This is my first guide on here and also, the use of this format help is new for me, i will do my best to make it as comfortable as possible for you to read it.
(Selfbuffed, no proccs, just standing lazy in town)
Why Spellbinder? Why Arcanist? Why so offensive?
- Permanent bonus to Spirit+Offensive Ability
- Permanent bonus to Energy Regeneration
- Permanent bonus to Critical Damage Multiplier
- Permanent bonus to Casting Speed
- Permanent bonus to Skill Cost Reduction
Grim Dawn offers so many interesting interactions. I know of the Inquisitor and its potential on the offense and the defense side.
But, i tested and played Inquisitor quite a lot the last weeks and it was time for another jump into the Arcanist-Tree.
The Inquisitors “Deadly Aim” is a 50% Skill… if you don’t modify the skill via Items it has roughly a 50% uptime, which cuts its potential by a lot.
Everything we get from that massive proc, we can get as a permanent boost from the Arcanist tree.
As you can see in the Build-Link, i don’t use “Maivens Protection Sphere”… i maxed out “Siphon Souls” and boosted “Ravenous Earth” quite a lot. If you think, you need some more defense on the cost of a bit damage, you can, of course, play with your available skill points.
This Setup is meant to be offensive. This build, due to its basic Cooldown Reduction, has allways the full potential of power. We have no temporary effects and “Hungering Void” is active almost allways.
Rotation - How to deal damage:
- Cast “Ravenous Earth” --> Reduce target’s HP --> Reduce their damage --> Reduce their resistances --> decent damage
1.a. Cast “Aether Corruption” (granted by Component) --> Reduce target’s resistances --> tiny damage (Worth for heroes/bosses)
Cast “Siphon Souls” --> Lower target’s “Offensive Ability” --> Grants “over time healing” --> great damage --> proccs “Hungering Void”
Cast “Drain Essence” --> Lower target’s “Offensive Ability” --> massive damage & healing (Healing gets dramatically improved by “Riftwarped Gloves”
That’s pretty much it.
There are no buffs to maintain, there is no “Seal” where you have to stand in. In my opinion this is more of a “Comfort Build”. It’s pretty much straight forward and doesn’t need any specific timings etc. And i think, this aspect makes the build so fun and “mobile”.
For heavier fights you can help yourself with a “Mark of Torment”, but more or less, everything that is not a boss, dies very very quick and with this gear and “stat setup”, you heal yourself very quick.
Who can use this build? What content can you do with it?
This build is meant to be for overyone. It is also hardcore viable. Replace offensive components with defensive ones, get your “Maivens Protection Sphere” skill and boost your physique. Change your devotions or switch between Items.
There is plenty of room to individualize the “Drain Essence - Spellbinder”
Depending on what you want to do with this character and how you set up your character, it can do everything. Cruicible, Nemesis hunts and Superboss fights.
Again… keep in mind that this setup is an offensive one, the focus was mainly: Reach high Spirit, Offensive Ability and high Crit Damage.
For the Main Campaign and its “normal bosses and heroes”, the build is perfect and has ionsane clear speed. And for my part, that’s all i do with him.
Uroboruuk’s Guise - Set
Mythical Cord of Violent Decay - Belt
Mythical Mark of Anathema
This is basically the “must have setup” you should allways have. The Set for the power, the belt for the “Hungering Reach” and Arcanist bonus and the medal for the “Offensive-Reduction” to help out your survivability.
- Wayward Soul --> Any permanent Aura
- Hungering Void --> Siphon Souls
- Arcane Bomb --> Drain Essence
Why do i use “Arcane Bomb” instead of “Aether Fire”?
Lets do a small “Weakening the Enemy Calculation”
Offensive Ability: 272 +225 = 497 OA
(Malus for enemy hit by "Arcane Bomb"plus while under the effect of "Drain Essence)
Total Damage: 20%
(Ravenous Eearth- Decay modifier)
Aether Resistance: 34%/36%/8%
(Arcane Bomb, Spectral Wraith and Aether Corruption)
Vitality Resistance: 36%
(Keep in mind, those numbers can differ from your values, because of Devotion-Level, Skills and Skill-Levels.)
What i like about the “Arcane Bomb” setup is, that it support your survivability AND the damage output for possible group members. “Arcane Bomb” + “Aether Corruption” means 44% lightning resistance reduction for group aswell.
The heavy targets are allways Bosses & Nemesis. In general those are the enemies you prepare for. and a heavy Restistance/Offensive-Reduction is my choice here.
Siphon Souls & Drain Essence deal enough damage, there is no need for “Aether Fire” in my setup.
Devotion - Allocation
If you want to build as offensive as i did, use the following step by step guideline, this includes a step backward to gain back points.
This click-through should be as easy as possible, without many claculations, some points might look wasted in the first place.
- All Crossroads
- Scholar’s Light
- Empty Throne
- Chariot of the Dead
- Remove Scholar’s Light
- Sailor’s Guide
- Remove Crossroads - Keep Blue & Red
- Spear of the Heavens
- Dying God (do not use the “flat damage-one” located in the end of this star sign)
- Spider, 2 points
Bloodlord Thalonis + Loghorrean
Temple of the Three
Port Valbury - Full Run
(A long time ago… since i’ve been here the last time, i kinda lost myself in one place xD
Cruicible + Statements will follow!