[1.1.6.2] Spinning Opression: 6:40 150-170 Crucible, 8 seconds Mad Queen, Shards 65-66 viable no greens EoR Opressor

I actually really don’t mind that you have to rely on Ascension. I mean, Inquisitor Seal is equally mandatory in ~99% of all Inquis builds. That you have to rely on dedicated items in too many cases is a strong point, though. Ever since the nerf to Ascension CD, things are a little weird that way…

Maybe Crate should reduce the CD back to 22 or even 20 & instead nerf some of the other values a little, like %OA etc.?

Agreed.


Great build, mad_lee!

& an interesting point on flat dmg. What is the %WD output on EoR per sec, anyways? With 1tick/0.08secs (if that is the correct value at 200% atks speed), I’m arriving at ~560% WD/sec on this build – which really isn’t too shabby, right?

I have no idea, probably over 9000. Shit hits like a train, just look how everything MELTS in seconds on videos, it’s ridiculous, single target damage is not that far from Belgothian, and aoe damage is great as well. And build can’t really die in current Crucible.

I really think it’s unfair, it’s just one skill and a set not even made for Necromancers, most top builds take quite a lot of work to make them balanced and consistent, but not this one. This one is straightforward op.

I kind of agree with you here – the offense/defense balance is pretty broken on this one.

Keeping Warborn EoR as not just a build that’s very easy to play but also very easy to get working is something I don’t mind as much, though. The skill is cool & attracts beginners; so giving them something like phys EoR to get a first sense of accomplishment sounds kind of nice to me.

We can still have our fun with more complex builds & sneer at those lowly casuals, after all :stuck_out_tongue_winking_eye:

Phew you quickly became elitist huh? :rofl:

But yeahI build can’t be more simple than EoR, especially with already tough class like Warlord, DK, Paladin. Still I wouldn’t be quick of my feet to call the Nerf police. Warborn and Cyclone are excellent sets and are performing good as expected here.

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I am elitist everywhere.

:sweat_smile:

I don’t know…

Sure, maybe these builds shouldn’t exactly be first in line to get nerfed, but they still play an awful lot like god mode most of the time. And whilst crucible 6:20 might not really warrant nerfs in regards to the build’s offense, defense is also a factor when considering if sth. is op. Thus, if what mad_lee says is right, Warborn EoR might still be imbalanced.

I never played the build myself, though, so take this with a grain of salt :wink:

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But…it’s also a build that I’d guess 90% of the player base could figure out once the basics are learned. 1 total convert weapon + 1 killer set. Not incredibly imaginative, but attainable.

I’m still not a fan of how Beronath holds your hand for a large part (if not all) of the physical convert builds and makes every other alternative 1H physical convert weapon pointless in addition to many sets that have partial converts (targo, battlemage, etc)

But some easier builds conclusions are not a bad thing :man_shrugging:.

If it was you, what would you have had the choice between warlord or opress?

Just me or is warbone set rare to find? Since i keep only finde weapons.

I wouldn’t play EoR personally, I don’t like it. But if I were to choose, I would choose Opressor for Crucible and Warlord for Shards. But then I hate Shards so I would choose Opressor. But then I actually don’t enjoy that new super hardcore crucible, so I would choose neither.

New Crucible is hard for melee, especially DW? Found a cure, use EoR build.

But see the idea behind your choice. EoR Warlord is very tough in SR, but Opressor have dual source of -RR resistances. Still they are pretty similar in Crucible.

About EoR skill, I liked it first, but it becomes boring after you play with it for prolonged period.

I’ve only played about 15 different builds (half of those OK-based) but never used EoR. I have to say it’s the most fun skill I’ve used yet.

I started leveling with full skeles until ~40 and they were great, but you’re not really involved in the action. After that I respecced to Vire’s Might/Guardians/EoR and it’s much more fun. Zipping around from pack to pack and spinning through them like a Tasmanian devil. I just realised that you can dash and keep spinning too.

What other skills are considered fun to use, even if only while leveling? I enjoyed Demo and throwing BWC/Canister/Flashbang into packs before they even got close, AAR to carve through everyone, Curse of Frailty to slow/weaken whole packs at once, or Olexra’s Flash Freeze to stop them dead. So many skills I haven’t used yet.

@gavin19 , did you used Aegis of Menhir skill aka shield throwing?

But yes, so many skills to try. I personally enjoy a lot using Phantasmal blades.

Not yet. Even with all the OK builds I’ve played I somehow managed to never use EoR or Aegis. I’ll try malawiglenn’s Aegis/Rune Paladin next.

All right, 22 seconds Lokarr kill video is added. Kind of slow! Zantai, this needs buffs, single target damage is unacceptable!

22 seconds Lokkar? How you didn’t fall asleep on the keyboard it’s beyond me :rofl:

Good that you don’t tag Z, cause otherwise he was about to come in the thread and wipe out of existence our Spinners.

Jokes aside physical EoR is excellent all-around build.

With no Bard’s Harp, how do you manage energy regen?

As you can see from the videos - easily. Arcanum Dust augments in jewellery + Arcane Spark + Seal of Annihiliation - problem solved. Presence of Virtue is also almost hardcapped and there is some energy absorb, so that helps as well.

50% energy absorb is very decent. Also, Bone Harvest carries the full force of energy leech but that’s only good for trash.

Well what you gonna do right? Warlord EOR physical synergy is crazy so is lightning Archon, meanwhile acid vitality chaos all meme builds that can barely solo madqueen or make crucible under 8min.

So EoR was target nerfed in 1.1.4.2 (which I fully agree with, skill is too much). I decided to test this build in the new environment. Results: 6:47, 6:50 and actually a death (!) on wave 168 to double Gargoyle debuff onslaught.

So all in all, build lost 20-30 seconds of its Crucible timer and became more vulnerable (less leech due to lowered weapon damage). However, becaue it was built with a lot of fail safes it just means that you have to use Mark of Torment and be more mindful of what kind of challenges Crucible waves throw at you. New conduit mod actually still helps physical EoR due to Aether to Phys conversion.

Added 6:47 video to the op.

wheres the aether to physical conversion? You got vit to physical but i havent seen any item that provides aether to physical :thinking: