Ever since AoM launch and I found my first copy of Mythical Death’s Reach, I have always wanted to make a build with the cool scythe. The problem back then was that there wasn’t enough support for what the weapon wants to be. Even now Wildblood is (probably) better at tick-based bit builds. Fast forward to 0.6 patch release when we had Blood Knight which brought us very good support to vitality Bone Harvest. One of the things I immediately came up after seeing BK Set was 2h Vitality Bone Harvest. Death’s Reach is perfect for the concept because it has no physical damage, meaning the 2h transmuter for Bone Harvest won’t do the build any harm. As expected, the build dishes out a ton of damage, getting up to 800k on the earliest versions. The first few iterations of this build were failures, though cause they were too squishy to handle the higher waves of crucible. I often find myself being 1 shotted by things like Ekket’zul and 161 Alex. After a few revisions. I have finally reached what I can consider to be the best form of this build that performs consistently in the crucible while being better at damage than my previous versions.
10:04 clear. Video of the run below
Build clears cruci in 10 minutes or less. The run in the video had 10:04 including pauses (and there are a good lot) so it’s realistically about 9:55. Better players and better PC’s should do better.
As usual, sorry for the lag.
The Build - https://www.grimtools.com/calc/lV7MMD5N
Char sheet with permanent buffs and Blood of Dreeg
Gameplay is supposed to be simple with this one. Cast CoF, Pox, RE then go ham with TD/Iceskorn boosted Harvests and Reaping Arc, casting Mark if needed. In Crucible though, you need to always be mindful of your play if you wanna get good clears and/or live.
Waves to watch out:
[spoiler]154 - Always start this wave (meaning end 153 in this spot) on a spot near one of the boss spawnpoints, preferrably Kuba or Gabalthunn. The reason for this is because you wanna kill one of them as fast as possible cause it’ll be hard to tank all three at once and it’s also hard to kite given our abysmal movespeed.
156 - Larria/Janaxxia have 1shot potentials so cast Mark when you can see her going in. Other than that it’s chill.
159-160 - Not many builds can tank this one and this is no exception. I like to kill one boss immediately (preferably Ilgorr/golem). The important part here is to end this wave near an AoM nemesis spawnpoint for 160 (varies by map, bottom left is best on Dead) so that you can get a 1v1 fight at the first few seconds of 160.
161 - Rush the Myrmidon spawnpoint and kill em all before you engage Alex. Also, for some reason Alex is more dangerous here than on 160/165/170.
164-165 - see 159-160
169 - Try to end 168 near Theodin’s spawnpoint to kill his first form before most of the other guys arrive. If Anasteria comes in before you kill everyone then kite. Tanking even for 2 seconds can be dangerous. Try ending the wave near an AoM nemesis spawnpoint (see 159-160).
170 - Same as 160, just harder.[/spoiler]
Items - Weapon of choice is Mythical Death’s Reach. You can go for Mythical Wildblood Crusher as an alternative and it will theoretically produce better (maximum) numbers but the damage spread is too big and it has no CDR, so the scythe is better. Blood Knight set is a staple here. Iceskorn for the reset chance and the rest are BH support. The epic ring is to boost both our RR skills. Pants is used over Grava pants because HP. I find HP to be a lot more useful in this patch than before. Boots of Ill Omen can be used instead of the green one but you’ll be squishy on cruci. Still very good if you just want campaign.
Skills - Pretty standard. BH transmuter does so much considering we don’t have any physical, so there’s no drawback. Master of Death over Possession because we need OA/DA so much. RE over Ill Omen because I think the build needs the reduced all damage and we don’t need the easy spread of omen that much.
Devotions - Goal is to get Rattosh, Kraken, Hungering Void and TD in the setup. There are multiple ways to get it but after testing a lot of them this turned out to be the best. More DA, less HP versions turned out to be worse. Yeah, health is so good for this build.
So you said 1.2M in the title, where is it now?
Yeah that’s sweet. Pretty sure that happened in the video too. It’s hard to point out where but I had 1.04M max damage before recording so it should be there.
Thanks for reading!