Karroz Lore Notes
I must remain behind with the others to finish our great work, yet, even as you depart your lives, you will advance this broken world one step closer to the end time. The time when the dismal, suffering world will become reunited with Ch’thon, making the oldest of the old whole again and righting the great wrong perpetrated millennia ago by the false gods! These upstart gods who manipulated the course of our existence, set themselves up to be the objects of worship and who have lived off our blood and toil for ages.
The Chaos Bone Harvest Conduit is a very interesting conduit, as it adds 5 meters to its range. Between the Conduit & Dread, the base skill’s range is doubled to 14 meters, which is a huge range for killing enemies and leeching from as many foes as possible. With a skill as much leeching ability as Bone Harvest, I decided to transform it from a general nuke + Soul Harvest buff to a pseudo-main ability.
Core items:
Mythical Iceskorn Talons: Not only do these gloves allow me to reach 26/16 Bone Harvest, but the modifier grants a 12% chance to completely reset the cooldown.
Bloodlord’s Blade: Nothing describes Chaos as much as randomness, embodied in this blade. The modifier for this blade grants an additional 12% of 100% Skill Cooldown Reduction, and this applies to most skills in the game, including Blood of Dreeg and Mark of Torment.
Rylok Mark of the Gildam Arcanum: The “Gildam Arcanum” suffix is a jewelry suffix that provides additional random chance of cooldown reduction, and the Sigil medal is a perfect vehicle for it.
With the “Soulwarding” suffix on the Blade, it’s possible to get 26/16 Bone Harvest with no wasted equipment slots; and with the extra slots freed up, I give extra focus on providing Chaos RR, as the class combo has no innate RR. The enemy resistance nerfs benefit this build, as all of the RR comes from either items or devotions.
As with other builds, I try to combine passive sustain with active sustain:
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Passive Sustain: Blood of Dreeg, Healing Rain (mainly to counteract Dying God’s Health Drain), & Scales (overkill Energy regen, but I like much better as a source of RR especially as 50% of Vitality is converted to chaos)
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Active Sustain: Bone Harvest’s 300% Weapon Damage with 11% ADCTH, Sigil of Consumption (100% Fire conversion to Chaos as well as the occasional CDR reset), fully converted Flame Torrent attached to Sigils.
Performance
For Crucible, the AoE & leech from Sigils is huge, and you can facetank nearly everything between the blessings and hordes of monsters. Here’s a video with a time of 8:25: not the greatest, obviously, but well within the range of how I perform in Crucible.
[1.1.9.0 EDIT]: The buffs to Turtle make this a lot more enjoyable to play. Combined with the 1v1 nature of the SR boss rooms, it’s definitely capable of going through SR 80. I’m much more comfortable running SR 75-76 just in case you run into something like Reaper with the Chaos resistance mutator.