Heya. I also use a controller and Thermite mines are indeed even more of a pita with that due to current mechanics.
So with 6 buttons you have: Firestrike, Inqisitor Seal, Word of Pain, Word of Renewal and Flashbang if you wanted. That leaves a couple of slots for consumables. You can also swap to a menu B via the controller - which is handy for the permanent buffs, as sometimes(rarely) these get removed by mobs.
I had a bit of free time so I thought I’d zip up something to give an example of a few things and just discussion. This is how I’d look at it but I know that everyone is different: Variation of build
So these are a few thing of things of interest:
-try not to assign devotion procs to a % chance skill. %chance x % chance = much lower chance
-weapon pool skills (WPS) are not true % chance but more weighted out of 100% cumulative total. So in my example there is
2x Burning void = 32%
void rounds = 15%
2x 20% (bursting, stormspread)
12% chilling
99%. This means every attack will have 99% of 1 random wps. If it goes over 100%, then each is weighted and adjusted such that 100% is max. If you had only 2x 20%, for example, then you’d have a 40% chance of something each attack and 60% chance of nothing.
-because Aura of Censure is damage reduction, it comes first in the order of damage taken. That makes it very strong. In my example, 16% of all damage right off the top. This is why you’ll see this preferred above Aura of Conviction.
-similar idea within the Word of Renewal skill line for mob-specific bonuses (extra damage and reduced damage against eldritch/cath, including bosses/nemesis)
-+1 to all skill items sometimes can be more valuable than %damage bonuses, due to tight skill points, as can specific equipment bonuses.
-max attack speed is 200%. Some effects such as Hungering Vod or perhaps equipment procs may also boost that, so overcap is only necessary if you get slowed. Slow resistance can help to mitigate that.
-As firestrike is your autoattack and chaos is the focus, most other damage types will be much less significant in practice. It’s usually better to concentrate on the type where you are emphasizing Resistance Reduction.
-the boost in OA that you see in battle is most likely Deadly Aim activating.
-in MC, I’d possibly reduce blast shield some. Seal and BS stack, and seal might be enough to do the job. Some points could be swapped into Base firestrike and/or static strike if seal was sufficient. It is a pretty strong defence, as it stands, however.
Edit: or…if you find working with the seal annoying with a controller, you could get by with just Blast Shield, I’d think.