[1.1.8.1 - 1.2.1.2] Spread the Pain - Aura-like Elemental Obliteration Mage Hunter | SR75-76 | CR ~?:?

Welcome back to 1.2.1.2 and upcoming 1.2.1.3! I’ve toyed with this build over the past few years since originally posting, and with the upcoming buff and @tqFan yelling at me, I guess it’s time to update. I’m early in PT testing so there may still be some minor tweaks coming (mostly belt testing).

Compared to the original, we swap in multiple greens now with reasonable farm rates according to the drop sheet. You mostly want elemental damage prefixes combined with OA/DA/HP on the suffix (or a casting speed suffix on ring). If you’ve got some of insights rocking around and those 3 in the prefix, that works great too.

Gameplay is very run and gun. Full investment WoP combined with Corruption gives some ridiculous aoe clear. In SR, you do not stop for trash, you tag and move. Wait until you’ve pulled 5+ heroes, and then drop a seal and pull out your laser beam. Keep bat on WoP so it’s firing away as you move along, having healing on obliteration is asking to accidentally die or go slower than needed. In boss rooms, any 2 combo of boss is absolutely safe. Majority of 3+ bosses can be done, but stuff like double Fabius is playing with fire. You have multiple safety nets between WoR, mirror, null, and Giant’s blood, along with bat firing away.

SR 75-76 (30-31 since in PT) https://www.youtube.com/watch?v=rvGEu7sTKKk
5:00-6:00 runs should be your aim, with sub 5 possible if you get good density. It’s like hints of D3 GR pushing where you let heroes tail along until you have enough to burst down.

Crucible: Pending

There is some gear flexibility here. Pants aren’t a hard requirement but give nice stats and some extra skill ranks. Gloves you could use an elemental pair but you want high cast speed since the Tome has none. Shoulders are nice with seal ranks, but if you aren’t worried about 3-4 boss room tanks, other options are possible. Belt I’ll be testing but I don’t expect major changes. I would not change helmet or rings or necklace or relic. A double rare bargoll’s heart may beat out Spelldrinker, but it’s niche enough I don’t think it’s worth testing.

I tried various devo maps for sustain, but ultimately bat + giant’s blood felt the most consistently safe. You don’t have quite enough CDR for dryad, even with giant’s there were weird gaps. Bat solo can work, but the damage you pick up doesn’t translate to more speed when nemesis have to be taken solo/2 max. Seru proc blows away sage, the latter of which is easily the worst T3 devo proc.

Old

I don’t normally play casters, or at least non-weapon damage casters, but I’m a sucker for item provided spam skills and I’ve been trying out more single and no RR class combos lately. Not a ton new here, @Plasmodermic had a deceiver and what the fuck @Duchy search results are now shit up because you talk about all your builds in every damn thread, can’t even find the other elemental obliteration attempts. Anyway, it’s been used a bunch of different ways recently with conversion, but didn’t see much for Mage Hunter. @romanN1 and I tried a bunch of different gear options with very similar results, so lots of flexibility here.

Safest Approach GT: Mage Hunter, Level 100 (GD 1.1.8.1) - Grim Dawn Build Calculator

Original SR Test: Mage Hunter, Level 100 (GD 1.1.8.1) - Grim Dawn Build Calculator

Core Items: Myth Tome of Arcane Wastes. Gives us the skill and nice stats except no cast speed because no one knows why. Horns of Korvaak give us some bat conversion, % RR proc, and stats. Fateweaver is a super solid defensive chest that gives a ton of resists in one go. Fateweaver pants also give solid stats, skills, and a defensive proc. Bane because we need leech without any WD skills. Mark of the Shadow Queen helps bump OA to take advantage of the nice crit we have, and still give some aura damage to make up for lost WoP damage on other options. Myth Inscribed Bracers for stats and resists. Finally Heart of Malmouth necklace for WoP RR that we desperately need.

Options: And that’s really it. From there the shoulder option is the big choice, which will then determine your belt. If you have a great MI Ugdenbog Waistguard belt, roll that and Dawnguard shoulders, which has better survival with additional bat devo conversion. If you’ve got awesome Ascended Epaulets, roll that and slap on arcanoweave for full +1 to the build. Ill Omen or Magelord both work solid in the boot slot. Rings have Runefather, Lorekeeper, and Reign of Ice and Fire as options. Slot the latter if you want more sustain, the former two for damage.

After testing Spelldrinker was still coming out slightly ahead of Temporal Tempest dagger, but either is potentially fine. Bargoll’s Heart may work, but you’d have to roll high phys → ele conversion on the prefix, otherwise your sustain suffers too much with the unconverted physical damage.

Like most Elemental builds, the big two Sage and Seru add a bunch of damage. Gear focus and attribute points are therefore focused on as much ele % we can find to jack the beam and procs up to the moon. Since Obliteration carries very high flat RR on the skill, we get to go trifecta and add in leviathan for MOAR PROCS. We then round out with chariot for big OA and a minor heal. If you’re comfortable with the conversion and sustaining with bat, you can go full bonkers and add Magi as well for fissures.

Gameplay: YOU MUST KEEP STORMBOX ACTIVE. Stormbox is the #1 unbeatable proc skill in Grim Dawn and I will hear nothing else. Bat on Stormbox, especially with two tethers, is basically spamming at cooldown. It also allows you to kite and heal when needed. Proc rate on obliteration is not as good, and when you stop to kite, welp.

Otherwise, seru + sage + levi + WoP + Corruption makes trash vanish. Focus on big targets, keep two tethers up when possible. Then laser beam the shit out of them. Some boss rooms are actually easier if you engage more than 1 target for bat spam, especially if it’s that skank Iron Maiden with her high ele resists.

Use mirror either upfront on multiple big boys to melt them before damage can kick in, or on tight spots against some nemesis.

Crucible:
Original
https://www.youtube.com/watch?v=NMM8QBCpCfk&feature=youtu.be

Roman Survival
https://www.youtube.com/watch?v=K-JYylQ9aag

SR:
Original
https://www.youtube.com/watch?v=ECMa22nx10s

Big thanks to @romanN1 for helping CR testing and gear suggestions, as his survivability tweaks are the better way to go since the time/damage stays the same!

19 Likes

Nice to see Korvaak’s helm being used.

Lmfao

8 Likes

Nicely optimized


In the past when Duchy used to have Duchy tag, you could have excluded him by

-tags:duchy

This is the only available option to exclude something / someone from search I think.


The following illusion might fit because it contains all elements:

Illusion

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Leonardolawl1%20(2)

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Freedom! @romanN1 continued to poke at this in CR with a nice ~4:30 run!

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I spose I should update this, especially with obliteration getting a damage bump on GT
oh, it was this thread :kek:

Anyway, OP and title updated! This is like the anti meta right now, considering in 1.2.1.2 melee is ruling the roost and big single target damage is everywhere.

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I love WoP. I love Arcanist cds. How would one level this beast? Or at least keep WoP cranking in the mid and late game?

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Maybe level with WoP and this Conflagration - Items - Grim Dawn Item Database to have similar vibe.

Yeah I think would TQ mentioned would be the themetic approach. Heavy wop investment early carries you until bosses, just mix component skills for filler/focused damage until conflagration

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Love this build thanks for updating!

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This build got a huge buff in the test patch!

Indeed! Will do some more testing this weekend

It is supposed to drop from one of Korvaak’s chests, right? I lost count of how often I murdered him, but I still haven’t gotten one :upside_down_face: Maybe you need to do some secret dance before it drops? :thinking:

Yes
/Chars

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