Preface
I want to first clarify that this is a proof of concept rather than a full-fledged build guide. Accordingly, I don’t plan to talk about leveling or placeholder gear. Also, my item and devotion choices were primarily driven by what I felt like testing after initially reading the patchnotes, so they’re unlikely to be BiS.
Also, some background: Any time I’m testing new item changes in the playtesting patches, I GDStash all of the gear that I need. This is so that I don’t have to farm for it and can test as many builds as possible before the patch becomes public. So yes, I’m a dirty cheater, but it allows me to give as much feedback as possible while patches are still in testing
Build discussion
Without further ado, here’s a Grimtools link. Keep in mind this link is for a 1.1.4.1 version of the build, and important changes which are not reflected in Grimtools are mentioned below.
Thils build is centered around converting pierce and chaos damage to elemental damage and then shooting stuff in the face. A good chunk of pierce to elemental conversion is accomplished via the Luminari Epic set, and full chaos to elemental conversion is accomplished via the 1.1.4.2 version of Mythical Arcanum Sigilis. Overall it’s a build that is extremely consistent, rather strong, and lots of fun, albeit not the fastest on the block (as expected, since it uses 7 epic items). Builds like these are the type that I find myself coming back to over and over again because they just feel good despite the fact that they’re not top-performers; I call these my “Reefblower Builds”. What is a Reefblower Build? Glad you asked.
I wanted to make this build post for four main reasons. First, in this topic, the general consensus was that ranged builds are rather weak. Second, tri-element builds are rather rare (and some may argue that this build is not tri-element, but I did my best without making dumb sacrifices). Third, I wanted to showcase that epic items have the power to be powerful build-enablers under the right circumstances. Fourth, many important changes took place in 1.1.4.2 which made this build more powerful, namely:
- Mythical Arcanum Sigillis: now deals pure Elemental damage, values adjusted accordingly, replaced bonus to Reckless Power with +2 to Iskandra’s Elemental Exchange and added 100% of Chaos dealt as Elemental modifier for Fire Strike
- Hydra: added 12 Physical damage and 4% Attack damage Converted to Health, removed Pierce damage and % Pierce damage
- Empty Throne: updated bonuses
- Spider: updated bonuses
Regarding itemization, I chose Arcanum Sigilis because I wanted to test the new chaos conversion on firestrike. The Luminari set complimented this item well, but I also chose it because I wanted a feel for how some epic sets perform before I began testing epic item changes whenever 1.1.5.0 enters testing. The rings give some extra AoE due to their proc, and 2 pieces of Justicar help tank up a bit. The belt was for the demo bonuses alongside good OA/DA, and the relic was good all-around. I chose the amulet because I was intrigued by the prospect of a build with tons of epics, and the pants/boots help tank up considerably.
My devotion choices were rather simple. I wanted to test spider, empty throne, and hydra changes, and purple/green naturally led me down the path of pursuing Blind Sage. Points in Revenant are for attack speed/healing, and Chariot is for an OA boost alongside a reliable heal when blast shield activates. Rhowan’s Crown is for RR. I put 2 points in torch and there’s 2 points left to play around with. I currently have them in the right side of blind sage and the last node of Rhowan’s Crown, but both are up to the player’s discretion.
Performance
It does the vast majority of content rather comfortably from what I’ve tested so far. Here’s a video of SR Shard 66. I used a couple of potions to increase my health pool, although they ended up being unnecessary since I never had to use any healing potions. I was able to successfully face-tank quite a bit, but this build could very likely reach higher shards (I’d estimate somewhere in the low 70’s) if I kited, used aether clusters, and/or adjusted my skill point distribution to be more defensive. I always start testing my builds at shard 65-66, and I play SR rather than Crucible because I prefer the randomness of non-boss chunks. I also personally believe the skill ceiling is higher because nullifications exist in SR, and this keeps me on my toes.