[1.0.3.1] Inquisitor Terminator - 2h Fire Rifle Purifier Tank

I find it amazing that aura of censure is roughly on par with spectral binding from a RR perspective, yet spectral binding also has huge hp, dps, and oa added on to it, while aura of censure has a bunch of crap added to it. And is an exclusive skill. Only available at lvl 50.

I love my death knight, but spectral binding is the most retardedly OP skill I’ve seen in this game.

Nice build OP, I might try it out on my my Purifier. The dw combo seems really weak on him right now.

Yes it’s easy to have mixed feelings about Censure. You need the “right” build for it.

From my builds, what I’ve found it works great with:

  1. This purifier
  2. Pure Ignaffar Mage Slayer
  3. Runebinder set Tactician using both runes, super synergy there. I don’t use set weapon but Anderos Amplifier gun and Obsidian Bulwark.

But this is before the new crucible. Out of the three builds above my best bet is on this purifier, followed by runebinder due to how fast he can burst large guys like Kupa.

It’s safe to say that a defensive boost to censure would be welcome, any kind

I’m sorry for asking this as it is unrelated to the main build on the thread, but I am curious how does that fare in the Crucible (100-150 mainly) and the Campaign.

Due to the fact that I don’t have much time on my hand I am kind of “forced” to go only for builds I know intuitively will perform well, but I am very interested in a rune build. Rune inquisitor seems, prima facie , at least, to be one of those build ideas that perform better in the Crucible than the Campaign. I say this mainly due to the strategic function of the runes, their CC capacity, as well as their high inherent AoE.

I get the idea of a shield + Anderos Tactician is to face-tank in order for the runes (Haggarad, mainly) to shotgun, but doesn’t the conversion on the pistol and the small spirit gain of the masteries hurt you overall in terms of both dps and mana management ? I ask this because I can see a Octavius full physical Deceiver work or a CDR Mage Hunter, but I never considered Tactician to be that good for a rune build.

So…this is why I am asking you. I know you are quite objective in your assessments. Do the runes work top-notch in the end, or do they fall hard in late-game no matter how you build around them ? :undecided:

Rune of Hagaard is an end game skill that is useful to shotgun large hitboxes
Rune of Kalastor is underwhelming in the end game but is useful for trash clearing

I havent tried Runebinder set and am just speaking from my experience with the runes. You can reliably kill end game bosses, can’t speak for crucible. Although RoH is used by Fluff in his FoI Infiltrator videos

Pros:

Clear speed is Ridiculous. With CDR and Artifact Handling 20/10 both runes are at 1.5 sec CD. Fissure is bound to Kalastor to make up for it’s scattered dps and Haggarad bursts harder naturally. You have runes all over the place and just deletes even Nemeses, except very small ones.

Mind you I played this build before the recent buffs to Runbinder set, Anderos and Obsidian Bulwark! It should be better now. As for your worry about the gun, don’t worry, it makes Kalastor very relevant, which is what I wanted it to be, mainly a Kalastor build. But you do need both runes for hard bosses

Tankyness is OK. I’ am considering Markovian trasnmuter for new cruci. Censure is essential. You go conviction you castrate the build dps totally, at least vs bosses anyway

Cons:

  • Energy management. Runebinder got a buff to energy so it might be better now.

You need to take care and use a mana pot every time you deplete half your mana bar.

When you have spread out mobs remaining don’t cast both runes like crazy, you have to mind the next wave so you can go crazy there at the start.

Abuse energy absorb by standing with Overguard and Inquis seal into enemy AoE to quickly gain back mana.

  • You need a Haggarad/Kalastor BoM to cap Kalastor and have Haggarad relatively high. Too high Haggarad is bad anyway cause of high energy demand. I think i left it at 20 or so and put more in chillsurge for extra projectiles and DoT.

So to answer your final question the build is a shit load of fun if done right and the runes most definitely not fall flat.:slight_smile: With just ~1.5 sec CDR even people who still find them awkward could learn to love them, especially since you have both of them you never get bored.

