[1.1.6.1] MEAT BEATER - Physical Cadence Blademaster, SR 65 farmer

Cthonians? WHACK
Aetherials? WHACK
Cannibals? WHACK

Sure, those fancy pierce cadence blademasters are all the rage these days, with their cadence that hits way more targets, and shiny golden armor, and high crucible clear speeds. But you know what they can’t do? Call themselves meat beaters. They’re meat slicers, which doesn’t even rhyme.

[1.1.6 Update]

Now that 1.1.6 has graced us with a very blunt axe, we can finally drop Beronath and its 10% piercing ratio, then dump all our LA points into dual blades. At the expense of max res, armor, and OA, we earn a shiny 20% more phys res, 300 more cunning, and 400% physical damage.

Permanent buffs up
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GRIMTOOLS

Pros and Cons

Pros:

  • 42% phys res, a shield, two reliable heals, and three circuit breakers.
  • 25% more sheet damage than the old version, free.
  • 80% WPS chance for rapid-fire Cadence.
  • Don’t have to charge LA.

Cons:

  • Critical damage is still bad.
  • Low RR compared to other physical builds.
  • Still not a warlord.
Itemization

Offhand weapon: Earthsplitter has better WD and attack speed than Beronath, at the expense of no crit damage, OA, and imperfect conversion. However, the secondary benefits of Dual Blades (phys res) significantly outweigh LA (OA), not to mention not needing to charge it and miss attacks.

Gloves: While Unchained Grasp gives flat damage and relevant skill points, Sandreavers ultimately have more % damage and cover chaos resist, which this build sorely lacks.

Boots: Windshears cover your lacking DA and provide 6 skill points and a crafting bonus. Final March is also an option, but its high physique bonus isn’t as relevant here.

Pants: Formidable Kuba’s Chausses of X are BiS. They give you yet more phys resist, overcap elemental res, and let you dump more points into cunning.

Craft for your choice of % physique or slow resist.

Devotions

Pick 2 out of the following: Unknown Soldier, Azrakaa, and Oleron.

  • Unknown Soldier: Gives crit damage, some flat and attack speed. Has no % damage bonuses, is the least relevant of the three.
  • Oleron: No attack speed, but gives great flat, phys res, and % damage.
  • Azrakaa: Best proc, moderate flat and %damage, but good DA.

Of the three procs, Living Shadows isn’t very good, Blind Fury has the highest damage output and best AoE, and Shifting Sands has the best utility. Grimtools uses Oleron/Azrakaa with Shifting Sands to pump %damage and avoid sudden deaths in SR.


1.1.4.2 Beronath version

LA/DM up
IronFabius
GRIMTOOLS, greens
GRIMTOOLS, all purple

Pros and Cons

Pros:

  • Huge armor for a DW build. Most heavy physical hitters aren’t any threat. Two shields and three circuit breakers for sticky situations.
  • Good single-target damage output with enough CC and AoE to kill or disable mobs quickly.
  • Can easily shift around attribute points to get even better defenses.
  • 80% WPS chance for rapid-fire Cadence.

Cons:

  • Awful critical damage. The nerf to Beronath’s skill didn’t help.
  • Low RR compared to other physical builds.
  • Not a warlord.
  • Have to charge LA.
Skills

Basic DW warborn setup. The flexible points are in circle of slaughter (if you’re a good pilot who needs less fumble than I do), Anatomy of Murder, and Decorated Soldier.

Itemization

Irreplaceable core: Warborn set, Beronath Reforged, Barbaros’s pants, Black Matriarch Ring, Bloodsurge. Same as every physical DW build out there.

Gloves: Unchained Grasp gives 5 skill points, while the competitors don’t. Possible alternatives are M. Handguards of Justice (flat damage, big health) and M. Dawnshard Grip (crit damage, flat damage, a little health). Both will cost you some very relevant skill points, however.

Belt: Ugdenbog Girdle with good rolls is leaps better than Reforged Chains. Look for physical damage affixes or the usual resistance-loaded ones like Thunderstruck or Incorruptible.

Medal: Well-rolled Rylok Crest is BiS, as there’s no DW Cadence medal with decent resists. M. Mark of Kalastor or M. Direwolf Crest are generic purple replacements.

Boots: Windshears or Stonetreaders are the offensive choice, but Runeguard Greaves give you more relevant skill bonuses and a handy shield for fighting Anasteria or Alex with more confidence. They also patch up two big holes in your overcaps.

Movement augments: Optimal choice is a teleport rune for dodging Grava’s balls without pulling the rest of a boss chunk. Cooldown isn’t relevant, since there are only 2 attacks you need to dodge. Charge runes or Rune of Dark Desires are acceptable alternatives.

Craft bonuses are your pick of %physique, %crit, or % armor.

Note: greens in the build are the best I’ve currently found. BiS rolls are Stonefaced/Incorruptible of Soulwarding.

Gameplay

Run up to/pull the highest-priority threat, hit with ABB, Doomforce, and RoS, Cadence face until dead. Truly a piano build.

Shattered Realm

This build has no trouble going through shards 65-66. You’re tough enough with enough active defenses to just jump into a pack and wail on it. Doomforce and War Cry will cripple most healers or Arcane mobs, and racial damage will handle the rest. If your health starts to drop, just teleport out of the ground effects. It’s real hard to die in generic chunks unless you’re unlucky with nemeses.

