I’m fairly new to the game, this is the first build I’ve worked on from end to end. Didn’t seem like any recent builds were using Mythical Voidsteel Gauntlets, so I decided to ram them into the Gunslinger build I was trying to get working (Tactician at the time) and see what I could do. The resulting damage seems to be pretty impressive.
This is what things look like when buffed up in combat.
Build: http://www.grimtools.com/calc/qNYPEKJZ
Note: I don’t have Hungering Void bound to Volley in-game, it’s bound to the second Burning Void, but the grimtools calc won’t allow me to do this, so I just put Volley in it’s place for purposes of showing the buff’s effect on damage.
I wouldn’t really recommend leveling with this, as the key items aren’t available until significantly later in progression.
Still not 100% sure on all of the picks, the rings seems like they could potentially use improvement, or at least the Entropic Coil. But it’s the best I’ve found, so that’s what I’m using currently.
Pros:
- Really good DPS, single target and AoE (thanks to 2x Seal of the Void)
- Only a few really key items (pistols, gauntlet, medal, relic), the rest is for stacking chaos damage % and resistances
- Not paper thin tanky, given the ability to life steal and defensive bits (static charge, gaze, war cry, hellhound, blood of dreeg), it’s probably one of the tankier DW builds
- Always fun seeing 500k+ crits
Cons:
- Getting the right affixes on green items can be tedious, but multiple seem to work
- Resistances are pretty tight, need components and augments in place to be able to deal with Ultimate
Skills:
Pretty straight forward buffs+Cadence build with 3 active use defensive measures. (gaze, war cry and blood) The Hellhound will occasionally act as a distraction and end up dying, but he’s mainly there to stand at your side as your blast everything down from range. (and keep the Hellfire buff on you)
Solael’s Witchfire is a crazy big DPS increase with stacked chaos damage %. With my current setup, I’m getting a flat 3551 Chaos Damage added to attacks. Combine that with the devotion buffs and things can really get out of hand.
Multiple sources of RR… Voidheart, Exterminus, Black Star and Eldritch Fire. (Solael’s Witchblade devotion) Only downside is they all proc on chance, rather than on demand, but it also means you just stay busy shooting Burning Voids and moving.
Gear:
Couldn’t find any set that would work with this setup around Voidsteel Gauntlets. Had two Havocs early on, then realized the stats and RR from Exterminus would be a worthwhile swap out for one Havoc, since I was already hitting max Attack Speed and 26 Cadence without the second one. Most item choices are there for skill benefits, chaos damage and resistances. Rings/chest/pants/boots/shoulders are probably all flexible slots, but I think those are the best options available.
Devotions:
I’ve re-done these like 10 times since I started and fairly sure they are what they need to be now. Energy regen from Raven and Candle (this is pretty important), Tortoise to keep you alive while Ghoulish Hunger kicks in, Witchblade for the primary RR procs and Dying God/Abomination for the top tier damage boosts.
Outro:
Started with a glass cannon idea and have tried to involve as many defensive measures as possible to make gameplay not feel squishy. Damage is very good, doesn’t feel too squishy and seems somewhat unique in terms of what these masteries are typically being used for.
Thanks for reading, hopefully this build isn’t actual crap in the grand scheme of things, I’ve only played a few different builds myself.