I was pleasantly surprised by the performance of Vitality Rune of Hagarrad (made possible by a prefix on this conduit), so here is a quick post that serves as a proof-of-concept. I didn’t level this build or else I’d have no time to actually test item changes before they’re released, so this post won’t contain a leveling guide. The skill point selection and devotion route kinda fell into place without much thought, but let me know if you have any specific questions that I can help explain.
Strengths
This build has huge amounts of damage mitigation from 22/12 Inquisitor seal, fumble chance from FoI, and damage reduction from Ill Omen. Most rune builds lack consistent and reliable healing, so taking the vitality conversion route conveniently solves this problem. Accordingly, this build just feels nice to play due to it being highly consistent. Also this build just got updated visual effects for the vitality versions of Rune of Hagarrad and Inquisitor Seal.
Weaknesses
This build lacks a passive circuit breaker, so it is possible to get bursted if you’re forced out of your seal (I’m looking at you, Valdaran). Low armor and low-ish phys resist means you’ll have to kite if more than 2 physically heavy-hitting bosses pile on at once. Kuba is also a pain in the ass due to his high vit resist and his ability to heal everyone around him, so kite his ass as well so he can’t heal.
Grimtools Link
Itemization
The build obviously revolves around the conduit, but the weapon and the offhand really push this build above and beyond. Any vitality affixes on the offhand will suffice, but also look out for the Sandstorm prefix. 3-piece Radaggan brings everything together nicely, and recent buffs to Wendigomane Leggings make it an excellent offensive armor choice for vitality builds. Morgoneth’s ring was also practically made for this build due to the conversion (for twin fangs), chillsurge bonus, and huge OA. Bane relic was mostly for fun, but the fully-converted proc does some okay damage as well. I tested Dawnshard grip but didn’t notice much change in how the build felt, so I stuck with a glove option that gave me better OA and more overall vitality damage for all of my vit procs.
Shattered Realm
Here’s a quick snapshot of an SR clear. Keep in mind I was stuck with sub-optimal mutators (armor penalty on my low armor build, increased enemy vitality resistance, 2 cast speed debuffs) and I was still able to complete 75 with little difficulty.
Acknowledgments
@Superfluff and @spikenik for shooting the shit with me