[1.0.3.1] Bleeding Trickster…everything bleeds!

I don’t really have a lot of experience with bleeding builds, but looking into this thread I wonder how a warder would perform. Something along the lines of this: https://www.grimtools.com/calc/RZRGKvPN

How crucial is having Nightblade?

I would go with something like this…quite unsure with Soldier skills but you should have Blade Arc.
https://www.grimtools.com/calc/L2J0dxRZ

Perhaps somebody might be interested…

Did some testing (Campaign only) with these results:

  • without Stormcaller´s Pact very high Bleeding ticks aren´t possible anymore but it´s a very fair trade with Primal Bond
  • Acid Spray on Blade Spirits is great, sometimes I have to steer them to the main target (no real problem)
  • changed gauntlets; Crimson Claws to Bloodrite Gauntlets; a little loss of HP and DA, got a really nice procc and 1 more Skill Point (which I invested in Blade Spirits, but you can put it where you like)

Edit:
If I would play Crucible, I might use this Setup to test: https://www.grimtools.com/calc/nZonjDQV
Perhaps somebody wants to try it.

@Rhylthar: I’ve been actually looking for a bleed build that isn’t Conjurer based, since I already have a pet conjurer (I hate dupe professions), so I started dabbling with Trickster.

Your guide gave me a solid start I ccan build toward rather than blindly experience my own paper pen theorycrafting first hand.

Is this capable of completing a clean hardcore run (campaign only) without the Nemesis and the 4 Super Bosses (Lokkar, Clone, Ravager & Moggy)?

I am currently on my smartphone but I will have a look later.

I never played Hardcore but if, I would change a few things to make it more secure.

Okay, for Hardcore I would try it with something like this: https://www.grimtools.com/calc/bVAOrdQN

Security over Damage, so I made a few changes:

  • changed Beserker with Ghoul
  • changed Owl with Wolverine
  • Butcher of Burrwitch for Mythical Gorefeast
  • No MI
  • Changed Augments

1 Point left in skills, free to choose. Perhaps even to Grasping Vines for more Crowd Control. Boots I choose these but there are a few possibilities.

Edit:
1 Devotion Point free. Choose as you like.

You can always look up Mad Lee´s Bleeding Trickster with 2 Swords, different approach.

@Rhylthar:
Thanks for feed, this is actually very close to my pen and paper theorycraft, except for devotions, i chose to forgo building Fox & and Mogdrogen, in favor of Giant, Sailor and Berserker and only a partially completed Huntress to get access to Rend proc. Otherwise my Gear options was an experimental choice between a 4 piece Bloodrager or a Korba set.

Glad to know that it can workout and pull through in Ultimate.

Okay, but won´t you loose a lot of Damage without Mogdrogen and Fox?

Behemoth is nice but do you really need this much Healing?

Possibly,i have not played and compared both variations after all, but i am quite used to playing underpowered (terms of dmg) variations of existing builds, i play characters thematically even if that means sacrificing some optimization.

RE: regen & heals, idk, its really out of habbit especially for HC runs, stacking regen is really handy when you overstep or make a ballsy play you know you shoulodnt be doing.

First thoughts on Forgotten Gods:

Well, I will be honest…after reading changes and looking at GrimTools, I was a little bit disappointed. Nothing to change…no new weapons, rings, gloves or devotions.

After a while (playing with GrimTools) I made the decision to change the build with those things that are there and see if it will be fun. First decision: Replace my beloved Mythical Gorefeast….you´ll ever have a place in my stash, dear axe!

So, now it´s Double Mythical Bloodsong and there are 2 decisions to make:

  1. Armor or not? (Help appreciated!)
  2. Build 1 or Build 2?

Question 1 first. With new augments (and existing components) plus a few skillpoints I could get as high as about 2300 Armor (100 % AA). But I don´t know if this is really useful or if 2000 Armor is enough with more DA, Damage, etc. Do these 300 Armor have a significant impact or not?

Build 1, “The Russian Build” (because I shamelessly stole it from the Russian Community): https://www.grimtools.com/calc/q2Mz1X7V

Pro:

  • High Damage Output
  • A lot of Health

Con:

  • Only 93 RR (and only 75 “ranged” RR for kiting)
  • Smashing RoS on CD to get RR
  • No heal besides Pneumatic Burst

Build 2, my variant: https://www.grimtools.com/calc/RVvEmYG2

Pro:

  • More OA
  • More DA
  • 103 RR (everything “ranged” for kiting)
  • Heal Procc from Chariot

Con:

  • Less damage (less Crit %)
  • less Health

4 Devotion points are variable. I put them in Viper for OA, but 4 nodes of Spider or Vulture a possible, too.

Tweaks are always possible, I´m hoping for a few opinions if and what to change. :slight_smile: