s Ingenuity (Devil’s Crossing))
Rings: Entropic Coil (Mark of Illusions / Survivor’s Ingenuity (Devil’s Crossing))
Rings: Entropic Coil (Mark of Illusions / Survivor’s Ingenuity (Devil’s Crossing))
Medal: Mark of Fierce Resolve (Soul Shard)
Relic: Ulzuin’s Pyroclasm
Thanks to the Infernal Knight set we have abundant of skill points. I think I have +15 on BWC :rolleyes:
If you don’t have, or don’t like Aldanar Vanity, Skyreach Bulwark is a good alternative which offers some better defense but a bit less damage (and you don’t really need more damage in this build)
The components on accessories are solely for energy management. If you somehow can manage it, feel free to change them
Just remember to keep the leathery hide on the helmet, because you need that stun reduction, trust me.
III. Leveling and Combat
Start with demolitionist side using firestrike or BWC, leveling should be easy, then add occultist for curse
The basic rotation is
- Curse mobs first. Curse slow them so you don’t get swarmed
- BWC + Flash bang on mobs, at the same time. You don’t really need mine for normal mobs, just tough bosses
- Sigil on mobs or on your feet if you are swarmed
- Run and wait for skill on cooldown
- Keep spamming flash bang so you don’t get bursted down
IV. Dungeons & Bosses tips
Doing dungeon with FPS drop from recording on a squishy build is no fun However as long as you play with care (aka not face tank) you should be fine. If you don’t get one shot, sigil and blood of dreeg will heal you back in no time.
Steps of Torment:
Stun resistance is important for Alkamos fight. Also feature a Moosilauke kill, which is very easy because he moves so slowly
Bastion of Chaos:
Just avoid the swarm of mobs and Shar’Zul’s Wind Devils, everything melt quickly anyway
Port Valbury:
Yeah, damage reflection is an issue, you can kill yourself just by standing near those cursed arcanists (thanks aura and on attack proc :rolleyes:) so watch out for them. Bosses melt like butter
Mad Queen:
Standard trap and kite
Nemesis:
Fabius and Iron maiden are issues because they move fast and have shadow strike. If they spawn next to each other then don’t try it, you can take them 1 by 1, not both, just run around, A LOT
Other nemesis bosses are easy because they move slowly
V. Crucible tips
Wave 1-100 fight in Crucible of the Deeps, it’s the easiest and fastest map for this build
Wave 100+ fight in Crucible of the Sands, it’s the best for chokehold trap (see video)
You will need to buy stun resist and HP buff, no needs for damage buff, and probably better control than me to go further than wave 120 at x10. Anyway it should be pretty viable, probably better if I use a shield instead of Vanity