So far there were not so much builds of battle mage on physical meteors. Let’s cover this gap.
[1.0.6.1] Skybreaker
Battle mage on physical meteors.
Credits: Autentist, Fluff, Veretragna and other people involved in build discussion.
Damage: Physical
Active Skills: Blitz, Ground smash, Devastation,Apocalypse, Battle cry, Nullification, Mirror of Ereoctes, Overguard, Chain Lightning, Doomforce
Passive Skills: Oleron’s rage, Field Command, Presense of Might, Might of Beronath, Maiven’s, IEE
Offensive setup focused on more damage and DPS
Active buffs are battlecry and fighting spirit
https://www.grimtools.com/calc/p25q1Yl2
An alternative devotions setup focused on survivability
Active buffs are battlecry, fighting spirit and stone form
https://www.grimtools.com/calc/M2gv6wvN
Build concept
The core build concept is to bring down on the enemy the wrath of heaven in the form of meteors from as much sources as possibel.
You can always focused on devastation only and replace the amulet by the one from the set. Max damage dealt I got was 111K with not maxed out procs from constellations.
In my case I got better rolls for gear and as result there are no gaps in resistences. Otherwise I would recomend to replace the augment from amulet by Sylvarria’s Essence.
Pros:
- No MI items with rare prefixes and suffixes are required.
- Can complete campaign content except some super bosses
- Not bad for mage physical rersistence - 23%
- Nullification - useful skill in many situations
- Saves: Mirror of Ereoctes and Menhir’s Will
Cons:
- No skill disruption protection
- Not the highest physical damage and DPS.
- Many active skills to use - not everyone will feel comfortable playing this build.
- Didn’t test the build against Avatar, Lokkar and Ravager on Ultimate.
P.S: It is one of rare cases when we can freely use the component in rings other than rune topaz. In general there no issues with energy. In rare cases we have to use potions to restore energy.