EDIT: Forgot to mention that I also use Cinderplate Girdle (now has a whopping 50% conversion) and Ignaffar gloves. So not only Kalastor does almost full fire dmg now but Haggarad has a healthy chunk of fire dmg burst which I think is pretty cool

Just wondering - how item reliant is this build? I’m quite keen to try it out, but at this point all I have is the weapon. Can we do end game content (say fabius runs) with a mix of MIs / some random epics/legends / faction gear?

Thanks!

I don’t know if it’s been mentioned but after skimming over the posts I haven’t seen anything. I can’t seem to replicate the devotion tree you have on grim tools.

What part of devotion? Is it Kraken? If so you need to invest in something like lizard first do get all primordial blue points needed then get KRaken then buy lizard back

@Nivermis. Sure. Below an example made up on the spot on the second page

Something like this http://www.grimtools.com/calc/RZRA3lOV Boots are craftable at any blacksmith, you can use those Legendary boots with 40% stun resist but you’ll have to move more points and augments[/QUOTE]"]

Thanks for the reply - I think there might have been a little misunderstanding here. That link shows a fully decked out in legendaries toon, I’m wondering if there’s a MI/faction gear replacement for each slot (stuff that I can actually semi-reliably obtain rather than waiting for the legendary set to drop.)

Cheers!

Of course, i leveled him from scratch using whatever i found for gear. At lvl 30 you can easily find a Fleshwrapped Incinerator MI by killing some Trolls. They have full fire dmg now so any affix will do.

Come ultimate you will need better gear so farm elite a bit. Get some nice epics and even legendaries. There is no way around this part if you don’t already have the gear. You don’t need to fully deck yourself out. A good rifle with burn dmg, some+ skills and you are good to go for campaign

Hey, I’m just wondering: how must-have are thermite mine? I mean, I kind… hate them. The way they behave, splitting like nonsense. I know the rr is good, but I’m wondering how cripple the build would function without them. And did you tested on 170 already? :grin:

What a weird skill… haha So the idea with right and left is not too the enemies to sit on the mine (which would be great if possible), but for them to just pass it?

From your video, I’m wondering if this build could tank 170, even with the seal. I imagine a lot of movement would be necessary. And btw what do you think about Phoenix? I really like, in paper, the damage absorption. Maybe exchange with the one who makes fire around you (imp? Can’t remember).

Well don’t cast the mines too far:) In your vecinity

Phoenix is a solid idea although the build lacks CDR. do NOT replace Fiend. It’s too good and goes naturally into your devotion points. Phoenix is the weirdo. Movement is key in crucible and this build thrives in doing that. You just need when to tank and when to bail out.

I need some help I leveled this to 100

The video shows this build wrecking gladiator crucible, I’m getting wrecked by weak bosses like Cromely even purple minibosses like Packla in Ugdenbog despite having about 90% of the recommended gear. That’s right I can’t even facetank Cromely in the campaign. Mad Queen out regens my DPS her health bar won’t budge. I obviously had to kite her to barely escape with my life.

Stat’s wise I’m also close to the grim tools link with 2700 armor, 100% absorbtion, 12k hp 3.1k OA after 2.8k DA close to 3k with wayward soul, 84k sheet DPS. Maxed resists except for vitality which is at 71%. 191% attack speed. On paper this looks solid but If I’m dying facetankingg Cromely there’s no way in hell I’d finish gladiator crucible.

Gear wise I’m missing the Justicar’s shoulder (using thunderstruck of Wolverine 80/50 OA/DA roll or close to)

I’m missing Stonehide stoneplate of kings so I’ve been using Golemborn and more recently Stonehide Stoneplate of disappointing affix

Legs - I’m using Solael sect of Vitality with a 1k HP roll -I have Chausses of Barbaros as well but need the life and reists more than OA at this point They don’t seem that far off from the goldy Aleksander’s pants

Belt - I’m using Mythical Dark blaze - seems like a legit if slightly worse alternative for this build much Better overall stats resists OA crit % ect but no +1 demo skills

Decent but not godly green rings with Attack speed OA and resists between them Which I chose to cap resists especially stun and squeeze out more OA and attack speed.

