1.0008 Nerfs specifically wreck Markovian Commando build

I see this nice Commando build, tired of kiting with my Sorceress, it’s working fine.

Invest 50+ hours in it only to have more than FIFTEEN devotions, items and abilities in it nerfed next patch…

Are you kidding me? It’s as if they specifically wanted to ruin that specific build, I swear 3/4 of the items and 30% of the abilities used on that build are nerfed.

How can Crate explain that? It’s absurd, I understand nerfing’s necessary sometimes but throwing that great build into the trash all of a sudden, all at once?

I even sacrificed a lvl 85’s , exchanging her items to get items I needed for my commando, so now it’s 2 characters lost.

Honestly I feel like quitting, so much wasted time.

How bout you wait till the patch is released and see how much the changes actually affect for yourself before you declare end of the world.

In the case they did over nerf some parts, they almost certainly will have a second look at it and balance it out correctly, so you and the rest of people who seem to be ready to completely abandon some builds might want to keep their pants on.

Check through Ceno’s Patchnotes analysis…You’ve actually barely lost anything overall. He did the math.

Just pick up your items.

There are right and wrong reasons for playing?

So it’s all fine cause someone did the math:D

Each person can make it’s own analysis. Bottom line it’s a very heavy nerf in all aspects of any Soldier S&B build not just commando. From skills (deadly momentum/ bulwark/shield training to markovian set flat damage and set proc (does 1 sec Cd reduction in 4 sec really look like a 5pc end game set bonus?)

The result of the above will make any soldier build an absolute bore in main game and mediocre at best in crucible. This build never did any spectacular damage in main game, it was always average. Only in crucible could it chine more.

So no need for “analysis”, maths and charts to see this.

My guess is that there will be a hot fix after the patch to slightly tune the extreme changes made. It’s not the firs time they throw in a bomb like this patch to stir things up and see how things evolve.

I dunno, it’s hard for me to sink in that that 20+ nerfs, albeit minor, would equate to “barely affected at all”.

nerfing the soldier tree was obviously coming as there are a ton of threads about how strong the soldier tree is on its own. for instance like these:

http://www.grimdawn.com/forums/showthread.php?t=48318

http://www.grimdawn.com/forums/showthread.php?t=50547
(look at post 3 as it clearly shows how soldier has offensive and defensive abilities that complement each other perfectly)

is it possible they went a little too far, maybe and in that case they might have a hotfix to scale back some changes. Unless somebody is playing and has access to the actual build being released and not just beta of 1.08 then we cant be completely sure what changes will come out. (as i am new to the community I have no idea if some people get early access privileges).

as for trading away items to get items for the commando, you can do the same thing again for another build. I dont know if everyone just loves grinding the end game but the major reason I have for playing the game is trying to make my own builds and not just endlessly farming.

Haven’t seen the final version, haven’t tried it out, still complain about killed build. Well…

Maybe, just maybe, if the sword&board build with 1h sword has sheet dps greater than 90% of 2h builds AND insane survivability at the same time, there’s something wrong with the build?

Praetorians are play-testers
They say the nerfs aren’t very harsh. But it always comes down to how different everyone’s build is so waiting for the patch is the best thing right now

looks at name of 3rd poster
silently closes thread

S&B and DW BMs were notrious for lacking AoE, they truly shined in the crucible thanks to crucible buffs and towers.
And it seems to me they nerfed more of the defensive skills. If they truly wanted to nerf something then Cadence is the main cause of that ridiculous DPS. CB skills, Blast Shield and OG only make you what you’re supposed to be as a shield user- a tank. Cadence’s single target is so good it feels broken.

DW builds have much higher dmg on avg than s&b builds with just as much survivability via PB. More importantly, just because a class/build is popular, doesnt mean it needs to be nuked. More often than not, its better to do small tweaks and bring other classes to its level sonce people dont handle large changes well, especially negative changes. Crate’s habit of nuking the tiniest things that are out of balance is absolutely the worst thing any dev can do to their game

Do we really just want to coast through all difficulty levels with builds that can’t be killed and have huge killing power?

It seems like some areas got nerfs, some got buffs to rebalance and improve build diversity.

Isn’t it great to have a game that’s still in active development, with a nice expansion coming in the next year? Come on folks it’s happy times. :slight_smile:

^ Agreed.

Come on. Final v1.0.0.8 isn’t out yet and you are complaining even before actually testing it out.

um, all of these are small changes, you just blow them out of proportion. Pretty much nothing ever was nuked, ever.

Personally, I am complaining because going into Soldier for a non-physical build to boost tankiness got nerfed too. There is no doubt that physcal S&B solider was too powerful.

Imho the real problem is Overguard. This ability is basically mandatory to use Shields as a form of layered defense.

it is not mandatory, a shield is useful without it too. It definitely helped a lot though - which also happens to be why it was OP and toned down… mostly by increasing CD, so it still is useful, just not as frequently

I wouldnt call gimping an entire playstyle as a “small change”. Small changes individually, but when you add them together, it’s quite a big change to a single class.

Using shield without OG leads to very incosistant defense due to how block recovery works. The shield will attempt to block any damage, resulting in often blocking hits that wouln’t have been dangerous and going into CD for a heavy hit that one-shots you. Shield damage blocked is also a reasonably hard to come by stat.

As an example facing Zentarin in melee without overguard on is a suicide for most characters.

Oh, that’s fine. They nerfed my other builds in 1.007 and the rest in 1.008. No biggie, though. I’ll just return to farming Ascendant crucible. mmmhmm

so increasing Overguard CD by 10% gimps all S&B builds to the point of uselessness ? Quite the exaggeration…

agreed, that always has been how it works, it does not block every hit, it has a recovery time

As an example facing Zentarin in melee without overguard on is a suicide for most characters.

the OG bonuses were not changed, other than ultimate ranks not giving you quite as much of a bonus, so you can still use it pretty much the same way as before, just not quite as frequently. So have it on for Zentarin then, just like before…