On SR 65-66, you’ll have 7-8 minutes left on boss chunks. This is plenty of time to pull one by one, and leeway if you die to a bad pull. The nemeses whom you really want to pull alone are Grava and Kaisan. Everyone else except Kuba and Iron Maiden dies too quickly to put a meaningful dent in you, and neither of those two do meaningful damage alone. Most non-nemesis bosses aren’t a problem, except for Anasteria and Slathasarr.

Recommended pharma is Courageous Tincture, Aetherward Oil, and Cursed Tincture.

3 Likes

Incoming lots of green jokes cause of the title.

And I thought it’s No Nut November now

Warporn the Meat Beater. Classic…! :+1:

My kind of build!

Thoughts on this setup vs Witchblade (which is essentially what I main; hadn’t considered the ramifications of LA converting to Phys)

This hasn’t been a thing in…like…years.

It actually does. DW WPS, if procced, will double charged cadence. Making cadence hit in 2 charge instead of 3. Work in ranged and melee.
You can try it yourself.

That’s actually the only benefit in going with blademaster in physical warborn.

Warlord version maybe even better with its wps, passive RR, and good exclusive… :thinking:

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Warlord version is better at some things. More RR than Blademaster and gets better uptime on it than Witchblade. Has less raw damage than both though, but does have racial via Smite.

I just confirmed your claim about DW, yes. Not quite what I was referring to above, but it’s something I didn’t know. I also learned that Cadence can only trigger from Mainhand attacks, which is something I’ve never seen anyone discuss but have proven with a few minutes @ 200% attack speed against a dummy.

I’ll need to do more testing to see if it can be fully isolated/has gear requirements that trigger that, as it’s a significant DPS downgrade to only be able to actually trigger the Cadence burst 50% of the time.

“Meat Beater”…here. Take my internet like.

EDIT: You should also definitely try stonetreaders over runeguard greaves.

@ceno:

Could you please elaborate further?

Witchblade obviously has more raw damage via chaos/vit conversion and CoF. There is a noticeable damage gap, but with the nightblade WPS, it’s not as big as raw stats suggest. The big difference is in durability: nightblade’s 20% dodge and fumble is a big deal against heavy hitters. Soldier and nightblade’s defenses generally complement each other extremely well. I also like to facetank lazily, so blademaster is my jam.

Also consider death knight, which is great in this spec. It has WPS, physical RR, and full conversion on soul harvest/partial on spectral binding.

They’re both good, but this build has trouble getting a chaos overcap, while aether and poison are ok. Runeguard’s elemental/aether shield is also more relevant, since physical damage won’t really get through and no one in SR has threatening levels of pierce damage. Ultimately, it’s a tossup depending on your favored offense/defense balance.

It’s divine mandate all the way. For a build type that struggles to scrounge together 20% crit damage, getting 40% plus slow resist just blows every other spec out of the water. Doesn’t help that warborn set has good OK support on it too.

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Looks great - keep beating that meat! :laughing:

Rocky_meat

Just swap out tainted heart for black tallow. Baddabim baddaboom.

Stonetreaders are g2g


I guess this is known by some, but again, I haven’t really seen it be discussed.

wait…so cadence doesn’t actually hit with both weapons?

Well that’s the thing I’m confused with.

I had done some tests at the insistence of @Xervous a few weeks/a few months ago and proved that Cadence follows the 25/25/50% Mainhand/Offhand/Both paradigm for which weapons it hits with in an attempt to prove that Cadence hits with both weapons 50% of the time. However, it may have been that I wasn’t fully looking at the situation, e.g., not paying attention to the Cadence trigger properly.

This needs further testing and, frankly, its own thread.

I think cadence never hit with both hands. It is either with main hand or off hand with 50%chances each. I never really feel it hits with both hands.

@thejabrixone Then it ain’t no real meat beater NOW IS IT?

It doesn’t. I have a warborn S&B warlord, and the tooltip values for his Cadence have higher raw damage; if Cadence hit with both hands, this build would have about 170% of the S&B version’s damage.

All these basically means that 10/8 execution is stronger than 26/16 cadence for single target, and I find it hard to believe.

I tested cadence interaction with wps some time ago. According to my findings, Cadence happened (rarely) to come on two consecutive strikes - no charging whatsoever - but this only happened when AQC was taken. The only logical explanation is that Cadence hit with one hand and AQC hit with the other for 3 hits on the same strike, charging Cadence for the very next strike.

So, anyway, Cadence cannot possibly hit with both hands. Math is also on the side of this statement. You’d have 1000% wpn dmg melee strikes.

It is kind of a common knowledge that when DW Cadence hits with one hand (it alternates on which one it is) there’s an additional follow-up hit which is a normal attack (similar to how the both hands hit roll functions). That normal attack can trigger WPS on it’s own even if the WPS animation is omitted.

It was tested in ru community long ago, then confirmed by Zantai, then tested by Superfluff out of disbelief and then by myself when I worked on my beginner Blademaster. This behavior is the reason why my Blademaster does 40 sec dummy kill despite relatively low sheet dps and seemingly bad synergy of Cadence and WPS.

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So the does the cadence offhand hit count and effectively means that DW cadence is 1/2 attack rounds? (or possibly 1/1, even…on second hit of next round?). So you might see normal + normal , cadence + normal, normal + cadence, normal + normal, cadence+ normal , normal + cadence, …etc?

I’m confused. How does this count in to the activation requirement of cadence, then?