1.1.7.2-1.1.8.1 version: https://www.grimtools.com/calc/O2Gq6E6Z
Build is updated and mostly re-written for 1.1.9.0. Some things I can note on it are:
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Defense is solid. I was impressed with it after the Demo changes in 1.1.8 improving Blast Shield and adding damage reduction to Ulzuin’s Wrath. Despite the gear shift to Ember’s Calling, it remains just as good, if not better and is more comfortable with ADCtH on Vindictive Flame replacing previous use of Sigils perfectly.
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Demon Fire is taken alongside Ulzuin’s Wrath partially to make up for lost damage from Sigil of Consumption and partially because Ulzuin’s Wrath mechanically does not target enemies hit by Vindictive Flame. So now, we can reduce the damage on enemies close to us and crowds at a distance with both sources.
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DA has also improved by 100-200 because Ember’s set is loaded with it on it’s 2 and 3-piece bonuses.
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The only downside I can think of is the increased cooldown on Prismatic Diamond so we don’t get it more than once in prolonged fights but I can live with it.
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Damage has improved by a good chunk. Ember’s set adds even more damage to Vindictive Flame than before and lowers the cooldown down to 0.5s now. Being able to redistribute the points in Sigils has also allowed us to add in more damage. Despite the mastery RR nerf, we maintain just as much before. OA has also improved again thanks to the set bonuses on Ember.