If you are an experienced player, the first question that you probably have after opening gt is “SAW, WHY THE DUCK DID YOU SKIP THE SEAL?!”
The answer is to this question is pretty simple: The build doesn’t have any free points for it. Very debatable, I agree.
This build is very simple in terms of gear. All core items are farmable or craftable. Rancor is bought from the Cult of Dreeg factoion vendor and the SR set can be found in the SR (who would have guessed). Gloves and boots are also craftable. Don’t forget to get %armor bonus on all craftable pieces.
As much as I hate the SR set, I must admit, that it gives very good CC resistanses. But the proc is still sh!t.
*100% uptime buffs on
Rancor is a decent weapon, (100k crit pierce knives, yay) but really needs at least 20% casting speed. Right know the build isn’t comfortable to play tbh and you need to get used to piloting it.
You can kite, you can (sometimes) facetank. Depends on the situation and the boss combos that you get in your boss rooms. Just put on your debuffs and throw a bunch of knives in the enemy face (and get 70% of your hp back with each throw)
Well, more armor is always good, but I think that your build really needs some CC resists, if you are planning to do shards. I was thinking about using Rimetongue, but ended up picking the more safe SR set.
Horn is a horribly bad skill, I recommend investing in RoS for decent damage + some awesome fumble.
The PB cd feels a bit long actually, but not that bad as I thought it would be. There still a few skills to use while PB are on cooldown.
As much as I like the new skellies, I still think they’ll work better for full-melee builds, because they don’t apply their short rr often enough, when you are trying to kite. If the duration of the rr would be increased, they would become a more or less viable option for kiters.
And, furthermore, losing Bat is a crime on such a build, because how amazing the healing proc is, especially when attached to the Box and almost fully pirce, thanks to the Rancor’s conversion.