Stats shown with passives, Blood of Dreeg, Hungering Void and Abominable Might active. Sheet DPS is Chain Lightning.
Setup I use
The above also doubles as an affix-less setup, just be wary of the Conduit resistance suffix I use and shift armour augments around accordingly. Stun resistance can be patched up more than what I have via crafting bonuses at Kaylon in the Steelcap District or by swapping the Runeguard Greaves in for some well-rolled Stoneplates.
See this post for the archived v22.214.171.124-126.96.36.199 build link.
- Vindictive Flame is the main building point of the character - Ember’s Calling, Pagar’s Betrayal and the Blood Orb are taken to increase it’s damage, lower it’s cooldown and convert as much of it’s damage to one damage type as possible. In this case, Chaos.
- On the side, we have Chain Lightning and Blackwater Cocktail for extra damage and AoE.
- The Blood Orb of Ch’thon is noteworthy here as it also converts all of Ulzuin’s Wrath, Chain Lightning, BWC and almost all of Vindictive Flames besides any Burn/Electrocute to Chaos damage. Voidrend Talons also convert a portion of Acid to Chaos in places like Guardian’s Gaze as well.
- Health recovery comes from above average health regen of ~1 200 per sec going up to 2-3.2k with Giant’s Blood/Abominable Might. Vindictive Flame, Guardian’s Gaze and Ulzuin’s Wrath provide spell-based life steal.
Blood of Dreeg: Provides Offensive Ability, health regen as a buff and on use provides an on-demand heal.
Blackwater Cocktail (Guardian’s Gaze): Lowers all damage enemies deal, their Offensive Ability by a bit and makes them weaker to all damage we deal.
Thermite Mines: Makes all enemies stood within it’s radius weaker to our Chaos damage.
Chain Lightning (Eldritch Fire): A filler skill to use while you’re not casting anything else. Converted to pure Chaos and with our surprisingly high weapon damage for a caster, it’s not bad.
Blazing Eruption (Abominable Might): Nice chunk of damage and a way to proc Abominable Might for us as we have nothing else.
Solael’s Flame: Provides some additional damage and Chaos RR.
Possession: More damage, resistances to Chaos, skill disruption and damage absorption.
Solael’s Witchfire: Provides a chunk of flat Chaos damage and some Vitality resistance between the base skill and modifier. Consecrated Blade converts some of the Physical damage on Vindictive Flame and our weapon for us.
Vindictive Flame (Giant’s Blood): Provides health regen and casting speed passively. While toggled, every attack you receive triggers an AoE nova centred on you. Enemies outside the nova’s area when it triggers and at least 1 enemy is hit are targeted by tendrils of orange lightning. The damage it does under Abominable Might is pure Chaos, is quite strong and triggers often. All of it life steals and the tendrils CC weaker enemies with knockback.
Flame Touched: Increases our Offensive Ability and Chaos damage when the flat Fire damage is converted through Blood Rite.
Blood Rite: Converts all Elemental damage everywhere to Chaos and alongside our Gloves converts all Acid damage everywhere to split Vitality/Chaos.
Agonizing Flames: Provides 29 reduced enemy resistances while enemies are stood inside of the flames.
Eldritch Fire: Provides -35% Chaos resistance as a debuff that spreads from enemy-to-enemy like a contagion.
Hellfire Mine: Provides -39% Chaos resistance as a debuff to enemies that are stood in or in close proximity to the flame jets.
Solael’s Flame: Provides -10% Chaos resistance as a debuff.
Voidheart: Provides -10% Chaos resistance as a debuff.
Combustion Band: Provides -8% Chaos resistance as a debuff.
In total, we are able to apply 29 reduced enemy resistance and -102% Chaos resistance, effectively -131% Chaos resistance.
Our Physique, Cunning and Spirit are tuned to just barely be able to equip our armour, sword and off-hand.
Keep Blood of Dreeg active at all times. Keep enemies coated in Thermite Mines, Blackwater Cocktail and Solael’s Flame. Mines last a while so shouldn’t need to be recasted often unless new enemies approach or it needs to be relocated, BWC will need to be recast on cooldown to maintain it’s debuff. Use Blazing Eruption until Abominable Might procs and proceed to cast Chain Lightning while you’re not doing anything else. For long encounters, keep an eye on your energy bar.