https://www.grimtools.com/calc/RVv7qRXZ
https://www.grimtools.com/calc/YZe415pV \ whirlpool
still poor res for Pet. that’s why Im said this ring unreasonable attribute
maybe Witch hours & Bysmiel’s domination cabalist ?
https://www.grimtools.com/calc/RVv7qRXZ
https://www.grimtools.com/calc/YZe415pV \ whirlpool
still poor res for Pet. that’s why Im said this ring unreasonable attribute
maybe Witch hours & Bysmiel’s domination cabalist ?
Those builds would be strictly better if you use Glyphs of Kelphat’Zoth. If you’re looking for Elemental of any kind on a Druid, I think you’re better off with Bysmiel’s Grasp as well.
I think a Conjurer is a much better choice for Fire damage, something more like https://www.grimtools.com/calc/aZq7GnM2, but I don’t really see anything special enough about fire damage over general elemental to make it relevantly different.
Pure fire pet. but no special
as u said Glyphs of Kelphat’Zoth & Bysmiel both better than this.
also I found any fire summoner HP and DA , Pet res very low.
Think about fire Skeleton ?
I think really cant save fire summoner as before u cant save Ritualist without Ghol set.
I had this as an idea, but don’t know how it will perform ingame: https://www.grimtools.com/calc/nZo7rwdZ
EDIT: With Mogdrogen instead of Ishtak: https://www.grimtools.com/calc/w26KAXxV
Offensive devotion will better, survival devotion not much help for Skeleton.
because Skeleton low res will always 1 hit die by Nemesis & Bosses AOE.
I’m not sure the Ring of Khonsar would go well with Witching Hour. A large part of WH’s power is the 1200% chaos damage you get between WH and Dying God (+Time Dilation for uptime). Using Khonsar with WH means you lose out of 700% of that.
We know Ring of Khonsar is not good choice.
But this only way to get more base Chaos damage to fire for Skeleton.
What Duskdeep said
The rings feel like something you go for if you must have a fire pet build rather than something you take because it is BiS.
The first thing I thought of was Pyromancer with Salazar’s Blade (which does substantial Chaos damage and gives up to +4 points to Summon Familiar with the right prefix), Primal Instinct, and Occultist Conduit that lets Summon Familiar pass through enemies (somewhat makes up for not having blocking bodies). You can get 26/16 Raven, 22/12 Hellfire, and 22/12 Flame Touched, but you end up sacrificing too much damage and you end up having poor pet damage, even with the bonuses from the above + Storm Spirit. If I was playing Pyromancer, I’d call for at least 2,000% pet Fire damage + Mogdrogen for over 100% total speed, but the equipment that gives you the best skill points unfortunately skimps out on pet damage, so you have to choose between getting the skill overcaps or getting enough pet damage. I’m not optimistic.
Though it’s green-tastic, I think the Witching Hour build will turn out the best, especially since Raven going full 26/16 might end up overcoming the loss of Dying God and the pet Chaos damage.
I ran some numbers with this build and got Crucible times in the 6:15-7:00 range, which is pretty good for pets these days. Quite squishy though.
hahahaha Ring’s OA should change to DA and lightning - fire can change Vit - Fire
To be fair, Mogdrogen based setups do tend to be squishier compared to Ishtak + Sig went full on offensive there with devotions.
As for changing Lightning > Fire into Vit > Fire, I personally don’t really think it would help. Because the only things that would really stand to benefit from it would be Skeletons, which are about useful as a thin, wet sheet of paper without supporting items and skills that have a fetish for converting all their dmg into Vitality.
Before closing this post, I do admit that I have bias against skeletons due to their inherent fragile nature and my defense focused playstyle, but the existence of Ghol set (which I had been skeptical of initially) makes me question the motivation to even remember that the boners exist.
~Dreams of Lost Souls and Will of the Crypt + Master of Death without Vitality conversion~
Not only skeletons inherent fragile , if cabalist not use surrival devotion also like a paper in SR.
edit: actually my grim tools build linked kinda sucks, BUT it helped bridge me to understanding pets much better and coming up with a much cooler pet build in a later post, and it turns out Conjurer is top tier for even Ring of Khonsar fire pets - more to come …
Hey guys, I was testing out some pet builds on Grimtools with Ring of Khonsar with some interesting ideas (relatively randomly since I don’t consider myself an avid pet-build player, but I digress).