All other gear pieces are as in the grim tools link Chest, Helmet, Weapon, Amulet, Relic, Hand armour, and Badge as well as the components. Augments had to be shifted around a bit to cap resists as necessary.

I actually have non mythical sigil of Cthon and Mythical pyroclasm mark. I seem to be both doing more damage and facetanking better with the Mythical Pyroclasm mark which I think is due to the extra 5% attack speed leeching life more frequently and higher overall DPS which means more life per attack. So I’m wondering which to sink a tainted heart into.

On the plus side I’m absolutely destorying trash mobs and even boss packs in seconds. I feel like a glass cannon highly emphasizing the glass part. Most of my surviveability come from killing entire screens before they hit me.

Um?! Don’t know what to say as in crucible I am facetanking some really dangerous stuff sometimes. Post your grimcalc

Are you using inquis seal? Btw in campaing Cronley pool of aether shit does %health dmg and that hurts anyone without menhir’s bulwark.

MQ just don’t stand in front when she’s red and DoT her. It should be easy with Blast shield and seal. Cast seals ahead of your reatreat route when you back off

http://www.grimtools.com/calc/D2p0nMp2

I am using seal but it’s missing a few points from max. I put them in Vigor and Steel resolve for more resists and CC resists cause freezing locking hurts me soo much against moosi

I found the Shoulderguards of Justice last night I’ve been using Thunderstruck of Wolverine before. I also have a blood sigil of Cthon but this the mythical pyroclasm mark feels better both in terms of DPS and Surviveability for some reason

Yes I still need to put some Augments on the gear I know but this is fluid as my gear changes I sometimes have to dynamite my gear to mix max and both the shoulders and boots are new addition. I was using Green stoneplate greaves of Fleshhulk before which capped my stun resist.

Over cap Seal(it’s been nerfed ti’ll lvl12 since I posted this and gets stronger after that)

I also have 200 more DA but in campaign that doesn’t matter. As for medal pyroclasm does nothing aside from increasing hard cap for fire/lightning. If you want more tankyness then get Mark of divinity

Ok I’ll give it a go but I’m wondering why seal is so imporatant?

It does great for mitigating DoT damage but most of my deaths are are either a one shot situation or a 1-2 combo punch where the first hit hits me for 8-10k and stunning or freezing or otherwise CC me and the second hit even a weaker hit for 3-4k damage hits me before I can leech back to full because I’m under crwod control effects. - seems I’m dying to CC effects 1 shots and massive burst damage

I mean after the nerf seal absorbs like 250 damage? That’s nothing.

the mythical pyroclams mark has more % fire damage flat fire damage 5% AS = 5% dore DPS +3 vindictive flame = 3% more DPS and a proc that acts as an an additional shotgun. I seem to be killing faster with it but it’s close. I took it for the attack speed bonuses obviously

For the same reason blast shield is godly. It’s not nothing. Absorb is very strong. ~120 absorb alone can negate pretty much any dot in the game mosters inflict.

Also, most spells/attacks have more than one dmg component. Each dmg type is absorbed separately.

Let’s say seal absorbs 200 dmg and an enemy has a spell that deals 200 chaos +200 pysical. You absorb 400 dmg total! This also happens per projectile if the spell has more than one, so it’s super strong.

There is also no way the damage provided by cht’on badge is lower. That proc is super strong but if it feels otherwise to you then I don’t know what to say. You also lose ~60 flat OA and +3 brimstone

You’re were 100% on point man I just facetanked GravThul after overcapping seal. My previous efforts were a 10 minute kite fest THANK YOU this build finally clicked after that.

I’ll switch back to Blood sigil as well. I think my first impression was because the 8% IAS helped me leech more frequently thus survive more. but now that’s no longer necessary