“Ultimate Defensive Force (UDF), a cult recently arising in the ravaged land of Cairn, has started to spread its doctrines across the warriors, men and women alike. Its members, warriors coming from different parts of Cairn strongly believe that “What cannot hit you will not kill you” and “I need to live to continue my fight to see the day Cairn is liberated”. To do so, they all train themselves under extreme hardship, to ultimately earn themselves the title “HUMAN TANKS”, respected by many of their comrades. In the battlefield, they are the living vanguards that protect their comrades, as well as the commoners staying behind the walls, including their love ones. The stories about their fortitude and bravery will continue to be preached for a long time to come.”
Hi guys, to follow up the new DA worship style of playing the game from the Chinese GD community, I have come up with this trapper build. Make trapper great again. All hail the traps.
Here is the build:
https://www.grimtools.com/calc/pZrELd1V
or a much much more offensive version (I didn’t realize there was so much pierce damage in both runes, gosh, my bad). And also, Seal of Annihilation is not that good of a choice because I don’t need any attack or cast speed. Probably 7500 aether/chaos damage absorption is more solid, can help me tank at least 1 big meteor from Aleksander, who knows it may hit me some day.
https://www.grimtools.com/calc/DV9rllnZ
My original build involves wearing full Runebinder set because the 5th option seems good to get. However, doing so requires my character to cast Inquisitor Seal at the feet of my enemies, which will expose myself under enemy’s fire without the protection of the Seal. Then I realize there is such a thing called Mythical Tome of Names, which does basically the same thing, while being more reliable. Now I can free up a weapon slot, and I only need to cast Seal at my own feet. With the weapon slot free, I can now use Mythical Spelldrinker, for the obvious reason if you look at its stats.
As you can see from the gearing and resistances, the build ultimately requires 4 BiS items. However, judging from the fact that many of the resistances are already highly overcapped, and most of the augments I use are Wendigo Lifescent powder, the build is actually fully functional even with suboptimal gears. Just feel free to substitute the items you don’t have yet, and use the augments accordingly to max out all res.
Please note that my in-game skills can be a bit different from grimtools link because the relic offers +1 to 2 different skills for Inquisitor.
Offensive Ability
From the sheet stat, it is true that my OA is a bit low. The last time I checked, at about 2500 OA (when Deadly Momentum and all other !@#$ are not on, Fabius crit chance is only 18%). Seems so low right? However, we have a solid tool to settle the OA issue, called Biting Cold. At 19/12, enemy DA is reduced by a stupid amount of 320 DA. This increases our effective OA when both Deadly Momentum and Rune of Hagarrad up to 3k-3k1 OA, which is now quite reasonable.
Damage
This build possesses one of the most –RR for any build in game. We have -33% elemental res from Aura of Censure, -30% cold res from Veil of Shadow (note that these 2 buffs are always on and affect the surrounding enemy constantly), -22% elemental res from Mythical Tome of Names (all you need to do is crit), -23% cold res from Rumor (Murmur devotion) and -32 flat elemental res from Elemental Storm. To sum up, we have -140% cold res and -87% fire res (why – fire res here? Because I use both runes to deal damage and cc).
Why not Viper? Well, I used to have that but my friend told me it only reduces resistance for skill with %Weapon Attack. Not sure how true is this but I heed his words anyway and remove it.
Why not use Ignafar’s Combustion you say? Well, this relic and Vengeance offer the same +1 skills Inquisitor and some %elemental damage but I am a hardcore member of UDF, thus I choose to wear the latter.
And since we already have so much –RR, why care about another 10%.
The good thing about 2 Rune skills is that they have no % weapon damage, meaning I don’t need to stack flat damage at all, just %elemental or cold damage will do. This results in more leeway for me to go fully defensive.
Defensive Ability
As you can see in the link, the devotion set up is very defensive, towards getting all the +% DA, not to mention the superb cleanse-it-all Ulo, the beefy absorption from Tortoise and Ishtak. Note that we have another -130 OA from Veil of Shadow, thus effective DA is even more. The last time I checked, Fabius has 22% chance to land a “caress” on me. Note that this sheet hit chance does not take into account the –OA from Veil, so the real chance is even lower (unless he SS me, of course).
Besides the ultra-high DA, we also have good dodge/deflection chance from Pneumatic Burst. 21% dodge and 46% deflection chance are just “great”.
Therefore, even after an enemy can manage to bypass my thick layer of DA, he or she (or mostly it) still needs to bypass another dodge/deflection layer. Good luck with that.
Finally, when the hits actually land on me, I have Tortoise and Ishtak to absorb some of the damage. And did I say we have Inquisitor Seal? Yes, just stand inside it and we don’t need to go anywhere else. 445 damage absorption at 22/12 is just so good we can forget about the danger of Cairn.
The only down side of our defence is the low armor and Phy res. Well, can’t do much about that. To achieve one thing, I have to sacrifice another.
The tertiary res of this build is among the best I have ever seen. Trap, Petrify, Freeze, Stun res are maxed out when all !@#$ proc.
Survivability/Maintenance
As you can see, HP of this build is sufficient (14K). Then we have 2 healing skills, one has 10s CD and the other 15s. We also have a circuit breaker (honestly I rarely need to use it).
There is little energy issue here. Energy regeneration is good. Just be careful when you cast Chillspikes. It really burns your mana. I use it to proc Elemental Storm, by the way. Plus, 60% energy absorption is super great, because mobs and bosses cannot hit you well but as long as they use skills, you get energy absorption. Since you stay in 1 place, they have tons of chances to use skills. It’s not rare to see sometimes my energy regen goes up to 200-300/s.
Edited: Just rerun another 150-170, mana sustainability is not as good as I thought.
Videos
Standard crucible 150-170: https://youtu.be/3V8kRXfiQSs
With respect to Crucible, the common setup I usually do is 2 buffs no banner (choose HP and damage buffs, for all builds I have). Since I completed this build, I has only managed to run 2 150-170, one normal and another with extra spawns. Without extra, it took me 12min (I didn’t really use timer but half of the buff duration was gone, so I guess it was 12min). With extra, it was around 14-15min. I can’t say much about the extra spawns because I have completed it only once. By the way, the 170th wave of that extra spawns run was with 1 Kuba, 2 Grava, 1 Zantarin… I just needed to kite once until Kuba went down, then I stayed till the end.
Most of the time I can facetank, except when Kuba comes up, need to kite probably once every 5s. To be honest, for this build, I hate Aleksander the most, he took so long to go down, and he can team heal instantly (or is it another mob that I don’t know?). Even with Fabius and Moosi (94% cold res), I don’t have that much trouble. Gosh know why that healing is even worse than Kuba’s…
Closing Words
Please help me improve the build if you guys spot any mistake (of course, without compromising the DA). Hope you guys like this build.
Credits
Many thanks to a build posted in the Chinese build thread. That build is the reason I switched from full Runebinder set to Mythical Tome of Names. That build, as far as I remember, also use runes as main damage source, just that he is a Mage Hunter unlike my Infiltrator.