Greetings all,
This is a build that I started with way back when, but has been sitting around in my character list at around level 90 forever waiting to be Sarnathed. I’m not someone who has had a lot of success with pet builds, and this is another of that ilk. It’s decent enough through the game content, but the kill speed is a bit lacking and it may be that the concept simply isn’t top drawer (in my hands anyway!). So I’m looking for a little help with making it better but without doing so at the cost of the concept - otherwise I could just grab a Maya pet build at random and I’m done.
Essentially the concept is to run a Chaos-focused pet build driven by Mythical Touch of Purity and enough CDR to keep Healing Rain and Hungering Void permanently up (or as close as possible anyway). The support constellations primarily aid the pets themselves or provide Chaos RR. The rings and tome convert pet physical and cold damage to Chaos, hence the use of Bonescavenger’s gloves to provide extra pets that deal Chaos.
Right now the character hasn’t reached level 100 nor has all the right factions revered, so I’m far from having this actual build fully working and therefore I may have some misconceptions about its effectiveness or where it’s failing. I also had Inquisitor mastery at 50, so there are 10 skill points unavailable to me, and the same goes for those in the Shattered Realm. Hence this is a Work In Progress.
One main question is the choice of Shepherd’s Call vs Acid Spray, as I’m 4 points short of getting everything in (or might just not be smart enough to do it). Gut feel says the -RR is more valuable, but that might just be wrong. Flame Torrent definitely works though, as the character has around +1600% Chaos damage bonus, and is pretty much the only AoE in the build.
Perhaps Touch of Purity itself is the albatross around the neck but it was the build inspiration so I’m sticking with it for now. It’s hard to keep enough health regeneration going, but in truth without using the healing skills at the hard cap the weapon is likely irrelevant (in the past I had the character healing running at over 1000 health per second so Healing Rain being up wasn’t forced [cos you have to get hit for it to trigger], but that’s probably not necessary). I didn’t really appreciate how skill point-hungry the build has become. Mythical Dracarris is probably BiS for the build as it stands and the pets don’t die before the caster during the content anyway.
It’s decent but slow and could almost certainly be better. So, any advice on improving this concept outside the choice of weapon (or perhaps to indicate how to better showcase Touch of Purity, maybe cut Healing Rain but boost Blood of Dreeg and Word of Renewal instead etc) and the other key skills mentioned would be greatly appreciated. Thank you!
EDIT: In the meantime, a bit more theory crafting based on the ideas mentioned in this post has led me here: Grimtools. This looks to have a more stable health regeneration base while getting Shepherd’s Call in. This will be the new test version!
