[1.1.4.0] Iskandarian Deserter - Iskandra's Elemental TSS Mage Hunter

If you want to do aether mage Hunter, than maybe yes. If elemental, I think ignaffar combustion is mandatory.

Eternity is more for reducing CD on your other defense proc which has long CD. TSS build usually have about 30-35% CDR and a bit of flat CD, so it may not be noticable as it happen once in a while and you can’t really control it. It maybe can happen when your TSS is not in CD.

Sup, Jabrixone, gratz with another cool build! Few questions:

  • Why so many points in IEE? Don’t you have anything better to invest them into? (like Elemental Balance or even almost fully converted Devastation)
  • Do you really need that epic belt for +1 to INQ? You don’t seem to have anything important in Inq mastery except for support. Maybe Phantom-thread to get that juicy 130-150 OA?

Hey, Thanks Madlee!

  • It is optional yes, it just give more damage on TSS. We don’t really need elemental balance as crit damage in this build is already above 100%. Devastation will be interesting. Though I’m not sure as I have no modifier on it, no Aeon, and it will only be active for boss killing. I will need to siphon points from IEE and arcane empowerment maybe. It will reduce my overall damage on all skills for adding it. Will need to be tested if it’s really that worth it.
  • OA is already 3.5k with deadly aim. I don’t think we have another better option for belt.

It’s just it seems that you can afford to lose one point from Censure and one point from Seal (only meaningful overcaps in Inq mastery on your build) because stat wise Phantom-thread is so much more powerful and despite OA scaling with diminishing returns I think your build will definitely feel the damage boost.
With Devastation I agree, it’s up to tests.

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You were fucking right.
I did 6:15 just now with phantom belt. I feel the increase OA is really big boost with this super high crit damage.

Will do a bit more run

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That’s really impressive. I wonder if there is an OA/crit threshold past which the banner loses its effectiveness, making 4b nearly as powerful?

It seems to work for Lightning Skybreach. 6:20 run with a “neutral” Warlock, and some bad waves at that. And Druid might be faster if not for the lower base OA. :thinking:

Build updated with phantom-thread girdle!
Video is also updated! Now cruci clear time without banner is 6:10! really close to my lightning allagast + Cyclone Vindicator while being safer!

Iskandra’s TSS is now officially the best TSS in town.

@Pareto: I think it’s still have effect. Otherwise, there will be no sub 5 minutes run possible,

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ive tinkered with this setup a bit https://www.grimtools.com/calc/Q2zmzelN idk if really is workable or not… hybrid damage

That looks similar to what I have done in the past. Though it’s before the bufd on TSS mod. I cannot see your Devo now because I’m in Mobile.

The storm box damage will still be good but I’m still doubting the capabilities of allagast’s TSS. I hate mix aether+lightning because valdaran exist. The mix doesn’t help at all.

Someone solved the da/oa equation from the official guide and posted some graphs lately. Apparently, base crit multipliers stop increasing after you have slightly over 2k oa more than your enemy’s da. But crit chance doesn’t.

Crit dmg, afaik there’s no threshold, like rr. The more the better.

So the ‘ideal’/still-worth-it buffed/bannered OA would be somewhere between 4&4.5k?! I always thought that going past 3.5k is already overkill…
That would make the newly buffed Arcanist with its crazy high OA values ymuch more interesting :slight_smile:

Where is the formula for crit chance in the game guide?

In here somewhere?

https://www.grimdawn.com/guide/gameplay/combat/#q17

Sorry I should have been more specific, I know it is not in there, so where can I find relation between crit chance and PTH ?

One can find the crit chance for specific PTH values, if one reads the examples carefully

#### PTH Threshold 2: 90 (1.1x Damage)

When your PTH reaches 90 and beyond, you will begin to see critical hits.

*Example: PTH = 97, 1-89 hits, 90-97 critically hits for 1.1x damage, 98-100 misses*

Here we see that when PTH = 97% we have 8% crit chance

Same can be done for the other PTH Thresholds.

But nowhere is there a formula for how crit chance varies with PTH

Here is a graph I made with those points and then using some very crude interpolation

Since the game guide mentioned cap on base crit multiplier at 180% PTH, I just assumed that the crit chance also saturates. I guess that is wrong then @ya1 ?

I thought it should just be PTH - 89 = crit chance but I guess we need some real in game data for that.

Ummmm. That’s for PTH = 97

Unless I fucked up in getting the points that I took from the text in the game guide, they do not all lie on a straight line. I can check again of course.

Yes, it should read 97.

Still, I will check the graph and points again tomorrow and plot PTH - 89 in same graph and see if points coincide.

I tested in game, I had 52% crit chance on normal aether crystal formation so there should be no crit chance cap

Challenge accepted :wink:

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Trozan girl vs Iskandra guy - Round 1

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It’s funny 'cause should be vice versa :grinning:

I don’t think this battle will be finished with knockout!