I think people tend to go straight for skeletons but like @sigatrev hinted earlier with his Conjurer comment - focusing on other pets might be better, for example going for a 2 pet setup: 1 Familiar, 1 Hellhound setups seem to be a good approach to this type of build.
They both get their skills/most of their auto attacks converted into purely fire damage (Lightning -> Fire, Chaos -> Fire) and you don’t miss any Fire damage synergies going for pets like Briarthorn. If you skip other pets and focus primarily on Hellhound and Familiar (and pump their skills) then the secondary class can just be support/RR, I think Pyromancer will be a good choice in this type of role compared to Conjurer because:
a) Conjurer is overplayed and probably has a much better non-fire build
b) Khonsar gives + skill to Flame-Touched and FT gives more +% dmg and +OA than Emboldening Presence
c) You won’t feel like you’re missing out by grabbing EP without maxing Briarthorn (which lets you put more points into Hellhound/Familiar skills)
I made a pretty good starting setup (IMO) for Pyromancer: https://www.grimtools.com/calc/eZPBvbj2
Feel free to tweak and optimize it
It’s all blues/purples and has capped Hellhounds, Familiars, Storm Spirit, 3K DA, ~30% overcapped resists (like WTF, normally I wouldn’t be proud of this - but man pet items make it so hard to overcap your goddamn resists), and 15k HP.
Note: there’s a decent amount of pet ‘+% Fire Damage’ that isn’t showing up on the sheets.
I’m running Mogdrogen’s Ardor on the grim tools but I feel like I’m short a pet or so and I think grabbing/testing Primal Instinct relic/Swarm pets in that setup could be pretty sweet. Between Thermite Mine and CoF, it should proc often enough imo.
I think this build can hit the ground running and is probably one of the better approaches to build on for Ring of Khonsar/ Fire-damage pets.
aside: I’m really curious to hear what the infamous @Maya has to say, I’ve been lurking on Grim Dawn reddit since before I joined the forums and I recognize/heard lots about @Maya from anything pet related there
2 Pets only , and survival devotion, Dps will so poor… fun Build.
2 Pets only
, and survival devotion, Dps will so poor… fun Build.
Yeah it’s weak, but I think coming up with Ring of Khonsar builds is just for fun/theorycrafting but you could run more than 2 pets (e.g. add in Primal Instinct for the Swarm pets)
And it pretty much does make your pets into a single element, hell we could even try to find -% RR proc gear and try it out with these builds
Yeah, I think coming up with Ring of Khonsar builds is just for fun/theorycrafting but you could run more than 2 pets (e.g. add in Primal Instinct for the Swarm pets)
And it pretty much does make your pets into a single element,
hell we could even try to find -% RR proc gear and try it out with these builds
Ring of Khonsar and v1160 new item better choice with Arcanist.
and Elemental Exchange better for more Pets. so find some way to increase character & pet resist to balance Build.
Seems cool and that does open up some interesting builds but I doubt Arcanist will be used for Ring of Khonsar builds specifically - mainly since they lack RR
Sorry about the earlier build ladies and gentleman,
NOW I’ve finally got a fricking pet build (inspired in large by @sigatrev 's earlier conjurer link):
FULL FLAME CONJURER (all 3 of your mastery pets do fire damage + swarm):
https://www.grimtools.com/calc/w26K1EvV
I’m pretty proud of my first actually good pet build, dayum! Where y’all pet build people at @Maya ?
edit: with Ishtak, it may be better offensively to move points away from Ground Slam and put into something else (maybe Ember Claw and Lightning Strike?)
edit:
Made a more offensive Fire-pet build with Eye of Korvaak instead of Ishtak (since double Briarthorns with Taunt), but it still has Tree of Life and Solael/Rhowans: https://www.grimtools.com/calc/lV7dawBZ <<<< This one seems like it’s gonna be much more fun
That gate to many doors worlds is tailor-made for the Skelebinder I have.
And ring of khonsar is absolutely the thing my Skeleton Defiler needs.