[1.1.5.2] RUNECRAWLER (c5:30) (sr+)

Like the build!

This is a personal issue but we (our group) have a hard time understanding why everything has to be top tier.

We get pushing the envelope for faster times and challenging yourself and others. We do it too but just through meme builds as that’s our thing.

I think we are more concerned with what we feel would happen if every build starts clearing with sub 6 min times and the homogenization that could occur with it.

Having said that, I do agree with how good Chillheart is and the lack of options.

In terms of RoH it’s a careful balancing act as I am almost certain that removing or decreasing the 25% penalty and having the damage being able to completely convert the Pierce would make the build rival the clear times of that recent PB build that was doing 4:35 or something.

I want to play with runes however the thing that kills it for me is the arming time.

I honestly would take more damage nerfs to have it with no arming time but that’s just me and not a legit suggestion.

Either way this build is a testament of how good runes are even with the standing damage.

2 Likes

I used to be pretty good at timings. Let’s see.

5.33 - .20 is 5.13
5.33 - .30 is 5.03
5.11 - .20 is 4.51
5.11 - .30 is 4.41

And you’re saying the build is okay/poor. Yeah ya1, it’s really, REALLY poor. Maybe you should have called it a whineTRO instead.

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You seem to have missed the point of my whine/rant. It was not about the strength of this particular build. Here, RoH is saved by 1) taking everything there is to contribute to AoE and clear times and 2) falling to already a bit cookie-cuttery solution of converting 100% lightning. RoH/RoK wouldn’t exist otherwise with a set that gives no pierce to cold and blocks things that do. I could prove it by making a run and not using either of the runes.

But still, do what I did here - take everything there is and convert it to one dmg - with any other elemental mastery (arcanist, demo, shaman, etc) and you got a minute faster clears. I’m not comparing my results with an arbitrary figure of what results should be. I’m comparing them with what they are on other similar concepts.

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Not sure who you are referring to here. If me then:

So what I gathered was if you didn’t convert all the Pierce your time would be 6:30?

Sounds fantastic!!

Jumping through hoops in order to get those times should be an achievement.

Still doesn’t change the fact that all things should Time differently otherwise what’s the point of playing say RoH over canister bomb when the only difference is the colorful pixels on the screen.

Now I do get that the only path is to follow what you’ve done in terms of optimization and agree perhaps more paths should be available but I can’t see runes being changed.

@Zantai: what if you were to remove the 25% penalty, remove pierce damage from the skill and adjust the remaining cold dmg across all 3 nodes of the skill and artifact handling if applicable? Would that open more options in terms of gearing? Or is that just a crap idea?

I wanted to reply to Medierra but both you and Zantai had similar points.

I don’t convert all the pierce. It’s only possible with a blue set Silver Sentinel that was also recently nerfed, imo for no reason. Thus the whole RoH whining thing.

BTW I’m now wondering if dropping pierce to cold from Alkamos rings and taking double Magi rings instead for their true and tested oupiedness (and possibly mixing in Imp devotion) would not bring better results. I took Alkamos because I “wanted” it to be a rune build.

That’s a good point and I somewhat agree. But it’s more complicated than that. Canister got more conversion options, and pairs with arcanist extremely well which gives very good defense (or with shaman which resulted in debatably the fastest Crucible run ever in history - or second fastest). Besides, it is very good for Crucible because in can be thrown to the spawn zones and minimize aggro hiccups. Also, it’s only got two nodes. RoH infiltrators don’t have those things and still boast worse dmg unless minmaxed and supported by everything there is available.

I’m all for removing the penalty because 1) piloting RoH to consistently maximize single target output is difficult; players should be rewarded for this, not penalized, 2) it will not break the game, and even if it did, adjustments could be made to overall dmg output.

Making RoH full cold is a weird idea, though. It defeats the purpose of existing RoH gear, even if that gear is poor and scarce, and kinda contradicts Crate’s skill design philosophy.

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I agree that making RoH full cold is weird. It was just an idea to improve item choices on the back end.

The fact that you cleared crucible in 5:30 with RoH is beyond my capacity and I thought it was awesome.

I get what you’re saying I just don’t see a simple solution to making runes easier to deal with without making it obscene.

on that note have you tried using reign of fire/ice? I ask that as all the fire will be converted and at a glance I am wondering if the damage from the proc will off set the loss of pierce conversion.

Wanted to test a RoH build (fully meme of course) just don’t have the time and would rather level some of the other stuff or work on the character I been trying to perfect for the past 100+ hrs (can’t roll the right mods for crafting)

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Fire&Ice should be good for sustain. But without Alkamos, with pierce to cold so low, I’m not sure the runes are worth the points. They are surely viable, though.

I do not like runes.

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They’re like pets that you put on the ground that blow up. What’s not to like?

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They don’t automatically put themselves under enemies and then blow up :frowning:

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Lazy pets. Like a fat cat which lies on the floor until it sees a foot passing by to bite it.

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Cryogonal would like to have a word with you.
cryogonal%20-%20Copy

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image

Lol i just ran 3+1 5:14 on this https://www.grimtools.com/calc/m23dgejV. Apparently, Chains of Anguish actually IMPROVE SURVIVABILITY thx to extra adcth and res component in place of Restless Remains. This belt really needs to go…

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Hasn’t it been bugged though? It can only decrease your armor to 100%, not lower.
It’s not a biggie for soldiers but I don’t how your guy’s going to be affected by the upcoming fix.

Yeah, if the proc is fixed, you’d need to either get lots of +%armor or lots of overcapped movespeed to be able to gtfo. I still think the proc should include not -% to movspeed but rather smth like 200% slowed movspeed so you can’t get away that easily.

rn this belt improves everything, including sex life

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except you can die during the 5-second climax :stuck_out_tongue_closed_eyes:

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Added 2 alternative setups to op but can’t decide which is best. Mutators on 161-170 have been really fucking with me.

Have you tried WoP? It doesn’t look like much and requires a lot of investment. But last buff made it an excellent trash clearer. You click 4-6 times and apply a massive dot (and a mass procer) to the whole map till the end of the wave. It probably weakens the build overall but might boost the timer.

smth like this: https://www.grimtools.com/calc/4ZDw4DkV

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It needs more core stats, you don’t even have enough cunning and spirit to use the weapons.

https://www.grimtools.com/calc/RZRkOl4N

This should be a bit better. I can’t comment on WoP’s efficacy in this build, but I’m currently working on an aether build with maxed WoP which can do sub 5 minutes. Super underrated skill right now I think.

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