Just finished on cruci run on the new patch, after like 3 runs that crashed my crappy laptop (geez). Used an aether apostate (non DE) that was good for me back in 0.5. I didn’t modify the build for the new patch just yet so I can compare. Cleartime-wise not much has changed. I guess the monster health buffs compensate for the OA buffs we get, and the damage buff from Empyrion wasn’t really much. Also, in my build’s case, Flame torrent was nerfed (deserved).
What I really like about this patch though is that cruci is waaaaay less stressful than it was last patch. I said above that cleartime wasn’t increased by much, but my 13 min cleartime in 0.5 had me focus all my mind to playing while now I could even watch Ip Man at the side. Before you couldn’t hope to last 4 seconds in front of Reaper without DA stacking or Mirror/Mark. Now I didn’t even need TD Mark at 170. What a big difference.
I guess it’s time for some new builds to appear in the crucible meta. Of course all the old builds that didn’t stack DA will still own it now. On the other hand. It doesn’t seem like you could just make some random build with enough OA, DA and HP and make it to 170 easily, unlike the old 150 pre 0.4. Reaper is still a threat, so is Alex meteor. Hope we’ll all have fun with this crucible until the next expansion arrives.
What do you guys think about the patch and the crucible?
My latest build with low HP and high DA now suffers from Alex meteors. But patch allowed me to get damage rings instead of Stalwart dummies and swap celestial powers to damage ones, so it’s ok really.
Finally one can make its path in a way of pure damage.
Whats fun - CDR stacking builds are less affected by CD changes on MoT/Mirror and Aeon. With 40%+ CDR +Eternity you can still chain this stuff with 100% upkeep.
New life buff helped mostly ADCTH heavy builds - my Bone charmer can do 150-170 now with ease. And PB spammer is bonkers-broken
Overall nice changes. Ppl who enjoy challenge would run nobuffs anyway. PPL who want fair challenge would be pleased by extra HP juice.
Fumble changes are hard to notice - all my melee chars still run permanently fumbled unless I kill fumbler-casters.
Having done both group and solo runs I’d say that it is much easier now.
I’m not sure that group Crucible benefited having seen Double Ravager getting melted in around five seconds, and Alek not even getting to his first animation sequence. My character is considerably stronger now, but that is not of my doing so I’m ambivalent on that aspect of the changes.
Solo is also much easier having gone from 0 - 150 with no buffs, banners or pots and not even the need to use mirror. Again I’m ambivalent on that.
But if viewing the changes from the perspective of their intended goal, then I’d say it was a success. Viewing from an individual perspective, I can’t say that I’m happy about the changes, but I’m not outraged either. Some of the challenge has been lost and I’ll now need to artificially work it back in.
I did it casually on my 40% cdr 9,8k hp Spellbreaker after not playing him for like a month, first try, 2 buffs 150-160, 3 buffs 160-170, and I was going to do it for thesecond time when on wave 162 two buffs expired leaving me with just damage buff I think, and I only died on 170 because I didn’t walk out of Alex’s meteor.
Definitely much much easier now. Although I weirdly died with my Belgo infiltrator 2 times on 160 with full buffs and I could do it to 170 pre patch with just 2 buffs.
Grava is such a paint to deal >_> I don`t know if Crete reduced the magnitude of his debuffs for crusible - 66% less dmg form every atack on top of fumble pool is just cruel =( Even worse if you are not slow immune.